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  1. Forum:Mafia Discussion

    Thread:Proposed Chaos Mode Addition

    Thread Author:lawson

    Post Author:lawson

    Replies
    8
    Views
    445

    ►►Re: Proposed Chaos Mode Addition◄◄

    Quote Originally Posted by Varcron View Post
    What I don't really understand is if people are actively enjoying the save why it becomes such a large problem...

    In the past we've had some pretty trollish (like 3 NK saves) or dumb shit like that being hosted and there was never really a problem, people just kind of laughed it off. What's the big problem now?
    holy crap man I love you.

    exactly, if I wanted to troll I wouldn't need to do what I do. I can make a 5 SK 5 Jester 5 Bus Driver save no problem. Exeter loves to use strawman arguments like stump/scumbag saves when, if my goal was really to troll, why would I need to go as far as I do? I can troll with the roles that are already provided.

    It just seems the admins love to listen to Exeter, this guy plays like one game every 3 weeks, he's literally the loud minority. 95% of mafia players aren't even on the forums/discord. It's just forum/discord users think they are the entire community.
  2. Forum:Mafia Discussion

    Thread:Proposed Chaos Mode Addition

    Thread Author:lawson

    Post Author:lawson

    Replies
    8
    Views
    445

    ►►Re: Proposed Chaos Mode Addition◄◄

    I mean let's be real, Elector is CRAZY strong. But how much stronger is it than Bonker? Bonker is also up there in the realm of insanely OP Neutral Evils.

    I designed this save not only to include Elector, but to basically be Elector's wet fucking dream. And it still comes out balanced. HOW? Because I make sure that most towns have abilities they can use at night. Voting is typically the way town wins the game, but versus something that takes your votes, you need another way.

    Vigi chance is insanely high. Vigi > Elector.

    EDIT: Another thing to look at if adding this save is to be taken seriously is the Order of Operations for Elector's ability at night. It comes first, like DEAD first. Elector goes thru bus, Elector goes thru SR! If you did want to move forward with adding my save to Chaos Mode perhaps it should be sent down the list a little bit so Bus can save Mayor, etc.

    EDIT2: Frinckles has a command?
  3. Forum:Mafia Discussion

    Thread:Proposed Chaos Mode Addition

    Thread Author:lawson

    Post Author:lawson

    Replies
    8
    Views
    445

    ►►Proposed Chaos Mode Addition◄◄

    So there was a period of a couple weeks where some magical person released Elector back into the community, and during this time I was able to craft a save that was roughly balanced even though the role is known to be insanely OP.

    I call it "The Three Tyrants".



    Godfather
    Town Random
    Town Prot
    Town Investigative
    Any Random
    Mafia Random
    Town Killing
    Neutral Random
    Mayor
    Town Prot
    Mafia Random
    Town Killing
    Neutral Killing
    Elector
    Mayor

    ----

    So the stats to this save was removed because I was revealing bank information, but when I did -saveslots it was legit the exact same information.... soo... idk what to do about that. So I'm just gonna leave it. But if you really do want to add this, REMEMBER, vig chance is MUCH higher chance than normal so please consult with me for slider stats otherwise the save will be shit.

    Thank you.
  4. Forum:Punished Players & Appeals

    Thread:killy: 1-S2-1-5387491

    Thread Author:Exeter350

    Post Author:lawson

    Replies
    14
    Views
    764

    {Watch List} ►►Re: killy: 1-S2-1-5387491◄◄

    Law: 1-S2-1-354349

    I am the originator of the save. Please redirect punishment to me. killy is one of many great players in the community who only wants to try something fun.
  5. Forum:Research and Development

    Thread:Bring Back Elector

    Thread Author:lawson

    Post Author:lawson

    Replies
    0
    Views
    216

    ►►Bring Back Elector◄◄

    We can rebuild him.. stronger.. better.. more balanced.....

    as a TOWN GOV!

    Elector (Town Government)

    permanently moves votes 1/2/3 times

    flagged as Mayor/Marsh tier, not the sub-gov tier that is Constable, ML, Crier
  6. Forum:Mafia Bug Archive

    Thread:Disguiser Revealed via Jailor Button

    Thread Author:lawson

    Post Author:lawson

    Replies
    2
    Views
    289

    ►►Disguiser Revealed via Jailor Button◄◄

    Take a look at this picture here.



    I am jailor. Take a look at graveyard. 14 is dead with ???, 14 was disguiser. You can see my jail button is still by 14. You know who it's not by tho? 13. This made me suspicious, and this turned out to be a profitable assumption.

    Funny stuff.
  7. Forum:Mafia Bug Archive

    Thread:Cult Not Spawning From Any Random

    Thread Author:lawson

    Post Author:lawson

    Replies
    3
    Views
    300

    ►►Re: Cult Not Spawning From Any Random◄◄

    yeah man idk, but it's being excluded from Any Random for some reason.

    if you look at the top of the game it shows all the roles that can possibly be in that game. L, P, J, A, M, A, E, A, W, J, S, S

    no W or C, meaning Witchdoc and Cult.

    Seeing as Any Random includes Neutrals and the Cult/WD are at 2.0 (with cult being shown as having 2.0 setting), there must be something blocking Cult from spawning in Any.
  8. Forum:Mafia Bug Archive

    Thread:Cult Not Spawning From Any Random

    Thread Author:lawson

    Post Author:lawson

    Replies
    3
    Views
    300

    ►►Cult Not Spawning From Any Random◄◄

    Hello There.

    So this game I rolled Mason Leader. ML only rolls when there is cult or auditor in neutrals. So, when I roll ML, I like to check roles to know what I am up against.

    This game, I look up top, and there is no cult available. This means I know I am against an auditor. HOWEVER! I did NOT ban cult from my save.

