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  1. Forum:Research and Development

    Thread:Investigator Buff

    Thread Author:SuperJack

    Post Author:Elixir

    Replies
    5
    Views
    195

    [Role Change] ►►Re: Investigator Buff◄◄

    Quote Originally Posted by Frinckles View Post
    It will likely be removed.
    Dont get my hopes up like this
  2. Replies
    3
    Views
    159

    {Working as Intended} ►►Re: Silenced targets have delay between votes◄◄

    Intended. Trying to stop silence signaling
  3. Forum:News

    Thread:-Mafia 2.0 Beta- Now Live on Battle.Net (Americas)

    Thread Author:Elixir

    Post Author:Elixir

    Replies
    34
    Views
    2,070

    ►►Re: -Mafia 2.0 Beta- Now Live on Battle.Net (Americas)◄◄

    State of the Beta 1 ~
    https://www.sc2mafia.com/forum/showth...112#post858112
  4. Forum:Mafia 2.0 Public Test

    Thread:State of the Beta 1

    Thread Author:Elixir

    Post Author:Elixir

    Replies
    10
    Views
    476

    ►►State of the Beta 1◄◄

    Hey everyone, can't believe we've already been live for about a fortnight,

    First of all I'd like to thank you all for getting behind us during this launch period. It's been awesome to see the community jump on and get behind helping us iron out the issues in the map. Obviously not only being the first big update for the map in years but also being FRINCKLE"s first foray into figuring out all the code it was always going to be a little dicey - but I have to congratulate the vast majority of the community in being really pleasant about providing feedback.

    In addition, it's been cool to see both maps co-exist and lobbies fill up for both. I was worried one with cannibalize the other or people would just give up on the beta and go back to release. It's cool to see the coexistence.

    FRINCKLES has been hard at work uploading over 25 update pushes to the beta over the past fortnight trying to resolve glaring issues as they come up. Over the next short while we're going to try to triage a couple of systems based problems, the most glaring being:
    • Charge system feedback being incorrect
    • Certain roles not filling into the correct random slot (IE Escort still being protective not support).

    I'll let him comment on where he's up to as far as bug fixing is concerned and how development is going.

    On the Design side we've been keeping an eye on how the roles are being played.:
    • We updated Oracle to be before kills on the OoO to see if it makes the role clarity a little better but it's still not really being utilized in a wide way. This might need another pass later as the beta proceeds.
    • Elector has had very wild swings as far as power level. Some games they do nothing and others they sweep the game. This is very similar to judge. I think the 1 day between rig option actually balances the role a lot more than I thought. We're still thinking about making it unique and sharing a slot with the judge as when they both show up its chaos. That said, 2 electors in the game has made for some really funny shenanigans so we're still watching. I don't expect us to make nochanges but exactly what change to make is still being evaluated.
    • Armorsmith and Enchantress we haven't got huge amount of data on because of a few charge bugs so nothing to report here yet.
    • Actress seems to be misunderstood by a lot of people expecting the word "Copy" to mean get the ability. Currently the copy lasts for the night of the target and the following day. We think so far when people learn what it does it is having the desired impact. People aren't really playing around it yet so when they get a good copy in the graveyard it has destroyed role counting
    • Poisoner has also been a bit of a contentious topic, even internally. We're trying something different with this role mandating a no immunity NK which has been polarizing. The fact that the kills were sometimes not firing as expected also didnt help perception of the role's strength. What we didn't want to do is make a SK analogue that just kills later in some kind of reverse power creep scenario and having a role list with increasingly more night immune targets artificially strengthens evils and prolongs games. Instead we went with a route where setups could have multiple NKs in a balanced way. Including and excluding roles is something that hosts should do to fit their individual setups. We have seen that in setups where poisoner is the only NK the town win percentage is a little higher than we'd like so we're going to investigate a couple of other changes later in the beta such as a Solo modular option. We still want to support the idea of the Multi Poisoner or as a sub NK setup (including allowing poisoners to win with other NKs. But we're not sure about that one yet).
    • Party Host is way more of a smash hit than we predicted. We're seeing a fewtoo many in games but that could be exacerbated by the fact the town support random isn't functioning correctly yet. We probably want to see this role being used in setups where Spies are excluded so mafia actually talk - and the PHost only blocks this for one/two nights. Having PHosts in a game with Spies doesn't really change the dynamic cause the mafia team doesn't really talk.



    We still have a few feature pushes to come as time allows between bug fix patches. such as Party Host track expansion, model fixes and a few others. We have selected a few more tracks to put into the PHost's repertoire soon including a couple we picked from the suggestion thread here. It's taken a little longer than we expected but please be patient . I would take this opportunity to spoil one track but we have a file with like 6-7 tracks and I don't know which one or two FRINCKLES is going to go with... so ask him.

    I want to do a PHost Battle Royale with 16 tracks in 1v1 polls and the winner getting implemented. Maybe a little later.

    To Close: I'm happy to announce @BankHacker and @theoneceko as the first two beta MVPs on the forum, and to provide their names with a nice glow.

    Keep up the good reporting team -
  5. Forum:Mafia 2.0 Public Test

    Thread:Doesn't give vests

    Thread Author:BankHacker

    Post Author:Elixir

    Replies
    7
    Views
    281

    [Armorsmith] ►►Re: Doesn't give vests◄◄

    People are also still learning the vest button has moved above the vote window so be sure to remind them to look for the small blue square that’ll look more like an actual button later

    additionally, remember that the feedback message you get could still be displaying 1 more than it should - known issue
  6. [Miscellaneous Feedback] ►►Re: Witch Doctor: failure message changed from original version◄◄

    Quote Originally Posted by PQRnHack View Post
    In released version, WD failures say something like "Your target did not need saving" (going off memory). In the Test version, it says "You failed to convert your target" meaning WD now receives the same failure msg as a Cultist. Not sure if that was intended or not.

