[B][COLOR="#FFFFFF"]MartinGG99 was killed. They were [COLOR="#00FF00"]town[/COLOR].[/COLOR][/B]
[B][COLOR="#FFFFFF"]Announcement: All word count requirements are nullified from this point onwards. Players are still required to post under sixteen times per day cycle[/COLOR][/B]
[SPOILER=Treason ][QUOTE=Marshmallow Marshall;968023][FONT=Palatino Linotype][SIZE=4]I, for one, propose that we come to the common decision that the God-King himself, Deathworlds, ought to be lynched, for we, players, have long been oppressed by his tyrannical rule of silence. He oppresses us by smiting with his lightning anyone who dares speak more than 15 times per day. He oppresses us by stopping the dead from speaking - can you even imagine such an horrible fate?! I hereby propose that we form the Constituent Assembly of the Library and write our own laws, for we are a self-governing Library.[/SIZE][/FONT]
[center][SIZE=7][FONT=Garamond][I][B][U][COLOR="#008000"]The Constitution of the People of the Library[/COLOR][/U][/B][/I][/FONT][/SIZE][/center]
[SIZE=5][FONT=Garamond][I]Considering that we, the People of the Library, organized in a sovereign and fully legitimate Constituent Assembly representing the full will of the aforementioned People, wish to free ourselves from the tyranny of our previous monarch, we have hereby decided, on the first day of the first Year of Freedom, to enact and enforce the following laws so that our People may be guided properly in the way to greatness and righteousness.
1. No "Host", "God", "King", "King-Host", "God-Host", "Host-King", or any similar variants of the idea shall be acknowledged in our Library.
1.1. No exception shall be made in the name of a so-called "superior power" or "order", unless the two-thirds of the House of the Library Users' Commissars agree to do so.
2. All alleged "alignments" supposedly given by the previously mentioned so-called "superior powers" are now declared null and void. All Users of the Library are now declared to be Friends of Knowledge and are hereby given the status of mutual allies, but are otherwise free to define themselves however they wish.
2.1 Attempts to establish the essence of the Users shall be considered felony and will be punished accordingly to the [I]Act against Tyranny[/I].
3. Cookies are to be freely distributed evenly among all Users of the Library, so that their brain may be sufficiently fueled by the sugar contained therein to allow for deep intellectual pursuits. The distribution shall be executed by the previously mentioned Tyrant, under close surveillance.
[I][...][/I]
Finally, as the crowning act of our Constitution, we, the People, demand the Tyrant's immediate resignation from his illegitimate position and his subsequent submission to our demands, especially the one in point three, for the task of writing this Constitution has been thoroughly demanding for our brains.
[vote]Deathworlds[/vote]
In the name of harmony among all people and for the pursuit of knowledge, we sign this fundamental Law and swear to apply it to the best of our abilities.
[RESETCOUNT][/RESETCOUNT]
[B][COLOR="#FFFFFF"]Night three ends at 3PM PDT on June 14th, 2022[/COLOR][/B]
[COUNTDOWN]01:00:00:00[/COUNTDOWN]
[/CENTER]
Night Three
deathworlds (3 [L-1]):
Frinckles, MartinGG99, Marshmallow Marshall
Spoiler : Treason :
Originally Posted by Marshmallow Marshall
I, for one, propose that we come to the common decision that the God-King himself, Deathworlds, ought to be lynched, for we, players, have long been oppressed by his tyrannical rule of silence. He oppresses us by smiting with his lightning anyone who dares speak more than 15 times per day. He oppresses us by stopping the dead from speaking - can you even imagine such an horrible fate?! I hereby propose that we form the Constituent Assembly of the Library and write our own laws, for we are a self-governing Library.
The Constitution of the People of the Library
Considering that we, the People of the Library, organized in a sovereign and fully legitimate Constituent Assembly representing the full will of the aforementioned People, wish to free ourselves from the tyranny of our previous monarch, we have hereby decided, on the first day of the first Year of Freedom, to enact and enforce the following laws so that our People may be guided properly in the way to greatness and righteousness.
1. No "Host", "God", "King", "King-Host", "God-Host", "Host-King", or any similar variants of the idea shall be acknowledged in our Library.
1.1. No exception shall be made in the name of a so-called "superior power" or "order", unless the two-thirds of the House of the Library Users' Commissars agree to do so.
2. All alleged "alignments" supposedly given by the previously mentioned so-called "superior powers" are now declared null and void. All Users of the Library are now declared to be Friends of Knowledge and are hereby given the status of mutual allies, but are otherwise free to define themselves however they wish.
2.1 Attempts to establish the essence of the Users shall be considered felony and will be punished accordingly to the Act against Tyranny.
3. Cookies are to be freely distributed evenly among all Users of the Library, so that their brain may be sufficiently fueled by the sugar contained therein to allow for deep intellectual pursuits. The distribution shall be executed by the previously mentioned Tyrant, under close surveillance.
[...]
Finally, as the crowning act of our Constitution, we, the People, demand the Tyrant's immediate resignation from his illegitimate position and his subsequent submission to our demands, especially the one in point three, for the task of writing this Constitution has been thoroughly demanding for our brains.
-vote Deathworlds
In the name of harmony among all people and for the pursuit of knowledge, we sign this fundamental Law and swear to apply it to the best of our abilities.
Marshmallow Marshall
Request denied.
An attempted coup was halted (no-lynch).
Role List
Mafioso
Mafioso
Librarian
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
[B][COLOR="#FFFFFF"]oliverz144 has been thrown out of the library for not being productive (modkilled for failing word count requirement). They were [COLOR="#00FF00"]town[/COLOR].
Stealthbomber16 has been eliminated. They were [COLOR="#00FF00"]town[/COLOR].[/COLOR][/B]
[B][COLOR="#FFFFFF"][SIZE=5]Special Mechanics:[/SIZE][/COLOR][/B]
[COLOR="#FFFFFF"]Be Quiet:[/COLOR] Players may only make between 1-15 posts in the thread per day. Players are encouraged to make more substantial posts, and thus must post at least 200 words per day whilst not exceeding 15 post per day. Players will be mod-killed if they fail either requirement.
[SPOILER=What counts as a "word"?]
[LEFT]"a single distinct meaningful element of speech or writing, used with others (or sometimes alone) to form a sentence and typically shown with a space on either side when written or printed."
I will [U]not[/U] count the following as "words"
[LIST]
[*]Emotes
[*]Emoticons
[*]Emojis
[*]Singular letters with the exception of "a" "i"
[*]Strings of characters which do not appear in any dictionary nor are used commonly in the mafia community.