    I have cult excluded from Neutral Evil, but not from Any Random. This is because Cult in a 9-3-3 is brutal, and the only way it's viable is with convert every two nights, and only ONE spawns. If I had it spawn from NE and Any, meaning two cult spawn at day 1, cult is damn near guaranteed a win.

    Anyways, cult should not be banned from Any Random given the set of rules I have outlined in my save, but it is. Take a look.



    As you can see, Neutral Evil does exclude cult, but Any Random does not.



    This is from the same exact save, cult is NOT at 0%. Therefore, cult should have spawned from the any.

    Thank you for reading.
  9. Replies
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    ►►Re: Petition : Restore Option for Executioner Night Immunity◄◄

    I think you should return Exe NI checkbox.

    Solely because people like it.

    Just make people happy, man.
  10. Forum:Mafia Bug Archive

    Thread:wtf man

    Thread Author:lawson

    Post Author:lawson

    Replies
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    258

    ►►wtf man◄◄

    Jailor crashes game, some weird O. guy saying D1, D2, M1, M5.. other things..?

    Bro within the past two days you just shit on Mafia. What the fuck is this?

    Doll sucks, I tried to like it, but I hate it. I fucking hate it. Nothing like dying to a Neutral Killing that doesn't exist during day in a clutch tie moment... THIS ISN'T FUN DUDE. There is ZERO skill involvement. It's just luck of the draw.

    Jailor not working? fix this shit man. this is NOT acceptable. Fuck your doll patch. Revert to an old patch that doesn't BREAK JAILOR. Fuck DOLL.

    What is this O. D1, D2 crap? dogg. This is SO unprofessional. You need to raise your standards for what you are willing to release.

    Up your standards please. This is unacceptable.

    Seriously you overwrote MAF 1.0 with this shit. Now I'm about to get real. Stop being damn near afk in lobbies and unresponsive. We are not your fucking guinea pigs.
  11. Forum:Research and Development

    Thread:Remove JUDGE night chat?

    Thread Author:Arrow

    Post Author:lawson

    Replies
    28
    Views
    1,722

    [Role Change] ►►Re: Remove JUDGE night chat?◄◄

    Don't remove crier, just re-purpose him. Put him Town Support.

    I think everyone's problem with crier isn't his ability, it's that when he gets rolled, it usually means he took a TOWN GOV slot. Just make him town support.

    I would argue crier is an even stronger role than party host. If a skilled player gets "crier", they can lead town through anonymous guidance at night. It really is a powerful role, like coroner, but you need to know how to use it. As someone who enjoys getting crier, I think if you repurpose it to Town Support you will see what a great role it really is.

    I vote in favor of Judge keeping night chat. How'd judge gonna interrupt a marshall lynch, then communicate who he is to mafia amidst that chaos? When Marsh lynch completes, day ENDS. Judge still needs time to communicate to evils who he is.

    Judge without night chat is like a 2D character. Night chat makes him 3D. It adds a whole new DIMENSION! How dare you try to destroy this.

    I honestly can't believe all these threads that want to change mechanics that have been around for 5 years but many of the new 2.0 roles are extremely unpolished and are equally as worthy victims to the chopping block, if not moreso. Can we focus on polishing the new roles please?
  12. ►►Re: Remove -prefer -blacklist, mafia2 vest hogging up all the "fun" roles◄◄

    I would like to see things remain unchanged in terms of -prefer and -blacklist.

    I have enough points to use them both, but I use them sparingly. However, there was a time where I used -prefer every game, and that period lasted several years.

    Listen, I understand your point and you make a great point. People with tons of points hog all the fun roles, and if you see them in your lobby, chances are they're going to get a small selection of roles and if you can pinpoint who they are as a player you can also guess what role they might be. Consider it a weakness/strength.

    Anyways, let them have it bro. I think we should just chill on this one. There are players I enjoy playing against who are amazing at this game but only prefer a few specific roles, and I would rather beat them at their best versus making them play something they don't want to.

    The right to -prefer is a privilege new players seek to strive towards. If you think about it in an RPG context.. I've played this game for a decade+, so I got prefer maybe 5 years ago? lol. But I remember questing for it, trying for it. I was like "just a few more games then I never have to be evil again". Don't deprive people of this rite of passage. Those that have earned it, earned it.

    Anyways, I understand your point of view and even think it is valid, but we need to keep it the same. Sometimes, unfairness is the circumstance that drives people.
  13. Forum:Research and Development

    Thread:Veteran / Lover Interaction

    Thread Author:lawson

    Post Author:lawson

    Replies
    2
    Views
    263

    ►►Veteran / Lover Interaction◄◄

    Lover loves a Veteran, and dies to Vet alert, but then Vet also dies.



    Article 1 you see the Lover dying to Veteran and the Vet dying to heartbreak. This is not a fun interaction.

    Lover shouldn't die to Vet. Lookout is immune to Vet, maybe Lover should be immune to Vet, too.
  14. Forum:Mafia Bug Archive

    Thread:Double Flower convert to Enforcer

    Thread Author:lawson

    Post Author:lawson

    Replies
    3
    Views
    271

    ►►Double Flower convert to Enforcer◄◄

    Double Flower currently has a setting that is not accessible in the save. I want to make Double Flower NOT convert to Enforcer at night, and for reasons I will explain further. Please make this an available option because it is available for every other Triad role, and I want to use it to create a fun and interesting dynamic for the community.



    If you look at Article 1, you can see the "convert to Enforcer" is greyed out, and the only option is to have it checked. My idea is to make it available in my "Any Random" (Article 2) as another faction to throw in the mix.

    I have been experimenting with adding choice Triad roles to "Any Random" as stand-alone neutral-evil types to create a four-faction dynamic which enhances complexity, and thus increasing possible game outcomes, for more variety in gameplay. I want to add Double Flower to my 4th faction dynamic, because honestly, it's so much better than my Admin idea, it's SUCH a great role for that, and I promise it will be a lot of fun.

