Did a few changes to the formatting of the setup post. Every role-card is now spoiler-ed. As well as a few minor role-card clarifications, and some minor buffs (Ex: Light_Yagami can now make any of their mafia allies be announced as town with his single-use ability, if Light_Yagami is Mafia aligned.)
Removed the tidbit about role-blocks affecting day actions on the day after the night -- after realizing I added a lot of "cannot be affected by role-block" day actions, I just ended up removing the possibility of a role-block affecting a day ability.
Added my own role's details.
Also added the [MENTION=29377]Marshmallow Marshall[/MENTION] role details, hope you like it!
Did a few changes to the formatting of the setup post. Every role-card is now spoiler-ed. As well as a few minor role-card clarifications, and some minor buffs (Ex: Light_Yagami can now make any of their mafia allies be announced as town with his single-use ability, if Light_Yagami is Mafia aligned.)
Removed the tidbit about role-blocks affecting day actions on the day after the night -- after realizing I added a lot of "cannot be affected by role-block" day actions, I just ended up removing the possibility of a role-block affecting a day ability.
when we play this it's gonn be confusing as hell bc we're gonna have ppl saying "renegade is theoneceko" and it'll be rly confusing bc u don't know if the person is talking about the renegade role or theoneceko role. [SIZE=5][COLOR="#FFFFFF"]OwO[/COLOR][/SIZE][/QUOTE]
I was planning for that. I made a rule, but I didn't edit it in till now.
Anyone who's referring to a role must put parentheses around it:
[Quote]"I think Varcron is probably (Blinkskater), but I may be wrong about that"[/quote]
or
[Quote]"I think Wiisp is (MM)."[/quote]
Unless they are role-claiming for themselves.
And, in an 100% anonymous game, none of the anonymous accounts should be talking about COMs so there should be no confusion.
Originally Posted by theoneceko
OOFY!!!!
UwU
ok i'll actually contribute to the thread lol.
when we play this it's gonn be confusing as hell bc we're gonna have ppl saying "renegade is theoneceko" and it'll be rly confusing bc u don't know if the person is talking about the renegade role or theoneceko role. OwO
I was planning for that. I made a rule, but I didn't edit it in till now.
Anyone who's referring to a role must put parentheses around it:
"I think Varcron is probably (Blinkskater), but I may be wrong about that"
or
"I think Wiisp is (MM)."
Unless they are role-claiming for themselves.
And, in an 100% anonymous game, none of the anonymous accounts should be talking about COMs so there should be no confusion.
Added a 24th role possible role, [MENTION=38919]Wiisp[/MENTION]. Hope you like it!
The setup has now been made for 15 players, although adjustable so long as it maintains a similar role-list structure and that the # of possible roles is roughly 60% more than the actual player count (The current ratio of players to possible roles is 1 : 1.6 )
Given the wide variety of possible combinations, I simply decided to make the new slot a "Hidden Any", so that with two "Hidden Any" roles, the host can have a bigger influence in manually balancing the game if they decide to just simply random.org the other factions.
If any new player roles are to be added, they will likely be replacing someone that I cannot think of a role (or the details) for easily. I won't be extending the # of possible roles beyond 24.
Added a 24th role possible role,
@Wiisp
. Hope you like it!
The setup has now been made for 15 players, although adjustable so long as it maintains a similar role-list structure and that the # of possible roles is roughly 60% more than the actual player count (The current ratio of players to possible roles is 1 : 1.6 )
Given the wide variety of possible combinations, I simply decided to make the new slot a "Hidden Any", so that with two "Hidden Any" roles, the host can have a bigger influence in manually balancing the game if they decide to just simply random.org the other factions.
If any new player roles are to be added, they will likely be replacing someone that I cannot think of a role (or the details) for easily. I won't be extending the # of possible roles beyond 24.
[QUOTE=theoneceko;887832]WHAT AR EU U F OUCKING DIONG LMAO. I FUCKING WTF FUCK ING FUCK UWU FUCK OWHAT UWU FUCK.
PERSON WITH MY ROLE MUST "UWU" AT LEAST ONCE EVERY DAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!@12121212121[/QUOTE]
I don't see a problem with this.
Will implement.
Edit: Done
Edit: Edit: Done the changes below this post
Originally Posted by theoneceko
WHAT AR EU U F OUCKING DIONG LMAO. I FUCKING WTF FUCK ING FUCK UWU FUCK OWHAT UWU FUCK.
PERSON WITH MY ROLE MUST "UWU" AT LEAST ONCE EVERY DAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!@12121212121
Created [MENTION=10111]BananaCucho[/MENTION]'s role. Hope you like it!
Also I added [mention=39849]theonceko[/mention] as a possible role -- its a new addition to the original possible role list of 21. It is now 23 with Voss's addition. At most I would like the possible roles to not exceed 24, so if I am going to add any more possible roles, it will be just 1 and I will have to be picky about it. Preference will probably be given to those who have played more recently, and have played more than 1 game.
Also I added
@theonceko
as a possible role -- its a new addition to the original possible role list of 21. It is now 23 with Voss's addition. At most I would like the possible roles to not exceed 24, so if I am going to add any more possible roles, it will be just 1 and I will have to be picky about it. Preference will probably be given to those who have played more recently, and have played more than 1 game.
I thought of a role for Auwt after looking at his (typing/posting?) style a bit more in-depth.
Also for Gyrlander I felt it best just to give them the memes, though I've modified it a fair bit from Unkown's role suggestion for him.
I also thought a bit on the "Zedus targets should always be town" bit, and I applied it for cases when they're of the [COLOR="#FFFF00"]Other[/COLOR] alignment.
Read a fair bit on Auwt and Gyrlander.
I thought of a role for Auwt after looking at his (typing/posting?) style a bit more in-depth.
Also for Gyrlander I felt it best just to give them the memes, though I've modified it a fair bit from Unkown's role suggestion for him.
I also thought a bit on the "Zedus targets should always be town" bit, and I applied it for cases when they're of the Other alignment.
[QUOTE=Voss;887789]i also give my approval for unknown's suggested role for me!!![/QUOTE]
Alright. I'm going to include the role.
[COLOR="#FFFFFF"][B]To everyone though[/B][/COLOR], I don't intend to have the list expand beyond 24 possible roles. Which means after yours, only 2 more people will be added.
In accordance, if we do reach 24 possible roles, I'll make the setup 15P. I don't wish for this to turn into a 15P game with like 30 possible roles lol.
I'm not sure how that would work out but I feel like with that ratio it may be too scum-favored if there's a mass claim because at that point there might be a circumstance for all the scum that can claim whatever they want and get away with it.
Also it might make people's brain hurt after trying to remember all the roles and special rules lol
Edit: Done.
Originally Posted by Voss
i also give my approval for unknown's suggested role for me!!!
Alright. I'm going to include the role.
To everyone though, I don't intend to have the list expand beyond 24 possible roles. Which means after yours, only 2 more people will be added.
In accordance, if we do reach 24 possible roles, I'll make the setup 15P. I don't wish for this to turn into a 15P game with like 30 possible roles lol.
I'm not sure how that would work out but I feel like with that ratio it may be too scum-favored if there's a mass claim because at that point there might be a circumstance for all the scum that can claim whatever they want and get away with it.
Also it might make people's brain hurt after trying to remember all the roles and special rules lol
[QUOTE=deathworlds;887479]lmao I love it, my lynches are historically bad.
Another idea is since I say "optimal play" and "advantageous" or "disadvantageous" all the time, you could give my role the ability to get a hint from the host as to whether the highest leading train would be a good lynch or not, or something along those lines.[/QUOTE]
Done!
I put it in anyways without reading much into your previous games for 2 reasons:
1. You (Deathworlds, the topic/subject of the role) seemed very approving of it.
2. I really liked the possible Host-Player interaction you suggested, and modified it a bit.
Hope you like the end result of what I wrote down!
Originally Posted by deathworlds
lmao I love it, my lynches are historically bad.
