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    ►►Re: S-FM 342: Cross-Community Game At MafiaCafe!◄◄

    Noting here as well that if the game doesn't fill by may 9th/10th then it likely will be down-sized to the # of players then (or roughly there, if balance would require more players). In the event that it does down-size, extra days before game-start will be given both to serve as notice of the changes but also to allow for replacement volunteers.
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    ►►Re: S-FM 342: Cross-Community Game At MafiaCafe!◄◄

    Quote Originally Posted by OzyWho View Post
    Somehow I never had an open role madness setup. That's uncommon even outside SC2Mafia, right?
    I guess it is?

    I've seen open role-madness before a fair few times (Probably the most complicated open role-madness I've seen is here, which was based on Fallout & is my favorite all-time setup so far). But now that you've brought it up I do suppose some form of closed aspect on role madness is generally common.

    100% Role Madness games though, aside from Guillotina's hosting of Deck Mafia, are kinda not common as a FM 'genre' and so I suspect that may make it seem like open role madness is more rare than it actually is. However, there are probably communities dedicated to role madness that I'm not simply aware of. For all I know, they may host open games much more frequently.


    Edit: Technically fallout mafia was semi-closed since roles were host-picked but I tend to think of them as more open than not. I mean, all the details are out there. Only thing missing is who are what roles, and that really does not differ much if at all from a standard vanilla mafia game with a PR or two. You still have to figure it out.
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    ►►S-FM 342: Cross-Community Game At MafiaCafe!◄◄

    Sc2Mafia-MafiaCafe Crossover Event!

    LINK

    YOU MUST SIGNUP OVER AT MAFIACAFE.NET IF YOU WISH TO PARTICIPATE



    You signup by copying the last version of the signups list and putting your name into an open slot. That's how they do things at MafiaCafe.
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    [Ready for Review] ►►Role Details Post for Sc2-MafiaCafe Game On MafiaCafe◄◄

    This has been updated to show the correct role #'s; I did not do it at first because I thought Discord was more convient for people. Removed roles are in black and have no number.


    Role #1: Badass Gunnery Chief
    Spoiler : :
    Badass Gunnery Chief
    Context: https://youtu.be/p77XnhzJz7g?t=13

    All of the following abilities have two shots, and all abilities must be used once before an ability can be used for its second shot.

    Sir Issac Newton is the deadliest son of a bitch in space!

    Self-target and become informed of how many killing action attempts were made during the night, not including actions that have the potential to kill. This action cannot be prevented or redirected.

    Once you fire this hunk of metal, it keeps going until it hits something!

    Target a player (excluding yourself). If the target player fails to kill someone in the same night, their killing action which failed will be randomly re-directed onto someone else until it finds a target where the kill succeeds. The killing action can be redirected onto anyone in the game. Unless investigation-immune, the killer will be seen visiting the person they killed, and anyone who survived the attack. To be clear, however, this cannot affect the factional kill.

    This is a weapon of mass destruction. You are NOT a cowboy shooting from the hip!

    Scold someone on their training so bad that if they attempt to kill someone in the same night they will be role-blocked, not including actions with the potential to kill. If they are somehow attempting multiple kill actions in the same night then this role-block will take effect regardless of any possible mechanical restrictions in the game (including, but not limited to, the target having role-block immunity).

    Role #: Boomerang Thrower
    Spoiler : :
    Boomerang Thrower

    Every night you can throw a boomerang at a player. This action will force that player to self-target on that night. This action cannot make actions which are not self-targetable work, so the player would essentially be role-blocked in that case.

    You cannot target the same player multiple nights in a row.

    Role #: Copying Machine
    Spoiler : :
    Copying Machine
    Target two players. Player A's non-factional night action will be copied by you and conducted on player B. If you do not specify which is which, the first name you give is Player A.

    If the action has any sort of feedback associated with it you will not learn of it until the next night. Some specific role actions are not copy-able. You may request from the host a full list of what actions you can or cannot copy.

    You may attempt to self-target with the ability you copy; if it cannot self-target it will not work.