    I don't recall, what is the released version's handling of the case in which WD heals a role that is not convertible to Cult (say, a mason)?
    did you heal a role that actually couldn’t be converted like the mafia? Because that would cause that message if they were attacked iirc.
  7. Forum:Mafia 2.0 Public Test

    Thread:Log uwu

    Thread Author:theoneceko

    Post Author:Elixir

    Replies
    1
    Views
    142

    [Miscellaneous Feedback] ►►Re: Log uwu◄◄

    This is a limitation of sc2 and battle net being 10 years old. The fact the log works at all is a method of madness. We can try and take another look and see if there have been any UI improvement like the ones that allowed us to make the buttons on the load screen and the armour button but I cant promise anything.
  8. {Working as Intended} ►►Re: Diva can only copy roles at night with no additional abilities◄◄

    Quote Originally Posted by rumox View Post
    If a Diva copies another player, but is killed the same night the copy does NOT take effect. The Diva will flip as Diva. This is assuming that it is the first visit of the Diva.

    If a Diva visits a Sheriff N1, then visits a Doctor N3 and is killed the same night the Diva will flip Sheriff - don't quote me on this tho @Elixir or @Frinckles would be able to explain the role much better than me.
    Not correct.
    Originally actress was going to be after kills on the OoO and last till the following night but before we went live we changed it for clarity.

    Actress will now copy before kills so if she is killed the night she copies she will reveal as the role she copied. If she is lynched the following day she will appear as the role she copied. The copy is coded to clear back to actress at the beginning of the following night.

    its a role meant to counter those people who just count the random slots and figure the role lost out and force a mass claim in the final 5. It is gy manipulation for the mafia. An actress shouldnt be trying to needlessly die early but plan her grand show for the mid to late game which can cause town to mislynch if theyre just going on numbers alone. (Plus coroner can find actress so coroner is even stronger)
  9. {Working as Intended} ►►Re: Survivor - vest button remains after role changes (to scumbag in my case)◄◄

    So with the armorsmith being added to the game vests now work on an item charge system and survivors are just credited vests at game start so I think this is probably going to be intended behaviour. Yay survivor buffs I guess.
  10. Replies
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    [Party Host] ►►Re: Petition to Expand Party Host's Musical Repertoire◄◄

    Quote Originally Posted by MaShY View Post
    Some super-troll suggestions so far!

    I submit my royalty-free copyright-free work:

    http://www.darkrhetoric.com/partyhost2.mp3

    I don't care if you even credit me. Fuck, you can say MikeU wrote this gaylord funky disco shit.

    Use as you see fit, or not at all. (edit: proof attached)
    @Frinckles I think we can make this happen.
    All music we use is credited in the help menu. So if it gets used you’ll be in there, and will get a slightly shiny name on the forum for being a contributor. (Can’t remember if we announced that we’re hoping to give the best submitters over the course of the beta those names too but hey keep up the bug reports all

    edit: now I think about it we can probably also enabled animated avatars for that subgroup too. Extra bonus )
  11. Forum:Mafia 2.0 Public Test

    Thread:Voting cancels party host's party

    Thread Author:rumox

    Post Author:Elixir

    Replies
    2
    Views
    100

    {Resolved} ►►Re: Voting cancels party host's party◄◄

    Confirmed. Added to top post.

    Thanks for the report!
  12. Forum:General Discussion

    Thread:Whats New?

    Thread Author:Firebringer

    Post Author:Elixir

    Replies
    11
    Views
    1,523

    ►►Re: Whats New?◄◄

    Get on the arcade and smash out some 2.0 my dude. Its a new age.

    Welcome back.
  13. Replies
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    210

    [Actress / Diva] ►►Re: I think diva/actress are really overhyped◄◄

    A little more perspective, we dont want to create a role that just out performs consig. I'm trying to not just introduce power creep as far as roles are concerned - like I dont want armorsmith to just replace doctor in every setup -- thats why the 1 night between armors exists, we took out handing armor to self and the poisoner needs doctors around or it cant be stopped. Similarly, if Actress just becomes a exact role on always 4 charge super consig in the meta we'll change it.
  14. Forum:Mafia Discussion

    Thread:Mafia 2.0

    Thread Author:Dark.Revenant

    Post Author:Elixir

    Replies
    37
    Views
    19,444

    Sticky: ►►Re: Mafia 2.0◄◄

    Quote Originally Posted by Arrow View Post
    We've actually got something interesting planned for the current SC2Mafia map. There's no schedule yet for it's release, but...you'll know when it hits.
    It hit
  15. Forum:Mafia 2.0 Public Test

    Thread:Veteran & Poisoner Bug

    Thread Author:theoneceko

    Post Author:Elixir

    Replies
    1
    Views
    120

    {Resolved} ►►Re: Veteran & Poisoner Bug◄◄

    Confirmed and added to issue list. - Thanks for your report.
  16. {Working as Intended} ►►Re: Am I the only one thinking the Oracle should change his choice?◄◄

    That should be how it works.

    Oracles should be able to change their target at night (though this happens after the kills so you need to be careful about putting stuff in your last will because if you die the night you try to change you'll reveal your old target).

