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Gauging Interest - Banana RPG (Abandoned)
I have ideas for a choose-your-own-adventure RPG game, want to gauge interest in it as well ask for feedback
WIP
Idea: RPG style game with quests. Player completes a quest - gets a victory point. If the game were to end, the player with the most victory points would be the winner
How I envision it: Players are either:
A) assigned a quest. When they complete it they are assigned another quest (easier to implement, less flexibility)
B) are given a choice of quests. Maybe the option to buy, discover, or even create side quests (more involved, more of a headache, but probably more fun)
Current idea: Players either come up with a backstory or are assigned one. They are given a choice on what type of journey they wish to take and receive an appropriate quest. When they complete the quest, they are again given a choice, receive an appropriate quest. For example of starting paths -
Do you:
1) Wish to be known as a Hero of the people
OR
2) Want to be remembered as a notorious villain?
Then a quest is given to start either journey
Mechanics:
- No day/night phases and no forced eliminations. Pro to this: no pressure to keep up with the game. More relaxed. Cons to this: game can stall
- Eliminations may still occur. This allows alliances to form, factions. Cooperation, social dynamics. Exciting quests. Possibly showdowns or duels. Possible after life interactions
- Players can do pretty much anything, with some limitations. Make actions public, for example
-work
Consequences are public and/or private.
- Players have an inventory and can't take actions with items they don't have. If they want to control a fleet they must first have a fleet in their inventory.
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Re: Gauging Interest - Banana RPG
/presign ^^
Private communication between players, yes or no?
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Marshmallow Marshall
/presign ^^
Private communication between players, yes or no?
Hmmmmmmmmmmm maybe.
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Re: Gauging Interest - Banana RPG
I’m guessing this is gonna be a forum game?
How will you handle interactions between players, combat, etc? Are you planning to add NPCs?
Are you planning to add items? Perhaps rooms?
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Re: Gauging Interest - Banana RPG
Is it gonna be turn-based? Real time?
i find this unbelievably interesting and would sign the fuck out of this game.
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Ganelon
I’m guessing this is gonna be a forum game?
How will you handle interactions between players, combat, etc? Are you planning to add NPCs?
Are you planning to add items? Perhaps rooms?
These are all good questions that I dont have answers to yet
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Re: Gauging Interest - Banana RPG
You can also add an inventory system, etc
You can write the mechanics in a programming language of some sort
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Ganelon
Is it gonna be turn-based? Real time?
i find this unbelievably interesting and would sign the fuck out of this game.
Real time pretty much, dont want to wait on people to take turns. If someone goes inactive for a while, game should be able to progress without them
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Ganelon
You can also add an inventory system, etc
You can write the mechanics in a programming language of some sort
So I dont know if it would be that involved. Thats a huge time investment for something that may not pay off.
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Re: Gauging Interest - Banana RPG
I dont know that I could or would want to do something traditionally RPG with stats and combat mechanics, but rather something scenario and story driven thats basically choose your own adcenture. I'll present consequences and scenarios to things but I dont want to overcomplicate it lol
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
BananaCucho
I dont know that I could or would want to do something traditionally RPG with stats and combat mechanics, but rather something scenario and story driven thats basically choose your own adcenture. I'll present consequences and scenarios to things but I dont want to overcomplicate it lol
Basically what was happening with "The Circle 2" but with actual objectives given to the players and no death clock to play against
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Re: Gauging Interest - Banana RPG
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Re: Gauging Interest - Banana RPG
That sounds like a good idea yep
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Re: Gauging Interest - Banana RPG
Uh super interested. And if you wanted a map or whatever, you could always just rip one off RLVG :O
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Re: Gauging Interest - Banana RPG
I'd be super down for this too
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Re: Gauging Interest - Banana RPG
Instead of having a 24 hours death clock, what about a week long death clock (with other mechanics perhaps, and perhaps a way to stop it)? That would allow players to have time to think about what to do while keeping the benefits from having a timer gameplay-wise.
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Re: Gauging Interest - Banana RPG
Personally I’d rather there wasn’t a timer at all. Just give everyone some objectives and a backstory + possibly an inventory system.
if you want to know what I’d do: set some clear restrictions on what players can and can’t do. For instance, you can’t just become reality bender or some shit like that. Likewise, you can’t drink from s bottle of water that you do not possess. Lastly, a setting of some sort would help a great deal. You could make this an Fm with RPG elements or an RPG with FM elements.