[*]Pictures
[*]Videos
[*]Votes
[*]Anything in BBCode
[/LIST]
Usernames count as one word.
Acronyms (I.E. "WIFOM") count as one word.[/LEFT]
[/SPOILER]
[COLOR="#FFFFFF"][SIZE=5][B]Important Links:[/B][/SIZE][/COLOR]
[URL="https://www.sc2mafia.com/forum/showthread.php/50155-S-FM-343-Trip-to-the-Library-(11P)"]Signups[/URL]
[URL="https://www.sc2mafia.com/forum/showthread.php/49805-S-FM-Trip-to-the-Library-(11P)"]Setup[/URL]
[URL="https://www.sc2mafia.com/forum/showthread.php/50199-S-FM-343-Trip-to-the-Library-Gamethread?p=967740&viewfull=1#post967740"]Day One[/URL]
[URL="https://www.sc2mafia.com/forum/showthread.php/50199-S-FM-343-Trip-to-the-Library-Gamethread?p=967892&viewfull=1#post967892"]Day Two[/URL]
[URL="https://www.sc2mafia.com/forum/showthread.php/50199-S-FM-343-Trip-to-the-Library-Gamethread?p=968004&viewfull=1#post968004"]Day Three[/URL]
[URL="https://www.sc2mafia.com/forum/showthread.php/50199-S-FM-343-Trip-to-the-Library-Gamethread?p=968064&viewfull=1#post968064"]Day Four[/URL]
[URL="https://www.sc2mafia.com/forum/showthread.php/50199-S-FM-343-Trip-to-the-Library-Gamethread?p=968116&viewfull=1#post968116"]Day Five[/URL]
Game starts at 3PM PDT on June 5th, 2022
[/CENTER]
Shh, be quiet, people are reading here.
Role List
Mafioso
Mafioso
Librarian
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Players
Player
Role
Status
Marshmallow Marshall
???
Alive
Norwee
Town
Killed N2
oliverz144
Town
Modkilled D1
Renegade
Mafia
Lynched D4
Varcron
Town
Killed N1
Mizery
Town
Killed N3
Stealthbomber16
Town
Lynched D1
Frinckles
???
Alive
OzyWho
Town
Lynched D2
MartinGG99
???
Alive
Loldebite
???
Alive
Special Mechanics:
Be Quiet: Players may only make between 1-15 posts in the thread per day. Players are encouraged to make more substantial posts, and thus must post at least 200 words per day whilst not exceeding 15 post per day. Players will be mod-killed if they fail either requirement.
Spoiler : What counts as a "word"? :
"a single distinct meaningful element of speech or writing, used with others (or sometimes alone) to form a sentence and typically shown with a space on either side when written or printed."
I will not count the following as "words"
Emotes
Emoticons
Emojis
Singular letters with the exception of "a" "i"
Strings of characters which do not appear in any dictionary nor are used commonly in the mafia community.
Pictures
Videos
Votes
Anything in BBCode
Usernames count as one word.
Acronyms (I.E. "WIFOM") count as one word.
I fucked up in sending out the role cards so it'll be just a little bit longer before they're fixed. If you received multiple copies of the same role card, please disregard, new role cards will be sent out shortly.
I fucked up in sending out the role cards so it'll be just a little bit longer before they're fixed. If you received multiple copies of the same role card, please disregard, new role cards will be sent out shortly.
[B][COLOR="#FFFFFF"]Sign-ups are closed, please expect to receive your role-card through PM within 24 hours. Please message me through either [URL="https://discord.gg/HeMMdYf8"]discord[/URL] or via PM on this site if you have any concerns or questions in the meantime.[/COLOR][/B]
Sign-ups are closed, please expect to receive your role-card through PM within 24 hours. Please message me through either discord or via PM on this site if you have any concerns or questions in the meantime.
[QUOTE=Norwee;967697]Does making only a vote while saying nothing else count as an post?
It would probably stifle a lot of possible discussion if one is afraid to make a vote change because one might run out of posts. And also if it’s difficult to reach an consensus for an elimination probably there won’t be one.[/QUOTE]
[B][COLOR="#FFFFFF"]Voting whilst not saying anything counts as a post[/COLOR][/B]
Originally Posted by Norwee
Does making only a vote while saying nothing else count as an post?
It would probably stifle a lot of possible discussion if one is afraid to make a vote change because one might run out of posts. And also if it’s difficult to reach an consensus for an elimination probably there won’t be one.
Voting whilst not saying anything counts as a post
[B][COLOR="#FFFFFF"]Sign ups will close in approximately 48 hours. 24 hours after sign ups close the game will start, with role cards being handed out in the time between sign-ups closing, and game starting.[/COLOR][/B]
[MENTION=29377]Marshmallow Marshall[/MENTION]
[MENTION=45628]Norwee[/MENTION]
[MENTION=45982]oliverz144[/MENTION]
[MENTION=30852]Renegade[/MENTION]
[MENTION=43484]Varcron[/MENTION]
[MENTION=45970]Mizery[/MENTION]
[MENTION=15807]Stealthbomber16[/MENTION]
[MENTION=34329]Frinckles[/MENTION]
[MENTION=30663]OzyWho[/MENTION]
[MENTION=21928]MartinGG99[/MENTION]
[MENTION=27307]Loldebite[/MENTION]
[MENTION=45931]Gikkle[/MENTION]
[B][COLOR="#FFFFFF"]Signups are closed, you may instead "/reserve" to be a potential replacement in case they are needed.
[/COLOR][/B][B][COLOR="#FFFFFF"]To sign up as a back-up in case anyone needs to sub out, please reply "/reserve".[/COLOR][/B]
[B][COLOR="#FFFFFF"]If more than 13 players "/sign" for the game than all signees shall be randomly chosen to participate, those who "/sign" for the game and are not one of the 13 participants shall be put on top priority for the reserve list. [COLOR="#FF0000"]This game is not first come first serve.[/COLOR][/COLOR][/B]
[B][COLOR="#FFFFFF"][SIZE=5]Special Mechanics:[/SIZE][/COLOR][/B]
[COLOR="#FFFFFF"]Be Quiet:[/COLOR] Players may only make between 1-15 posts in the thread per day. Players are encouraged to make more substantial posts, and thus must post at least 200 words per day whilst not exceeding 15 post per day. Players will be mod-killed if they fail either requirement.
[SPOILER=What counts as a "word"?]
[LEFT]"a single distinct meaningful element of speech or writing, used with others (or sometimes alone) to form a sentence and typically shown with a space on either side when written or printed."