    If you dont have buttons after your first target put the replay up because that isnt intended.
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    [Actress / Diva] ►►Re: I think diva/actress are really overhyped◄◄

    Really depends on how it ends up landing. Could make the copy last the following night, not the night of copy etc etc.

    Theres a bunch of levers we can fiddle with but the main point is the actress is meant to try and sorta set up the day before by seeming pretty scummy and then doing the copy to mess with the graveyard list so people who count the roles left and try to figure it out that way end up miscounting, and potentially mislynching because they thing theres no Town Investigative slots left for example.

    The Actress shouldn't be trying to die n1 or n2.

    If we change it to the copy stays to the following night it'd also allow the Actress to suicide if the situation demands it to force a copy show. - It was originally going to be like that but we changed it to the night they do the copy incase they get killed same night.
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    [Known Issue] ►►Re: No death description for quitters◄◄

    • Players leaving the game may have no death description in the graveyard
    • Save slots currently will not back up certain role weightings


    Known issues in the top thread.

    Thanks for reporting
  19. Replies
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    [Party Host] ►►Re: Petition to Expand Party Host's Musical Repertoire◄◄

    Quote Originally Posted by theoneceko View Post
    And. PLEASE no Despacito. I will scream and spam EVERY PARTY NIGHT if I've to listen to that god-awful song.
    I can guarantee they'll have to kill me and my next of kin before I let that song get into this map.
  20. Replies
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    1,117

    [Party Host] ►►Re: Petition to Expand Party Host's Musical Repertoire◄◄

    Like we already use Ace Attorney and Godfather stuff. It's not out of the question, and its a lot easier now that the arcade is free/we're a non profit. We do normally only take small stings rather than full tracks to save space and most events are <1 min anyway (especially nights)

    Blizzard mostly will only act if they receive a complaint, they're very reactionary but we're still going to try and be respectful where we can.

    Keep suggesting. We're likely to add more over the course of the test (we dont want to balloon the map size too much)
  21. Replies
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    [Party Host] ►►Re: Petition to Expand Party Host's Musical Repertoire◄◄

    I might as well officialise it. We absolutely have always planned to have P Host launch with at least 4 songs.

    We're watching... we can dodge a little bit of copyright but we have to be pretty careful in this department. --

    Blizzard proprietary stuff is probably a lot easier to get away with...




    Looking at you One Night in Karazhan...
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    [User Interface] ►►Re: Jailor can jail dead people + multiple jailing options◄◄

    All that the buttons do is put the chat command in for you - but this might be an issue with the buttons just not hiding at night (I think the judge has this problem too.)

    Gonna look into it
  23. [Known Issue] ►►Re: Marshall executioners kill all units on board + suggestion to leavers◄◄

    Known Issues in the top thread. We're looking into em.


    • Players leaving the game may have no death description in the graveyard
    • Some new models may be attacked by the executions before they are executed (firebat one mostly)
  24. Forum:Mafia 2.0 Public Test

    Thread:Available Vest Count Bug

    Thread Author:Stealthbomber16

    Post Author:Elixir

    Replies
    2
    Views
    99

    [Known Issue] ►►Re: Available Vest Count Bug◄◄

    Known issue in the top thread.

    Thanks!


    • Armorsmith and Enchantress feedback after use may return an incorrect value
  25. Forum:Mafia 2.0 Public Test

    Thread:The Replay to end all Replays

    Thread Author:Guy

    Post Author:Elixir

    Replies
    1
    Views
    106

    {Resolved} ►►Re: The Replay to end all Replays◄◄

    This issue should have been resolved with latest upload.

    Let us know if it happens again!
  26. Replies
    3
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    {Resolved} ►►Re: Game started changing from day to night randomly◄◄

    This issue should have been resolved with latest upload.

    Let us know if it happens again!
  27. Forum:Mafia 2.0 Public Test

    Thread:More Bugs & Feedback

    Thread Author:theoneceko

    Post Author:Elixir

    Replies
    2
    Views
    110

    [Miscellaneous Bug] ►►Re: More Bugs & Feedback◄◄

    1) Known Issue. Check the sticky.
    2) It's probably the fact the party disables if you vote. We're tracking it - I'll check the replay out later.

    1) Yeah if you read the patch notes we are of the opinion elector might be too strong. We're watching it I have some design notes in the patch notes thread. Very interested to continue to receive more feedback as people play it more - I think it'll end up becoming a unique role and share a slot with judge but we'll see!
    2) It'll be more obvious when we update the button to look like a vest or something. We can't put it beside the name cause of the new jailor/p host buttons - it's a placeholder UI element right now
    3) Thanks a lot . Your enthusiasm is really something - after all the work we put in we're so happy people like it and are taking the time to help us iron it out.
  28. Forum:News

    Thread:-Mafia 2.0 Beta- Now Live on Battle.Net (Americas)

    Thread Author:Elixir

    Post Author:Elixir

    Replies
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    Views
    2,070

    ►►-Mafia 2.0 Beta- Now Live on Battle.Net (Americas)◄◄

    Hello everyone.