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Ganelon
Personally I’d rather there wasn’t a timer at all. Just give everyone some objectives and a backstory + possibly an inventory system.
if you want to know what I’d do: set some clear restrictions on what players can and can’t do. For instance, you can’t just become reality bender or some shit like that. Likewise, you can’t drink from s bottle of water that you do not possess. Lastly, a setting of some sort would help a great deal. You could make this an Fm with RPG elements or an RPG with FM elements.
I like this a lot
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Re: Gauging Interest - Banana RPG
Would people be more interested in creating their own backstory, or being assigned a backstory?
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
BananaCucho
Would people be more interested in creating their own backstory, or being assigned a backstory?
Id play either, just hoping it's not an orc or a dwarf, but prefer to create my own backstory.
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
secondpassing
Id play either, just hoping it's not an orc or a dwarf, but prefer to create my own backstory.
I like the idea of everyone making a backstory for themselves, if we can agree on a setting. But I may make small modifications and if anyone doesnt want to make one I can assign one
Quote:
Originally Posted by
secondpassing
Uh super interested. And if you wanted a map or whatever, you could always just rip one off RLVG :O
lol I definitely don't want to create a map
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Re: Gauging Interest - Banana RPG
That’s an interesting concept. I also wouldn’t mind making my own backstory now that I think about it. Almost like the way stealth hosted ?krc
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
BananaCucho
I like the idea of everyone making a backstory for themselves, if we can agree on a setting. But I may make small modifications and if anyone doesnt want to make one I can assign one
lol I definitely don't want to create a map
I'd like to provide some main instructions regarding my backstory and let you fill in the rest. I just want to be able to identify myself with the character if possible.
Is that ok?
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Re: Gauging Interest - Banana RPG
Oh and I guess a third option, depending on the amount of players and how in-depth you want to make this and depending on if you want the game to have a plot, I'm totally willing to co-host or just world-build. Making this sort of game does take quite a bit of work.
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Ganelon
Personally I’d rather there wasn’t a timer at all. Just give everyone some objectives and a backstory + possibly an inventory system.
if you want to know what I’d do: set some clear restrictions on what players can and can’t do. For instance, you can’t just become reality bender or some shit like that. Likewise, you can’t drink from s bottle of water that you do not possess. Lastly, a setting of some sort would help a great deal. You could make this an Fm with RPG elements or an RPG with FM elements.
Good ideas, I support all of them. As for timer, I won't die on that hill.
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Marshmallow Marshall
Good ideas, I support all of them. As for timer, I won't die on that hill.
classic frenchie
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Re: Gauging Interest - Banana RPG
Reminds me of that thing that was done a long time ago, was it by RLVG?
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Re: Gauging Interest - Banana RPG
I'd be down for an RPG kind of thingy here.
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Re: Gauging Interest - Banana RPG
I will accept pre-signs and backstorys at this time. I figure if people send me their backstories, maybe I can come up with a story that kind of ties them together in some way. Or maybe not.
I'll still need time to figure things out on how I wanna do this, so pre-signs and backstories doesn't mean this is necessarily starting soon. But it may help give me ideas!
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Re: Gauging Interest - Banana RPG
I'm ready to start putting this together btw. Can start basically whenever
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Re: Gauging Interest - Banana RPG
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Re: Gauging Interest - Banana RPG
What edition are we playing?
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Re: Gauging Interest - Banana RPG
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Re: Gauging Interest - Banana RPG
Is this gonna be a fantasy, sci-fi, modern day RPG? I have a perfect idea coming from a novel series I really like that covers all three of them btw
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Ganelon
Is this gonna be a fantasy, sci-fi, modern day RPG? I have a perfect idea coming from a novel series I really like that covers all three of them btw
Whatever is the popular flavor
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Re: Gauging Interest - Banana RPG
Do this so I know it people are hype over the idea when I eventually finish mine :P
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
deathworlds
Do this so I know it people are hype over the idea when I eventually finish mine :P
I'm tryin
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Re: Gauging Interest - Banana RPG
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
BananaCucho
I have received a bio!
Hurry up and research stim people. We also need more barracks.
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Re: Gauging Interest - Banana RPG
If I bump this often enough will people write a bio? Or will I just be too annoying?
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Re: Gauging Interest - Banana RPG
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Re: Gauging Interest - Banana RPG
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Renegade
I'm interested.
Send me your bio, baby cakes
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Re: Gauging Interest - Banana RPG
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Re: Gauging Interest - Banana RPG
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Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
BananaCucho
uwu
UwU!!!
OwO