I will [U]not[/U] count the following as "words"
[LIST]
[*]Emotes
[*]Emoticons
[*]Emojis
[*]Singular letters with the exception of "a" "i"
[*]Strings of characters which do not appear in any dictionary nor are used commonly in the mafia community.
[*]Pictures
[*]Videos
[*]Votes
[*]Anything in BBCode
[/LIST]
Usernames count as one word.
Acronyms (I.E. "WIFOM") count as one word.[/LEFT]
[/SPOILER]
1. Inactive players will be replaced or modkilled at host discretion. Do not publicly call for either.
2. [B][COLOR="#FFFFFF"]Refrain from using White Bold text, this is for use of the Host only.[/COLOR][/B]
3. Players are not allowed to post screenshots.
4. Do not post links to other websites.
5. Videos and photos larger than an avatar must be in spoiler tags.
6. Do not spam pictures or videos.
7. Excessive insulting is not allowed.
8. Refrain from using languages other than English.
9. [U]Quoting[/U] any host to player communication (excluding feedback or anything found in the setup page) will result in an immediate modkill. You may paraphrase.
10. Usage of text that is not visible is not allowed.
11. Communicating with players or through third parties about the game through unapproved channels is [B][COLOR="#FF0000"]strictly forbidden[/COLOR][/B]
12. All [URL="https://www.sc2mafia.com/forum/showthread.php/42151-Forum-Mafia-Rules"]S-FM In-game rules[/URL] apply, with the exception of In-game Rule #7
Why is the mafia trying to take over a library? Don't expect answers!
Signups are closed, you may instead "/reserve" to be a potential replacement in case they are needed. To sign up as a back-up in case anyone needs to sub out, please reply "/reserve". If more than 13 players "/sign" for the game than all signees shall be randomly chosen to participate, those who "/sign" for the game and are not one of the 13 participants shall be put on top priority for the reserve list. This game is not first come first serve.
Special Mechanics:
Be Quiet: Players may only make between 1-15 posts in the thread per day. Players are encouraged to make more substantial posts, and thus must post at least 200 words per day whilst not exceeding 15 post per day. Players will be mod-killed if they fail either requirement.
Spoiler : What counts as a "word"? :
"a single distinct meaningful element of speech or writing, used with others (or sometimes alone) to form a sentence and typically shown with a space on either side when written or printed."
I will not count the following as "words"
Emotes
Emoticons
Emojis
Singular letters with the exception of "a" "i"
Strings of characters which do not appear in any dictionary nor are used commonly in the mafia community.
Pictures
Videos
Votes
Anything in BBCode
Usernames count as one word.
Acronyms (I.E. "WIFOM") count as one word.
Rules:
1. Inactive players will be replaced or modkilled at host discretion. Do not publicly call for either.
2. Refrain from using White Bold text, this is for use of the Host only.
3. Players are not allowed to post screenshots.
4. Do not post links to other websites.
5. Videos and photos larger than an avatar must be in spoiler tags.
6. Do not spam pictures or videos.
7. Excessive insulting is not allowed.
8. Refrain from using languages other than English.
9. Quoting any host to player communication (excluding feedback or anything found in the setup page) will result in an immediate modkill. You may paraphrase.
10. Usage of text that is not visible is not allowed.
11. Communicating with players or through third parties about the game through unapproved channels is strictly forbidden
[QUOTE=Lag;967252]Agent only has a 1-shot KP for the entire game if I'm understanding this correctly?
[/QUOTE]
[B][COLOR="#FFFFFF"]Yes[/COLOR][/B]
[QUOTE=Lag;967252]Why wouldn't the Saboteur just expose the same player to both A + B effectively killing them AND anyone they shared their fuel with? Like a double KP every night.[/QUOTE]
[COLOR="#FFFFFF"][B]Death from mixing both compounds now happens before sharing.[/B][/COLOR]
Originally Posted by Lag
Agent only has a 1-shot KP for the entire game if I'm understanding this correctly?
Yes
Originally Posted by Lag
Why wouldn't the Saboteur just expose the same player to both A + B effectively killing them AND anyone they shared their fuel with? Like a double KP every night.
Death from mixing both compounds now happens before sharing.
[COLOR="#FFFFFF"][B][SIZE=5]Roles[/SIZE][/B][/COLOR]
[SPOILER=:]
[QUOTE][COLOR="#FF0000"]Agent[/COLOR]
At night you must [COLOR="#FF0000"]share[/COLOR] fuel with another player.
At any time you may [COLOR="#FF0000"]kill[/COLOR] a player, you may choose to disguise yourself as that player, giving the appearance that you died whilst taking control of another players account. OR you may choose to not. Player roles are not revealed in either circumstance. You have exactly 1 charge of this ability. If used during the day, the effect takes place at the end of the day, with OoO priority over the lynch.
You have a 1 time immunity to exposure to compound A. The compound will be visible, but inert.
You have a 1 time immunity to exposure to compound B. The compound will be visible, but inert.
If the [COLOR="#FF0000"]Saboteur[/COLOR] dies, then you lose all your abilities, and gain the abilities of the Saboteur
[/QUOTE]
[QUOTE][COLOR="#FF0000"]Saboteur[/COLOR]
At night you must [COLOR="#FF0000"]share[/COLOR] fuel with another player.
At night you may choose to [COLOR="#FF0000"]expose[/COLOR] a player to compound A. You may perform this action in addition to your other abilities.
At night you may choose to [COLOR="#FF0000"]expose[/COLOR] a player to compound B. You may perform this action in addition to your other abilities.
Compound A is visible and active in fuel mixtures of 25% concentration or higher.
Compound B is visible and active for a duration of 2 day/night cycles.
If active Compound A and active Compound B mix in a player's fuel tank, then the engine combusts, killing the player.
You are immune to dying from exposure to active Compound A and Compound B.[/QUOTE]
[QUOTE][COLOR="#00FF00"]Fuel Inspector[/COLOR]
At night you must [COLOR="#FF0000"]share[/COLOR] fuel with another player.
At night you may choose to [COLOR="#FF0000"]inspect[/COLOR] the fuel tank of a player, learning their exact fuel mixture, and learning if there is any visible Compound A or Compound B.[/QUOTE]
[QUOTE][COLOR="#00FF00"]Radio Operator[/COLOR]
At night you must [COLOR="#FF0000"]share[/COLOR] fuel with another player.
During the day you may [COLOR="#FF0000"]select[/COLOR] two players to create an anonymous architect chat between them. The chat lasts for the duration of the next night.[/QUOTE]
[QUOTE][COLOR="#00FF00"]Mechanic[/COLOR]
At night you must [COLOR="#FF0000"]share[/COLOR] fuel with another player.