    We're excited to announce that the first major expansion for Mafia is now available for testing on battle.net on the Americas server


    Search for -Mafia 2.0 Beta- and you can host a lobby! -- Or follow this link: battlenet:://starcraft/map/1/318621

    We're hoping to get a lot of bug feedback and general balance/feel feedback as we iterate over the next few weeks, everything is subject to change and alteration.
    Your banks will work and will update on the map, but due to the unstable nature of testing we recommend everyone backs up their bank before going hard on it.
    We have a list of known issues in that forum too so take a look

    Please give your feedback in this forum!
    https://www.sc2mafia.com/forum/forumd...-0-Public-Test

    I'd like to take a moment to shout out @Frinckles - I've worked with a few prospective devs since @Dark.Revenant retired but there hasn't been anyone with more of a passion to get this back alive than this guy. He copped a lot of undeserved flak last year when he was first learning the ropes on the map and I think every damn person on this forum should comment on this thread with Thanks Frinckles, you're a top bloke - because without his determination this wouldn't be happening at all.

    If you have issues with this iteration of the map, flame me this time too because a lot of the design decisions were mine not his, he just coded it

    Also like to give a shout out to @Arrow . Managing this staff set is sometimes not an easy task and he balances that as well as managing all of the different versions we had floating about. Without his assistance we would have lost heaps more time to version mismatches and all kinds of broken stuff.

    We still have a fair way to go before this update is ready to supersede the main map, and the reason we're hosting them in parallel is so people can host either the stable main map or the experimental new map - Thanks for coming along with us for the ride.




    Beta Related News:

    State of the Beta 1: https://www.sc2mafia.com/forum/showth...112#post858112
  29. Forum:Research and Development

    Thread:Added Option: Consig Read PMs

    Thread Author:Elixir

    Post Author:Elixir

    Replies
    17
    Views
    716

    [Role Change] ►►Re: Added Option: Consig Read PMs◄◄

    The exact role option as a whole is overpowered. It's a legacy option really - if its becoming the norm for consigs to have it then we might adopt the other option to just restrict PMs to conformable.

    Restricting PMs from revealed governments isn't a bad idea - Also sorta buffs crier as a government because they can still reveal and receive PMs.

  30. Forum:Mafia 2.0 Public Test

    Thread:Patch Notes and Known Issues

    Thread Author:Elixir

    Post Author:Elixir

    Replies
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    Views
    627

    Sticky: ►►Patch Notes and Known Issues◄◄

    Spoiler : Known Issues :



    • Legacy models not functioning
    • Victory Splashes not updated / New Neutrals don't have them yet
    • 8-3-3-1 Variant Not Yet Implemented
    • Cult Variant Not Yet Implemented
    • SOTD replacements not yet Implemented
    • Rare issue where magic kills will show up as Serial Killer kills to Coroners
    • Hats may not be functioning correctly on certain models because they may lack an attachment point
    • Marshall reveal music still not working (we know, we're trying)
    • Certain UI elements or buttons may show up as squares rather than buttons
    • Some new models may be attacked by the executions before they are executed (firebat one mostly)
    • Spooky sounds after a magic duel last a little too long
    • Enchantress Kill may not use the Witch's one shot immunity charge in certain situations.
    • Elector may say the votes were rigged against you when you actually received votes instead.
    • Jester Annoy may not be providing correct feedback
    • Armorsmith can give vests to self option not functioning (we're going to remove this option anyway)
    • Armorsmith and Enchantress feedback after use may return an incorrect value
    • Escort may spawn in town protective rather than town support
    • Poisoner may not spawn in Neutral Killing
    • There is an option for Town Support random to exclude Fruit Vendor (that doesnt do anything)
    • Poisoner role card states poisoner invulnerable at night when it is not / Doesnt pierce immunity when it does.
    • Setup of the day options may not function correctly.
    • Some legacy Arsonist day burn stuff might still be in the client that we cut
    • Players leaving the game may have no death description in the graveyard
    • Save slots currently will not back up certain random exclusion options
    • Poisoner win conditions incorrectly set (will not win 1v1s or exist in setups without opposing teams)
    • Certain roles with 3 use options are currently only being credited two actions (Vig, Veteran, Survivor, Ench. ? More
    • Party Host vote button will cancel party that is planned



    Spoiler : Version 1.2 (Test Launch) Dev Version 26.5) :


    User Interface Changes

    ---------------------------------------------------------------------------------

    • -Chat will no longer dim after finding out who died the previous night.
    • -The last will background color has been changed from yellow to blue.
    • -The chat box for the options menu is larger.
    • -The options menu has been extended.. This will allow more options in the future to be accommodated.
    • -New loading screen.
    • -Dialog frame updates.
    • -New buttons added for Jailor/Kidnapper/Interrogator to select jail target during the day. Mayor/Marshall/Judge can also do their respective actions this way. This also applies to our new role the Party Host
    • - Models updated (Pending review, older models currently N/A until we can loop back around to reenable them)


    Setup and Game Options
    ---------------------------------------------------------------------------------
    -New basic 9-3-3 variant added.

    -Added option for one-shot Witch Night Immunity
    As the Witch has two different visitations, it seemed like a good idea to give it a bit more flexibility in targeting itself and not being shot by Mafia by mistake. This is the first implementation of a one-shot NI that isn't vest related, so I'll be watching it closely.

    -Added option to disallow Judge from talking at night:
    This allows Crier to be confirmable as a Town Gov when Judge is not in play, while not infringing on the Judge's ability to court and kill confirmed roles. By default they will be able to talk.