    Role #2: Goat
    Spoiler : :
    Goat

    No, not the GOAT. A goat from a game about goats.

    1x Is that a goat?

    Any actions generating feedback about or relating to you on the same night will fail to generate feedback. Except, of course, any feedback about role-blocks.

    1x Blood for the blood goat! Wait, what?

    If you are targeted by 2 players or more in the same night this is used, those players will be randomly redirected to target amongst themselves. Example: Player A will be redirected randomly to target either Player B, C, D...and so on for each player who targeted you. If you are targeted by a multi-targeting ability, one multi-targeter will die and any other multi-targets on you on the same night will work as if you did not use this ability.

    Role #3: Death Star
    Spoiler : :
    Death Star

    Submit an ordered list of all the players by the end of night 1 (excluding yourself because we can't imagine the death star blowing itself up lmao).

    On night 3 or 4 you may elect to explode the top-most living player on the submitted list to smithereens, killing them and up to 1 other randomly-selected player visiting your target on the same night. This attack cannot be prevented nor mitigated on your selected target (and their randomly-selected visitor, if applicable) in every imaginable circumstance except for your death. If you fired on night 3, you cannot fire again. If you chose not to fire on either night, you will lose the ability to fire.

    Role #: BAR FIGHT!
    Spoiler : :
    BAR FIGHT!

    Choose during the day to gift everyone an end-of-day single-shot glass bottle with a 5% chance to kill. Glass bottle uses are processed at end of day. If 50% or more (rounded down; 10 players if this is day one) of the players use a glass bottle in single day phase, the bottle attacks will be made anonymous.

    Additionally, your self-gifted glass bottle will always kill. If you use it, the day's bottle attacks will be made anonymous regardless.

    For clarification: When bottle attacks are made "anonymous", who attacked who (as well as who used a glass bottle) is hidden. The # of attacks is not hidden.

    Your gift is processed as soon as possible by the hosts with an in-thread announcement; provided your decision isn't within 12 hours of EoD. You are not revealed by the announcement.

    Users of glass bottles may not self-target with the glass bottles.

    Role #4: Pacifist Compulsive Bus Driver
    Spoiler : :
    Pacifist Compulsive Bus Driver

    Each night you MUST switch two players of your choice (including yourself). Actions targeting Player A will instead target Player B and vice-versa. You cannot redirect killing actions.

    If you don't submit a bus-driver action you will be forced to do one in some manner depending on your alignment. If you are mafia, you will randomly swap a town player and mafia player. If you are town, whoever you swap is completely randomized. You will be informed of who you were forced to switch.

    Role #5: 404 Not Found
    Spoiler : :
    404 Not Found

    Every even-numbered night you may do either a role-check or alignment check. Every odd-numbered night you may do a role-check. To be clear: Actions are optional, and not mandatory.

    However, whenever you do a role OR alignment check, you MUST select a player to have that information removed from their future flip. For example, if you elect to check the alignment of Player A, you must remove the alignment information from someone else (Player B). If the information removal happens to target someone who already had their information cleaned from their flip (ex: attempting to remove role information when its already been removed), your information removal will be randomly redirected onto someone else who's flip is yet to be altered. If you don't submit a target for information removal, while also doing a role or alignment check, a random valid target will be selected (without you knowing).

    Your flip is always hidden completely.

    Role #6: Deep Dive Investigator
    Spoiler : :
    Deep Dive Investigator

    Twice per game, on any night you may elect to go on a "deep dive" investigation. For the immediate night you will commute, becoming untargetable to most actions, as you are in the deep sea of information.

    In the following day you will resurface, and at the end of that day you will gain unique information IF IT WAS YOUR SECOND DIVE. You can choose (or change your selection of) what that revealed information is any time before the information is revealed to you. The choices are:

    1. How many living players are in each alignment (Town/Mafia)
    2. The entire action history of a player's role (Does not reflect what actually happened on those days/nights; just what the player attempted to do with their role)

    Role #7: The Propagandist
    Spoiler : :
    The Propagandist

    Each night you may target a player (excluding yourself). They will receive feedback about your propaganda efforts, and like a true patriot their next non-factional action (whenever that would be) will have a loyalty modifier.