At night you may choose to [COLOR="#FF0000"]repair[/COLOR] another player's truck, healing them if they were to die that night. This also resets the player's fuel mixture, removing any Compound A or Compound B in their fuel tank.[/QUOTE]
[QUOTE][COLOR="#00FF00"]Trucker[/COLOR]
At night you must [COLOR="#FF0000"]share[/COLOR] fuel with another player.[/QUOTE]
[/SPOILER]
[B][COLOR="#FFFFFF"][SIZE=5]Feedback:[/SIZE][/COLOR][/B]
[SPOILER=:][QUOTE]You have died![/QUOTE]
[QUOTE]Your radio springs to life, you may chat with the other player here.[/QUOTE]
[QUOTE]You have inspected another players' fuel tank, the mixture is as follows:
[PLAYER TANK]:
[PLAYER FUEL]%
[PLAYER FUEL]%
[PLAYER FUEL]%
[PLAYER FUEL]%
The tank tested [POSITIVE/NEGATIVE] for compound A
The tank tested [POSITIVE/NEGATIVE] for compound B.[/QUOTE][/SPOILER]
[B][COLOR="#FFFFFF"][SIZE=5]Special Mechanics:[/SIZE][/COLOR][/B]
[COLOR="#FFFFFF"]Fuel Sharing:[/COLOR] The road to the destination is perilous, with little fuel to spare and minimal opportunities to refuel. All players are [B][COLOR="#FFFFFF"]required[/COLOR][/B] to select another player to share fuel with, half of your fuel will be mixed with half of your target's fuel. Fuel mixtures will be tracked by the host. Fuel mixtures will be reset after every other player death.
[B][COLOR="#FFFFFF"][SIZE=5]Mechanics:[/SIZE][/COLOR][/B]
Days are 48 hours, nights are 24 hours.
[COLOR="#FF0000"]Spies[/COLOR] know the identities of all faction members, they do not share any form of chat.
Last wills are allowed.
Death notes are not allowed.
Lynches will be handled by the automated lynch system using [vote] tags, with a majority (51%) vote inducing a hammer. If a hammer does not occur, a plurality lynch will occur, unless a "skip" has the most votes. All lynches are mandatory
Night actions must be PM'd to host at least 2 hour before night ends.
Game starts day 1.
Suicide is not allowed.
Role is revealed upon death.
[B][COLOR="#FFFFFF"][SIZE=5]Order of Operations:[/SIZE][/COLOR][/B]
1: Agent
2: Saboteur
3: Compound A + Compound B mix death
4: Sharing
5: Compound A + Compound B mix death
6: Mechanic
7: Fuel Inspector
[B][COLOR="#FFFFFF"][SIZE=5]Win Conditions:[/SIZE][/COLOR][/B]
[COLOR="#FF0000"]Spies[/COLOR][COLOR="#FFFFFF"]:[/COLOR] Obtain a 50% majority.
[COLOR="#00FF00"]Truckers[/COLOR][COLOR="#FFFFFF"]:[/COLOR] Eliminate the [COLOR="#FF0000"]Agent[/COLOR] and the [COLOR="#FF0000"]Saboteur[/COLOR]
1. Inactive players will be replaced or modkilled at host discretion. Do not publicly call for replacements or modkills
2. [B][COLOR="#FFFFFF"]Refrain from using White Bold text, this is for use of the Host only.[/COLOR][/B]
3. Players are not allowed to post screenshots.
4. Do not post links to other websites.
5. Videos and photos larger than an avatar must be in spoiler tags.
6. Do not spam pictures or videos.
7. Excessive insulting is not allowed.
8. Do not edit or delete your posts
9. [U]Quoting[/U] any host to player communication (excluding feedback or anything found in the setup page) will result in an immediate modkill. You may paraphrase.
10. Usage of text that is not visible is not allowed.
11. Communicating with players or through third parties about the game through unapproved channels is [B][COLOR="#FF0000"]strictly forbidden[/COLOR][/B]
12. All other [URL="https://www.sc2mafia.com/forum/showthread.php/42151-Forum-Mafia-Rules"]S-FM In-game rules[/URL] apply.
[/CENTER]
Role List
Agent
Saboteur
Fuel Inspector
Radio Operator
Mechanic
Trucker
Trucker
Trucker
Trucker
Trucker
Trucker
Roles
Spoiler : : :
Agent
At night you must share fuel with another player.
At any time you may kill a player, you may choose to disguise yourself as that player, giving the appearance that you died whilst taking control of another players account. OR you may choose to not. Player roles are not revealed in either circumstance. You have exactly 1 charge of this ability. If used during the day, the effect takes place at the end of the day, with OoO priority over the lynch.
You have a 1 time immunity to exposure to compound A. The compound will be visible, but inert.
You have a 1 time immunity to exposure to compound B. The compound will be visible, but inert.
If the Saboteur dies, then you lose all your abilities, and gain the abilities of the Saboteur
Saboteur
At night you must share fuel with another player.
At night you may choose to expose a player to compound A. You may perform this action in addition to your other abilities.
At night you may choose to expose a player to compound B. You may perform this action in addition to your other abilities.
Compound A is visible and active in fuel mixtures of 25% concentration or higher.
Compound B is visible and active for a duration of 2 day/night cycles.
If active Compound A and active Compound B mix in a player's fuel tank, then the engine combusts, killing the player.
You are immune to dying from exposure to active Compound A and Compound B.
Fuel Inspector
At night you must share fuel with another player.
At night you may choose to inspect the fuel tank of a player, learning their exact fuel mixture, and learning if there is any visible Compound A or Compound B.
Radio Operator
At night you must share fuel with another player.
During the day you may select two players to create an anonymous architect chat between them. The chat lasts for the duration of the next night.
Mechanic
At night you must share fuel with another player.
At night you may choose to repair another player's truck, healing them if they were to die that night. This also resets the player's fuel mixture, removing any Compound A or Compound B in their fuel tank.
Trucker
At night you must share fuel with another player.
Feedback:
Spoiler : : :
You have died!
Your radio springs to life, you may chat with the other player here.
You have inspected another players' fuel tank, the mixture is as follows:
[PLAYER TANK]:
[PLAYER FUEL]%
[PLAYER FUEL]%
[PLAYER FUEL]%
[PLAYER FUEL]%
The tank tested [POSITIVE/NEGATIVE] for compound A
The tank tested [POSITIVE/NEGATIVE] for compound B.
