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S-FM 316 : The Fooling Party
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Re: S-FM 316 : The Fooling Party
First.
-vote yzb25
WTB Urinal.
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Re: S-FM 316 : The Fooling Party
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Re: S-FM 316 : The Fooling Party
-vote yzb25
You have committed crimes against Skyrim and her people, what say you in your defense?
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Re: S-FM 316 : The Fooling Party
Well, this is wonderful.
Despite having signed up for 2 different games across 2 sites
they both start only a day off from each other despite having no specific start time
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Frinckles
-vote yzb25
You have committed crimes against Skyrim and her people, what say you in your defense?
Never should have come here.
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Re: S-FM 316 : The Fooling Party
Let's gooooooo!
Hear me out: How about the Switcher switch roles N1, and then TELL US WHO THEY MADE INTO THE SWITCHER D2? Unless they got Witch'd or their target got BD'd, we get to lynch the switcher D2, and thus prevent them from stealing the game by staying alive?
For Bus Drivers, they'd either need to not act N1 or just tell us who they swapped if the switcher target was who they drove.
There's a small chance a witch exists, and an even smaller one that they would successfully target the switcher N1.
Thoughts???
(also, shout out to
@Unknown1234
and
@deathworlds
for calling my bluff and signing. I thought BOTH of them would be too busy, but NOOOOO, time for MattZed to play mafia for the first time in 3 years.)
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Re: S-FM 316 : The Fooling Party
hi i read like half the setup glhf @myself lmao
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Re: S-FM 316 : The Fooling Party
-vote unknown1234
also please can we turbo yeet this one for what he did to me yesterday
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
MattZed
Let's gooooooo!
Hear me out: How about the Switcher switch roles N1, and then TELL US WHO THEY MADE INTO THE SWITCHER D2? Unless they got Witch'd or their target got BD'd, we get to lynch the switcher D2, and thus prevent them from stealing the game by staying alive?
For Bus Drivers, they'd either need to not act N1 or just tell us who they swapped if the switcher target was who they drove.
There's a small chance a witch exists, and an even smaller one that they would successfully target the switcher N1.
Thoughts???
(also, shout out to
@
Unknown1234
and
@
deathworlds
for calling my bluff and signing. I thought BOTH of them would be too busy, but NOOOOO, time for MattZed to play mafia for the first time in 3 years.)
stop trying to break the setup im not doing that for the next 48 hours
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
naz
hi i read like half the setup glhf @myself lmao
I haven't read any of it
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Re: S-FM 316 : The Fooling Party
Also,
-vote Helz
Show off your world-renowned scumhunting skills or else.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Frinckles
I haven't read any of it
its literal chaos lol
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Frinckles
stop trying to break the setup im not doing that for the next 48 hours
Okay first off, you're not in charge of that.
Second off, why not, actually? It's D1.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
naz
-vote unknown1234
also please can we turbo yeet this one for what he did to me yesterday
LUL
you didn't need those minerals anyways.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Frinckles
stop trying to break the setup im not doing that for the next 48 hours
Yeah I'm definitely town reading Frinckles for the moment, regardless if that would(n't) break the setup.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
MartinGG99
Yeah I'm definitely town reading Frinckles for the moment, regardless if that would(n't) break the setup.
Is this in response to his meta, or do you think being anti-setup spec is just towny in general?
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
MartinGG99
Yeah I'm definitely town reading Frinckles for the moment, regardless if that would(n't) break the setup.
Based
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
MattZed
Thoughts???
im guessing u didn't read it either
this sounds like throwing
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
MattZed
Okay first off, you're not in charge of that.
Second off, why not, actually? It's D1.
Frinckles somehow breaks setups without even thinking tbh
In my first hosted game he managed to correct scum-read all 3 scum on n1 as cops/masons even though there was mechanical barriers made for the scum to distance in a (possibly) authentic manner
Ofc in the end I broke the setup because of a host error
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
MattZed
Let's gooooooo!
Hear me out: How about the Switcher switch roles N1, and then TELL US WHO THEY MADE INTO THE SWITCHER D2? Unless they got Witch'd or their target got BD'd, we get to lynch the switcher D2, and thus prevent them from stealing the game by staying alive?
