Quote:
Atmos Captain
Your years of military service and experience mean you know how to keep a cool head in a political quagmire like this one. Keep a keen eye, and always head toward your goal.
You have night immunity.
You share a night chat with the two other wall guards, x and y.
At night you may Quash a player, preventing them from acting. This fails if you target the councilman.
You may also write out a letter to your Undercover Guard in addition to your night action.
Quote:
Sniper
You have a steady hand and you know when to use it. Your academy training prepared you for any scenario, you can take out your target from anywhere.
You have a one use day-kill.
Upon submitting your ability, the kill will happen at the 24 or 48 hour mark (whichever comes first).
You share a night chat with your captain and your other guard, x and y.
Quote:
Jailor
Atmos has some of the highest quality detainment facilities in the world, and with all the turmoil going on, will anybody notice someone going missing for a night?
During the day you may mark someone for jailing. They will be placed in your jail cell for the night.
During the night, you share a night chat with them. They are taken out of any night chats they are in. You may still use yours.
The jailed target is roleblocked.
You have a 2-use execute which you may use on days when an Insurgent or Fanatic was NOT lynched.
You share a night chat with your captain and your other guard, x and y.
Quote:
Vigilante
During training they said there was something off about you. They were right. You are quick to force and you are damn good at it too. If something doesn’t work how it’s supposed to, you’ll force it. If you force it enough, nobody will question you. And lord knows they don’t have time with the events outside the wall right now.
You have a 3-use plasma rifle which you may use to kill a player.
You share a night chat with your captain and your other guard, x and y.
Quote:
Medic
Hospital life was boring, you were left unchallenged by a stagnant controlled environment. You decided that a combat medic would be a better use of your talent and skill, so you went to military training and became a combat medic for the Atmos military. Your skills have never been in higher demand than now, with thousands of people swarming around the wall, getting into trouble and starting fights.
At night you may heal a player.
You share a night chat with your captain and your other guard, x and y.
Quote:
Border Screener
You are the head security of a border station along the wall. It’s a fairly monotonous job, most days used to be quite uneventful. But these days, you’ll have to break up fights almost by the hour. You’ve learned to identify troublemakers and you’ve learned to put them aside as fast as possible. If someone gets in your way, that’s their fault.
At night you may investigate a player, learning their alignment.
You have a one use pistol which you may use to kill a player.
If you use your pistol to kill a town person, you will be stripped of your powers.
You share a night chat with your captain and your other guard, x and y.
Quote:
Lookout
Your job is quite simple. Watch from the wall. Find troublemakers and point them out to your captain. Your eagle eyed-ness has gotten you awards in the past, and you’ve grown quite close to your captain because of it.
At night you may watch a player, learning who visits them.
Quote:
Policeman
You’re a city policeman raked into working on the wall. Anything for the good of your country, you suppose. The inner city people know you well, and you know them quite well too.
You share a night chat with a random Power Role in addition to your factional night chat.
You have a one-use pistol which you may use to kill a player.
If you use your pistol to kill a town person, you will be stripped of your powers.
You share a night chat with your captain and your other guard, x and y.
Quote:
Undercover Guard
You have been tasked with an espionage mission to identify the insurgent and fanatic parties. It’s a prestigious honor, but you’re making less headway than you had hoped. You need more time, but your captain values all the information you are sending his way, so you seem to be in the clear for now. The councilman will be less forgiving.
You know the identity of the Atmos Captain, but not the guards.
At night you may track a player, learning who they visit and who visits them.
You do NOT participate in the Atmos night chat.