Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
LagAttack
You said the Crier could say who they're NOT, but they can't say who they are?
What if there are 6 players left:
Alice, Bob, Charlie, David, Erin, Frank
Crier posts:
I am NOT Bob, Charlie, David, Erin, or Frank.
:Think:
I think I would not allow that.
Re: S-FM Sengoku Jidai (13P)
People participating in setup discussion? What year is this? :laugh:
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
OzyWho
People participating in setup discussion? What year is this? :laugh:
Ozy people are signing up for ur game start asap!
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
CRichardForumLies
I mean it's possible to figure out if the role is town or scum by looking at how their actions fit in a town or scum PoV.
Yeah, that's the point. But...
Quote:
Originally Posted by
Oberon
Was worried about that, but most town roles have scum analogues, apart from Crier. TPRs can't really self-confirm that much
What stops PRs from just massclaiming and forcing scum to either enter CC wars and die or to accept facing a towncore? They can only kill once (or having some blackmailing fun, but that doesn't stop PRs from being confirmed). If there are only 2 PRs, it's very manageable with kills + roleblocks. Right now, the setup could be solved through massclaiming D1.
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Oberon
:Think:
I think I would not allow that.
That was my point lol. How far can the Crier go with that? Is it really necessary to forbid the Crier from confirming himself in his message?
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Marshmallow Marshall
Yeah, that's the point. But...
What stops PRs from just massclaiming and forcing scum to either enter CC wars and die or to accept facing a towncore? They can only kill once (or having some blackmailing fun, but that doesn't stop PRs from being confirmed). If there are only 2 PRs, it's very manageable with kills + roleblocks. Right now, the setup could be solved through massclaiming D1.
Hmm, you are right. How about this: Oda have a factional kill, and the disguiser can choose to turn that kill into a disguise, once per game. If there is a disguiser
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Oberon
Hmm, you are right. How about this: Oda have a factional kill, and the disguiser can choose to turn that kill into a disguise, once per game. If there is a disguiser
I mean, that could work, but then the setup is completely different in spirit and loses what makes it interesting. Plus, you'd probably have to make the Mafia roles less powerful in such a case. Do you really hate removing a PR that much?
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Marshmallow Marshall
I mean, that could work, but then the setup is completely different in spirit and loses what makes it interesting. Plus, you'd probably have to make the Mafia roles less powerful in such a case. Do you really hate removing a PR that much?
If I remove one PR, there's still two PRs left. If they take out the Disguiser, it's, I think, game over for Mafia. Unless they do something fucked up with the blackmailer.
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Oberon
If I remove one PR, there's still two PRs left. If they take out the Disguiser, it's, I think, game over for Mafia. Unless they do something fucked up with the blackmailer.
Well, I thought about giving the Godfather a one-use "guess the role" gun to prevent claims, but that felt a bit sketchy for the Crier.
Re: S-FM Sengoku Jidai (13P)
you should add the win-cons for blacksmith and sleuth to their rolecards.
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Marshmallow Marshall
Well, I thought about giving the Godfather a one-use "guess the role" gun to prevent claims, but that felt a bit sketchy for the Crier.
Thoughts about this + removing one PR? It may not be optimal, but it should be better than straight up defeat for scum.
Also, do not forget to make lynch mandatory (skips are not allowed). That's very important to avoid skip-skip-skip strategies.
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Marshmallow Marshall
Thoughts about this + removing one PR? It may not be optimal, but it should be better than straight up defeat for scum.
Also, do not forget to make lynch mandatory (skips are not allowed). That's very important to avoid skip-skip-skip strategies.
How about: if nobody dies for 2 days/nights, the game ends and everyone loses?
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Marshmallow Marshall
Thoughts about this + removing one PR? It may not be optimal, but it should be better than straight up defeat for scum.
Also, do not forget to make lynch mandatory (skips are not allowed). That's very important to avoid skip-skip-skip strategies.
I'm thinking of removing PRs (other than killing roles) entirely now. I would consider leaving the Crier in as a self-confirmable role, but that's about it.
What do you think of replacing the support Town PRs with some roles that counteract the Blackmailer/Disguiser/Ventriloquist?
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Oberon
I'm thinking of removing PRs (other than killing roles) entirely now. I would consider leaving the Crier in as a self-confirmable role, but that's about it.
What do you think of replacing the support Town PRs with some roles that counteract the Blackmailer/Disguiser/Ventriloquist?
I would probably have to remove or revamp the Sleuth, as the ability would become near-useless. People don't use last wills that much if they're Citizens
Re: S-FM Sengoku Jidai (13P)
edit: changed vote to plurality because fuck hammers
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Oberon
How about: if nobody dies for 2 days/nights, the game ends and everyone loses?
I guess it could work. But on a personal taste level, I'm not a fan of giving town the ability to decide nobody wins because they're in a bad position. If you want to allow skips, you could limit them to one per game instead.
Quote:
Originally Posted by
Oberon
I'm thinking of removing PRs (other than killing roles) entirely now. I would consider leaving the Crier in as a self-confirmable role, but that's about it.
What do you think of replacing the support Town PRs with some roles that counteract the Blackmailer/Disguiser/Ventriloquist?
That still leaves many people that scum have to kill or CC without having a factional kill, though. The issue would remain. What do you intend to solve with this change? And as you said, it'd be a quite significant nerf for the Sleuth.
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Marshmallow Marshall
I guess it could work. But on a personal taste level, I'm not a fan of giving town the ability to decide nobody wins because they're in a bad position. If you want to allow skips, you could limit them to one per game instead.
That still leaves many people that scum have to kill or CC without having a factional kill, though. The issue would remain. What do you intend to solve with this change? And as you said, it'd be a quite significant nerf for the Sleuth.
I thought of giving every townie in the game (apart from the Town Killing) a TPR rolecard regardless of if they actually aren’t the PR.
Re: S-FM Sengoku Jidai (13P)
Quote:
Originally Posted by
Oberon
I thought of giving every townie in the game (apart from the Town Killing) a TPR rolecard regardless of if they actually aren’t the PR.
That's almost bastard lol... Do you really hate the idea of reducing the amount of PRs and giving an anti-claim shot to the Mafia?
Re: S-FM Sengoku Jidai (13P)