    When an action has a loyalty modifier: For most, but not all, actions this would cause the action to fail if the player targets someone who is not the same alignment as themselves. Note that this is relative to the alignment of whoever has the loyalty modifier; not the alignment of you.

    You may not target or affect the same player twice in a row.

    You cannot "stack" loyalty modifiers unto multiple future actions. If you apply propaganda to someone who already has the loyalty modifier applied to their next action, it will do nothing except provide feedback.

    Role #8: The ?Krc
    Spoiler : :
    The ?Krc

    Congratulations! You get to create your own role, to a degree. You have 10 points. You do not get more points. You may spend these points to buy a single shot of the following abilities:

    Automatic Vest (6 points): Have an automatic protection vest, which will save you from a single kill from most kill actions. You won't know if it has been used. It does not protect from eliminations by day-vote.

    Bodyguard (2 points): Protect someone. If they are attacked, you will be attacked instead. You only redirect a single attack.

    Disloyal Vigilante (8 points): Shoot someone (excluding yourself). If they are not your alignment, they will die from a standard attack. If they are your alignment, they will not die from your attack.

    Oracle Track (5 points): Select someone at day or night. When you die, their target(s) last night (if any) will be revealed. The reveal includes what night it is and who. If you do this twice, your death will reveal both results and specify which is which and for which night it is referring to.

    Role-check (6 points): Check someone for their role.

    Strongman / Block Immunity (4 points): Make your action immune to most role-blocks or protective effects such as redirections.

    Target-Swap (5 points): Swap two players (excluding yourself). Anything targeting one player will instead target the other player and vice-versa.

    Temporary Neigborhizer (3 points): Create a full-cycle non-anonymous neighborhood chat with someone during the night. If you did so on night 1, the chat would last from SoD2 to SoD3.

    Vigilante (7 points): Shoot someone at night, attempting to kill them.

    If you want to purchase an ability, the purchase is instantaneous the moment you attempt to use one of the abilities. If you are blocked, your points won't be refunded. You may not buy an ability more than twice if you have the points for it.

    Role #9: The Watchman Guard
    Spoiler : :
    The Watchman Guard

    Every night you may watch someone, seeing whoever visits them. However, if they are targeted by any sort of kill attempt, it will be re-directed unto you and you will die regardless of any protection on you. You redirect any number of attacks. You don't redirect the Death Star's attack.

    Role #10: Slightly Psychopathic Coroner
    Spoiler : :
    Slightly Psychopathic Coroner

    Each night you may investigate a dead player. You will learn:

    --The role of the player, if it was hidden
    --Whether their cause of death was "direct" or "indirect".

    A "direct" cause of death means the player was either:
    --Killed by an ability specifically meant to kill which targeted them
    --Killed by an ability specifically meant to kill which was redirected onto them
    --Killed by a factional ability
    --Killed by day vote

    An "Indirect" cause of death means the player was either:
    --Killed by an ability not specifically meant to kill but can kill
    --Killed by an ability specifically meant to kill but does so without any specific targeting.

    You additionally have the one-time shot to kill a player at night. If it is unsuccessful you do not get your shot back.

    Role #11: This Is Fine
    Spoiler : :
    This Is Fine

    Whenever you would normally have died, your death will have been delayed by a full-cycle. Meaning if you would've died on N2, you would actually die by the end of N3.

    As this is an accomplishment of sheer will (or ignorance), there is nothing saving you from inevitable death if this ability triggers except for the game ending.

    Role #12: Sandwich
    Spoiler : :
    Sandwich
    Context: https://www.youtube.com/watch?v=_prZ0JrbQrU

    Every day phase you have two slices of a sandwich to hand out. You may not self-target.

    You can use one slice to gift a player one (or two for both) of the following for the next night-phase:
    --Role-block immunity
    --Strongman

    Broadly speaking, strongman will help ensure that a player's action is less likely to be affected by redirections (not including bodyguard protections). Role-block immunity will obviously help prevent being successfully role-blocked. Neither of these statements should be taken as being absolutely true; there can be or are cases in the game where these benefits will fail. However, in the vast majority of cases these statements are true.