For Bus Drivers, they'd either need to not act N1 or just tell us who they swapped if the switcher target was who they drove.
There's a small chance a witch exists, and an even smaller one that they would successfully target the switcher N1.
Thoughts???
(also, shout out to
@
Unknown1234
and
@
deathworlds
for calling my bluff and signing. I thought BOTH of them would be too busy, but NOOOOO, time for MattZed to play mafia for the first time in 3 years.)
This would work assuming they take a role they can switch and don't target a triad.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
MattZed
Is this in response to his meta, or do you think being anti-setup spec is just towny in general?
Its in response to his Skyrim comment, and that his anti-setup speculation comment was short & swift; it wasn't detailed in any regard as to why exactly your setup speculation was correct/right or wrong/incorrect or anything.
Obviously Frinckles is a skilled player, but I've been practicing to *not* over-analyze things as of late, so I'm stopping at a town read on him for now.
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Re: S-FM 316 : The Fooling Party
this setup is for making friends i think. so my reads list is now a friends list. Martin is my top friend read. Naz is second
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
naz
im guessing u didn't read it either
this sounds like throwing
I've definitely read this setup. But now that you mention it I may be misreading something.
@Auwt
, what does it mean for a player to be "at 3 different times a switcher"?
I was interpreting this as "Spend 3 days, possibly not consecutively, as switcher."
Switcher can't win with town. But if they swap, with someone, they know (unless BD or Witch) who the new switcher is. Even if they switch into Triad, they know 100% that the person they switched with isn't of their alignment. Why would they NOT out that person?
@Auwt
, if there's 2 town left and 1 switcher, is the game over?
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Re: S-FM 316 : The Fooling Party
I'd laugh if MattZed was switcher and is asking these questions to see if people would follow them/if they would work.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Unknown1234
This would work assuming they take a role they can switch and don't target a triad.
If they pick someone they can't switch to, they just don't say shit about it D2.
If they do pick someone they can switch to, why not out them as being the new switcher?
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Re: S-FM 316 : The Fooling Party
I don't think there would be a reason not to.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
MattZed
I've definitely read this setup. But now that you mention it I may be misreading something.
@
Auwt
, what does it mean for a player to be "at 3 different times a switcher"?
I was interpreting this as "Spend 3 days, possibly not consecutively, as switcher."
Switcher can't win with town. But if they swap, with someone, they know (unless BD or Witch) who the new switcher is. Even if they switch into Triad, they know 100% that the person they switched with isn't of their alignment. Why would they NOT out that person?
@
Auwt
, if there's 2 town left and 1 switcher, is the game over?
To get a Win as a Switcher, you need to be at 3 different times a Switcher, meaning you have to swap and pray someone swap back at you (and this 3 times).
The Player that got the Switcher role at first will set his count as 1.
Whenever the Switcher swaps roles, the Switcher will get the role of the one targeted, and the one targeted will be the new Switcher.
You won't get any feedback if your role has been swapped the same night you took an action.
The game isn't over in a 2v1 situation, since both alignment could still potentially win.
Hoping those explanations were clear enough to answer your questions.
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Re: S-FM 316 : The Fooling Party
So the switcher won't know if their role changes. Interesting.
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Re: S-FM 316 : The Fooling Party
Swang
And I swang
And I swang to the left
Pop my trunk
And switch switch switch
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Unknown1234
So the switcher won't know if their role changes. Interesting.
I'm pretty sure he meant that the new switcher wouldn't get the feedback of their pre-switched night action.
@Auwt
, can you clarify: Do people who become the switcher ALWAYS know it?
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Unknown1234
So the switcher won't know if their role changes. Interesting.
The Switcher will be aware of their new role.
So will be the one targeted.
But the feedback I'm gonna give isn't with the name of the player, so there can be some deception.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
MattZed
I'm pretty sure he meant that the new switcher wouldn't get the feedback of their pre-switched night action.
@
Auwt
, can you clarify: Do people who become the switcher ALWAYS know it?
