S-FM Delta Infiltration
Unlimited signatures. Role distribution hidden.
Special Mechanics
There will be an amount of Traitors among the rest of the Crew. They will have between 1-3 objectives that they must independently complete before the conclusion of the game.
Day eliminations place the eliminated player into the brig. Various roles interact differently between players that are killed and players that are brigged.
The game will only end by a majority vote to skip the day, calling a Federation Command shuttle, instead of brigging a player.
Town wins by having half of the traitors in the brig without having the majority of the brigged players be town at the end of the game.
Rules
All standard S-FM Rules apply
This setup runs best with anonymous accounts, although not having them is also fine.
Pictures are allowed within reasonable size. Hopefully I don't need to specify what "reasonable size" is.
Videos are allowed as long as autoplay is off.
Mechanics
48 hour days.
24 hour nights.
Last wills disallowed. Death notes allowed.
Suicide is allowed at host discretion.
Lynch system is to be determined by the host and stated during signups.
Spoiler : Rolecards :
Spoiler : Traitor Goals :