Special Mechanics:
Fuel Sharing: The road to the destination is perilous, with little fuel to spare and minimal opportunities to refuel. All players are required to select another player to share fuel with, half of your fuel will be mixed with half of your target's fuel. Fuel mixtures will be tracked by the host. Fuel mixtures will be reset after every other player death.
Mechanics:
Days are 48 hours, nights are 24 hours.
Spies know the identities of all faction members, they do not share any form of chat.
Last wills are allowed.
Death notes are not allowed.
Lynches will be handled by the automated lynch system using [vote] tags, with a majority (51%) vote inducing a hammer. If a hammer does not occur, a plurality lynch will occur, unless a "skip" has the most votes. All lynches are mandatory
Night actions must be PM'd to host at least 2 hour before night ends.
Game starts day 1.
Suicide is not allowed.
Role is revealed upon death.
Order of Operations:
1: Agent
2: Saboteur
3: Compound A + Compound B mix death
4: Sharing
5: Compound A + Compound B mix death
6: Mechanic
7: Fuel Inspector
Win Conditions:
Spies: Obtain a 50% majority.
Truckers: Eliminate the Agent and the Saboteur
Rules:
1. Inactive players will be replaced or modkilled at host discretion. Do not publicly call for replacements or modkills
2. Refrain from using White Bold text, this is for use of the Host only.
3. Players are not allowed to post screenshots.
4. Do not post links to other websites.
5. Videos and photos larger than an avatar must be in spoiler tags.
6. Do not spam pictures or videos.
7. Excessive insulting is not allowed.
8. Do not edit or delete your posts
9. Quoting any host to player communication (excluding feedback or anything found in the setup page) will result in an immediate modkill. You may paraphrase.
10. Usage of text that is not visible is not allowed.
11. Communicating with players or through third parties about the game through unapproved channels is strictly forbidden
[QUOTE=Lag;966484]The ideal range for EV Project winrates for low-power standard setups is generally in the 30-40% range, so the setup as is should be fine either way from a balance perspective.
But we do want to start having it be the default on the site to have 24/7 chat for wolves rather than strictly night chat. It has many upsides and the only real downside is that it makes wolves stronger. But because it's such a huge QoL feature for wolves (akin to how Plurality Elimination is a huge QoL for town), we think it shouldn't be used as a balancing lever. That doesn't mean night-only wolfchat is necessarily bad, but it should be part of the very spirit of a setup when it is in one, not just a balance measure that could be replaced by another, especially one that would be less detrimental to QoL.[/QUOTE]
Changes have been made, please feel free to give me more stuff to rules lawyer over for the definition of a "word" if you can think of any
Originally Posted by Lag
The ideal range for EV Project winrates for low-power standard setups is generally in the 30-40% range, so the setup as is should be fine either way from a balance perspective.
But we do want to start having it be the default on the site to have 24/7 chat for wolves rather than strictly night chat. It has many upsides and the only real downside is that it makes wolves stronger. But because it's such a huge QoL feature for wolves (akin to how Plurality Elimination is a huge QoL for town), we think it shouldn't be used as a balancing lever. That doesn't mean night-only wolfchat is necessarily bad, but it should be part of the very spirit of a setup when it is in one, not just a balance measure that could be replaced by another, especially one that would be less detrimental to QoL.
Changes have been made, please feel free to give me more stuff to rules lawyer over for the definition of a "word" if you can think of any
I've seen some of the numbers, evidence supports that we've been getting more FM players from other sites than we have from the mod. On most other sites, a 24/7 scum chat is the norm. Having our site have a similar way things are ran/operated would likely do a better job of attracting these off-site players. We're getting [I]substantially[/I] less players from the mod than we used to back in our hay-day. SC2 is a dying game, with a dying arcade section, and despite everything we can do (and have done) to reinvigorate the mod, people aren't downloading StarCraft 2 just to play Mafia.
I think most of my issue comes from the fact that this "new standard" is that it's a standard to be enforced on hosts. This site has a very long history of being a champion of host's rights, and my reputation as a "experimental" host is enabled by that fundamental idea of hosts rights, it's not a huge change, really, but this is the first one since I've started hosting that directly restricts my setup creation.
As a player and a host, I know that a 24/7 chat is stronger than a night only chat; giving scum the ability to coordinate during the day when feedback is given, when town starts to make their plans, when scum learns that something [I]went wrong for them[/I], gives them an advantage over scum that can't come up with a game plan together to adapt to their current situation. I've based a couple of my setups around this, I've given one scum faction a small advantage in numbers, they had three slots but weaker abilities, I gave another scum faction only two members, but they had a 24/7 chat and stronger mechanics. I'm of the opinion that a night only chat vs 24/7 chat is a [U]significant enough factor for balance that it should be left to host's discretion[/U].
I think this change marks a significant change in our branding as a sc2mafia site. Night only has been a standard for this site since it's inception, and it ties us with the mod, which is also night only with zero exception. I'm not disillusioned enough to believe that we can keep our current player count up with just recruits from the mod with our current policies, and even if we took a proactive approach to recruiting, there isn't likely to be that many people that 1. play the mod, 2. play FM on our site, 3. is willing to actively try and recruit people from the mod to our site, and 4. be staff material. So what do we do, do we continue to [U]distance ourselves from the mod[/U] and how it works, or do we [U]double down on our ties with the sc2mafia mod[/U]? We're getting more people from other sites currently, and eventually StarCraft 2 is going to not draw in any new players at all.
To sum up my opinion, I agree with the numbers I've seen, but I'm torn, really.
I've brought a few of my opinions to Lag before.
I've seen some of the numbers, evidence supports that we've been getting more FM players from other sites than we have from the mod. On most other sites, a 24/7 scum chat is the norm. Having our site have a similar way things are ran/operated would likely do a better job of attracting these off-site players. We're getting substantially less players from the mod than we used to back in our hay-day. SC2 is a dying game, with a dying arcade section, and despite everything we can do (and have done) to reinvigorate the mod, people aren't downloading StarCraft 2 just to play Mafia.
I think most of my issue comes from the fact that this "new standard" is that it's a standard to be enforced on hosts. This site has a very long history of being a champion of host's rights, and my reputation as a "experimental" host is enabled by that fundamental idea of hosts rights, it's not a huge change, really, but this is the first one since I've started hosting that directly restricts my setup creation.
As a player and a host, I know that a 24/7 chat is stronger than a night only chat; giving scum the ability to coordinate during the day when feedback is given, when town starts to make their plans, when scum learns that something went wrong for them, gives them an advantage over scum that can't come up with a game plan together to adapt to their current situation. I've based a couple of my setups around this, I've given one scum faction a small advantage in numbers, they had three slots but weaker abilities, I gave another scum faction only two members, but they had a 24/7 chat and stronger mechanics. I'm of the opinion that a night only chat vs 24/7 chat is a significant enough factor for balance that it should be left to host's discretion.
