-
Role : Slave Master
Name : Slave Master
Desciption : you are an unmoral merchant , who sells his captives has killers
Neutral Evil ( Cult )
Abilities : every night choose a person , if that person is "Killed" or "Converted" , the person is enslaved : he can talk and vote like everyone at day , but on night is considered jailed and can chat with other slaves until the Master's death ; the master can eventually send one of his slaves for kill , but if the slave fail to kill and survive. The slave is freed .
Inv pairings : ??? ( sorry , i don' t know what are the most suitable investigative pairings )
Options : When captured the lw is cancelled
The slave master appear to visited the target whend send a slave
Notes : capture is prevented by doc or immunity , but bodyguard will kill the attacker and stop
Slaves don' t see the cult chat
The slave master is cult , but the masons convert will result of knowing who is the slave master , insted of his killing .
Slaves can' t be converted
Please , keep suggest and help me some to create something new for FM !
-
Re: Role : Slave Master
-
Re: Role : Slave Master
I kinda liked the role, fits FMs better than SC2maf, but if you want to lock it, I believe there is a "close thread" button at the bottom of the page.
-
Re: Role : Slave Master
Added a poll , vote in the thread , because i was too lazy to re-write them down
( lock thread is only for mods ;-) )
-
Re: Role : Slave Master
Will work much better for FM Sc 2 not enough players
-
Re: Role : Slave Master
-
Re: Role : Slave Master
Necro :mad:
Pretty good role though, would be interesting to play a game that revolves around it!
-
Re: Role : Slave Master
This post is almost a decade old