    Players are not informed if they have received a sandwich slice.

    Role #13: Paintballer
    Spoiler : :
    Paintballer

    Every night you may fire a paintball at someone (excluding yourself).

    If someone has been hit....

    1 time: Nothing happens.
    2 times: They get role-blocked.
    3 or more times: They are killed by you in a standard kill attempt.

    Because your paintballs are made of paint, you always know who your paintball ended up hitting for that night.

    Role #14: Covert Agent
    Spoiler : :
    Covert Agent

    You are a secret agent with a mission unrelated to the game (No different, alternative, or new win-cons).

    You may establish two permanent non-anonymous neighborhoods on night 1 to two separate other players; they will be your informants until death.

    Once you have two informants, you may use the following limited-shot abilities:

    1x Operational Integrity

    Make the actions of yourself and your informants invisible. Does not cost you your action. Cannot be selectively given to yourself or your informants; it must be applied to you and your informants.

    2x Investigate & Observe

    Track a player (excluding yourself), finding out who they targeted for that night.

    1x Assassination

    Attempt to kill a player at night (excluding yourself). Only available if all other abilities have been used and do not have any more charges.

    If both of your informants die, you will lose access to these abilities even if the abilities have shots left. You will not be able to gain more informants.

    Role #15: Ghost
    Spoiler : :
    Ghost

    On even-numbered nights you may haunt a player's (including yourself) house. That player will be blocked, along with any visitors to that player. This cannot be redirected.

    You may not use this on odd-numbered nights.

    Role #16: Challenge Runner
    Spoiler : :
    Challenge Runner

    If you accomplish certain things, you will gain certain benefits! Rewards cannot be redeemed more than once. If you are submitting an action that requires not being voted, please specify which day phases (only host counts of votes will be checked).

    Survive until...
    Day 3: 1x Doctor
    Day 5: 1x Automatic Limited Vest (Does not affect strongmanned or factional kills)

    Have no more than 20% (rounded up) of votes on you for...
    One whole day phase: 1x Track
    Two whole day phases: 1x Standard night-kill

    Have a correct vote on a player of the opposite alignment who has flipped
    Reward: 1x Messenger (send someone a message)

    You may not self-target. The vest ability automatically self-targets and cannot be given away.

    Role #17: Contractor
    Spoiler : :
    Contractor

    Every night, you may contract someone to target someone else. Any feedback they would have received from their action are now your feedback. This will do nothing if their action requires multiple targets, though you will still visit them. In the event of some sort of night-action conflict, your action happens last.

    Role #: Arbitrary Lawyer Role
    Spoiler : :
    Arbitrary Lawyer Role

    Every night you may either Prosecute or Defend another player (excluding yourself)

    Prosecute
    You will be informed if your target has committed a prosecutable offense in the current night phase or any of the day/night phases before it:

    [Murder] Non-factional killing actions
    [Conspiracy] Being a member of a neighborhood
    [Harassment] Targeting the same player twice in a row
    [Disturbing the peace] Any action which modifies other actions

    You will not learn what the offense specifically was. Offenses must have actually succeeded; if it was attempted but did not occur then it will not count.

    Defend
    Any player or action fulfilling a prosecutable offense AND is targeting them will have the corresponding effect below:

    [Murder] Killing actions will still work.
    [Conspiracy] Action will not work if the player targeting your Defend target was a member of a neighborhood within the current or previous night.
    [Harassment] Action will not work if targeting same player twice in a row (not including Defend)
    [Disturbing the peace] Instead of preventing modifiers from applying to your Defend target, modified actions (which are targeting your Defend target) lose their modifiers instead. Modified actions which lose their modifiers will be re-processed from the beginning with the assumption that the modifier that was never there to begin with (this is to avoid OoO conflicts).

    Additionally, defended players will be granted role-block immunity for the duration of the Defend.

    Role #18: Null
    Spoiler : :
    Null

    Every night you may select a player (including yourself) to temporairly remove them from the game for the night phase. This practically means nothing happens to them and nothing happens because of them for the night phase. The only exception is a factional kill.