    Please make DF able to NOT convert to Enforcer. I see massive potential with this role.

    Thank you.
  15. Forum:Mafia Bug Archive

    Thread:Bus Driver Misclassification

    Thread Author:lawson

    Post Author:lawson

    Replies
    2
    Views
    278

    ►►Bus Driver Misclassification◄◄

    With these two screenshots I hope to bring attention to an inconsistency in the save creator, and hopefully provide a solution to the problem.



    Beginning of the game, I have save. I crank up Bus Driver to 10! No way we aren't getting at least one.






    Game starts and we check the roles list and Bus Driver is not an available role. The only "B" in the list is "Bodyguard".

    Bus Driver is "Town Power" in Mafia 2, although historically it has been a Town Protective/Town Power hybrid role, meaning it could spawn in either Town Protective or Town Power. In Mafia 2, Bus Driver can only spawn through Town Power.

    So let's take a look at the settings. What do we notice? Town Random excludes protective, but NOT power. Back in 1.0, Town Random excluding Protective would also exclude Bus. However, since 2.0 no longer allows for Bus to spawn in Town Prot, he should not be excluded from Town Random due to "Exclude Town Prot" checkbox.

    I imagine the code must be written directly on the checkbox in for "Exclude Town Prot" under "Town Random".

    Thank you for reading.
  16. Forum:Mafia Bug Archive

    Thread:Three Bugs in One Game!

    Thread Author:lawson

    Post Author:lawson

    Replies
    3
    Views
    312

    ►►Re: Three Bugs in One Game!◄◄

    Thank you for the quick reply.

    In response to question 2: Yes, the option to learn role was turned on that game. In my second picture, both chat boxes A and B are from the same game, this game.

    Forgot to attach the replay in my first post.

    Name: buggygame.SC2Replay
Views: 4
Size: 278.0 KB
  17. Forum:Mafia Bug Archive

    Thread:Three Bugs in One Game!

    Thread Author:lawson

    Post Author:lawson

    Replies
    3
    Views
    312

    ►►Three Bugs in One Game!◄◄

    Bug One: Party Host "flair" not appearing at night.

    I was actress and I got myself killed talking at night during a party when I thought I was speaking only to my allies. I was looking for the cue that there was a party, which is a multi colored filter that appears in the four corners and flashes like a disco ball or something. There is no disco ball effect this game. There was a party the previous night.



    As you can see there are no bright colored lights around the corners of the screen, but with both 1 and 5 speaking at night it is evident there is a party going on. Could we please have a text message added to the party trigger that tells everyone there's a party? I know I fucked up this game because I should have noticed 1 and 5 weren't on my team and I could hear them talking, but what happens if town doesn't talk first and the cues don't show and mafia shoots themselves in the foot because of a game inconsistency like this?



    Bug Two: My actress target doesn't confirm nor does it tell me the role I have copied.



    Chat Box A illustrates how a copy should normally look. I pick a target for copy (A-1) and it tells me who the person is (A-2). Chat Box B shows the evening in question, where although I choose a target to copy (B-1), I don't learn who the person is while the game continues until the next day (B-2).






    This image shows the targets of every single person alive that night that could possibly interfere with the copy. There is no reason this copy shouldn't have occurred, as NOBODY interfered with it and I am the sole visitor to 9 that night.



    Bug Three: Auditor has audit blocked with no protection



    You can see from the Auditor's perspective that he attempts, and fails, to audit 9 on Night 2. 9 happens to be jailed by the kidnapper, 3, that night.

    Is blocking auditor with jail an intended feature? I do remember that not being the case in Mafia 1, and only BG could block audits.
  18. Replies
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    ►►Re: Poisoner not killing Arsonist when he should have◄◄

    Hmm I thought I found a bug but maybe just an inconsistency. I figured it out, the Bodyguard 10 protected 15 on Night 3.

    Is Bodyguard intended to block Poisoner?
  19. Replies
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    ►►Poisoner not killing Arsonist when he should have◄◄

    Recently I had a game where I poisoned an arsonist and he survived my poison. There was no way he could have survived that if the game's mechanics functioned as designed. Please read further.



    Night 3, from the Arsonist's perspective, you can see he is Poisoned (Article 2). The last Doctor in the game, the only person that could have saved him from this, is already dead (Article 1).



    The last remaining protective that could arguably have interfered with the poison was lynched during the day (Article 1) and wasn't even granted the chance to use an ability Night 4 (Article 2). There was no one remaining alive that had any means of protecting the Arson from my poison (Article 3).

    The night ends, there is no poison message or survive message. It just goes thru to the next day. The timestamp to witness this on the replay is roughly 18:35.

    It is also worth noting that the Interrogator DID die to poison Night 5. That may give the developers some insight on which mechanic is blocking the poison from killing Arsonist.

    Attached is a replay for reference. Thank you for reading.

    Name: Poisonbug1.SC2Replay
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Size: 313.5 KB
  20. Forum:Mafia Bug Archive

    Thread:General Beta Feedback

    Thread Author:lawson

    Post Author:lawson

    Replies
    19
    Views
    1,414

    ►►Re: General Beta Feedback◄◄

    All those little things like the name and theme are not all that important, very small changes. I guess everyone has an opinion. I just think it would be wisest to approach this with the idea "ADD to 1.0, don't create a new game". Take it slow, add one or two roles at a time, and balance the roles as they are added. That's how DR did it.

    Everyone that still plays this have thousands of games. We're all veterans. We're all hooked on a specific game. All the new roles are fun for a few games but once that fun expires people are gonna want to fall back to something. If you remove what everyone falls back on (1.0), then people are just gonna quit.

    Or if you really want to just take the reigns and make your own game, then don't patch 1.0 with 2.0, just have 2.0 be a separate entity. Let the people decide. If 2.0 was really a better game, people would pick it. I made a 2.0 lobby the other night when no 1.0 lobbies existed, spammed the hell out of Arcade with lobby links, watched as a 1.0 lobby was created, and filled up, and NOBODY joined my lobby. I was SPAMMING it. Take that how you want to.