    -Executioner can no longer be night immune:
    Executioner often feels lazy and devalues other neutral benign like Survivor because of it's night immunity. The lack of repercussions to falsely outing an apparent "Triad" day one while pretending to be Sheriff can be frustrating to Town as well; This is mostly because the Town doesn't have much incentive to stop and kill a possibly anti-town player that isn't a Mafia member or Neutral Killing. To that point, simply needing to see your target lynched while being night immune has the tendency to create unavoidable king-maker situations late game where the game is decided essentially by coin flip. Making Executioner a bit more vulnerable will allow the role to be more challenging and rewarding to play as they'll gain some of the risks other benign roles experience.

    -Option added to Arsonist for a One-Shot Day Ignition:
    This is the first ever day kill(s) in SC2Mafia. Goal was to give Arsonist a trade-off option to cash in on his douses at the cost of not gaining visitation kills he otherwise would if he had ignited at night. It'll likely make Arsonist a much more sinister and flexible neutral killing role; It's unusable during court, trial or discussion. I'll be evaluating how strong kills during the day are if we are to re-visit roles like Gunsmith or Day Vigilante Options in the future.

    EDITORS NOTE: Look ill be honest I thought we cut this option before we went live but apparently this actually made it in. We're pretty sure we're gonna cut it but because its currently in the build I've put it back in the patch notes so we can get some feedback on it.


    -New player models

    -Pausing has been disabled. (Already implemented in main client)

    -Player numbers have been added to feedback for night actions:
    This will help players more easily identify who did what at night. Feedback will look like "Your target was visited by 3 TealDragonHead."


    -Minimum required points needed to play advanced roles changes from 200 -> 350

    -New Role Distributions and New Category: Town Support

    Generally, role placement in classes had quite a bit of overlap. Government implies hard-confirmability, Power implies Swinginess, Protection implies Protection etc. -- There were quite a few roles that simply didn't fit the definition of their role's class so this will allow them to be moved to something a bit more broad. Newer roles (and upcoming ones) with abilities that are more communicative or utility-based will also fit here.


    -Changes to which roles are in which category for purposes of randoms and the inclusion of a new town category for roles that don't fit the other categories.
    Roles like Bus Driver (currently power, protection) don't exactly fit into both role classes and will be removed from one. For example, although they can redirect a kill on a confirmed town member, it's highly likely that they get another one killed in their stead. The swinginess of the role and it's ability to spread misinformation because visitations in last wills becomes incorrect makes them exclusively Town Power. Other roles who suffer from similar problems will be adjusted in this way as well.



    New Roles
    ---------------------------------------------------------------------------------

    -Oracle -- Town Support

    A Martyr for the Town.


    Actions: Visit one person at night, if you are killed the role of your target will be revealed to the town. (As expected, Witch / Bus Driver / Enchantress visitations can change the Oracle's apparently target.. If an Oracle suicides for any reason, the effect will not trigger.)

    Options:


    1. Cannot be role-blocked (Default: ON)


    -Party Host -- Town Support

    The Nightlife of the Town.

    Actions: Call a party one night in which the entire town attends and can continue discussion. You must wait a day before being able to host a party and you must wait a day in between each party (if two parties may be hosted.) All other chat channels aside from Jailor(s) and their victim(s) will be disrupted at night while everyone is allowed to talk as if it were day time. (E,g Mafia members will not know who their partners are targeting or targeted; Cultists cannot talk to each-other but still vote to convert.)

    Options:


    1. 2 Parties allowed (Default: OFF)


    -Enchantress -- Town Protective

    Magic. Lots of Magic.

    Actions: Attract a target to target you and repel a target away from you (you must do both in order for the action to happen). Luring a Witch will kill the Enchantress. Repelling a Witch will kill the Witch. If a Witch targets an Enchantress she will die. Magical battles. Repel Targets that target the Enchantress will instead Self Target

    Options:


    1. Knows if Repel Target Visited (Default: ON)
    2. Lure victim knows he is controlled (Default: ON)
    3. 3 spells allowed (Default: ON)
    4. 4 spells allowed (Default: OFF)


    -Armorsmith -- Town Protective

    Help those who cannot help themselves.

    Actions: Give a one use vest to a target which when used will make them night immune for one night. (Players can use vests alongside their normal night actions. Survivors / Citizens have been changed slightly to use this 'pool' of vests as well.)

    Options:


    1. 3 armors allowed (Default: ON)
    2. 4 armors allowed (Default: OFF)
    3. 1 Night between dispensing vests (Default: OFF)


    -Actress/Diva -- Mafia/Triad Deception

    Be the best liar you can be. Even when you're dead!

    Actions: Target a player at night and copy their role ID. When killed at night or the next day, you will show up in the graveyard as your copied role rather than your actual role. (Visitation changes via Bus Driver / Witch / Enchantress will manipulate the copied role as expected.) With default options, the Actress is limited to 2 copies. Be careful with the options, the role is very powerful as is.

    Options:


    1. Becomes Mafioso if Alone (Default: ON)
    2. 3 copies allowed (Default: OFF)
    3. 4 copies allowed (Default: OFF)
    4. Can Target Mafia/Triad (Default: ON)
    5. Learns Target's Role (Default: OFF)


    -Elector -- Neutral Evil

    Suffer without Suffrage.

    Action: Move one player's vote to another player once per night. (These votes can be be redirected to the Elector himself, or to another played to incriminate them. If a player with additional votes dies, those votes are lost forever regardless of if the Elector dies.)