Another idea is since I say "optimal play" and "advantageous" or "disadvantageous" all the time, you could give my role the ability to get a hint from the host as to whether the highest leading train would be a good lynch or not, or something along those lines.
Done!
I put it in anyways without reading much into your previous games for 2 reasons:
1. You (Deathworlds, the topic/subject of the role) seemed very approving of it.
2. I really liked the possible Host-Player interaction you suggested, and modified it a bit.
Hope you like the end result of what I wrote down!
[QUOTE=MartinGG99;887153]Looking into it, and reading PM'ed game link when I can.
I'll add it and the specifics when I'm done reading the game.[/QUOTE]
Done! Hope you like it.
I went through several versions, and I think this is the best one that avoids king-making as much as possible while still being a "god" and a "jester".
Worst case scenario for imbalance, I would imagine, is if there were two [COLOR="#FF0000"]Mafia[/COLOR] and one [COLOR="#00FF00"]Town[/COLOR] in the group of three. Because then that's two [COLOR="#FF0000"]Mafia[/COLOR] for one [COLOR="#00FF00"]Town[/COLOR] and one [COLOR="#FFFF00"]Other [/COLOR]lol.
Originally Posted by MartinGG99
Looking into it, and reading PM'ed game link when I can.
I'll add it and the specifics when I'm done reading the game.
Done! Hope you like it.
I went through several versions, and I think this is the best one that avoids king-making as much as possible while still being a "god" and a "jester".
Worst case scenario for imbalance, I would imagine, is if there were two Mafia and one Town in the group of three. Because then that's two Mafia for one Town and one Other lol.
[QUOTE=Unknown1234;887307]I have a few ideas. While some of them may be potentially broken or familiar, I wanted to add memes to all of them that i've thought of so far. [/QUOTE]
Thanks!
I'll consider them once I get the time to looking at some of their games (Or its by popular demand before I get to that)
As a reminder this may take some time before the setup is completely finished.
If they aren't in the possible role list right now though, I might not get to them until I've done all the other roles.
Additionally, I want to avoid having 2,000 possible roles for a 14 player game because that's basically playing ?krc with a role card dictionary and the idea that "anything is possible" based on # of possible roles.
Hence why I'm likely to include mostly people who have played recently, and as such those have played more recently are more likely to get a role (unless they were expected or seemed to be a one-time visit like Ash Lael, who played in the Newbie game a few months ago)
Originally Posted by Unknown1234
I have a few ideas. While some of them may be potentially broken or familiar, I wanted to add memes to all of them that i've thought of so far.
Thanks!
I'll consider them once I get the time to looking at some of their games (Or its by popular demand before I get to that)
As a reminder this may take some time before the setup is completely finished.
If they aren't in the possible role list right now though, I might not get to them until I've done all the other roles.
Additionally, I want to avoid having 2,000 possible roles for a 14 player game because that's basically playing ?krc with a role card dictionary and the idea that "anything is possible" based on # of possible roles.
Hence why I'm likely to include mostly people who have played recently, and as such those have played more recently are more likely to get a role (unless they were expected or seemed to be a one-time visit like Ash Lael, who played in the Newbie game a few months ago)
To clarify, this may take quite some time before I finish this.
Whenever I get the time (Provided no one submits a suggestion for their own role's details)
I actually skim or try to read in-depth the games for one of the players. I did that, for example, two Light_Yagami games. The Mafia Wars one, and the other for Third Line Butterfly.
Given that he was a Brutalizer that caught a mole on d1, and on the other game he was a Justice (I if I remember correctly), it seemed suitable to give him some sort of ability to reveal someone's alignment publicly. There are a few small exceptions to that though (as said in a previous reply above) so sometimes its not the absolute truth :)
Reading games take time though, and since college is starting up + the current Anti-Vaxxer game going on, I may only be able to add 2 or 3 roles a week. Or less if I'm really busy.
Late Edit: Turns out im not as busy as I thought I would be lol, but the potential is still there.
To clarify, this may take quite some time before I finish this.
Whenever I get the time (Provided no one submits a suggestion for their own role's details)
I actually skim or try to read in-depth the games for one of the players. I did that, for example, two Light_Yagami games. The Mafia Wars one, and the other for Third Line Butterfly.
Given that he was a Brutalizer that caught a mole on d1, and on the other game he was a Justice (I if I remember correctly), it seemed suitable to give him some sort of ability to reveal someone's alignment publicly. There are a few small exceptions to that though (as said in a previous reply above) so sometimes its not the absolute truth
Reading games take time though, and since college is starting up + the current Anti-Vaxxer game going on, I may only be able to add 2 or 3 roles a week. Or less if I'm really busy.
Late Edit: Turns out im not as busy as I thought I would be lol, but the potential is still there.
[QUOTE=Auwt;887138]
Edit : Light Yagami role is op lol[/QUOTE]
Well, its a once-per-game.
He would be (possibly) very powerful if he lived towards the end of the game and used his ability (if he's [COLOR="#00FF00"]town[/COLOR]) to reveal someone else as Town or Mafia.
If he uses it on D1, then that's not as powerful because, well, there's 14 players lol. Also if he's mafia and uses it upon himself it will always say [COLOR="#00FF00"]Town[/COLOR], even if he's [COLOR="#FF0000"]Mafia[/COLOR].
Also side note: If the Light_Yagami role used his ability on Varcron, it would show the [B][I]opposite[/I][/B] of Varcron's alignment because Varcron's special ability affects [B][I]any action[/I][/B].
If the Light_Yagami and Varcron roles were [COLOR="#FF0000"]mafia[/COLOR] in a game and Light_Yagami used the ability to get his [COLOR="#FF0000"]mafia[/COLOR] buddy town-read towards the end (if nobody knows they are the Varcron role), then I will lol
So there's some reason to doubt the truth of the alignment announcement if the town believes either of those cases. They won't know if Light_Yagami used upon them-self, and if he did, they wouldn't know any better since the announcement post doesn't mention who caused it.
Originally Posted by Auwt
Edit : Light Yagami role is op lol
Well, its a once-per-game.
He would be (possibly) very powerful if he lived towards the end of the game and used his ability (if he's town) to reveal someone else as Town or Mafia.
If he uses it on D1, then that's not as powerful because, well, there's 14 players lol. Also if he's mafia and uses it upon himself it will always say Town, even if he's Mafia.
Also side note: If the Light_Yagami role used his ability on Varcron, it would show the opposite of Varcron's alignment because Varcron's special ability affects any action.
If the Light_Yagami and Varcron roles were mafia in a game and Light_Yagami used the ability to get his mafia buddy town-read towards the end (if nobody knows they are the Varcron role), then I will lol
So there's some reason to doubt the truth of the alignment announcement if the town believes either of those cases. They won't know if Light_Yagami used upon them-self, and if he did, they wouldn't know any better since the announcement post doesn't mention who caused it.
[QUOTE=Marshmallow Marshall;887137]Nice idea! I like how representative [MENTION=43484]Varcron[/MENTION]'s rolecard is.
On the Mesk rolecard, does "day-eliminated" include any possible daykills, or does it strictly refer to "lynched"?[/QUOTE]
I tend to avoid the idea of day-kill abilities (especially if I'm going to be a busy IRL host) because the benefit of day-kills can rely on timing.
Unless you think they are viable?
I guess I could do them if I specified that if they were to send a PM to do a day-kill, it would happen at X hours into a day phase, like 24 or something.
Also I forgot to put in my mandatory "elimination" clarification lol
Originally Posted by Marshmallow Marshall
Nice idea! I like how representative
@Varcron
's rolecard is.
On the Mesk rolecard, does "day-eliminated" include any possible daykills, or does it strictly refer to "lynched"?
I tend to avoid the idea of day-kill abilities (especially if I'm going to be a busy IRL host) because the benefit of day-kills can rely on timing.
Unless you think they are viable?
I guess I could do them if I specified that if they were to send a PM to do a day-kill, it would happen at X hours into a day phase, like 24 or something.