    Armorsmith > Armorer. Smith makes me think blacksmith, forge and anvil. Armorer is the guy at the police station who works behind a cage and hands out the vests and guns to the cops. There is most definitely a theme in Mafia, there is no magic aside from "Witch". The line between the new roles and old roles is so easy, it's so easy to tell which roles are new, because they just don't look like something DR would come up with. Poisoner is the only one that is simple, balanced, and named properly to be added to 1.0 and have 1.0 still feel like DR's Mafia.


    This is the Poisoner win screen I made. I tried to copy DR's style HEAVILY, because it is SUPER important to me to make that line between old and new content to be as hard to see as possible. I want things to be new, but feel old. Does that make sense? Like trying a new beer you've never had before. It's something you're already comfortable with, so you find appreciation in the nuance.
    Name: UG0VSLF.png
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  21. Forum:Mafia Bug Archive

    Thread:General Beta Feedback

    Thread Author:lawson

    Post Author:lawson

    Replies
    19
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    1,414

    ►►Re: General Beta Feedback◄◄

    Ok, that's cool. I just want you to know the perspective I am coming from. I will play this game until I can't anymore. You see how I edited my post? I actually wanted to suggest Omni-Jester to 1.0 as well, but honestly it's just a novelty. Even though I want to see it, it will probably make the game less fun overall because it's game breaking. I critique my own ideas as well.

    I want the transition from 1.0 to 2.0 to be a success, which is why I am participating so much. It's also why I'm not pulling any punches, because we need to be honest in order to have a good finished product.
  22. Forum:Mafia Bug Archive

    Thread:General Beta Feedback

    Thread Author:lawson

    Post Author:lawson

    Replies
    19
    Views
    1,414

    ►►Re: General Beta Feedback◄◄

    Thanks for keeping this thread going. I think, honestly, we need to focus on adding to the current Mafia 1.0 versus creating a whole new meta with Mafia 2.0. That means we need to take things slow, perhaps introduce things slow. I can't get anyone to join my 2.0 lobbies anymore, they prefer 1.0 overwhelmingly.

    For me, with this beta, the focus has always been not on novelty, but in something that can last. This is why I was one of the first to create my own 2.0 save and tinker with balance on my own terms. At it's current state, 2.0 is a novelty that people enjoy a lot while it is new, but they want to return to a baseline. This is the baseline I have been trying to create with the 2.0 meta.

    That being said, I think the only role that is truly worthy of being added to Maf 1.0 at this state is Poisoner. It's basically the role that Arsonist should have been. If given a NI option checkbox, it would fit in nicely with other NK in the current Mafia 1.0 meta. We may need to look at this not as one big patch, but as a series of patches, where roles are introduced slowly. I think the reality is you guys are going to have to accept that a lot of your ideas will need to be heavily reworked to be something that people will play again, again and again.

    I think you should start by adding Poisoner, and seeing how that turns out. There are a lot of good ideas you guys have, but you have to understand the reality of this. 95% of your ideas won't be worthy of becoming a permanent addition to 1.0. Frinckles tells me "Once I drop this patch you'll never see me again." This attitude is fucking garbage. I'm gonna keep playing this game for maybe another decade if it's still popular in 2030. Listen to me, because I'm never going to leave. I want to see this thing survive. Don't drop a patch and leave just to fulfill some stupid ego creative bullshit you have. I plan to play forever. So I really hope you take me seriously.

    That being said, there are two metas you can play with. The "Goofy Meta" and the "Actual Meta". The "Actual Meta" is 933/8331, baseline Mafia play, which MUST remain consistent (or improved) if the game is to survive. The "Goofy Meta", is a lot of the shit you guys introduce in 2.0, like Chaos Mode. If you want to add all the things you have created in 2.0 to "Chaos Mode" in 1.0, then that sounds swell. 2.0 has been a novelty to the community, so with confining most of the 2.0 additions to "Chaos Mode", you could realistically add all of these new roles to 1.0 without upsetting the Actual Meta. My concern is obviously the Actual Meta, and the only role worthy of adding to that would be Poisoner.

    A criticism I have of some of your roles and why they are incompatible with Mafia can sometimes be reduced to simply the name of the role being out of theme. Mafia's "theme" has always been The Godfather, crime noir, criminals vs police. Some of these roles seem to stray from that, a lot of the new 2.0 roles sound like they belong in World of Warcraft and not Mafia. Enchantress, Armorsmith, Oracle, bruh this is a modern crime game.

    But yeah, for real, just add Poisoner, give him a NI checkbox, and take it from there. Don't look at this like one big patch, look at it like a series of patches. We are ADDING to 1.0, versus creating something new.
  23. Forum:Mafia Bug Archive

    Thread:General Beta Feedback

    Thread Author:lawson

    Post Author:lawson

    Replies
    19
    Views
    1,414

    ►►Re: General Beta Feedback◄◄

    I'm pretty sure I said I understood the reasoning for the nerf. I know what you guys are getting at. Just, for something that you don't really have to do, why take away something that gives me pleasure?

    So you guys are gonna take away one of my best roles, fine. Fair point. But I also think your change is weak sauce. Literally read what I wrote. You took away a UNIQUE ability and replaced it with something MANY roles have (a vest). Your new Spy is literally just an Anti-Disguiser. It's trash now. Damn near useless and DEFINITELY WAY MORE BORING. A fucking VEST?! How fun.

    Forum lurkers should listen to people who actually play the game. We're the ones who are gonna be keeping it alive for you to log on every 6 months and play a few rounds.
  24. Forum:Mafia Bug Archive

    Thread:General Beta Feedback

    Thread Author:lawson

    Post Author:lawson

    Replies
    19
    Views
    1,414

    ►►General Beta Feedback◄◄

    1. I think Enchantress should be Town Power. Not sure how she's protective. Something a lot of 2.0 saves lack are the traditional 1.0 protectives. Not a lot of docs, or bgs, and it's because Town Protective is cluttered with too many roles. Town Prot would be great with Doc, BG, Armor, Bus. Four roles.

