Originally Posted by
Marshmallow Marshall
It would be a good idea to specify some things directly in the OP: mafia has a 24/7 chat (not just a "Night Chat"), "a duel cannot be active 8 hours prior to EoD" (the OP says "at any time during the day"), the setup is strictly mountainous (just having the two rolecards be public would be enough and would make things clearer).
Balance question open to discussion: The reason the setup was deemed townsided when it was played seems to have been the fact town has access to double the kill power. Can't town just... be wrong, though? In other words, is the ability to get more people democratically killed (via dueo or via lynch) that inherently strong for town, or does it simply amplify the effect of good/bad towns? Here, if town mislynches+misduels thrice, it loses, which seems fair enough, but is probably more wolfsided than it is townsided.
Speaking as a player and not as staff: If the phase lenght is 36/12, I will simply not sign for the game, because that is a pure torture for real life schedules in my opinion (and in my experience). I know such phases are relatively common on some other sites, but they are not here, so while you can host 36/12, I think it's a fair warning to say some players here won't sign (at least one xD). @ others, that might be good to confirm or to deny; I'm actually curious what people think of phases that aren't multiples of 24.