    You may not select a player more than once per game.
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Quote Originally Posted by oliverz144 View Post
    woohoo i can type! @aamirus copy the threadclosing code line from the hammer bot and add it intented to the daykill code, that should fix it easily
    I think they quite simply unlocked the thread after using it
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Technically you had no confirmation that lag was mafia. But you did have confirmation that your action would very likely hurt town rather than mafia.

    You also played it off as a joke later.
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Rn I feel you are mafia.

    I also feel that if you aren't mafia then you haven't played the whole game with genuine regard as to what makes social deception games to be social deception games.

    Both of which I feel are vote-worthy

    Additionally: If I even for a moment thought MM was mafia, voted him, and was wrong on you being somehow town then this would be the worst way to leave the game at. It would just be a terrible taste for me.

    Voting you always gives me the best possible (personal) outcome here

    The only time I would not do that is if I had absolute confirmation that you're town. I mean mech confirm town. Because, then, me yeeting you makes me just as worse of a player you were in shooting lag at the start of the game.
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Like not only because if we're both town then town has been absolutely crap

    but also mafia somehow managed to frick up just enough to land in f3 with us
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    It must be a truly sad freaking game if we're both town and the majority of arguments you use against me can be also used against you.
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Quote Originally Posted by theoneceko View Post
    if u are town try to win the game, WHY r u lynching a "troll" (THIS IS IN QUOTES) in f3?!?!
    "I thought this was not a serious game

    Lag was mafia, the host just made a typo

    u guys know i am joking"


    Why am I supposedly going against my wincon? \_(ツ)_/ idk you tell me
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    I'm praying to god that MM isn't mafia.

    Not that I have doubts, but if he were then my head will explode on how much trolling from both alignments has happened.

    -vote theoneceko
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    -vote theoneceko
    Also, even if we want to assume Ceko is trolling, having him be the target of a train that will work in a relatively standard manner and that he cannot just cancel out by shooting (since he has already shot) is optimal.
    What? I don't think one can be much more anti-town than Ceko at the beginning of D1.
    I have the same feeling and kinda feel like you're town, and potentially even right...

    That would make you one hell of a bad town player this game, though. And... that kind of play should simply not slide. Uuuuugh.
    At this point, I don't feel the "gut townread" on Ceko anymore, it decayed due to lack of meaningful participation and even more so due to the lack of spew on Ceko.
    -vote theoneceko

    What do you have to say in your defense, Ceko? Who's scum if not you?
    Yeah this is town Ceko, scum Ceko never goes out like this to prevent his scummate from getting townread, it makes zero sense. However, scum!Mizery could very well have found a "reason" to townread a scummate here.

    -vote Mizery
    I am not voting or shoot ceko here, he's my top townread, ironically enough. I just don't see him being scum despite the spew. See yesterday's posts on his interactions. Besides, if ceko is scum, this is a highly ridiculous game lol, and it will mean we have to actively enforce a punitive meta towards trolly/anti-town actions.
    @ ceko, the safest play is never for me to shoot anyone lol, the shot is a guaranteed win. If you weren't spewed town, I would say this is scummy... but you are, so I guess you're just wrong lol.
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Quote Originally Posted by ChannelMiner View Post
    Pretty sure MM could end it here by shooting MartinGG99/ceko then we lynch the other one.
    Technically you're correct there regardless of alignment

    nothing "pretty sure" about that
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Quote Originally Posted by theoneceko View Post
    lol, i think martin gave up
    There isn't anything more to say \_(ツ)_/

    Have you given up?
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    If you're somehow oblivious, I was making fun of Channel's first vote in this day phase
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Quote Originally Posted by ChannelMiner View Post
    Why are we lynching people that shot mafia?
    "Why are we trying to lynch people who haven't shot at anyone over people who have most certainly shot town and without warning?"
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    I'm not exaggerating when I legit just got that paper submitted 3 minutes ago, right before the deadline.