    2. Bus Driver should be moved back to Town Prot, because he actually has the ability to protect. Enchantress CAN protect in a way similar to bus, but Bus doesn't have to eat a bullet for it. Furthermore Enchantress has to guess just right to find the GF to target herself, where Bus just has to swap the intended prot target. This makes Bus Driver more qualified to be Prot than Enchantress.

    3. Town Random excluding Prot still excludes Escort and Bus Driver, even though these have changed designations. If you were to return Bus Driver to prot, you would just need to make sure Town Random Excludes Prot doesn't keep excluding Escort. I think Escort to Town Support is really good, because she's not really a prot.

    4. I have heard complaints about Party Host from other people when hosting my lobbies, and I have to say their criticism is valid. "He doesn't actually do anything." He doesn't. Blocking Mafia from talking at night doesn't actually block Mafia from doing anything. It is a low-power role akin to Crier. I think to buff Party Host you should make him also do a global Role Block, meaning NOTHING happens that night. No jail targets, nobody gets attacked, it essentially skips the entire night and gives town an extra day. This could be like town's Anti-Judge, where Judge steals a day from town, Party Host would give an extra day to town. Useful if say, there's no BG but you want mayor to live another day.

    5. Spy was one of my favorite roles, I have caught many Mafia by analyzing how they speak at night. I understand your argument for removing it and giving Mafia the peace to discuss their plans at night. However, the ability you chose to give him should be redone. You removed a unique playstyle element (the ability to read Mafia chat at night) and replaced it with a mundane ability present in many roles (night immunity). This nerf is watering down the game and making it more bland. I think you should add a wiretap ability for him. 1, 2, 3 wiretaps available depending on which checkbox you pick. Wiretap a player each night, giving yourself the ability to read their PMs during the day.

    Also maybe just add a check box to give the save creators an option whether or not they want Spy to read Mafia chat. Here's a replay of me catching all 3 mafia night 1 through text analysis. This is the one thing in this game where you may be talking to the best. Please don't take this avenue of play from me. Name: SpyPlay1.SC2Replay
Views: 4
Size: 290.5 KB
  25. Forum:Punished Players & Appeals

    Thread:VladTheGreat: 1-S2-1-9688967

    Thread Author:lawson

    Post Author:lawson

    Replies
    2
    Views
    935

    {Permanently Banned} ►►VladTheGreat: 1-S2-1-9688967◄◄

    Account Name: VladTheGreat
    Account ID: 1-S2-1-9688967
    In-Game Name: Michelangelo the Thin

    Crimes Committed: Hacking

    Your Account Name: Law

    Summary: Day 1 he posts everyone's role and ruins the game.

    Name: VladTheGreat.SC2Replay
Views: 3
Size: 118.3 KB
  26. Forum:Punished Players & Appeals

    Thread:Bankai: 1-S2-1-1016287

    Thread Author:lawson

    Post Author:lawson

    Replies
    2
    Views
    845

    {Watch List} ►►Bankai: 1-S2-1-1016287◄◄

    Account Name: Bankai
    Account ID: 1-S2-1-1016287
    In-Game Name: Romeo Giordano

    Crimes Committed: Intentional Gamethrowing

    Your Account Name: Law
    Summary: Bankai rolled Investigator. Throughout the game he did not use his ability once. Two instances which show his intent to gamethrow are at 9:45 and 20:45 in the replay, where he puts falsified leads in his LW. The second lie at 20:45 caused me to get lynched and was directly responsible for town's loss.

    Name: bankai.SC2Replay
Views: 1
Size: 303.0 KB
  27. Replies
    0
    Views
    717

    ►►[POSSIBLE BUG] Two Bodyguards Defending Double Attacked Target◄◄

    Hi,

    I just played a game where two Bodyguards were on a Mayor who was attacked twice. Only one Bodyguard "protected" the Mayor, and the Mayor died. The second kill went through, despite there being another Bodyguard protecting the Mayor.

    Is this working as intended or is this a bug? **If this is working as intended, may I request it be explained on the Bodyguard role card?

    Replay is included. The incident occurred Night 3 (14:50 on the replay). Bodyguards are 5 (Messyparty) and 7 (SangFrold). Mayor is 15 (saka). SK is 10 (Banana) and Mafioso is 14 (FallenReaper). Names are Account names for replay perspective, not in-game name.

    Name: 2x BG Bug.SC2Replay
Views: 9
Size: 264.4 KB
  28. Forum:Punished Players & Appeals

    Thread:Manus: 1-S2-1-3702156

    Thread Author:lawson

    Post Author:lawson

    Replies
    2
    Views
    567

    {Watch List} ►►Manus: 1-S2-1-3702156◄◄

    Account Name: Manus
    Account ID: 1-S2-1-3702156
    In-Game Name: Ehno Lombardi

    Your Account Name: Law
    Summary: Marshall lynches two town and expresses his apathy after the fact. Doesn't appear to be playing the role's objective. Game outcome is affected.

    I also want to say I made a lot of mistakes this game. I am 8, Ronald McDonald Trump.

    9:14 - 1 dies and his role flips (???) after being shot with bullets. I incorrectly think he's Disguiser.

    9:50 - I notice 6 (Morty) typing different than he did before. Now he capitalizes everything. This is not a concrete lead, but I try to get him put up and see how he reacts.

    10:00 - 10:45 - Morty and I argue amongst ourselves. At 10:45 I realize I might be wrong and unvote 6.

    10:57 - Marshall (Ehno Lombardi) reveals.

    11:02 - Ehno Lombardi says "how about this" followed by "you both die".