Also I forgot to put in my mandatory "elimination" clarification lol
[QUOTE=Auwt;887138]I like this setup,
Only weird point in my pov is that the Zedus role could eventually be a Town, and have a town as a target (randomly selected) , which could eventually force 'em to lynch in their own faction.
Kind of a backstabbing Town here ^ ^' .[/QUOTE]
To clarify, the Zedus role doesn't need to eliminate his target if he's Town. The "Other" win condition is in effect IF they are not town or not Mafia //// aka "Other". I should clarify this more in the setup.
To give him "town" benefits, he basically learns his target's role regardless if the Zedus role is town or not. He won't learn alignment, but that's information that they can share with the town if they so wish.
And if the town is between "we may misyeet X or Y" and Zedus' target is X, there may be more town "benefit" to misyeet X because that will give him a new target (and therefore will learn their role).
If not, then well he kinda acts like a sheriff from that instant mafia game. He knows the role of someone from the start of the game.
Originally Posted by Auwt
I like this setup,
Only weird point in my pov is that the Zedus role could eventually be a Town, and have a town as a target (randomly selected) , which could eventually force 'em to lynch in their own faction.
Kind of a backstabbing Town here ^ ^' .
To clarify, the Zedus role doesn't need to eliminate his target if he's Town. The "Other" win condition is in effect IF they are not town or not Mafia //// aka "Other". I should clarify this more in the setup.
To give him "town" benefits, he basically learns his target's role regardless if the Zedus role is town or not. He won't learn alignment, but that's information that they can share with the town if they so wish.
And if the town is between "we may misyeet X or Y" and Zedus' target is X, there may be more town "benefit" to misyeet X because that will give him a new target (and therefore will learn their role).
If not, then well he kinda acts like a sheriff from that instant mafia game. He knows the role of someone from the start of the game.
[Center][COLOR="#FFFFFF"][SIZE=3][I][B][U]This is a setup being made for fun[/U] (Not a 110% serious attempt), and is no-where to being complete. Feel free to comment with suggested roles or what-not.[/B][/I][/SIZE][/COLOR]
[SIZE=4]~~Role List~~[/SIZE][/COLOR]
[SIZE=1][COLOR="#FFFFFF"]Keep in mind this is an EXAMPLE role list. Role list may be adjusted per host's settings provided it follows a structure similar to this.[/COLOR][/SIZE]
[SIZE=1][COLOR="#D3D3D3"] Please note whenever the term "Elimination" is used here, it is referring to the day action that eliminates a player from the game through a voting process done by all living players. Players may refer to it with their own terms if they so wish.[/COLOR][/SIZE]
[COLOR="#FF0000"][B]Do not use the publicly-seen codes of certain roles, such as the Deathworlds role-card, when you are not that role. Attempting to convince others that you are that role when using the code (When you are not that role) will warrant swift action once it is noticed by the host.[/B][/COLOR]
[COLOR="#ABCDEF"]Anyone who's referring to a role must put parentheses around it, including any nick-names for roles:
[Quote]I think Varcron is probably (Blinkskater), but I may be wrong about that.[/quote]
[Quote]I can confirm Wiisp is (MM)[/quote]
Unless they are role-claiming for themselves.
And, in an 100% anonymous game, none of the anonymous accounts should be talking about COMs so there should be no confusion.
This rule is primarily meant to avoid confusion in a game, and any breaches of it will be met with occasional friendly reminders unless a player is intentionally disregarding this consideration and attempting to confuse the game and/or the players with it. Seriously, I don't want to see any players relying on intentionally confusing others due to the fact that roles are the names of some players.[/COLOR]
Anonymous accounts: Pick your poison; either require them or don't allow them.
Roles in the role list can have multiple possible alignments, but roles are Unique --- if one role exists as the Town alignment, for example, then they are the only player in the game of that role. There will be no other players with the exact same role as theirs, regardless of alignment.
There will always be more possible roles than there are players in the game. In this case, there must be roughly 60% more possible roles than the # of players in the setup. (Right now the example role list setup is for 15 players, and there are 24 possible unique roles.)
Upon death the true Role will show, and in most cases the true Alignment will show as well. Rare exceptions include, for example, if the MartinGG99 role scum-painted a player and they were eliminated; that would make them appear as mafia upon their elimination even if that wasn't their true/original alignment.
Mafia members know each-other and can vote each night who to kill in their [B][I]Night-Only[/I][/B] chat. The "kill" is done by whoever is the bottom-most in an alphabetical (A - Z) order, but that doesn't prevent them from using their other night abilities. If they are role blocked, that (depending on OoO) will prevent both the kill and their night action ability. This currently means, for example, if the Wiisp role is a living mafia member then they will be the one who will always carry out the kill. This also means Auwt, if mafia, will always be the last one to carry out the kill if all other mafia members are dead.
Role blocks will always give feedback to the target about the role-block (or attempt if they're role-block immune).
Other basic mechanics are TBD.
[CENTER][COLOR="#B22222"][SIZE=4]~~Possible Roles~~[/SIZE][/COLOR]
[Size=1][COLOR="#FFFFFF"]In alphabetical order for ease of use.
This includes only players who have PLAYED (not hosted) a game recently.
Yes, the first character in you username is capitalized. No, I'm not sorry.[/COLOR][/size][/CENTER]
Aamirus
AIVION
Auwt
Bakermir
BananaCucho
Blinkskater
Dark Magician
Deathworlds
DS.
Frinckles
Gyrlander
Light_Yagami
Marshmallow Marshall
MartinGG99
Mesk514
Mike
Naz
Renegade
Secondpassing
Stealthbomber16
Theoneceko
Varcron
Voss
Wiisp
Zedus
^^ 24 possible unique roles ^^
[COLOR="#00FF00"]Town:[/COLOR] Eliminate (or kill if applicable) any threats to the town.
[COLOR="#FF0000"]Mafia:[/COLOR] Have nothing preventing a Mafia win, such as having 50% (or more) of the vote when non-mafia members can't change that.
[COLOR="#FFFF00"]Other:[/COLOR] See role card. Only applies if you are of the [COLOR="#FFFF00"]Other[/COLOR] alignment.
[spoiler=Aamirus]
[Quote=Aamirus]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FFFF00"]Other[/COLOR]
You are a big fan of Jar Jar binks
Every night you find yourself (either through clumsiness or misfortune) having switched targets with another player of your choice. Actions targeting the player you switch with will target you instead, and anything originally targeting you will target the player you switched with.
You [B][I]must[/I][/B] choose someone each night, and if you don't select someone, one will be randed for you.
[COLOR="#B22222"]You are the only role who will not know if they are of the [/COLOR][COLOR="#FFFF00"]Other[/COLOR][COLOR="#B22222"] Alignment[/COLOR]
[COLOR="#FFFF00"]If you are of the Other alignment, then there is a 1/3rd chance that whoever you switch with will be killed because you are secretly an archon account, and no one knows who you truly are.
Your win condition is to survive to the end.
[/COLOR]
[/Quote]
[/spoiler]
[spoiler=AIVION]
[Quote=AIVION]
Possible Alignments: [COLOR="#FFFF00"]Other[/COLOR]
You are the Jester God.
If anyone tries to role-block you, they will end up role-blocking themselves.
If anyone tries to night-kill you, that shot will be randomly redirected -- even unto to themselves should RNG disfavor them as such.
If you are eliminated, then on the night after your death you must mark three players.
If there are [COLOR="#FF0000"]Mafia[/COLOR] and [COLOR="#00FF00"]Town[/COLOR] alignments in the group of three, all three will die that night. If they all have the same alignment, OR there is an [COLOR="#FFFF00"]Other[/COLOR] in the group, one will be randomly selected to die.
The markings cannot be re-directed.
The kills can be healed, though they do bypass any sort of night immunity.
Note that the marking is considered an [B]action[/B] and therefore is affected by the Varcron role. If they're mafia, they'll be considered as town in the group of three, for example.
