SuperJacks unorganized, stupidly long Titled and early edition of tips and advise to be a good host
Setup.
When designing setup, most host fall into error of creating a game in hopes the players will play it in a particular way.
This almost never happens and can leave a sour taste in the hosts mouth or result in breakable setups. So advice is don't expect players to play it your way.
When designing a setup run some scenarios and calculations.
How man confirmed town slots can there be?
Would a mass role claim cause the game to be solved, or vastly one sided?
Can scum easily counter confirmed/hard town.
With special mechanics can they be abuses?
Host things.
Type of host during game
Dedicated to their rules. (If setup lacks wording/mechanic you where supposed to include (for example last will) you stick to the words and the game continues without last it.
Somewhat flexible. Generally going with the flow of the setup, allowing for minor changes or quick clarifications and enact rule changes.
Minimum input. Ignores questions, or reuses to answer and let's the games detailed mechanics remain only known to host.
Maximum Interaction. Has no issue with changing the entire game mid-game, constantly active.
As host. When do you step in? What should you do?
Private warnings, public warnings, replacements, modkills.
All have their pros and cons.
When should you end the game- difficulty explained.
Re: SuperJacks unorganized, stupidly long Titled and early edition of tips and advise to be a good h
A lot of good advice here. I kinda wonder, what else would people suggest hosts do to improve game quality?
One thing I would push is that if you are hosting another persons set up acknowledge you are the host and take your own direction. Trying to replicate the intention of who made the setup has caused game destroying issues in my experience.
Re: SuperJacks unorganized, stupidly long Titled and early edition of tips and advise to be a good h
Quote:
Originally Posted by
Helz
A lot of good advice here. I kinda wonder, what else would people suggest hosts do to improve game quality?
One thing I would push is that if you are hosting another persons set up acknowledge you are the host and take your own direction. Trying to replicate the intention of who made the setup has caused game destroying issues in my experience.
Good poiint. I will add that when I get round to making it look pretty and more understandable
Re: SuperJacks unorganized, stupidly long Titled and early edition of tips and advise to be a good h
My personal preference on setups is the more Vanilla the better. Just because you can make/add something doesn't mean you should.
Though, a bare minimum amount of PR's seem to improve the experience rather than diminish it. Further than that and it feels the opposite.
My personal preference on hosts is the more distanced they are from the game thread the better. The game becomes almost immersive when you forget that the host is there. It's own little eco system.
Though, it has nothing to do with the host but rather the clarity of the setup and behavior of the players. Those are the things that force the host to interact with the thread I think.
Re: SuperJacks unorganized, stupidly long Titled and early edition of tips and advise to be a good h
Read Magellan, and don’t do Magellan
Re: SuperJacks unorganized, stupidly long Titled and early edition of tips and advise to be a good h
Try to avoid giving too detailed explanations of your actions as host during the game; don’t answer questions if the way they are phrased could result in an answer that slips information (or that can be read as such). Example: ‘If the Blackmailer blackmailed me tonight, would I be able to vote tomorrow?’. When you get such a question it is best to ask the person who asked the question to rephrase it.
Re: SuperJacks unorganized, stupidly long Titled and early edition of tips and advise to be a good h
With Hidden Games, always standardize messages whenever possible, and make the structure or template of host messages visible to players (preferably pre-game or in role PMs). If you wish to hide it, make several different versions of the same message (preferably pre-game, although you can also do it during the game), and use each version at least once
Re: SuperJacks unorganized, stupidly long Titled and early edition of tips and advise to be a good h
Mumble something about for balence sake don't give dedicated slots for a power role. And have it mixed with citizens so that you can't confirm yourself for being X power slot.
Also less host input mid-game reduces host slips of information.
Re: SuperJacks unorganized, stupidly long Titled and early edition of tips and advise to be a good h
I think people underestimate how important having your setup being easy to read and or presentable is.
Not only does it draw people in, make the game easier to play, and make you as a host appear more competent, but uh, actually that's most of the benefits I can think of.
Re: SuperJacks unorganized, stupidly long Titled and early edition of tips and advise to be a good h
Quote:
Originally Posted by
deathworlds
I think people underestimate how important having your setup being easy to read and or presentable is.
Not only does it draw people in, make the game easier to play, and make you as a host appear more competent, but uh, actually that's most of the benefits I can think of.
Absolutely. It also avoids setup misunderstandings. Having a beautiful, organized and gramatically correct setup matters.