I think this change marks a significant change in our branding as a sc2mafia site. Night only has been a standard for this site since it's inception, and it ties us with the mod, which is also night only with zero exception. I'm not disillusioned enough to believe that we can keep our current player count up with just recruits from the mod with our current policies, and even if we took a proactive approach to recruiting, there isn't likely to be that many people that 1. play the mod, 2. play FM on our site, 3. is willing to actively try and recruit people from the mod to our site, and 4. be staff material. So what do we do, do we continue to distance ourselves from the mod and how it works, or do we double down on our ties with the sc2mafia mod? We're getting more people from other sites currently, and eventually StarCraft 2 is going to not draw in any new players at all.
To sum up my opinion, I agree with the numbers I've seen, but I'm torn, really.
I wouldn't be opposed to most of those proposed changes, it'll effectively turn the setup into Mountainous but town get's a little extra treat for having to deal with the setup restriction.
The only change I believe would be detrimental is giving scum a 24/7 chat instead of a night one. By your own calculations scum already have a high win-rate, "nerfing" them by giving them a night chat instead of a 24/7 chat should bring them more in-line with a 50/50 split between win-rates
I wouldn't be opposed to most of those proposed changes, it'll effectively turn the setup into Mountainous but town get's a little extra treat for having to deal with the setup restriction.
The only change I believe would be detrimental is giving scum a 24/7 chat instead of a night one. By your own calculations scum already have a high win-rate, "nerfing" them by giving them a night chat instead of a 24/7 chat should bring them more in-line with a 50/50 split between win-rates
oh and shout-out to MM, for being the ONLY PLAYER to "correctly" send me their night actions through pm (even though I allowed discord ones since I decided I wasn't going to be a hard ass about it, shhhh)
oh and shout-out to MM, for being the ONLY PLAYER to "correctly" send me their night actions through pm (even though I allowed discord ones since I decided I wasn't going to be a hard ass about it, shhhh)
I've said some of this in the graveyard chat, but this setup's balancing needs an overhaul. Frankly I'm disappointed in my ability to do basic arithmetic to balance the amount of votes (for the win-con) for each faction and their voting power (ability to pull off the lynch) during the day. Town lost majority very quickly in this particular game, and with the cult or serial killer neutral they will almost certainly lose it much quickly. The Illuminati had a particularly bad night 1 and night 2. They lost ceko very quickly (who was thankfully able to get their kill off), and Lag cracked the code through a combination of good math, host meta, and luck on night 2. Illuminati was in such an odd spot this game, they had minimal ability to manipulate the win-con vote, yet can easily represent a massive block of players for the lynch.
The setup it self has a pretty clear divide between roles that manipulate the win-con vote, and roles that actually interact with each other mechanically, I lacked a lot of the former in this setup despite it being the main gimmick in this setup. I gave town and the team scum as many tools as I could reasonably give (illuminati all interacted mechanically, and town has maximum TPR) and they still got smashed by a single powerful neutral, which has been a bit of a theme with my hosting in general. If I were to host this setup again, I'd likely give the Illuminati a factional convince ability they can use with their other abilities, and weaken them mechanically, or get rid of power roles all together with the exception of roles that interact with the win-con vote, I'm not sure.
The neutrals are busted, particularly the cult leader and the serial killer, they can amass a ton of win-con votes for their party, which is a problem because the team scum has less voting power than a single(unless cult) player. I'd likely nerf the neutrals, remove the investigative immunity and the 1-time night immunity from their respective neutrals. I think the arsonist is likely fine as it is.
The town got shafted this setup, despite being as strong as they could reasonably be (I was never giving them five sheriffs, lol) as Lag pointed out to me in the graveyard chat, their ability to win hinges on the d3 vote tally (which only appears after two rounds of voting, it really should appear after three to clearly show the disparity between the illuminati candidate and the town one) and the conspiracy theorist being able to crack the code, which is a luck based endeavor. A game of FM really shouldn't be decided by luck, so if I were to host this setup again I'd likely make the conspiracy theorist a full-fledged townie, and remove the fanatic and replace them with a town slot. Town simply does not have the numbers to compete, and had the fanatic been anti-town, town would've lost majority way too quickly in this setup.
Anyways, I'm probably going to retire this setup, I had an obligation to fulfill in hosting this again (after almost 7 years lmao) and it was interesting seeing people break down the math of this game and the perceived optimal play. Speaking of which, I disagree with the notion that town splits their vote between four choices, abstaining, third party, red or blue. Town really should never vote third party in this setup, every vote given to the third party advances their objective, which is against yours in every case. But who am I, [B][COLOR="#FFFFFF"]the host[/COLOR][/B], to argue.
Host thoughts:
I've said some of this in the graveyard chat, but this setup's balancing needs an overhaul. Frankly I'm disappointed in my ability to do basic arithmetic to balance the amount of votes (for the win-con) for each faction and their voting power (ability to pull off the lynch) during the day. Town lost majority very quickly in this particular game, and with the cult or serial killer neutral they will almost certainly lose it much quickly. The Illuminati had a particularly bad night 1 and night 2. They lost ceko very quickly (who was thankfully able to get their kill off), and Lag cracked the code through a combination of good math, host meta, and luck on night 2. Illuminati was in such an odd spot this game, they had minimal ability to manipulate the win-con vote, yet can easily represent a massive block of players for the lynch.
The setup it self has a pretty clear divide between roles that manipulate the win-con vote, and roles that actually interact with each other mechanically, I lacked a lot of the former in this setup despite it being the main gimmick in this setup. I gave town and the team scum as many tools as I could reasonably give (illuminati all interacted mechanically, and town has maximum TPR) and they still got smashed by a single powerful neutral, which has been a bit of a theme with my hosting in general. If I were to host this setup again, I'd likely give the Illuminati a factional convince ability they can use with their other abilities, and weaken them mechanically, or get rid of power roles all together with the exception of roles that interact with the win-con vote, I'm not sure.
The neutrals are busted, particularly the cult leader and the serial killer, they can amass a ton of win-con votes for their party, which is a problem because the team scum has less voting power than a single(unless cult) player. I'd likely nerf the neutrals, remove the investigative immunity and the 1-time night immunity from their respective neutrals. I think the arsonist is likely fine as it is.