Yeah that makes more sense than what I was saying lol. If this is the case then the switcher revealing themselves would let us know who it is.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Unknown1234
Yeah that makes more sense than what I was saying lol. If this is the case then the switcher revealing themselves would let us know who it is.
*sends friend request*
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Frinckles
*sends friend request*
I checked my friend request and didn't have one =(
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Unknown1234
Yeah that makes more sense than what I was saying lol. If this is the case then the switcher revealing themselves would let us know who it is.
I'm glad we've agreed we can try to lynch the switcher D2.
I will totally settle for D1, though.
PROGAMER MOVE: Mr./Ms. switcher: Please swap with the person contributing the least pro-town discussion. They're probably still town anyways, so when you switch and become town, we didn't lose a high-value town member.
Think of your future alignment, Mr./Ms. switcher.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
MattZed
I'm pretty sure he meant that the new switcher wouldn't get the feedback of their pre-switched night action.
@
Auwt
, can you clarify: Do people who become the switcher ALWAYS know it?
To make a quick example :
Switcher (A) swaps with Citizen (B).
Switcher (A) is now Citizen. And will get a feedback saying "You've swapped your role, you're now Citizen."
Citizen (B) in the other hand will receive a feedback saying "Your role has been swapped ! You're now the new Switcher."
And yes, the new switcher won't get the feedback of their pre-switched night action.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Unknown1234
I checked my friend request and didn't have one =(
I dont know if sending friends requests would count as some form of OGI so I didnt initially but I sent one now.
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Re: S-FM 316 : The Fooling Party
This game will be very unique. I figure its kinda like musical chairs where we are more targeting slots than players who have slots.
Whoever is the switcher I would encourage you not to use your ability until the late game. This will be your optimal play because it will enable you to side with the town and you can essentially weaponize it by claiming, swapping to a player, then throwing them to the town to be lynched. I would also not be opposed to you claiming and suggest that the town provide such a person with a certain level of lynch immunity if they choose to work with us. Their role can be verified if we have a scientist on N1.
If we have a bus driver I would be cautious how if and who you swap. With alignments being swappable and no alignment cop you risk causing substantial problems without having all too much benefit.
The real radical difference in this game is that scum is not informed. This will make hunting them quite a bit harder but we should be able to spot them as they have to balance scum hunting with avoiding getting their team mates lynched. Keep in mind that association tells are not a thing at all.
Because the DragonHead specifically acts out the faction kill and is not night immune we can nail him with a good detective/lookout peak. Host WIFOM suggests we will have at least one of those given the setup and kills can be more predictable as the game goes on assuming the Triad does not randomize their targets. I feel that would be unlikely given that the DH will want to avoid hitting his own people.
I would also suggest if we have a War Surgeon that you dedicate yourself as a Bodyguard at least in the early game. Trading a town for a scum is holds much more value than limiting a KPN unless you feel your voice holds significantly higher value.
I am also going to recommend that we all provide a Butler peek. Doing so will allow a real butler to give his peak without risking himself to be killed and if he is killed at some point we can reference that peak to then know a confirmed townie. My Butler peek is MattZed : )
Should be an interesting game. I will be running down to Austin for some work in a bit but I should have solid participation the second half of D1.
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Re: S-FM 316 : The Fooling Party
This also means that the switcher is going to pick someone to lose with their night action... RIP to the chosen one.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Frinckles
I dont know if sending friends requests would count as some form of OGI so I didnt initially but I sent one now.
... so what, exactly, are you hoping to accomplish D1? Analyzing RVs is basically worthless when scum don't know each other.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
MattZed
... so what, exactly, are you hoping to accomplish D1? Analyzing RVs is basically worthless when scum don't know each other.
I dont know what that had to do with what you quoted lol
I'm making a friends list. That is what I'm accomplishing and at this rate, you're not gonna make it on the friends list :c
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Frinckles
I'm making a friends list. That is what I'm accomplishing and at this rate, you're not gonna make it on the friends list :c
Buuurrrrnnnnnn~
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Helz
Buuurrrrnnnnnn~
*sends friend request*
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Re: S-FM 316 : The Fooling Party
This setup is wild so some setup discussion is warranted for now I think.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Unknown1234
This also means that the switcher is going to pick someone to lose with their night action... RIP to the chosen one.
