Scumbag should be selectable at start
I think that would be interesting if scumbag role could be selectable like a starting role in custom save setup, he could have a achievement and a solo win screen associated.
The default number of scumbags for "random neutral evil" would be 0% except if the host change this.
The reasons are because some players like hard roles, someone can be creative enough to create a interesting custom setup with a scumbag and is a bit weird that scumbags are the onyl legitimate role that is completly excluded from a starting setup (citizens without vests are powerless and incapable of proving their role but they are possible at start, I think that scumbags should be possible too).
Re: Scumbag should be selectable at start
Scumbag and Stump used to be selectable when setting a game up but people would leave when they got those roles. Even using an old save that has those in it will get you banned. Who wants to sit in a 30 minute game as a scumbag not able to do anything but BS?
Re: Scumbag should be selectable at start
Quote:
Originally Posted by
DrTerminus
I think that would be interesting if scumbag role could be selectable like a starting role in custom save setup, he could have a achievement and a solo win screen associated.
The default number of scumbags for "random neutral evil" would be 0% except if the host change this.
The reasons are because some players like hard roles, someone can be creative enough to create a interesting custom setup with a scumbag and is a bit weird that scumbags are the onyl legitimate role that is completly excluded from a starting setup (citizens without vests are powerless and incapable of proving their role but they are possible at start, I think that scumbags should be possible too).
There is already a win splash for them :> .
We've considered it but mostly for the reasons above, chances a very high that people would role quit it. At least with survivor you get a bunch of vests and you can swing whatever way but a scumbag is pretty much a witch that has no abilities. A scum citizen if you will - and we all know how much people like role quitting citizen
Re: Scumbag should be selectable at start
A few people wanting a harder challenge is not worth ruining a ton of games. It’s hard enough to get solo neut evil wins as it is. Unlock every achievement in the game, post a screenshot, and then make this post again.
Re: Scumbag should be selectable at start
You should consider forum mafia if you want challenging games with a reliance on day phase information.
Re: Scumbag should be selectable at start
Quote:
Originally Posted by
Stealthbomber16
You should consider forum mafia if you want challenging games with a reliance on day phase information.
It is not challenging
Just lynch me for saying "interesting"
Re: Scumbag should be selectable at start
Quote:
Originally Posted by
Elixir
There is already a win splash for them :> .
Cool, where can I see this?
Quote:
Originally Posted by
Elixir
We've considered it but mostly for the reasons above, chances a very high that people would role quit it. At least with survivor you get a bunch of vests and you can swing whatever way but a scumbag is pretty much a witch that has no abilities. A scum citizen if you will - and we all know how much people like role quitting citizen
The arguments are good and now I understand why the role is not enabled at start, but I think that at least one achievement for a scumbag's victory should exist.