The town got shafted this setup, despite being as strong as they could reasonably be (I was never giving them five sheriffs, lol) as Lag pointed out to me in the graveyard chat, their ability to win hinges on the d3 vote tally (which only appears after two rounds of voting, it really should appear after three to clearly show the disparity between the illuminati candidate and the town one) and the conspiracy theorist being able to crack the code, which is a luck based endeavor. A game of FM really shouldn't be decided by luck, so if I were to host this setup again I'd likely make the conspiracy theorist a full-fledged townie, and remove the fanatic and replace them with a town slot. Town simply does not have the numbers to compete, and had the fanatic been anti-town, town would've lost majority way too quickly in this setup.
Anyways, I'm probably going to retire this setup, I had an obligation to fulfill in hosting this again (after almost 7 years lmao) and it was interesting seeing people break down the math of this game and the perceived optimal play. Speaking of which, I disagree with the notion that town splits their vote between four choices, abstaining, third party, red or blue. Town really should never vote third party in this setup, every vote given to the third party advances their objective, which is against yours in every case. But who am I, the host, to argue.
[CENTER][B][COLOR="#FFFFFF"]"It's around that time folks, the ballot counters have been hard at work tallying up the votes from the electors, so far we know that it's been a surprisingly close race with our third party candidate taking a surprisingly high amount of the votes as one of the most successful third party candidates in almost one hundred years. A doubly surprising fact in that Gus Hall is a known communist, that alone should have been grounds for being essentially shunned from the election, but from what we hear, he has been getting a consistent amount of votes. So much so that in fact... This just in, this just in, it appears that Gus Hall has received a majority of the votes! I have the pleasure of being the first news broadcaster to announce our 40th President of our United States, Gus Hall of the communist party!"
[video=youtube;6fzsQt6hz6A]https://www.youtube.com/watch?v=6fzsQt6hz6A[/video]
[/COLOR][/B]
[COLOR="#FFFFFF"][B][SIZE=5]The game has ended![/SIZE][/B][/COLOR]
[COLOR="#FFFFFF"][B]Gus Hall has received a majority of votes for winning the election, no sequence of events can change this fact or enable any amount of candidates to tie, hence the game is ending a day early.[/B][/COLOR]
[COLOR="#FFFFFF"][B][SIZE=4]Victory goes to [COLOR="#FFA500"]BananaCucho the Russian Spy[/COLOR], and [COLOR="#FFFF00"]Lag the Conspiracy Theorist[/COLOR]![/SIZE][/B][/COLOR]
[COLOR="#FFFFFF"][B]You may find all action processing [URL="https://docs.google.com/spreadsheets/d/1_ZznHi03H3dilu1ZlCox5Qjy2go8bbtgFxlaJwFPaVk/edit?usp=sharing"]here[/URL].
You may find the graveyard chat [URL="https://discord.gg/GVu4BgRTeS"]here[/URL][/B][/COLOR]
[B][COLOR="#FFFFFF"]You may find the Illuminati chat [URL="https://discord.gg/SxeGD4xXAp"]here[/URL][/COLOR][/B]
[/CENTER]
"It's around that time folks, the ballot counters have been hard at work tallying up the votes from the electors, so far we know that it's been a surprisingly close race with our third party candidate taking a surprisingly high amount of the votes as one of the most successful third party candidates in almost one hundred years. A doubly surprising fact in that Gus Hall is a known communist, that alone should have been grounds for being essentially shunned from the election, but from what we hear, he has been getting a consistent amount of votes. So much so that in fact... This just in, this just in, it appears that Gus Hall has received a majority of the votes! I have the pleasure of being the first news broadcaster to announce our 40th President of our United States, Gus Hall of the communist party!"
The game has ended! Gus Hall has received a majority of votes for winning the election, no sequence of events can change this fact or enable any amount of candidates to tie, hence the game is ending a day early. Victory goes to BananaCucho the Russian Spy, and Lag the Conspiracy Theorist!
[I][B][COLOR="#FFFFFF"]PQRnHack has been killed.
They were a [COLOR="#00FFFF"]Fixer[/COLOR][/COLOR][/B][/I]
[I][COLOR="#FFFFFF"][B]PQRnHack's last will:[/B][/COLOR][/I]
[QUOTE][B]Gamethrowing occurred. If you are reading this, then I am dead. If 3P is also dead, then the only hope to prevent 3P Russian Spy's post-mortem victory is for remaining 1 town and 1 Illuminati to pile both their votes onto Democrat N5 and NOT kill at day or night (I am talking to you, Illuminati, you need the last town's vote on Democrat to have any hope). This also means you vote to Skip D5 (otherwise 1v1 would RNG the lynch). Probably still not enough to catch 3P, but is the only hope of a tie at least (Illum, if it's a tie then you won't win, but at least Town and I would). If 3P is still alive, then they have won[/B][/QUOTE]
[B][COLOR="#FFFFFF"]Notice: Turbo mode has been activated. All day lengths shall last 24 hours at baseline, nights shall be processed as soon as all actions have been processed and a confirmation is received from all players.[/COLOR][/B]
[l]2[/l]
[B][COLOR="#FFFFFF"]Day Five ends at 4:00PM April 6st PST[/COLOR][/B]
[COUNTDOWN]01:00:00:00[/COUNTDOWN]
[/center]
Day Five
PQRnHack has been killed.
They were a Fixer
PQRnHack's last will:
Gamethrowing occurred. If you are reading this, then I am dead. If 3P is also dead, then the only hope to prevent 3P Russian Spy's post-mortem victory is for remaining 1 town and 1 Illuminati to pile both their votes onto Democrat N5 and NOT kill at day or night (I am talking to you, Illuminati, you need the last town's vote on Democrat to have any hope). This also means you vote to Skip D5 (otherwise 1v1 would RNG the lynch). Probably still not enough to catch 3P, but is the only hope of a tie at least (Illum, if it's a tie then you won't win, but at least Town and I would). If 3P is still alive, then they have won
Notice: Turbo mode has been activated. All day lengths shall last 24 hours at baseline, nights shall be processed as soon as all actions have been processed and a confirmation is received from all players.
Role List Illuminati Member Illuminati Member
Illuminati Member Ballot Worker Ballot Worker Ballot Worker Hidden Town Hidden Town
Voter Voter Conspiracy Theorist Fanatic
Political Radical
[B][COLOR="#FFFFFF"]WrathCyber's last will:[/COLOR][/B]
[QUOTE]N1:5 votes. AUWT & MM TOWN. Push Brad today, Lag tomorrow. Brad has not voted Ceko, skated by as scum. Check his iso for d2 guy literally contributed nothing besides pocketing Mizerh fkr the 69000000000 time.