[COLOR="#FFFF00"]Your Other win condition is simply to get eliminated during the day and ascend into jester god-hood by marking three players.[/COLOR]
[/Quote]
[/spoiler]
[spoiler=Auwt]
[Quote=Auwt]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
"Auwt has the normal Newbie syndrome in which he's kinda just running around like a headless chicken saying random things trying to see what to do" -- Gyrlander
You are a chill investigator!
Each night you may check for someone's role.
The feedback will give the person you checked as well -- so if your target gets re-directed you will know.
[/Quote]
[/spoiler]
[spoiler=Bakermir]
[Quote=Bakermir]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
You are all things pepe. You have three night action abilities:
-Send someone a "Feels Good Man", healing them for the night.
-Send someone a "Smug Pepe", revealing their role and alignment to you.
-Send someone a "Sad Pepe", role-blocking them.
Each of these abilities have a two-night cool-down, meaning if you use an ability every night, you must rotate through all of them at least once before using them again, in the same order.
All of these actions give feedback to the target, and will know which pepe they received.
[/Quote]
[/spoiler]
[spoiler=BananaCucho]
[Quote=BananaCucho]
Possible Alignments: [COLOR="#FFFF00"]Other[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
After a roughly ~2-3 year hiatus you're back to wreck some faces.
You are meta-read immune. Before EoD1 you must submit a possible town role (that appears only as [COLOR="#00FF00"]Town[/COLOR], such as Mesk514) for you to appear as at all times (though you will not have their powers). This will be maintained for the entire game for any investigative action, until your death.
You are not immune to abilities that would check for your visits or targets, however.
At night, you may spam someone's feedback with shit posts, thus killing them. This has a single-night cool-down, so if you do it night 1 you can't on night 2 but can again on night 3.
[COLOR="#FFFF00"]If you have the Other alignment:
You can use your ability every night; the cool-down is removed
If someone role-blocks you then you are forced to kill them that night, if you are role-blocked twice then you target and kill whoever is higher in the OoO for their role-block ability. This does not affect when the kill happens, however.
You are night-kill immune for nights 1 & 2.[/COLOR]
[/Quote]
[/spoiler]
[spoiler=Blinkskater]
[Quote=Blinkskater]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FFFF00"]Other[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
You may visit someone in search of your car -- redirecting all night targets on you to the person you visit, for the duration of the night. This has a single night cool-down, meaning if you were to use it N1, you cannot use it on N2, but can again on N3.
[COLOR="#FFFF00"]If you have the Other Alignment:
You can opt to use your ability two nights in a row, but that will give you twice the cool-down afterwards. So you could use it night 1 and night 2, but you would have to wait until night 5 before you could use it again.
Win condition: Survive to the end.[/COLOR]
[/Quote]
[/spoiler]
[spoiler=Dark Magician]
[Quote=Dark Magician]
TBD
[/Quote]
[/spoiler]
[spoiler=Deathworlds]
[Quote=Deathworlds]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
You always knew when someone needed to be eliminated, to the point where you were willing to die to see them go next.
[Spoiler=Ability 1]
Every night you may PM the host for a person to see if eliminating them would be "advantageous" or "disadvantageous".
If you are [COLOR="#00FF00"]Town[/COLOR], "Advantageous" or "Disadvantageous" would refer to if they are town (Disadvantageous) or not (Advantageous).
If you are [COLOR="#FF0000"]Mafia[/COLOR], "Advantageous" or "Disadvantageous" would refer to if they are a Powerful role (AIVION; Advantageous) or Not-so-Powerful role (Mesk514; Disadvantageous)
The host will reply with "advantageous" or "disadvantageous" at the end of the next day.
For example, you can PM on N1 about Player X, but you won't receive feedback about it until EoD2 / start of N2.
This ability is affected by role-block. So in the example above, a role-block on N1 would block it.
Keep in mind this is considered an [B]action[/B] and if you are [COLOR="#00FF00"]Town[/COLOR] this will be affected by Varcron's ability. (As the [COLOR="#00FF00"]Town[/COLOR] variant tries to determine alignment)
This is not affected by abilities that re-direct targets, or abilities that would make a target un-targetable. (To avoid possible host error lol)
[/spoiler]
[Spoiler=Ability 2]
Once per game, you may use the code [noparse][SIZE=7][color="#ae0b66"]I DECLARE A THUNDER-DOME ON (Player)![/COLOR][/SIZE][/noparse], ensuring that on that day either you or your target (the Player) will be eliminated.
You also need to @ the host to ensure that the host will see it -- its possible the day will have many posts and trying to check every time for it will be tiresome.
If you are eliminated on the day your ability is used, your alignment will not be revealed to the town.
If the day is skipped (Or someone else is majority eliminated that is not you or your target), then the Host will force the elimination to be between you and your target, based on Plurality. If there's a tie, RNG will decide.
[/spoiler]
[/Quote]
[/spoiler]
[spoiler=DS.]
[Quote=DS.]
TBD
[/Quote]
[/spoiler]
[spoiler=Frinckles]
[Quote=Frinckles]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
Each day you may PM the host to jail a player each night, for a single night.
Players that are jailed are automatically made un-targetable for the night and are role-blocked; anything targeting them (other than your abilities) won't work.
You will also gain a temporary single-night-phase chat with the player that you have jailed. You will appear anonymous as the Jailor. If the player you have jailed had a night-chat with anyone else, they will be removed from that for the duration of the jail.
You have two night abilities that you can use on the player you have jailed:
-A night-kill ability that cannot be healed and ignores night-immunity.
-Learn their true role and alignment. Note that this is affected by the Varcron role, so they will appear as the opposite alignment.
Both of these abilities have a single charge, and cannot be used more than once. If you have used up both, then all your jailing does is role-block them and make them un-targetable.
[/Quote]
[/spoiler]
[spoiler=Gyrlander]
[Quote=Gyrlander]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
You are the Cat Overlord.
Each night, you can send many cat pictures or your own cats to someone. This will both heal and role-block them. (The heal and role-block happen separately in the OoO)
[/Quote]
[/spoiler]
[spoiler=Light_Yagami]
[Quote=Light_Yagami]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
Once per game, you may PM the host during the Day to have someone (including yourself) to be announced by the host as their alignment.
If you are [COLOR="#FF0000"]Mafia[/COLOR]: Anyone (including yourself) who has the [COLOR="#FF0000"]Mafia[/COLOR] alignment always be announced as [COLOR="#00FF00"]Town[/COLOR].
The announcement post will make no suggestion or mention as to who triggered the announcement.
Keep note that this is considered an action, and if you target Varcron then his opposite alignment will always show. So, if you were [COLOR="#FF0000"]Mafia [/COLOR]and targeted a [COLOR="#00FF00"]Town [/COLOR]Varcron, they would appear as [COLOR="#FF0000"]Mafia[/COLOR]. If Varcon was [COLOR="#FF0000"]Mafia[/COLOR], they would still appear as [COLOR="#00FF00"]Town[/COLOR].
[/Quote]
[/spoiler]
[spoiler=Marshmallow Marshall]
[Quote=Marshmallow Marshall]
Possible Alignments: [COLOR="#FFFF00"]Other[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
"There are two wolves inside you. One is anti vaxxer. The other is addicted to crack. You are an anti-vaxxer addicted to crack." -- Signature quote parody
You have two night phase abilities:
Target a player, making them unable to be healed for that night. This does not affect night-immunity, and the target is informed of the anti-vaxxer propaganda in their feedback.
Drug a player, resulting in them losing any and all feedback they normally would receive other than a notification that they were drugged.
Both of these abilities have a single-night cooldown.
You can use both of these abilities in a single night (either on the same or separate targets), however this will double the cool-down for both abilities.
[COLOR="#FFFF00"]If you are of the Other alignment:
If you target a[/COLOR][COLOR="#FF0000"] Mafia[/COLOR][COLOR="#FFFF00"] aligned player, they will know who you are.