    Citations, even if I have the links ready, took like an hour to make and ensure they were in the paper ;-;
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    @Marshmallow Marshall

    I did a fair decent amount of contemplating. If Channel hadn't been so obvious in being scum, I would've wanted Ceko shot just because I can't believe the sheer amount of trolling I think is happening.

    But IMO with presuming Ceko being town it's clear that his shot at the beginning of the game really wasn't in the spirit of a forum mafia game (or, rather, social deception games in general). Or maybe even games in general, if you consider the fact that a person was more or less legally blocked from playing the game.

    Ceko wants this game to burn. I don't know exactly what he wants from it, but I believe taking the sub-optimal shot on Ceko (even if he strongly deserves it) lets him destroy the game even more. He already hurts town's chances by blatantly killing a town in a pro-wolf dice roll. He's trying to do it again by getting himself shot and deny the optimal route.

    Shoot Channel. If Channel for some reason flips green, I'm always voting ceko. I don't care about voting you in that situation; because if you are wolf then Ceko is definitely town who really did troll on d1 and for that he must die by my salt.
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    okay well I rlly gtg for now

    cya
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    also ceko

    if you're upset by this voting situation as town

    maybe you shouldn't have shot lag lmao

    he would've been a solid check for Oliver (catching him sooner) & probably me as well
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    and if channel flips town

    and MM is town

    then it does not matter because either ceko or I can be chopped and MM just wins the tie
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    the only way this is bad is if MM is mafia

    which he most certainly isn't

    and even if he were he has a town declaring him to be townier than everyone else
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    If you, who probably plays the mod, do not understand that

    then you are scum
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    MM holding the gun turns him into Citizen from the Mod. He wins all ties with mafia.
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    also if channel were experienced it would just scream scum more here for that vote

    because from experience a town player would know a wolf disregarding their ability to shoot to save it and instead opting to push a person (who they could've justifiably shot) puts them at MUCH more risk imo
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Quote Originally Posted by Marshmallow Marshall View Post
    For information's sake, what do you think of my reasons to vote CM here? If you have time to just quickly say it that is
    his vote got me thinking

    I gave him blanket pass for the kill but like the vote earlier this phase was waaaaay tooo questionable

    if anything I would expect a newbie to vote me or ceko....not you who has not shot at all nor has done shots as badly as either me or ceko has done
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    -vote ChannelMiner


    MM's vote target has my vote, as stated I'm never voting for MM.

    Quite nice to have thread-browsing activity info, as I was going to leave. Shame on me that I ironically have incognito mode on while saying this.
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    anyways, I gotta go back to my really boring paper on the meaning & purpose of life

    which is due like 23 hours from now
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Quote Originally Posted by MartinGG99 View Post
    so when he backtracks after a hypothetical !town Martin flip
    oh no more TMI
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    like just take note how Ceko's focus on me

    is solely on me

    he isn't spending time justifying why others are town

    hes just explaining why I'm (allegedly) scum

    so when he backtracks after a hypothetical !town Martin flip

    it's not all that bad really from Channel's point of view
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    I'd like to point out though

    im the only person here prepared to not suddenly reconsider MM's alignment to push them in a f3 if we get this wrong

    so like yeeting me (or, worse, shooting me) is the wrong play here from a !town MM world

    if I somehow had a change of heart it would be so significant that the other surviving town (in a hypothetical !mafia Martin world) would just know it's me and not MM

    thus saving both MM from having to use his gun in F3 and even if he gets it wrong in F3 he can just shoot to win in F2
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    oh um

    to be clear what I did in that last post didn't have any intended innuendos innit

    I just wanted to spite ceko
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Quote Originally Posted by theoneceko View Post
    ping @Marshmallow Marshall one more time and i will choke myself

    ur making the interaction between MM and YOU extremely obvious
    Okay I guess I won't mention them again

    ;)
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    oooh look another way to justify my play

    I like to think less trolling has happened this game, so I wanna vote in order of the "possible worlds having the least amount of trolling"