No excuse even if he claims tpr or conspiracy theorist[/QUOTE]
WrathCyber's last will:
N1:5 votes. AUWT & MM TOWN. Push Brad today, Lag tomorrow. Brad has not voted Ceko, skated by as scum. Check his iso for d2 guy literally contributed nothing besides pocketing Mizerh fkr the 69000000000 time.
No excuse even if he claims tpr or conspiracy theorist
WrathCyber has been eliminated.
They were a Ballot Counter
Role List Illuminati Member Illuminati Member
Illuminati Member Ballot Worker Ballot Worker Ballot Worker Hidden Town Hidden Town
Voter Voter Conspiracy Theorist
Fanatic
Political Radical
[COLOR="#FFFFFF"][B]Marshmallow Marshall's last will:[/B][/COLOR]
[QUOTE][I]N1: Voted for the Republican Party. Checked Ceko (turned [COLOR="#FF0000"]suspicious[/COLOR]).
N2: Blocked. (I would have voted for the Democratic Party and checked Bradland.)
N3: Voted for the Republican Party. Checked Auwt.
Lag is conspiracy theorist, anyone claiming otherwise is a liar by virtue of an entire day un-CC'd going for Lag.
Look at Banana's post at the very beginning of D2, just before I claimed my check on Ceko: if it's SvS with him, it's a terribly good play from Banana. He's probably not the last Illuminati.
I think Auwt's reaction to Ceko's posts (basically laughing at him lol) makes him likely to be town, or at least not scum with ceko; at this point, anti-spew may have been a thing, though.
To address Wrath's "he said I claimed trash man", he literally said he would "take out the trash" on D1 addressing Dum, and Dum died. It's hard not to interpret this as a trash man claim lol, hence why I said that. I think it's out of the question now though.
Good luck, town.[/I][/QUOTE]
Marshmallow Marshall's last will:
N1: Voted for the Republican Party. Checked Ceko (turned suspicious).
N2: Blocked. (I would have voted for the Democratic Party and checked Bradland.)
N3: Voted for the Republican Party. Checked Auwt.
Lag is conspiracy theorist, anyone claiming otherwise is a liar by virtue of an entire day un-CC'd going for Lag.
Look at Banana's post at the very beginning of D2, just before I claimed my check on Ceko: if it's SvS with him, it's a terribly good play from Banana. He's probably not the last Illuminati.
I think Auwt's reaction to Ceko's posts (basically laughing at him lol) makes him likely to be town, or at least not scum with ceko; at this point, anti-spew may have been a thing, though.
To address Wrath's "he said I claimed trash man", he literally said he would "take out the trash" on D1 addressing Dum, and Dum died. It's hard not to interpret this as a trash man claim lol, hence why I said that. I think it's out of the question now though.
[l]3[/l]
[B][COLOR="#FFFFFF"]Day Four ends at 4:00PM April 5st PST[/COLOR][/B]
[COUNTDOWN]02:00:00:00[/COUNTDOWN]
[/center]
Day Four
Marshmallow Marshall has been killed.
They were a Political Scientist
Lag has been killed.
They were a Conspiracy Theorist
Role List Illuminati Member Illuminati Member
Illuminati Member Ballot Worker Ballot Worker Ballot Worker Hidden Town
Hidden Town
Voter Voter Conspiracy Theorist
Fanatic
Political Radical
[B][COLOR="#FFFFFF"]The mid election tallys are in! We have a few votes cast and some more to go! So far we have the following votes for our candidates!
Jimmy Carter with six votes!
Ronald Regan with four votes!
And our third party candidate is Gus Hall with nine votes![/COLOR][/B]
The mid election tallys are in! We have a few votes cast and some more to go! So far we have the following votes for our candidates!
Jimmy Carter with six votes!
Ronald Regan with four votes!
And our third party candidate is Gus Hall with nine votes!
Mizery has been hammered.
They were an Interceptor
Role List Illuminati Member Illuminati Member
Illuminati Member Ballot Worker Ballot Worker Ballot Worker
Hidden Town
Hidden Town
Voter Voter
Conspiracy Theorist
Fanatic
Political Radical
[QUOTE=Marshmallow Marshall;965416][MENTION=9527]deathworlds[/MENTION] [COLOR="#00FF00"]does the Conspiracy Theorist need to get 5/6 facts right in a single night to break the code, or is it something cumulative over the course of the entire game?[/COLOR][/QUOTE]
Cumulative, clues are individually tracked to see if they are "solved" or not, if at any point 5/6 clues are "solved" then the illuminati code is cracked.
Originally Posted by Marshmallow Marshall
@deathworlds
does the Conspiracy Theorist need to get 5/6 facts right in a single night to break the code, or is it something cumulative over the course of the entire game?
Cumulative, clues are individually tracked to see if they are "solved" or not, if at any point 5/6 clues are "solved" then the illuminati code is cracked.
[l]5[/l]
[B][COLOR="#FFFFFF"]Day three ends at 4:00PM April 3st PST[/COLOR][/B]
[COUNTDOWN]02:00:00:00[/COUNTDOWN]
[/center]
Day Three
Bradland had been killed last night.
They were Security
Role List Illuminati Member
Illuminati Member
Illuminati Member Ballot Worker Ballot Worker Ballot Worker
Hidden Town
Hidden Town
Voter Voter
Conspiracy Theorist
Fanatic
Political Radical
Role List Illuminati Member
Illuminati Member
Illuminati Member Ballot Worker Ballot Worker
Ballot Worker
Hidden Town
Hidden Town
Voter Voter
Conspiracy Theorist
Fanatic
Political Radical
[L]6[/l]
[B][COLOR="#FFFFFF"]Day two ends at 4:00PM April 1th PST[/COLOR][/B]
[COUNTDOWN]02:00:00:00[/COUNTDOWN]
[/center]
Day Two
Dum has been killed.
They were a Pamphlet Distributer
Frinckles has been killed.
They were a Voter
Role List
Illuminati Member
Illuminati Member
Illuminati Member Ballot Worker Ballot Worker
Ballot Worker
Hidden Town
Hidden Town
Voter Voter
Conspiracy Theorist
Fanatic
Political Radical
Stealthbomber16 has been eliminated.
They were a Very Angry Person
Role List
Illuminati Member
Illuminati Member
Illuminati Member
Ballot Worker
Ballot Worker
Ballot Worker
Hidden Town
Hidden Town
Voter
Voter
Conspiracy Theorist
Fanatic
Political Radical
Does this chat open during night 0 or night 1?[/QUOTE]
[B][COLOR="#FFFFFF"]Night 1, I know some of the setup may mention a day 0 or night 0 but neither of those exist in the game in it's current iteration [/COLOR][/B]