    11:04 - Ehno Lombardi receives PMs from everyone. I am the first to PM him and I tell him I'm bodyguard.

    11:16 - Morty publicly claims he's invest and gives his last will.

    11:23 - Morty is lynched, with myself included in the vote. I was already a little suspicious of him and I figure Marshall knew something I didn't.

    11:58 - I am lynched.

    12:20 - I express my lamentation for being lynched. 7 (Ehno Lombardi) responds with "i dont care", "you and 6 are bickering", and "and now youre not"

    12:58 - Ehno Lombardi writes a last will "shut the fuck up 6 and 8"

    19:26 - Game ends, Arsonist wins.

    In summary, the reason why I think Ehno Lombardi (Manus) qualifies for game-throwing instead of just poor play is his clear expressed intent to lynch both 6 and 8, followed by an expressed statement of apathy.
  29. Forum:Mafia Discussion

    Thread:The "Guilty or Inno" Reveal

    Thread Author:lawson

    Post Author:lawson

    Replies
    12
    Views
    1,614
  30. Forum:Mafia Discussion

    Thread:The "Guilty or Inno" Reveal

    Thread Author:lawson

    Post Author:lawson

    Replies
    12
    Views
    1,614

    ►►The "Guilty or Inno" Reveal◄◄

    well you know what they say, don't make fun of people when they open themselves up to you. they probably won't do that again.
  31. Forum:Mafia Discussion

    Thread:How can hacker hack this game?

    Thread Author:Yukitaka Oni

    Post Author:lawson

    Replies
    7
    Views
    1,153

    ►►Re: How can hacker hack this game?◄◄

    "How can hacker hack this game? You know... for a friend." -Yukitaka Oni
  32. Forum:Mafia Discussion

    Thread:Role Idea

    Thread Author:lawson

    Post Author:lawson

    Replies
    3
    Views
    655

    ►►Role Idea◄◄

    I can't think of a good name for this..... or what faction it should be... or if it's possible. But it's PURE evil!

    Role: Sick Fuck Brain Scrambler

    Classification: Neutral Evil probably, could be Mafia... who cares

    What you do:

    You visit someone at night, giving them drugs/poisoning them/doing experiments on their brain.

    From the victim's perspective, the names and chat are scrambled. For example, what 1 says will appear to come from 11, and what 2 says comes from 4, etc. The names would remain the same, so the person wouldn't be aware their brain was scrambled. Just all the chat would be fucked.

    Thoughts?
  33. Forum:Mafia Discussion

    Thread:Cult Needs More Roles

    Thread Author:Cryptonic

    Post Author:lawson

    Replies
    24
    Views
    2,058

    ►►Re: Cult Needs More Roles◄◄

    Then make it so broken saves aren't an option.

    You want to make cult a legitimate faction, with roles that do things and a cult leader that can be immune at night. I think that detracts from what cult is.

    Cult is a disease. The role is converting. You kill one, another is converted. If you give it roles, night immunity, all the things normally attributed to Mafia, then you have to nerf it considerably. As it stands, it's OP. You want to make cult NIGHT IMMUNE?! You want to give cult ROLE BLOCKING? So they can RB vigilantes from shooting them, or sheriffs from detecting them, or mafia can't take them out, etc.

    They're neutral evil man. If you want to make them a faction, fine, but then they have no place in the standard 9 - 3 - 3 setup. I'm not against your idea, but if you want to make them a full fledged faction they just won't fit in the Neutral Evil category anymore. They would also need to be considerably reworked.
  34. Forum:Mafia Discussion

    Thread:Cult Needs More Roles

    Thread Author:Cryptonic

    Post Author:lawson

    Replies
    24
    Views
    2,058

    ►►Re: Cult Needs More Roles◄◄

    Cults are OP right now. Convert every night cult is a guaranteed win. ML can have only two saves, which can't stop a cult already 3 deep.

    What I'm saying is, if the maker of a save wants to make it so cult wins, he can do it. I can't think of any other faction that can practically guarantee your success with a few checkboxes clicked.

    I hate cult, honestly. It turns town into evils. I love playing town, love it. Prefer it every time. Nothing sucks more dick than taking out 3 baddies then being converted.

    So look, if you think a cult getting a jailor would be fun, in essence, giving cult an RBer, then you gotta nerf the fuck out of cult. They are OP as fuck right now at "convert every night" setting, and I see it all the time by people "trying to get their cult win".
  35. Forum:Mafia Discussion

    Thread:Jailor and vigilante

    Thread Author:Yukitaka Oni

    Post Author:lawson

    Replies
    11
    Views
    892

    ►►Re: Jailor and vigilante◄◄

    It is better to never shoot than to shoot every night and help the Mafia win.
  36. Forum:Mafia Discussion

    Thread:Blackmailer + Jailor Adjustment

    Thread Author:lawson

    Post Author:lawson

    Replies
    9
    Views
    1,114

    ►►Blackmailer + Jailor Adjustment◄◄

    In my travels I have encountered a situation most unpleasant. A quiet town who is also chain BMed gets jailed, the Jailor thinks the person is evil due to silence, then executes his fellow town even though he's doing everything right. Logically, a Jailor should execute a prisoner who is completely silent.

    I propose a simple change: Add the "I am Blackmailed." text that is present on trial to jails as well. Also, the checkbox that allows those that are blackmailed to speak on trial should also allow the blackmailed to speak in jail.

    This is a very minor problem but it is still a flaw in the game.
  37. Forum:Mafia Discussion

    Thread:Role: Mad Scientist

    Thread Author:lawson

    Post Author:lawson

    Replies
    5
    Views
    782

    ►►Re: Role: Mad Scientist◄◄

    I'm gonna be honest I take offense from your condescending nature, SuperJack.

    I don't think it would be OP at all and it seems like if you're the one in control of putting things into the game you've already made up your mind.