    1. Ceko wolf (Ceko's trolling has been wolf play & Channel did not screw his team over)
    2. Channel wolf (Ceko's trolling is genuine trolling & Channel either deliberately or accidentally screwed his team over by throwing away the instant win)
    3. MM wolf (Ceko has been genuine trolling & MM almost screwed his team over by throwing the instant win & Martin was Martin and was just terrible)
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    imagine a person thanking someone for an easier-to-access ISO feature but then just doing ISO's the difficult way anyways

    certainly wouldn't be me now would it

    would be a damn shame if it were....
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    for legal reasons that was a joke
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Quote Originally Posted by MartinGG99 View Post
    MM hasn't shot at all and yet he had the gall as wolf to push someone who shot a wolf
    oh no looks like I TMI'ed MM wolf

    what shall I ever do
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    like I shot brad without pushing them first

    ceko shot lag without even a peep before

    MM hasn't shot at all and yet he had the gall as wolf to push someone who shot a wolf
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    well I said I wasn't going to do any solving but....

    Quote Originally Posted by ChannelMiner View Post
    WHY DID WE VOTE OUT THE DUDE WHO SHOT A GOON?!?!?

    Fuck it I'm voting MM.

    -vote Marshmallow Marshall
    why the hell are you voting a person who hasn't shot anyone yet & decided to put effort into their pushes

    as compared to people who have most certainly shot town without putting effort into just pushing (instead of shooting) them?
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    @Marshmallow Marshall

    I'm open to yeeting anyone in here but you. The only reason I tried at all solving yesterday was because I thought if I got it right then maybe I didn't play so bad this game.

    Also if this flips wolf I'm never trusting troll reads from my town reads ever again and will just policy them on how bad their actions were.

    -vote theoneceko
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Quote Originally Posted by ChannelMiner View Post
    WHY DID WE VOTE OUT THE DUDE WHO SHOT A GOON?!?!?

    Fuck it I'm voting MM.

    -vote Marshmallow Marshall
    because they were being threatened at votepoint to shoot

    at which point if you're a wolf with a gun you gotta decide either to self-preserve as wolf or to shoot someone in the hopes that it looks better for your teammates

    its not the same context as you shooting Oli
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    I don't feel like me taking the extra step to be 1000% sure who's mafia in ceko/channel is going to change my impression of myself in that game all that much. So I'm opting to give the win to MM. I trust them being town the most out of everyone here and if that's mafia then he deserves the win (anyone else winning as mafia here would partially be due to town incompetence imo).

    I'm not gonna vote him out today, which would be the last chance to stop him if he's mafia (as with 3 town & 1 mafia left, the mafia can't prevent their own yeet with a shot BUT they can at 2 town & 1 mafia)

    With me not voting MM, the game can either continue to MM's win (MM either eventually just shoots the remaining player at 1 town & 1 mafia if we screwed up that bad OR 2 town & 1 mafia if MM is evil) or this day will just never end in which case I'm considering it a town win (which is what I think MM is).
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    regardless of how this plays out
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    At least MM can shoot ceko
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    oh for fucks sake
  47. Forum:News

    Thread:iso feature

    Thread Author:DJarJar

    Post Author:MartinGG99

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    ►►Re: iso feature◄◄

    Quote Originally Posted by aamirus View Post
    There's now an iso button in the top right of each post for you fm people
    oh nice ty

    for that and the daykill code
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    If ceko were wolf and trolling then that would inherently make the evidence earlier (which would suggest he's trolling) into evidence of a smart wolf play

    which ends up being cricular-ish logic saying that Ceko is only trolling here as town and wouldn't be as wolf

    reinforcing the point that interaction spews Ceko town

    -vote Mizery
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    Quote Originally Posted by Marshmallow Marshall View Post
    Yeah this is town Ceko, scum Ceko never goes out like this to prevent his scummate from getting townread, it makes zero sense. However, scum!Mizery could very well have found a "reason" to townread a scummate here.

    -vote Mizery
    actually that's a preety good point now that there's only 1 mafia left

    it was Lylo too

    smh I should've realized that point sooner as I specifically looked at that before DrZ got shot
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    ►►Re: S-FM 341: American Flag Nightless◄◄

    you seemed to have tried interacting a lot with oli though on your side of things
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