    Options:


    1. 3 vote redirections (Default: ON)
    2. 4 vote redirections (Default: OFF)
    3. 1 night between redirections (Default: ON)
    4. Victim knows he has been rigged (Default: OFF)
    5. Can Self Target (Default: ON)


    Balance Note: We expect that this role could be very strong and are still considering another option causing votes to go back to targets after the following night cycle as they are currently permanently taken or alternatively making it a Unique role that shares a slot with the Judge (Like how Mayors and Marshalls cant spawn together we can make Judges and Electors unique to each other) We are very interested in seeing how this role plays in practice and are expecting to have to aggressively change this based on how it plays in practice.

    -Poisoner -- Neutral Killing

    They'll never see it coming.

    Action: Poison a player who will die in a futute night. If timing options are disabled the Poisoned target will die the following night.

    Options:


    1. Victim knows he has been Poisoned (Default: OFF)
    2. Target Dies Two Nights Later (Default: ON)
    3. Target Dies Three Nights Later (Default: OFF)
    4. Doctors can heal Poison (Default: ON)


    Balance Note: We're still deciding whether we want Bodyguards to interact with the role or not. Seeing as it has a slightly delayed KPN to a serial killer currently we're thinking that the poisoners unique quirk could be getting around the killy boi but we'll see how it goes. Currently the doctor can heal the poison at anytime if the option is on. If it ends up being underpowered we'll make adjustments.

    Also note that currently they cannot be made immune at night and poisons be default ignore all immunities. We'll see how this goes in testing. We can make changes if needed.





    Spoiler : Version 1.4 (Dev Version v27) :


    Arsonist Day Burn Disabled (RIP)
    Mason Leader, DH, GF will no longer have highlighted text during parties.
    Fix to Day/Night Desync Command Errors.
    Other small error fixes


    Spoiler : Version 1.6 (Dev Version v28.5) :


    -Bank Save adjustments so that chances are properly recorded. (Role Options Fixed, Random options still not saving)
    -Night Immunity and pierce options on Poisoner are hidden as they're not intended.
    -Reduced Lobby start time from 10 to 3 seconds.


    Spoiler : Version 1.8 (Dev Version v29) :

    -More changes to save slots. Should hopefully fix certain settings not saving. Primarily Actress and Randoms.
    -Added option for Sheriff to detect Poisoner.
    -Added possibility for Framer to frame target as Poisoner.
    -Added the 'Invulnerable' flag to a few units. These units should hopefully not be attacked by executions.
    -Temporarily disabled the Mothership and Dragon executions. They'll be back (sorry!)
    -Removed sound loop from Magic kills and removed debug feedback from Enchantress.
    -Elector is now able to win with other factions and evils.
    -Elector and Poisoner should be able to win 1v1 against town.
    -Various Menus cleaned up.
    -Tweaked certain day-time buttons to work better. (Party Host, Mayor, Marshall) [Party Host 'vote' fix?]
    -Mafia members should be able to enjoy parties now.
    -Jailors who are jailing and the person they kidnapped should not be allowed to enjoy parties now.
    -Vests will no longer default to being on after using one the previous night.


    Spoiler : Version 2.0 (Dev Version v30) -- Current Patch -- :

    -Roles are now properly given the used indicated in the options.
    -Party Host will not longer stop throwing a party if they vote.
    -Game intro changed to "Mafia 2"
    -Poisoners should now properly be immune to poison.
    -Basketballs placed in the town discussion area.

  31. Forum:Research and Development

    Thread:Chemist

    Thread Author:Space Milk

    Post Author:Elixir

    Replies
    11
    Views
    456

    [New Role] ►►Re: Chemist◄◄

    How is this different from a weakened drug dealer? And you've already stated that it's problematic in full night sequence - just saying "its fine in death descriptions" doesn't make it functional in other setups.
  32. Forum:Research and Development

    Thread:Revolutionary

    Thread Author:Space Milk

    Post Author:Elixir

    Replies
    7
    Views
    339

    [New Role] ►►Re: Revolutionary◄◄

    Revolutionist isn't new. It's been in a few FM games and thats where it's suited.

    It just wouldnt fly in battle.net because 96% of people who roll a citizen will role quit and if you try to put citizens in the setup they will probably repick. Its just how battle.net works. Sure you could make the argument that a role like this would try to incentivize citizens but we've tried doing that in the past and it just doesn't work.

    I don't really like this line of thinking for a cult replacement.
  33. Forum:Research and Development

    Thread:Added Option: Consig Read PMs

    Thread Author:Elixir

    Post Author:Elixir

    Replies
    17
    Views
    716

    [Role Change] ►►Added Option: Consig Read PMs◄◄

    Now I know what you're thinking, Elixir - You hated the spy and how much it destroyed the meta why are you even considering this option?

    Spy was garbage because it ended up being a self confirmable town and most of the town are the ones using pms anyway. Spy is still a bad role as it disincentives strategic play by evils (and I think the upcoming Party Host does a way better job being an offset counter to that as it is limited in scope.)

    Now enter the current meta which is HeLlO Im MaYoR pM mE pLs which is starting to get equally as swingy having the entire game decided by one person without real interaction. Giving the PM reading ability to consig gives the evils a threat in that they might get an entire role list given to them allowing them to plan their hitlist accordingly (of course they could be reading lies). After the investigator rework, unless exact role is turned on the consig isnt exactly a powerhouse of a role right now and doesnt get a lot of meaningful information. Rather than make another role like snitch I'd rather power up the roles that currently aren't super strong (again, unless you activate the turbo consig which is probably busted).

    I might be missing something but if consig is the only role that can read them all they're not exactly going to admit to it - and because spies can't do it the town wont turbo lynch a spy thinking they're a consig.

