Re: S-FM Trust Fall (10P)
Taken from: here
Ready for Review
Re: S-FM Trust Fall (10P)
A lovely little setup more based on town-hunting than most setups. Town needs three correct "trust falls", Mafia needs two; this is always true, no matter what happens in the game, and is quite well balanced.
Approved, nothing else to say about this. Do you want to be added to the Mini S-FM Queue?
Re: S-FM Trust Fall (10P)
Quote:
Originally Posted by
Marshmallow Marshall
A lovely little setup more based on town-hunting than most setups. Town needs three correct "trust falls", Mafia needs two; this is always true, no matter what happens in the game, and is quite well balanced.
Approved, nothing else to say about this. Do you want to be added to the Mini S-FM Queue?
I want to play it, not host it tbh.
Alternatively, an idea I find interesting is to make it an invitation game, invite agressive players and LHF/New players - and see how they do when they're forced to gain the trust of others. Or, in some cases, getting themselves to trust others.
Like most of town in that krc game. Especially that 1 guy who had great reads, yet never bothered to be charismatic. Imagine seeing him try to gain the trust of others.
:thinking:
Re: S-FM Trust Fall (10P)
Quote:
Originally Posted by
OzyWho
I want to play it, not host it tbh.
Alternatively, an idea I find interesting is to make it an invitation game, invite agressive players and LHF/New players - and see how they do when they're forced to gain the trust of others. Or, in some cases, getting themselves to trust others.
Like most of town in that krc game. Especially that 1 guy who had great reads, yet never bothered to be charismatic. Imagine seeing him try to gain the trust of others.
:thinking:
In this case, if anyone wants to host this, speak up! If nobody volunteers, I might do it myself. It's not like the phases are hard to manage ;).
Inviting people who could use a training in town-hunting and in the art of appearing town is a good idea, but shh, don't tell people that's why you're inviting them and just ask them! Else, it's a bit of an attack on their pride...
Re: S-FM Trust Fall (10P)
Quote:
Originally Posted by
Marshmallow Marshall
Inviting people who could use a training in town-hunting and in the art of appearing town is a good idea, but shh, don't tell people that's why you're inviting them and just ask them! Else, it's a bit of an attack on their pride...
Ohh no, that kills the idea. The original idea was make it "invitiation ONLY" - and have a lobby full of players who are usually easily mislynched or untrusting of others.
Nah let's just keep it civil I guess and make a normal game with normal signups. :sad:
Re: S-FM Trust Fall (10P)
Quote:
Originally Posted by
OzyWho
Ohh no, that kills the idea. The original idea was make it "invitiation ONLY" - and have a lobby full of players who are usually easily mislynched or untrusting of others.
Nah let's just keep it civil I guess and make a normal game with normal signups. :sad:
S-FM Shame Game (10P)
It's probably best like this.
Re: S-FM Trust Fall (10P)
Quote:
Originally Posted by
Marshmallow Marshall
In this case, if anyone wants to host this, speak up! If nobody volunteers, I might do it myself. It's not like the phases are hard to manage ;).
Say that again in a decade. ;)
I already know my first post of the game regardless of alignment:
Quote:
Let's play a game.
(Insert meme image)
The first to trust fall will be known as the village idiot fool! :weed:
Re: S-FM Trust Fall (10P)
@OzyWho
if you want I will host this for you if you like. Looks interesting.
Re: S-FM Trust Fall (10P)
So a Mafia can message host I trust player A, I Trust player B, I trust player C. In other words all the town players. So if any town Sends in a Trust to that mafia inta Trust lock.
So Mafia only needs 2 town to trust each one and they win. town can only make one mistake. Am I correct in how I am reading it?
Also, to keep Mafia from doing a Mass trust claim to all town. should the person you claim to trust to mod. The mod tell that person you trusted them??? Just questions to understand the setup fully.
I really like your idea on how you have the setup.
Re: S-FM Trust Fall (10P)
Quote:
Originally Posted by
Mike
@
OzyWho
if you want I will host this for you if you like. Looks interesting.
Please do! But be aware that technically there's nothing stoping this game from lasting forever. :laugh:
Quote:
Originally Posted by
Mike
So a Mafia can message host I trust player A, I Trust player B, I trust player C. In other words all the town players. So if any town Sends in a Trust to that mafia inta Trust lock.
The "@ Host I trust [x]!" is done in the thread. But you're correct.