Your win condition is to prevent a[/COLOR][COLOR="#00FF00"] Town[/COLOR][COLOR="#FFFF00"] win.[/COLOR]
[/Quote]
[/spoiler]
[spoiler=MartinGG99]
[Quote=MartinGG99]
Possible Alignments: [COLOR="#FF0000"]Mafia[/COLOR]
"Martin has some town cred with his activity and seemingly proactive town effort. But for him to come to the conclusion that everyone has the possibility of being one faction of scum or the other, doesn't really help whatsoever." - Mesk514
During each day phase, you can scum-paint someone. If they are eliminated that day, they will flip and appear as the [COLOR="#FF0000"]Mafia[/COLOR] alignment, even if the [COLOR="#FF0000"]Mafia[/COLOR] alignment is not possible for their role.
This ability can only be used during the first 24 hours of a day phase.
If you die, any players that you have scum-painted for each day will be revealed upon your flip.
[/Quote]
[/spoiler]
[spoiler=Mike]
[Quote=Mike]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]
"If sheriff cleared you honestly I would take him out of my town core and put him as scum."
You are a head-strong risk taker.
Every night you may target a player. You have two charges.
If they are [COLOR="#FF0000"]Mafia[/COLOR], they will die, and you won't lose a charge. If you kill 2 mafia, then you will lose all of your remaining charges.
If they are [COLOR="#00FF00"]Town[/COLOR], they will die and you will lose a charge.
If they are [COLOR="#FFFF00"]Other[/COLOR], nothing happens and you will lose a charge.
If you use both charges, you cannot use your ability anymore.
Keep note that since this is an action that can reveal (or deals with) alignment, Varcron will appear as the opposite alignment for the purposes of this ability.
[/Quote]
[/spoiler]
[spoiler=Mesk514]
[Quote=Mesk514]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]
You rolled citizen. Tough luck.
For every 2 [COLOR="#00FF00"]Town[/COLOR] alignment players that are day-eliminated, you gain a night-time vigilante shot. This is not affected by role-block.
[/Quote]
[/spoiler]
[spoiler=Naz]
[Quote=Naz]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
You are the party girl.
Each night, you can target someone, forcing them to use their night action on themselves. Alternatively, you may force them to target yourself.
They will receive feedback of their target/ability being redirected.
If the targets is a role that doesn't have a night-time ability, don't have charges for their ability, or their ability is on cool-down, then they will only "visit" you or themselves and nothing else will happen.
If the target is role-blocked by an ability that occurs in the OoO before yours, then nothing will happen and the target will visit them-self.
If the target's night ability (if any) is used before yours in the OoO, then your ability will have no effect.
[/Quote]
[/spoiler]
[spoiler=Renegade]
[Quote=Renegade]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FFFF00"]Other[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
You are the GOOFY scientist.
If Varcron (the role) is in the game as any alignment, you will automatically know who they are.
Each night you may watch someone to study how much GOOFYness is going on, so you will learn:
-Who they visited (if they didn't visit anyone then they visited themselves.)
-How many people visited them. (This will include yourself)
In the event that you are role-blocked, you will watch yourself and instead learn how many people visited you. Keep in mind this includes you and your role-blocker, so its a minimum of 2 if you're role-blocked and forced to watch yourself.
[COLOR="#FFFF00"]If you have the Other Alignment:
Win condition: Survive to the end.
You will also learn the alignment of whoever you watch. If you're role-blocked to watch yourself, you will learn the alignment of your role-blocker.[/COLOR]
[/Quote]
[/spoiler]
[spoiler=Secondpassing]
[Quote=Secondpassing]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FFFF00"]Other[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
"I live longer in anonymous games." -- secondpassing
Each day you may PM the host to copy a player's [U][B]night action/ability[/B][/U] for the next night only.
For example, if you targeted BananaCucho you would gain their night kill ability (regardless of cool-down), but not have their meta-read immune ability.
Copied night actions/abilities (if any) happen at the same time as the OoO as if you were the target player's role.
If the player you targeted is of the [COLOR="#FFFF00"]Other[/COLOR] alignment, you won't gain their [COLOR="#FFFF00"]Other[/COLOR] alignment bonuses.
You cannot target the same player for an ability copy twice unless you've targeted everyone else (that is alive) at least once.
Your target cannot be re-directed, though your night-action (if any) can be re-directed.
[COLOR="#FFFF00"]If you have the Other Alignment:
Win Condition: Survive till the end
You have a 1-time auto-vest[/COLOR]
[/Quote]
[/spoiler]
[spoiler=Stealthbomber16]
[Quote=Stealthbomber16]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
You take great interest in the idea of "The Death Of The Author"
Each night you may figure out someone's intent (Who they visited/targeted). Roles without night actions automatically visit themselves.
You are immune to being killed on all nights BUT night 1.
[/Quote]
[/spoiler]
[spoiler=Theoneceko]
[Quote=Theoneceko]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]
Anyone targeting you for anything during the night will suffer from a complete and overpowering [SIZE=5][COLOR="#FFFFFF"]no[B][U]U!!!![/U][/B][/COLOR][/SIZE] and have their target redirected unto themselves.
They will receive feedback about this.
Also the spirit of UwU is very strong with you -- you must "UwU" once per day phase or you will die.
[/Quote]
[/spoiler]
[spoiler=Varcon]
[Quote=Varcron]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
You will always appear as the opposite alignment to any action that would reveal your alignment. This is not affected by role-block.
If Renegade (the role) is in the game, as any alignment, you will know who they are.
[/Quote]
[/spoiler]
[spoiler=Voss]
[Quote=Voss]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]
You can either:
-PM the host before the mid-point of a day phase to shoot a player. An announcement post will be made at the mid-point of the day phase, noting whether it worked (if the target died), and the shooter. You have a single charge.
-Elect to night-kill someone each night. There is no information given by the host as to who is responsible for the death. You have two charges of this ability, with a single-night cooldown. Meaning if you fired your first night-kill on N1, you can't do it again on N2, but can again on N3.
These abilities are mutually exclusive, using one (even if partially) will permanently prevent the other from ever being used.
[/Quote]
[/spoiler]
[spoiler=Wiisp]
[Quote=Wiisp]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FF0000"]Mafia[/COLOR]
You really hate neutrals & the confusion over "TPR"
Each night you may check for someone's role.
When all of the players of the [COLOR="#FFFF00"]Other[/COLOR] alignment are dead:
[Spoiler= ]
If you are [COLOR="#FF0000"]Mafia[/COLOR]: You gain a single-use gun that you can use along with your other ability onto a separate target.
If you are [COLOR="#00FF00"]Town[/COLOR]: Your role checks will now also detect alignment.
[/Spoiler]
[/Quote]
[/spoiler]
[spoiler=Zedus]
[Quote=Zedus]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FFFF00"]Other[/COLOR]
You must get a randomly selected player (the "target") eliminated during the day.
Once you get your target eliminated, you will be given a new target. If your target is night-killed, you will get a new target.
You will learn your target's role, but not alignment, upon receiving a target. This includes the target that you gain at the start of the game.
[COLOR="#FFFF00"]If you have the Other Alignment:
Win condition: Get two targets eliminated during the day.
Your targets will always be town.
Once you complete your win condition, you will be eliminated alongside your second target out of anger by the town.[/COLOR]
[/Quote]
[/spoiler]
Here's are example role cards in a role card PM, to clarify about the "[COLOR="#FFFF00"]Other[/COLOR]" and "Possible Alignments"
[spoiler=Examples]
[Quote=]
[COLOR="#B22222"]You are[/COLOR] [COLOR="#FFFF00"]Zedus[/COLOR][COLOR="#B22222"], and have the [/COLOR][COLOR="#FFFF00"]Other[/COLOR] [COLOR="#B22222"]alignment! Here's your role card:
[/COLOR]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FFFF00"]Other[/COLOR]
You must get a randomly selected player (the "target") eliminated during the day.
Once you get your target eliminated, you will be given a new target. If your target is night-killed, you will get a new target.
You will learn your target's role, but not alignment, upon receiving a target. This includes the target that you gain at the start of the game.