    Nothing is OP if you balance it.
  38. Forum:Mafia Discussion

    Thread:Role: Mad Scientist

    Thread Author:lawson

    Post Author:lawson

    Replies
    5
    Views
    782

    ►►Re: Role: Mad Scientist◄◄

    OK the poison wasn't meant to make someone actually explode but the idea was that the contact with another person would posion them too.

    How about instead of poisoned, you are diseased? Lol, I kinda just made this up on the spot it may not be a very good suggestion. Just throwin random crap out there.

    I know, check this:

    "You are a psychopath who enjoys infecting the unsuspecting populace with disease. You may infect one person each night with a neurodegenerative disease that causes violent outbursts the next night. If the person you infect visits anyone the following night, or is visited himself, he will murder them in a violent rage before succumbing to his own illness."

    THERE. He infects people with rabies. YOU HAPPY?! =P

    Also I made it more interesting. ANY human contact = goodnight (unless the contact is a doctor).
  39. Forum:Mafia Discussion

    Thread:Role: Wiretapper

    Thread Author:lawson

    Post Author:lawson

    Replies
    8
    Views
    923

    ►►Role: Wiretapper◄◄

    I see complaints for MARSHALL and ppl want old spy back. So I cooked up this Mafia/Triad role to FIX ALL DAT SHIT.

    Let me tell you why I think Marshall is OP. And yes, he is, in the right hands. This "All PM #" tactic that is so popular these days can be DEVASTATING and it can be pulled off Day 2. This goes the same for any confirmable role (Veteran/Mayor) if they are smart. The "All PM" tactic is a death sentence for any evil role.

    Also people want the old PM reading Spy back.

    So check this. A Mafia/Triad role called "Wiretapper".

    All he does is read PMs. That's it. Straight up counter the "All PM #" tactic cause guess what, you just told mafia all your roles.
  40. Forum:Mafia Discussion

    Thread:Role: Poltergeist

    Thread Author:lawson

    Post Author:lawson

    Replies
    2
    Views
    472

    ►►Role: Poltergeist◄◄

    Poltergeist is a neutral evil who possesses a person each day, thus speaking through them!

    Basically he's kinda like a blackmailer, only he can speak and vote in place of the victim. However, since his votes and speaking triggers will be sent to the victim, he can be detected by observing who can't talk or vote. Furthermore, to prevent harassment, you wouldn't be able to possess someone 2 days in a row.

    The idea is of course to be hilarious, but a side effect would be to try and get town to lynch themselves. Kinda like a jester/framer/exe.

    Yep.
  41. Forum:Mafia Discussion

    Thread:Role: Mad Scientist

    Thread Author:lawson

    Post Author:lawson

    Replies
    5
    Views
    782

    ►►Role: Mad Scientist◄◄

    Here's a role I been brewin! THE MAD SCIENTIST! This dude is CRAZY, yo.

    Aiite so check it, Mad Scientist is a neutral killing jerkface who likes to poison people. Check this tho!

    So he poisons you, and you die in ONE day. It tells you, "A Mad Scientist has POISONED YOU, YOU GONNA DIE HOLMES!" This can be cured by a doctor, but GET THIS, you can also become a suicide bomber vigilante!

    Because you are poisoned, the target you visit the night following your poison will die with you. So, heh heh, you can become a suicide bomber for a night.

    LET THE CHAOS COMMENCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!
  42. Forum:Mafia Discussion

    Thread:Neutral Benign: Double Agent

    Thread Author:lawson

    Post Author:lawson

    Replies
    10
    Views
    1,844

    ►►Re: Neutral Benign: Double Agent◄◄

    Quote Originally Posted by nopro View Post
    As town I would randomly pm people and tell them "I am double Agent. I know you're maf! Don't kill me or I will reveal you" and then wait to see how they respond. Seems like an easy method to find scum.
    LOL Nice one man you better hope you actually hit a Mafia cause if I was town and someone PMed me this bullshit I would instantly reveal to town who PMed me and what they said. "Yo 13 just said he was double agent and called me maf?"

    I'm glad to see people are posting who would be excited to play this role because that's exactly what I think it will do. It will be fun to play.

    I don't think it will be as easy to win as you think. Random killings often occur and you might just die from that, but if you feed one false lead to town and it doesn't secure a win for Mafia you're gonna get lynched, vigi'd or ignored. Mafia probably wouldn't kill you unless you out one of theirs and even then that's dangerous because what doc is gonna heal a neutral role over a town? It's like "Thanks for the info bud but sorry you're still neutral."

    I don't think it'll be OP and I do think it'll be hilarious. =D

    Also the "Survive to the end of the game" objective is the only one that would truly let this role kick butt. If you had to "pick a side" that leaves no room for betrayal! That is the whole point of DOUBLE agent. Gain one side's trust, then backstab them! If you please, of course.
  43. Forum:Mafia Discussion

    Thread:Neutral Benign: Double Agent

    Thread Author:lawson

    Post Author:lawson

    Replies
    10
    Views
    1,844

    ►►Re: Neutral Benign: Double Agent◄◄

    I am bumping this. This was my favorite idea yet. I want to see this in game BAD.

    Maybe the original post was too long.

    Neutral Benign detects exact role Investigator that doesn't care who he wins with. Master manipulator, gets SK to kill Mafia only to backstab SK and side with town. Feeds false info to town, tells Mafia who the BG is. Blackmails Mafia saying they're in his LW so don't shoot him or else.

    It's UNIQUE. It will add a new element to the game never before seen, ESPIONAGE. BACKSTABBERY! DECEIT! LIES!!!! TRUTHS!!!!!!!!

    As they say, knowledge is power. It's a pity that Investigators and Consiglieres alike don't have the freedom to use the power as they see fit. But the Double Agent does. Mua hahahahahaha!
  44. Forum:Mafia Discussion

    Thread:Remove the - on voting when silenced.