    Just a shower thought idea - how do we feel about it
  34. Replies
    2
    Views
    259

    ►►Re: Maegord - 11273432◄◄

    Quote Originally Posted by Maegord View Post

    I am trustworthy.
    Agree. Maegord is town.
  35. Forum:Mafia Discussion

    Thread:WC3Mafia

    Thread Author:OzyWho

    Post Author:Elixir

    Replies
    15
    Views
    1,277

    ►►Re: WC3Mafia◄◄

    We've also just been made Aware of blizzards new custom map policy in war3 reforged. If we were to even think about making anything for that platform, not only would blizzard get exclusive ownership of it but we'd get banned for using 3rd party ip anyway.

    The new new policy is definitely designed because blizzard are still super angry that dota and the multi billion dollar moba market started in their game and they got fuck all from it - even losing the naming lawsuit against valve. As far as we know this only applies to reforged and can't be really retroactively applied to sc - but it's something to keep an eye on
  36. Forum:Mafia Discussion

    Thread:WC3Mafia

    Thread Author:OzyWho

    Post Author:Elixir

    Replies
    15
    Views
    1,277

    ►►Re: WC3Mafia◄◄

    Dark Revenant's original Mafia Map is still floating around WC3.
    We've got no plans on updating that map to work on reforged. It is less feature complete than sc2 and as stated by Frinckles before you cant just open up a galaxy map in that editor and hope to have a good time. Pretty sure DR said he doesnt want it there anyway.
  37. Forum:Research and Development

    Thread:Jostler

    Thread Author:Zedus

    Post Author:Elixir

    Replies
    5
    Views
    328

    [New Role] ►►Re: Jostler◄◄

    Yeah this is pretty similar to the Elector so you'll sorta get this in the next update.
  38. Forum:Research and Development

    Thread:Host-ban list

    Thread Author:Etheopian

    Post Author:Elixir

    Replies
    74
    Views
    2,832

    ►►Re: Host-ban list◄◄

    This lever wouldnt be too hard to implement but I really dont think the reports guys want to be policing what is an acceptable setup and what isnt. Thats why the game is modular.

    If it still happens a lot after 2.0 we'll revisit it, but we're hoping like about that -default will become more appealing to people with the default variants that'll replacing the top two.
  39. Replies
    19
    Views
    614

    ►►Re: Option: Jailor can execute n1 (default, off)◄◄

    Jailors wont be getting ability to kill after lynch, they're powerful enough as is.
    I'm happy with day 1 kill being an option (defaulted to on), but I think the day 1 jail to get information is still valuable to the jailor. That being said, some towns that lynch every day will mean the jailor never gets to do anything with that on.
    Not really interested in a punishment mechanic. The punishment is you just lost a town member
  40. Forum:News

    Thread:SC2 Mafia 2.0 Update

    Thread Author:Elixir

    Post Author:Elixir

    Replies
    2
    Views
    833

    ►►SC2 Mafia 2.0 Update◄◄

    Hi Everybody,

    As some of you may be aware, we've been developing a major update to sc2 mafia over the last while which will see a few balance changes, a slew of new roles and a bunch of other QoL fixes/variants and we were meant to have a public beta on a backup map late last year.

    Due to a combination of factors including but not limited to our current developer's pc semi-exploding and bugs causing infinite night loops we weren't able to reach this target.

    We are still developing the update and we've seen some good feedback and discussion about some of the sneak previews some people have seen. We are still going to host the 2.0 feature complete update on a back up map for public play before we roll it onto the main map -- when we get closer to ironing out all the issues preventing us from starting the test we will let you know the test date and link the map.

    As for why we dont just go into test now and fix as we go -- last time we were more open with the test process the response we got was pretty inflammatory -- even though we said things were subject to change and update it wasn't a good experience for anyone so we're going with a more feature complete test (and we dont think battlenet will be too happy if we leave infinite night lockups in the game so yeah).

    Hope to be telling you all more soon
  41. Replies
    2
    Views
    438

    [Role Change] ►►Re: Another Ruined Game with Broken Cult Mechanics◄◄

    Host the game yourself and dial the cult slider all the way to 0. Hosts are free to host games however they like.

    Working as @Dark.Revenant intended.

    I will remind you inciting leave trains is a punishable offence.
  42. Forum:Research and Development

    Thread:Elector

    Thread Author:Elixir

    Post Author:Elixir

    Replies
    24
    Views
    1,991

    [New Role] ►►Re: Elector◄◄

    We reworked veteran even after it went live because of how it affect gameplay.

    I expect we'll need to make some adjustments after it goes up on the public test but I want to see how it goes. There are a few levers we can tweak including an option for the vote to only remain for 1 day or for the role to be unique etc etc.

    The thing about this mod and "op roles" is that this game is already a power role fuckfest. You don't see citizens, everyone hates crier, people lost their fucking minds about Fruit Vendor and we overbuffed coroner to the point it can figure out a game by day 3 and people still hate it - It's just a different kind of game so roles tend to be skewed towards having more of an impact than not.
  43. Forum:Research and Development

    Thread:New Prefix

    Thread Author:Elixir

    Post Author:Elixir

    Replies
    0
    Views
    233

    ►►New Prefix◄◄

    New Prefix added for discussions about the upcoming public version 2.0 Test. Patch Notes are at the top of the forum (will be updated soon I promise)
  44. Replies
    0
    Views
    625

    Sticky: ►►Welcome to the 2.0 Expansion Forum◄◄

    Hello

    We are finally approaching being able to publicly launch our test map for the big 2.0 update. This update has a slew of changes including:
    New Loading Screen
    7.5 New Roles
    Reclassification of Certain Roles into Randoms
    UI Updates
    New Models

    This forum will be dedicated to collecting feedback, errors issues and bugs found during live lobbies of the test map.