[COLOR="#FFFF00"]If you have the Other Alignment:
Win condition: Get two targets eliminated during the day.
Your targets will always be town.
Once you complete your Other win condition, you will be eliminated alongside your second target out of anger by the town[/COLOR].
[/Quote]
[Quote=]
[COLOR="#B22222"]You are[/COLOR] [COLOR="#00FF00"]Zedus[/COLOR][COLOR="#B22222"], and have the [/COLOR][COLOR="#00FF00"]Town[/COLOR] [COLOR="#B22222"]alignment! Here's your role card:
[/COLOR]
Possible Alignments: [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#FFFF00"]Other[/COLOR]
You must get a randomly selected player (the "target") eliminated during the day.
Once you get your target eliminated, you will be given a new target. If your target is night-killed, you will get a new target.
You will learn your target's role, but not alignment, upon receiving a target. This includes the target that you gain at the start of the game.
[COLOR="#FFFF00"]If you have the Other Alignment:
Win condition: Get two targets eliminated during the day.
Your targets will always be town.
Once you complete your Other win condition, you will be eliminated alongside your second target out of anger by the town[/COLOR].
[/Quote]
[COLOR="#B22222"]On the top example for Zedus, because they are said to have the [/COLOR][COLOR="#FFFF00"]Other [/COLOR][COLOR="#B22222"]Alignment and not [/COLOR][COLOR="#00FF00"]Town, [/COLOR][COLOR="#B22222"]this means the yellow section of the role card is active.
On the bottom example, he is [/COLOR][COLOR="#00FF00"]Town [/COLOR][COLOR="#B22222"]and therefore the [/COLOR][COLOR="#FFFF00"]Other [/COLOR][COLOR="#B22222"]rules or abilities do not apply.[/COLOR]
[/spoiler]
[CENTER][COLOR="#B22222"][SIZE=4]~~Possible Feedback~~[/SIZE][/COLOR][/CENTER]
TBD.
Might make feedback generalized; for example if your action is an investigative action:
[quote]
Using your meta-reading skills, you were able to determine that they were [X]!
[/quote]
[CENTER][COLOR="#B22222"][SIZE=4]~~Order Of Operations~~[/SIZE][/COLOR][/CENTER]
[Spoiler=How the game will be randed, if I were to host:]
1. Make a temporary list of all the roles.
2. Rand the lowest-possible count faction into the setup. At the time of writing, that would be the [COLOR="#FFFF00"]Other[/COLOR] faction, who have 5 possible roles for the single [COLOR="#FFFF00"]Other[/COLOR] slot. Remove any randed roles from the list in #1.
3. Do #2 again for the next lowest-possible count faction, until all [COLOR="#00FF00"]Town[/COLOR], [COLOR="#FF0000"]Mafia[/COLOR], and [COLOR="#FFFF00"]Other [/COLOR]factions have been randed.
4. Review the setup's current "balance" with the randed roles from above. Use the "[COLOR="#FFFFFF"]Hidden Any[/COLOR]" to add any unused role from the list into the game as any alignment (that is possible on their role-card) that would make the game more balanced.
An example "rand" of the game will be created here once all roles have been created and finished.
[/spoiler]
[Spoiler= "Powerful" and "Not-so-Powerful" (For Deathworlds)]
This is a list showing what roles are considered "Powerful" or not -- this is supposed to help Deathworlds, if they are the Mafia aligmnent, to know what the Host responses mean as per the "Advantageous" and "Disadvantageous" ability.
Active roles are more likely to be considered "Powerful" than roles that are passive and/or are "circumstantially Powerful".
TBD; will be made after roles are finalized.
[/spoiler]
This is a setup being made for fun (Not a 110% serious attempt), and is no-where to being complete. Feel free to comment with suggested roles or what-not.
Sc2Mafia Mania (Adjustable 15P)
~~Role List~~
Keep in mind this is an EXAMPLE role list. Role list may be adjusted per host's settings provided it follows a structure similar to this.
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Any
Hidden Any
Hidden Other
Hidden Mafia
Hidden Mafia
Hidden Mafia
Please note whenever the term "Elimination" is used here, it is referring to the day action that eliminates a player from the game through a voting process done by all living players. Players may refer to it with their own terms if they so wish.
~~Rules~~
Do not use the publicly-seen codes of certain roles, such as the Deathworlds role-card, when you are not that role. Attempting to convince others that you are that role when using the code (When you are not that role) will warrant swift action once it is noticed by the host.
Anyone who's referring to a role must put parentheses around it, including any nick-names for roles:
I think Varcron is probably (Blinkskater), but I may be wrong about that.
I can confirm Wiisp is (MM)
Unless they are role-claiming for themselves.
And, in an 100% anonymous game, none of the anonymous accounts should be talking about COMs so there should be no confusion.
This rule is primarily meant to avoid confusion in a game, and any breaches of it will be met with occasional friendly reminders unless a player is intentionally disregarding this consideration and attempting to confuse the game and/or the players with it. Seriously, I don't want to see any players relying on intentionally confusing others due to the fact that roles are the names of some players.
The typical rules stuffs; TBD.
~~Basic Mechanics~~
48 day/24 night hour phases are suggested.
Anonymous accounts: Pick your poison; either require them or don't allow them.
Roles in the role list can have multiple possible alignments, but roles are Unique --- if one role exists as the Town alignment, for example, then they are the only player in the game of that role. There will be no other players with the exact same role as theirs, regardless of alignment.
There will always be more possible roles than there are players in the game. In this case, there must be roughly 60% more possible roles than the # of players in the setup. (Right now the example role list setup is for 15 players, and there are 24 possible unique roles.)
Upon death the true Role will show, and in most cases the true Alignment will show as well. Rare exceptions include, for example, if the MartinGG99 role scum-painted a player and they were eliminated; that would make them appear as mafia upon their elimination even if that wasn't their true/original alignment.
Mafia members know each-other and can vote each night who to kill in their Night-Only chat. The "kill" is done by whoever is the bottom-most in an alphabetical (A - Z) order, but that doesn't prevent them from using their other night abilities. If they are role blocked, that (depending on OoO) will prevent both the kill and their night action ability. This currently means, for example, if the Wiisp role is a living mafia member then they will be the one who will always carry out the kill. This also means Auwt, if mafia, will always be the last one to carry out the kill if all other mafia members are dead.
Role blocks will always give feedback to the target about the role-block (or attempt if they're role-block immune).
Other basic mechanics are TBD.
~~Possible Roles~~
In alphabetical order for ease of use.
This includes only players who have PLAYED (not hosted) a game recently.
Yes, the first character in you username is capitalized. No, I'm not sorry.
Aamirus
AIVION
Auwt
Bakermir
BananaCucho
Blinkskater
Dark Magician
Deathworlds
DS.
Frinckles
Gyrlander
Light_Yagami
Marshmallow Marshall
MartinGG99
Mesk514
Mike
Naz
Renegade
Secondpassing
Stealthbomber16
Theoneceko
Varcron
Voss
Wiisp
Zedus
^^ 24 possible unique roles ^^
Town: Eliminate (or kill if applicable) any threats to the town.
Mafia: Have nothing preventing a Mafia win, such as having 50% (or more) of the vote when non-mafia members can't change that.
Other: See role card. Only applies if you are of the Other alignment.
Spoiler : Aamirus :
Originally Posted by Aamirus
Possible Alignments: Town/Other
You are a big fan of Jar Jar binks
Every night you find yourself (either through clumsiness or misfortune) having switched targets with another player of your choice. Actions targeting the player you switch with will target you instead, and anything originally targeting you will target the player you switched with.
You must choose someone each night, and if you don't select someone, one will be randed for you.
You are the only role who will not know if they are of the Other Alignment
If you are of the Other alignment, then there is a 1/3rd chance that whoever you switch with will be killed because you are secretly an archon account, and no one knows who you truly are.
Your win condition is to survive to the end.
Spoiler : AIVION :
Originally Posted by AIVION
Possible Alignments: Other
You are the Jester God.