    Thread Author:Mentar

    Post Author:lawson

    Replies
    34
    Views
    3,558

    ►►Re: Remove the - on voting when silenced.◄◄

    This thread and its ideas have gotten way out of hand. The original problem was that the silent votes give away who is BMed 100%, and how to make it so that BMing didn't reveal players as non-Mafia.

    I suggest keeping it exactly how it is and making it so that BMer can BM Mafia as well. That or bring the sound back so there's no way town can differentiate between a true BM or a fake.

    Look, this BMer situation is a car with an oil leak. Let's not give it a new engine, let's just fix the oil leak. You feel me?
  45. Forum:Mafia Discussion

    Thread:Remove the - on voting when silenced.

    Thread Author:Mentar

    Post Author:lawson

    Replies
    34
    Views
    3,558

    ►►Re: Remove the - on voting when silenced.◄◄

    a Blackmailer with charges could eliminate a Mayor from the game regardless of any BG on him. You could eliminate any investigative role you wanted for X number of days regardless of who's protecting them. What's the point of Doctors and BGs if Mafia can just temporarily remove any key role from play and focus on killing the quiet protective roles while bypassing the protection they offer?

    I think Blackmailing is fine bro, Mentar is mad cause it reveals who is truly blackmailed and who is faking. Town doesn't always possess the competency to know how to handle being BMed as a Sheriff or have the initiative to interpret the message they are trying to send.

    Getting mad because one game the Sheriff was smart enough to send signals and a non blackmailed person was smart enough to interpret them and lead the town to follow them isn't cause to give BMer an enormous buff.

    And seriously, put yourself in the shoes of someone who will be BMed by this new BM buff. It would be miserable. Imagine being chain-BMed. You'd be a stump. Being chain BMed sucks anyways, but if you couldn't even vote? Why play?

    You said it yourself, death is the exact same thing as what this new BMer will do. It's a Disguiser with multiple charges that bypasses protectives. How do you not see this?

    -----------------------------------------

    This blackmailer bullshit is seriously a minor concern that me, another player, isn't really bothered by, and the solution that has been given in this thread is to drastically improve something that wasn't really underpowered to begin with. BMing is fine, if you really have a problem with it you need to find a much softer tweak and not drastically increase their power.

    I think you might be too attached to your idea to see its flaws. It really is a bad idea.
  46. Forum:Mafia Discussion

    Thread:Remove the - on voting when silenced.

    Thread Author:Mentar

    Post Author:lawson

    Replies
    34
    Views
    3,558

    ►►Re: Remove the - on voting when silenced.◄◄

    Making people unable to vote will be extremely overpowered, it will make them dead without being dead. Think about it, can't talk or vote?

    If Mafia had 2 Blackmailers they could secure a win with 8 people alive. That's a bit early yeah? That's as early as Day 4 assuming SK and Maf kill each night and a person is lynched each day. Don't even get me started on the Docs that hate their role and quit, Jailors that exe n1 or Veterans that take out town.

    BMer should not get the power to remove votes. A smart player will be able to use it way too well. It will become an ability used not to silence someone, but to eliminate someone. Even with charges, it's just too much.

    ---------------------------------------------------

    I'll tell you what you should do, you should make Mafia able to Blackmail each other. That way, BMer can BM the GF and completely cover for him. Spy would be thrown off, GF could be legit BMed and it would throw the Detective off the chase.
  47. Forum:Mafia Discussion

    Thread:New Role: Bastion

    Thread Author:lawson

    Post Author:lawson

    Replies
    9
    Views
    1,476

    ►►Re: New Role: Bastion◄◄

    I like it Slaolzin. If you're able to make a role that can only absorb bad things then it would definitely be a unique contribution to the role list.
  48. Forum:Mafia Discussion

    Thread:New Role: Bastion

    Thread Author:lawson

    Post Author:lawson

    Replies
    9
    Views
    1,476

    ►►Re: New Role: Bastion◄◄

    Honestly Mentar brings up a good point. Bus Driver does exactly what this role would do and has the potential to do more. I don't think adding this role as I specified would add anything to the game.
  49. Forum:Mafia Discussion

    Thread:New Role: Bastion

    Thread Author:lawson

    Post Author:lawson

    Replies
    9
    Views
    1,476

    ►►New Role: Bastion◄◄

    Ok so some people think Blackmailing is too weak (I don't agree) but it made me think of a role that if implemented, might make the Blackmailing buff worthwhile.

    Bastion is a town protective that is a martyr. He's like Beguiler but in reverse. Whatever was supposed to happen to the target instead happens to the Bastion.

    He could pull blackmails off people, sacrifice himself for a more important role, cover a Sheriff that is getting RBed by a Consort, you name it.

    Whatever Bastion wants to do, he will take the fall for you.
  50. Forum:Mafia Discussion

    Thread:Remove the - on voting when silenced.

    Thread Author:Mentar

    Post Author:lawson

    Replies
    34
    Views
    3,558

    ►►Re: Remove the - on voting when silenced.◄◄

    I don't support this change. There has to be a happy medium, like bringing the sound back. This way you can't tell for sure if someone is actually BMed or if they are faking it.

    Say you are a Sheriff, you find SK night 1. BAM Mafia Blackmails you the rest of the game. If you make it so I can't vote or have any way to communicate, I am essentially dead. Even if I find both detectable Mafia, I'd have to -suicide to get the message to town.

    Removing voting altogether or any means of communication would make being Blackmailed very un-fun. As a Sheriff, you could find leads and would have no way of communicating them. Might as well just leave the game.

    Furthermore, in the example listed by the person right above me, if Blackmailer removed votes you could essentially take a Mayor out of the game without having to worry about Bodyguards. Way too strong.

    As the game stands right now I don't want to see Blackmailing be any stronger than it is. It's hard enough to get the message across and only sometimes do you get a town with enough experience to catch on to your signaling.
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