That is only if they choose not to work with us.
They will have to recognize that with 4/8/1 they have a 66% chance they will become town anyways and with 1kpn the game will likely end in 6 days. Thats an extremely small chance of getting 3 swaps.
Where as if they choose to work with us off the bat they can eliminate the neutral creating a PR heavy town in a game where the Triad are not coordinated which is by far their optimal play.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Helz
This game will be very unique. I figure its kinda like musical chairs where we are more targeting slots than players who have slots.
Whoever is the switcher I would encourage you not to use your ability until the late game. This will be your optimal play because it will enable you to side with the town and you can essentially weaponize it by claiming, swapping to a player, then throwing them to the town to be lynched. I would also not be opposed to you claiming and suggest that the town provide such a person with a certain level of lynch immunity if they choose to work with us. Their role can be verified if we have a scientist on N1.
If we have a bus driver I would be cautious how if and who you swap. With alignments being swappable and no alignment cop you risk causing substantial problems without having all too much benefit.
The real radical difference in this game is that scum is not informed. This will make hunting them quite a bit harder but we should be able to spot them as they have to balance scum hunting with avoiding getting their team mates lynched. Keep in mind that association tells are not a thing at all.
Because the DragonHead specifically acts out the faction kill and is not night immune we can nail him with a good detective/lookout peak. Host WIFOM suggests we will have at least one of those given the setup and kills can be more predictable as the game goes on assuming the Triad does not randomize their targets. I feel that would be unlikely given that the DH will want to avoid hitting his own people.
I would also suggest if we have a War Surgeon that you dedicate yourself as a Bodyguard at least in the early game. Trading a town for a scum is holds much more value than limiting a KPN unless you feel your voice holds significantly higher value.
I am also going to recommend that we all provide a Butler peek. Doing so will allow a real butler to give his peak without risking himself to be killed and if he is killed at some point we can reference that peak to then know a confirmed townie. My Butler peek is MattZed : )
Should be an interesting game. I will be running down to Austin for some work in a bit but I should have solid participation the second half of D1.
Why in the world do you want the Switcher to hold onto their role as long as possible? None of their night actions actively help town. And waiting until late game to lynch the switcher at a time when we may NEED to be lynching Triad is... questionable. Waiting until lategame could just as well increase their chances to side with Triad.
Not a fan of this line of suggestion, Helz.
Butler peaks are also suboptimal: Butlers can leave LWs, and there's nothing that can erase them. So why put a name just out in the open? We'd be risking outing a Butler by process of elimination when people don't stand up particularly hard for their peeks.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Helz
That is only if they choose not to work with us.
They will have to recognize that with 4/8/1 they have a 66% chance they will become town anyways and with 1kpn the game will likely end in 6 days. Thats an extremely small chance of getting 3 swaps.
Where as if they choose to work with us off the bat they can eliminate the neutral creating a PR heavy town in a game where the Triad are not coordinated which is by far their optimal play.
What I meant was that whoever the switcher gives their role to is automatically losing, assuming it's successful.
I agree with you that there is no reason the Switcher shouldn't reveal themselves day 2 and say who they swapped. I also don't think there is any need for the Busdriver to use their night action on the first night. It would only do more good than bad.
You mentioned weaponizing the switchers ability, but seem to believe that having them reveal is the better option. Just want to clarify that's what you're thinking.
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Re: S-FM 316 : The Fooling Party
Quote:
Originally Posted by
Frinckles
I dont know what that had to do with what you quoted lol
I'm making a friends list. That is what I'm accomplishing and at this rate, you're not gonna make it on the friends list :c
1. I would like to be your friend. :<
2. It didn't have anything to do with what I quoted, but I still wanted to know how you plan to make D1 productive.
Quote:
Originally Posted by
Renegade
This setup is wild so some setup discussion is warranted for now I think.
This man gets it!
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Re: S-FM 316 : The Fooling Party
I'm not the switcher, but if I was, I would switch ASAP so I could start to play for my real team.
Telling the switcher to hold is kind of goofy.