If anyone tries to role-block you, they will end up role-blocking themselves.
If anyone tries to night-kill you, that shot will be randomly redirected -- even unto to themselves should RNG disfavor them as such.
If you are eliminated, then on the night after your death you must mark three players.
If there are Mafia and Town alignments in the group of three, all three will die that night. If they all have the same alignment, OR there is an Other in the group, one will be randomly selected to die.
The markings cannot be re-directed.
The kills can be healed, though they do bypass any sort of night immunity.
Note that the marking is considered an action and therefore is affected by the Varcron role. If they're mafia, they'll be considered as town in the group of three, for example.
Your Other win condition is simply to get eliminated during the day and ascend into jester god-hood by marking three players.
Spoiler : Auwt :
Originally Posted by Auwt
Possible Alignments: Town/Mafia
"Auwt has the normal Newbie syndrome in which he's kinda just running around like a headless chicken saying random things trying to see what to do" -- Gyrlander
You are a chill investigator!
Each night you may check for someone's role.
The feedback will give the person you checked as well -- so if your target gets re-directed you will know.
Spoiler : Bakermir :
Originally Posted by Bakermir
Possible Alignments: Town/Mafia
You are all things pepe. You have three night action abilities:
-Send someone a "Feels Good Man", healing them for the night.
-Send someone a "Smug Pepe", revealing their role and alignment to you.
-Send someone a "Sad Pepe", role-blocking them.
Each of these abilities have a two-night cool-down, meaning if you use an ability every night, you must rotate through all of them at least once before using them again, in the same order.
All of these actions give feedback to the target, and will know which pepe they received.
Spoiler : BananaCucho :
Originally Posted by BananaCucho
Possible Alignments: Other/Mafia
After a roughly ~2-3 year hiatus you're back to wreck some faces.
You are meta-read immune. Before EoD1 you must submit a possible town role (that appears only as Town, such as Mesk514) for you to appear as at all times (though you will not have their powers). This will be maintained for the entire game for any investigative action, until your death.
You are not immune to abilities that would check for your visits or targets, however.
At night, you may spam someone's feedback with shit posts, thus killing them. This has a single-night cool-down, so if you do it night 1 you can't on night 2 but can again on night 3.
If you have the Other alignment:
You can use your ability every night; the cool-down is removed
If someone role-blocks you then you are forced to kill them that night, if you are role-blocked twice then you target and kill whoever is higher in the OoO for their role-block ability. This does not affect when the kill happens, however.
You are night-kill immune for nights 1 & 2.
Spoiler : Blinkskater :
Originally Posted by Blinkskater
Possible Alignments: Town/Other/Mafia
You may visit someone in search of your car -- redirecting all night targets on you to the person you visit, for the duration of the night. This has a single night cool-down, meaning if you were to use it N1, you cannot use it on N2, but can again on N3.
If you have the Other Alignment:
You can opt to use your ability two nights in a row, but that will give you twice the cool-down afterwards. So you could use it night 1 and night 2, but you would have to wait until night 5 before you could use it again.
Win condition: Survive to the end.
Spoiler : Dark Magician :
Originally Posted by Dark Magician
TBD
Spoiler : Deathworlds :
Originally Posted by Deathworlds
Possible Alignments: Town/Mafia
You always knew when someone needed to be eliminated, to the point where you were willing to die to see them go next.
Spoiler : Ability 1 :
Every night you may PM the host for a person to see if eliminating them would be "advantageous" or "disadvantageous".
If you are Town, "Advantageous" or "Disadvantageous" would refer to if they are town (Disadvantageous) or not (Advantageous).
If you are Mafia, "Advantageous" or "Disadvantageous" would refer to if they are a Powerful role (AIVION; Advantageous) or Not-so-Powerful role (Mesk514; Disadvantageous)
The host will reply with "advantageous" or "disadvantageous" at the end of the next day.
For example, you can PM on N1 about Player X, but you won't receive feedback about it until EoD2 / start of N2.
This ability is affected by role-block. So in the example above, a role-block on N1 would block it.
Keep in mind this is considered an action and if you are Town this will be affected by Varcron's ability. (As the Town variant tries to determine alignment)
This is not affected by abilities that re-direct targets, or abilities that would make a target un-targetable. (To avoid possible host error lol)
Spoiler : Ability 2 :
Once per game, you may use the code [SIZE=7][color="#ae0b66"]I DECLARE A THUNDER-DOME ON (Player)![/COLOR][/SIZE], ensuring that on that day either you or your target (the Player) will be eliminated.
You also need to @ the host to ensure that the host will see it -- its possible the day will have many posts and trying to check every time for it will be tiresome.
If you are eliminated on the day your ability is used, your alignment will not be revealed to the town.
If the day is skipped (Or someone else is majority eliminated that is not you or your target), then the Host will force the elimination to be between you and your target, based on Plurality. If there's a tie, RNG will decide.
Spoiler : DS. :
Originally Posted by DS.
TBD
Spoiler : Frinckles :
Originally Posted by Frinckles
Possible Alignments: Town/Mafia
Each day you may PM the host to jail a player each night, for a single night.
Players that are jailed are automatically made un-targetable for the night and are role-blocked; anything targeting them (other than your abilities) won't work.
You will also gain a temporary single-night-phase chat with the player that you have jailed. You will appear anonymous as the Jailor. If the player you have jailed had a night-chat with anyone else, they will be removed from that for the duration of the jail.
You have two night abilities that you can use on the player you have jailed:
-A night-kill ability that cannot be healed and ignores night-immunity.
-Learn their true role and alignment. Note that this is affected by the Varcron role, so they will appear as the opposite alignment.
Both of these abilities have a single charge, and cannot be used more than once. If you have used up both, then all your jailing does is role-block them and make them un-targetable.
Spoiler : Gyrlander :
Originally Posted by Gyrlander
Possible Alignments: Town/Mafia
You are the Cat Overlord.
Each night, you can send many cat pictures or your own cats to someone. This will both heal and role-block them. (The heal and role-block happen separately in the OoO)
Spoiler : Light_Yagami :
Originally Posted by Light_Yagami
Possible Alignments: Town/Mafia
Once per game, you may PM the host during the Day to have someone (including yourself) to be announced by the host as their alignment.
If you are Mafia: Anyone (including yourself) who has the Mafia alignment always be announced as Town.
The announcement post will make no suggestion or mention as to who triggered the announcement.
Keep note that this is considered an action, and if you target Varcron then his opposite alignment will always show. So, if you were Mafia and targeted a Town Varcron, they would appear as Mafia. If Varcon was Mafia, they would still appear as Town.
Spoiler : Marshmallow Marshall :
Originally Posted by Marshmallow Marshall
Possible Alignments: Other/Mafia
"There are two wolves inside you. One is anti vaxxer. The other is addicted to crack. You are an anti-vaxxer addicted to crack." -- Signature quote parody
You have two night phase abilities:
Target a player, making them unable to be healed for that night. This does not affect night-immunity, and the target is informed of the anti-vaxxer propaganda in their feedback.
Drug a player, resulting in them losing any and all feedback they normally would receive other than a notification that they were drugged.
Both of these abilities have a single-night cooldown.
You can use both of these abilities in a single night (either on the same or separate targets), however this will double the cool-down for both abilities.
If you are of the Other alignment:
If you target a Mafia aligned player, they will know who you are.
Your win condition is to prevent a Town win.
Spoiler : MartinGG99 :
Originally Posted by MartinGG99
Possible Alignments: Mafia
"Martin has some town cred with his activity and seemingly proactive town effort. But for him to come to the conclusion that everyone has the possibility of being one faction of scum or the other, doesn't really help whatsoever." - Mesk514
During each day phase, you can scum-paint someone. If they are eliminated that day, they will flip and appear as the Mafia alignment, even if the Mafia alignment is not possible for their role.
This ability can only be used during the first 24 hours of a day phase.
If you die, any players that you have scum-painted for each day will be revealed upon your flip.
