Yet another role idea, Cop - Town Investigative
Description: You are a cop who specializes in the similarities of others.
Abilities: Inspect two players if they're good, evil, or unknown.
Special attributions:
Some Neutral Benign and Town will be seen as good.
Mafia/Triad and Neutral Evil will be seen as evil.
Jesters, executioners, cult, and mismatched pairs will be seen as unknown.
Crimes: None.
Re: Yet another role idea, Cop - Town Investigative
Quote:
Originally Posted by
JeremiahSablan
Description: You are a cop who specializes in the similarities of others.
Abilities: Inspect two players if they're good, evil, or unknown.
Special attributions:
Some Neutral Benign and Town will be seen as good.
Mafia/Triad and Neutral Evil will be seen as evil.
Jesters, executioners, cult, and mismatched pairs will be seen as unknown.
Crimes: None.
yeah it's justice
Re: Yet another role idea, Cop - Town Investigative
Isn't this an OP Sheriff?
Checks two people instead of one.
Clearly sorts out most roles into "Good" or "Evil" including Neutrals, which Sheriff can't do.
Even though it doesn't specifically state whether "evils" are Mafia, Triad or Neutral Evil, it doesn't matter, it's a safe lynch for Town.
Re: Yet another role idea, Cop - Town Investigative
Quote:
Originally Posted by
Exeter350
Isn't this an OP Sheriff?
Checks two people instead of one.
Clearly sorts out most roles into "Good" or "Evil" including Neutrals, which Sheriff can't do.
Even though it doesn't specifically state whether "evils" are Mafia, Triad or Neutral Evil, it doesn't matter, it's a safe lynch for Town.
They're all forms of parity cop.
Justice, the version I intend to try out would compare two people and give "same" or "different." It would have to have some sort of restrictions like charges or a cooldown.
Re: Yet another role idea, Cop - Town Investigative
Quote:
Originally Posted by
Exeter350
Isn't this an OP Sheriff?
Checks two people instead of one.
Clearly sorts out most roles into "Good" or "Evil" including Neutrals, which Sheriff can't do.
Even though it doesn't specifically state whether "evils" are Mafia, Triad or Neutral Evil, it doesn't matter, it's a safe lynch for Town.
Well, what are the chances you're going to get an evil match? it's most likely going to be unknown or good, detection immunity roles also show up as good, should've said something there.
Re: Yet another role idea, Cop - Town Investigative
What happens if the alignments of the players differ?
Re: Yet another role idea, Cop - Town Investigative
Quote:
Originally Posted by
Voss
What happens if the alignments of the players differ?
Mismatched pairs will be seen as unknown.
Re: Yet another role idea, Cop - Town Investigative
Quote:
Originally Posted by
JeremiahSablan
Mismatched pairs will be seen as unknown.
missed that, sorry
Re: Yet another role idea, Cop - Town Investigative
I'll hop on this thread. Don't want to create a new one.
Necromancer (Neutral Evil - Unique role)
Description: A person well versed in the field of necromancy
Abilities: Can revive someone during the night
Special attributions:
Can raise 1-3 dead people (depending on settings)
Can only target Town alignment
Undead will forget their role and alignment. Assignment on role and alignment is randomized (Can be mafia/triad/new alignment - settings)
All undead dies along with the necromancer. Undead cannot vote nor lynched. Undead knows who the necromancer/other undead/s are.
Crimes: Soliciting, Conspiracy
Prophet (Town Support - Unique Role)
Description: A person that was sent from the divine realm and provides the secret knowledge necessary for salvation.
Abilities: Once it dies. It can use its ability to be able talk during the day as "God"
Special attributions:
Ability can only be used once && Can only input 1-3 strings or infinite depending on the setting
Crimes: Conspiracy, (Disturbing the peace)