    Please ensure you use the prefix in which your feedback or bug report is about - there should be a prefix for each role and a subset of miscellaneous ones.

    If you have encountered a bug with the live version of the map please post it in the existing bug forum.

    The Date in which live testing is scheduled to begin will be announced in the news forum.


    Warning: The Test Map and the Live Map share the SAME BANK so please back up your bank before playing just in case there is an issue to prevent a restoration being required. There is a guide on how to do this -> here.


    When reporting issues on this forum please be as detailed as possible and include screenshots and replays to help us best identify what happened and why.

    Please Note: -prefer is intentionally disabled on the new map to give everyone a fair shot at the new roles!



    Thanks for helping us make this update as smooth as possible!
  45. Forum:Research and Development

    Thread:Elector

    Thread Author:Elixir

    Post Author:Elixir

    Replies
    24
    Views
    1,991

    [New Role] ►►Re: Elector◄◄

    Quote Originally Posted by Voss View Post
    @Elixir

    if elector1 gives As vote to B
    and elector2 gives Bs vote to elector2
    and then elector2 dies, who gets their vote back?
    I specifically haven't responded because I'm waiting to deep dive into the role in a QA test (we havent got to the neutrals yet) and see how everything works in engine and with what options.
    If it ends up going into the paradox engine we may make it a unique role - so ill get back to ya.
  46. Forum:Punished Players & Appeals

    Thread:LiquidHarO 1-S2-1-3391265

    Thread Author:Elixir

    Post Author:Elixir

    Replies
    2
    Views
    410

    {Watch List} ►►LiquidHarO 1-S2-1-3391265◄◄

    Account Name: LiquidHarO
    Account ID:
    1-S2-1-3391265
    In-Game Name: Piero the Depraved

    Crimes Committed:
    Game Throwing

    Your Account Name:
    Elixir
    Summary:

    I Jailed the dude on n1 and he claimed agent and gave the numbers of his Mafia. I treated it as WIFOM for the sake of the game until the midgame where it was clear he wasn't lying. I think I used -real to get his ID during the game and -report at the end to let people know it was being reported. Regardless, the Mafia ended up winning because I was killed early but the intent to throw was there. I think I may have used -roles after I died to double check.
  47. Forum:Mafia Discussion

    Thread:Mafia 2.0

    Thread Author:Dark.Revenant

    Post Author:Elixir

    Replies
    37
    Views
    19,444

    Sticky: ►►Re: Mafia 2.0◄◄

    I mean it only took us four years but hey... we have a test build for this now. It's currently going through QA and will likely see a push to the live test map sometime October for public playtesting before it goes really live a little later this year.
  48. Replies
    16
    Views
    1,090

    [New Role] ►►Re: Role Suggestion: Witness Protector/Operative◄◄

    Having a player able to act but not vote in some kind of pseudo not dead limbo will probably break the engine.... the only way I can see it happening is a one use town disguiser that can't target self... So makes one person disguise as another. Witness protection by making one person literally someone else.... which I don't see as a massive benefit to town unless you were trying to hide a protective or something. Even if you hit a mafia the mafia would probably see through it immediately
  49. Forum:Research and Development

    Thread:Infiltrator [Mafia Support]

    Thread Author:Grakylan

    Post Author:Elixir

    Replies
    7
    Views
    836

    [New Role] ►►Re: Infiltrator [Mafia Support]◄◄

    It's always tough with roles that depend on certain actions or settings. Like what does this role do in saves that have PMs off or spies disabled? It's why we haven't done roles that mess with the trial because of the rare save that uses majority. I personally really don't like the silent mafia meta and I think the best games come when they can plan properly (spies are disabled in my personal setups).

    I think this a decent idea for abilities but honestly it needs a dynamic for when their abilities do nothing (albiet not often) - it might also be able to interact with the new roles coming in like preventing party hosts from acting or criers from talking etc.
  50. Replies
    32
    Views
    2,280

    [Role Change] ►►Re: The Ideal Balance for Sc2 Mafia 2.0◄◄

    There's a lot in this thread and surprisingly for this forum a bunch of very good discussion which I appreciate. While I'm not gonna touch on many specific points at this stage because we're mostly polishing 2.0 now there's a few things in this thread we are actively chatting about for a little down the line when the updates aren't going to be so colossal it takes months to put together (mini patches with reworks or updates). Frinckles' option for the cult leader in this update is meant as a bandaid stopgap for the minute. It is likely we will revisit the idea that cult will get its own faction and randomiser later down the line to remove it from neut evil but it's a much harder task than it sounds because of how the generator is coded -- there's no way we're gonna risk that kind of a change with all the other changes going on.

    It is unlikely we will remove too many options despite the fact in some cases it does overtune roles. Battle.net is a Wild place and not every game is going to be super competitively balanced and that's okay. What I can tell you is that when we remake the preset variants (not custom) which I think will be in 2.0 they will be very carefully option balanced.

    Id like to touch on more specific points but Until 2.0 drops it's probably not going to change much - I exepect the meta to be shaken up dramatically and not really settle for a couple of weeks at which point we can revisit if anything is overperforming (looking at you elector) or people are role quitting and make adjustments. We will need time to evaluate how the meta adapts before making knee jerk quick fixes.
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