Spoiler : Mike :
Originally Posted by Mike
Possible Alignments: Town
"If sheriff cleared you honestly I would take him out of my town core and put him as scum."
You are a head-strong risk taker.
Every night you may target a player. You have two charges.
If they are Mafia, they will die, and you won't lose a charge. If you kill 2 mafia, then you will lose all of your remaining charges.
If they are Town, they will die and you will lose a charge.
If they are Other, nothing happens and you will lose a charge.
If you use both charges, you cannot use your ability anymore.
Keep note that since this is an action that can reveal (or deals with) alignment, Varcron will appear as the opposite alignment for the purposes of this ability.
Spoiler : Mesk514 :
Originally Posted by Mesk514
Possible Alignments: Town
You rolled citizen. Tough luck.
For every 2 Town alignment players that are day-eliminated, you gain a night-time vigilante shot. This is not affected by role-block.
Spoiler : Naz :
Originally Posted by Naz
Possible Alignments: Town/Mafia
You are the party girl.
Each night, you can target someone, forcing them to use their night action on themselves. Alternatively, you may force them to target yourself.
They will receive feedback of their target/ability being redirected.
If the targets is a role that doesn't have a night-time ability, don't have charges for their ability, or their ability is on cool-down, then they will only "visit" you or themselves and nothing else will happen.
If the target is role-blocked by an ability that occurs in the OoO before yours, then nothing will happen and the target will visit them-self.
If the target's night ability (if any) is used before yours in the OoO, then your ability will have no effect.
Spoiler : Renegade :
Originally Posted by Renegade
Possible Alignments: Town/Other/Mafia
You are the GOOFY scientist.
If Varcron (the role) is in the game as any alignment, you will automatically know who they are.
Each night you may watch someone to study how much GOOFYness is going on, so you will learn:
-Who they visited (if they didn't visit anyone then they visited themselves.)
-How many people visited them. (This will include yourself)
In the event that you are role-blocked, you will watch yourself and instead learn how many people visited you. Keep in mind this includes you and your role-blocker, so its a minimum of 2 if you're role-blocked and forced to watch yourself.
If you have the Other Alignment:
Win condition: Survive to the end.
You will also learn the alignment of whoever you watch. If you're role-blocked to watch yourself, you will learn the alignment of your role-blocker.
Spoiler : Secondpassing :
Originally Posted by Secondpassing
Possible Alignments: Town/Other/Mafia
"I live longer in anonymous games." -- secondpassing
Each day you may PM the host to copy a player's night action/ability for the next night only.
For example, if you targeted BananaCucho you would gain their night kill ability (regardless of cool-down), but not have their meta-read immune ability.
Copied night actions/abilities (if any) happen at the same time as the OoO as if you were the target player's role.
If the player you targeted is of the Other alignment, you won't gain their Other alignment bonuses.
You cannot target the same player for an ability copy twice unless you've targeted everyone else (that is alive) at least once.
Your target cannot be re-directed, though your night-action (if any) can be re-directed.
If you have the Other Alignment:
Win Condition: Survive till the end
You have a 1-time auto-vest
Spoiler : Stealthbomber16 :
Originally Posted by Stealthbomber16
Possible Alignments: Town/Mafia
You take great interest in the idea of "The Death Of The Author"
Each night you may figure out someone's intent (Who they visited/targeted). Roles without night actions automatically visit themselves.
You are immune to being killed on all nights BUT night 1.
Spoiler : Theoneceko :
Originally Posted by Theoneceko
Possible Alignments: Town
Anyone targeting you for anything during the night will suffer from a complete and overpowering noU!!!! and have their target redirected unto themselves.
They will receive feedback about this.
Also the spirit of UwU is very strong with you -- you must "UwU" once per day phase or you will die.
Spoiler : Varcon :
Originally Posted by Varcron
Possible Alignments: Town/Mafia
You will always appear as the opposite alignment to any action that would reveal your alignment. This is not affected by role-block.
If Renegade (the role) is in the game, as any alignment, you will know who they are.
Spoiler : Voss :
Originally Posted by Voss
Possible Alignments: Town
You can either:
-PM the host before the mid-point of a day phase to shoot a player. An announcement post will be made at the mid-point of the day phase, noting whether it worked (if the target died), and the shooter. You have a single charge.
-Elect to night-kill someone each night. There is no information given by the host as to who is responsible for the death. You have two charges of this ability, with a single-night cooldown. Meaning if you fired your first night-kill on N1, you can't do it again on N2, but can again on N3.
These abilities are mutually exclusive, using one (even if partially) will permanently prevent the other from ever being used.
Spoiler : Wiisp :
Originally Posted by Wiisp
Possible Alignments: Town/Mafia
You really hate neutrals & the confusion over "TPR"
Each night you may check for someone's role.
When all of the players of the Other alignment are dead:
Spoiler : :
If you are Mafia: You gain a single-use gun that you can use along with your other ability onto a separate target.
If you are Town: Your role checks will now also detect alignment.
Spoiler : Zedus :
Originally Posted by Zedus
Possible Alignments: Town/Other
You must get a randomly selected player (the "target") eliminated during the day.
Once you get your target eliminated, you will be given a new target. If your target is night-killed, you will get a new target.
You will learn your target's role, but not alignment, upon receiving a target. This includes the target that you gain at the start of the game.
If you have the Other Alignment:
Win condition: Get two targets eliminated during the day.
Your targets will always be town.
Once you complete your win condition, you will be eliminated alongside your second target out of anger by the town.
Here's are example role cards in a role card PM, to clarify about the "Other" and "Possible Alignments"
Spoiler : Examples :
You are Zedus, and have the Other alignment! Here's your role card:
Possible Alignments: Town/Other
You must get a randomly selected player (the "target") eliminated during the day.
Once you get your target eliminated, you will be given a new target. If your target is night-killed, you will get a new target.
You will learn your target's role, but not alignment, upon receiving a target. This includes the target that you gain at the start of the game.
If you have the Other Alignment:
Win condition: Get two targets eliminated during the day.
Your targets will always be town.
Once you complete your Other win condition, you will be eliminated alongside your second target out of anger by the town.
You are Zedus, and have the Town alignment! Here's your role card:
Possible Alignments: Town/Other
You must get a randomly selected player (the "target") eliminated during the day.
Once you get your target eliminated, you will be given a new target. If your target is night-killed, you will get a new target.
You will learn your target's role, but not alignment, upon receiving a target. This includes the target that you gain at the start of the game.
If you have the Other Alignment:
Win condition: Get two targets eliminated during the day.
Your targets will always be town.
Once you complete your Other win condition, you will be eliminated alongside your second target out of anger by the town.
On the top example for Zedus, because they are said to have the Other Alignment and not Town, this means the yellow section of the role card is active.
On the bottom example, he is Town and therefore the Other rules or abilities do not apply.
~~Possible Feedback~~
TBD.
Might make feedback generalized; for example if your action is an investigative action:
Using your meta-reading skills, you were able to determine that they were [X]!
~~Order Of Operations~~
TBD.
~~Additional Stuffs/Notes~~
Spoiler : How the game will be randed, if I were to host: :
1. Make a temporary list of all the roles.
2. Rand the lowest-possible count faction into the setup. At the time of writing, that would be the Other faction, who have 5 possible roles for the single Other slot. Remove any randed roles from the list in #1.
3. Do #2 again for the next lowest-possible count faction, until all Town, Mafia, and Other factions have been randed.
4. Review the setup's current "balance" with the randed roles from above. Use the "Hidden Any" to add any unused role from the list into the game as any alignment (that is possible on their role-card) that would make the game more balanced.
An example "rand" of the game will be created here once all roles have been created and finished.
Spoiler : "Powerful" and "Not-so-Powerful" (For Deathworlds) :
This is a list showing what roles are considered "Powerful" or not -- this is supposed to help Deathworlds, if they are the Mafia aligmnent, to know what the Host responses mean as per the "Advantageous" and "Disadvantageous" ability.
Active roles are more likely to be considered "Powerful" than roles that are passive and/or are "circumstantially Powerful".