I have faith in our community that if a scum were to start the game with "i trust x y z..." then players would be good enough to realize that he is probably not a Townie. :D
Do you wish the phrasing of Trust Fall Mechanic to be rephrased in some way? :cheesy:
Quote:
Originally Posted by
Mike
So Mafia only needs 2 town to trust each one and they win. town can only make one mistake. Am I correct in how I am reading it?
Correct, that's one way to look at it. Another way would be that scum have to convince 2 townies to trust them while 3 pairs of townies need to "find each other".
I haven't seen this play out - I only copied the setup. Difficult to judge what would be more balanced.
Do you think perhaps either 2 townie slots should be removed or 1 scum + 1 town slot should be added, to make it "2-2" or "3-3" instead of "2-3"?
@Marshmallow Marshall
What do you think of this?
Quote:
Originally Posted by
Mike
Also, to keep Mafia from doing a Mass trust claim to all town. should the person you claim to trust to mod. The mod tell that person you trusted them??? Just questions to understand the setup fully.
Nah, the Trusting thing is done ITT and not via PM.
Quote:
Originally Posted by
Mike
I really like your idea on how you have the setup.
Thanks, not my setup though. :wondering:
Re: S-FM Trust Fall (10P)
Quote:
Originally Posted by
OzyWho
Please do! But be aware that technically there's nothing stoping this game to last forever. :laugh:
The "@Host[B] I trust [x]![/B]" is done in the thread. I have faith in our community that if a scum were to start the game with "i trust x y z..." then players would be good enough to realize that he is probably not a Townie. :D
Do you wish the phrasing of Trust Fall Mechanic to be reformatted in some way? :cheesy:
Correct, that's one way to look at it. Another way would be that scum have to convince 2 townies to trust them while 3 pairs of townies need to "find each other".
I haven't seen this play out - I only copied the setup. Difficult to judge what would be more balanced.
Do you think perhaps either 2 townie slots should be removed or 1 scum + 1 town slot should be added, to make it "2-2" or "3-3" instead of "2-3"?
[MENTION=29377]Marshmallow Marshall;
What do you think of this?
Nah, the Trusting thing is done ITT and not via PM.
Thanks, not my setup though. :wondering:
@aamirus
why is this post broken and how do I repair it? :laugh:
Re: S-FM Trust Fall (10P)
[ mention]Host
^ this part of your post broke it, I added the space so the code is visible. Use the @ symbol instead of [ mention] and it works fine. Afaik most people just use the @ method
Re: S-FM Trust Fall (10P)
Quote:
Originally Posted by
rumox
[ mention]Host
^ this part of your post broke it, I added the space so the code is visible. Use the @ symbol instead of [ mention] and it works fine. Afaik most people just use the @ method
Thanks!
Re: S-FM Trust Fall (10P)
Quote:
Originally Posted by
OzyWho
Please do! But be aware that technically there's nothing stoping this game from lasting forever. :laugh:
The "@ Host I trust [x]!" is done in the thread. But you're correct.
I have faith in our community that if a scum were to start the game with "i trust x y z..." then players would be good enough to realize that he is probably not a Townie. :D
Lol, I dare hope your trust is not misplaced :D
Quote:
Originally Posted by
OzyWho
Correct, that's one way to look at it. Another way would be that scum have to convince 2 townies to trust them while 3 pairs of townies need to "find each other".
I haven't seen this play out - I only copied the setup. Difficult to judge what would be more balanced.
Do you think perhaps either 2 townie slots should be removed or 1 scum + 1 town slot should be added, to make it "2-2" or "3-3" instead of "2-3"?
@
Marshmallow Marshall
What do you think of this?
I have never seen such a game be played either, but the ratio of good pairings vs bad pairings town can make seems fair. Yes, it leaves only "one mistake" for town to make, but that isn't equal to "1 lynch before MYLO" in standard games: you have to "vote town" instead of "voting scum", which is much easier probability-wise. I guess you can blame me if the balance isn't right when the game is played, but I don't see an issue with it currently.
@Mike
do you want me to add you to the S-FM Mini Queue with this setup? Just making sure
Re: S-FM Trust Fall (10P)
Quote:
Originally Posted by
Marshmallow Marshall
Lol, I dare hope your trust is not misplaced :D
I have never seen such a game be played either, but the ratio of good pairings vs bad pairings town can make seems fair. Yes, it leaves only "one mistake" for town to make, but that isn't equal to "1 lynch before MYLO" in standard games: you have to "vote town" instead of "voting scum", which is much easier probability-wise. I guess you can blame me if the balance isn't right when the game is played, but I don't see an issue with it currently.
@
Mike
do you want me to add you to the S-FM Mini Queue with this setup? Just making sure
Yes sure