Re: Five-Sided Town Forum Mafia - Future Plans
Re: Five-Sided Town Forum Mafia - Future Plans
The other thread got closed so now they continue the fight here...
Re: Five-Sided Town Forum Mafia - Future Plans
Quote:
Originally Posted by
FM Game Master
So do I.
You've burned my olive branch, so the cycle shall go on.
Can you two take this to PM? Or, at the very least, not in a future FM setup thread.
Re: Five-Sided Town Forum Mafia - Future Plans
Back on topic, to repeat:
Quote:
Originally Posted by
Nick
As for Fragos' lurking citizens, why not make them compete among themselves and with the color factions?
1) If the two winning faction did not lose any starting roles, only 2 citizens may win.
2) Each citizen takes up 2 role slots for factions
3) Neutrals, like faction roles take up one slot
Thus with 2 winning faction (1 role left each), a total of 2+6/2 = 5 citizens may win. Even less if there are neutral roles.
Do it FMVI style. Number of slots Mastermind take depends if you want citizen to side with him or not.
And please make it so that each faction CAN KILL.
EDIT: Maybe except militia who recruits
Re: Five-Sided Town Forum Mafia - Future Plans
Quote:
Originally Posted by
Deathfire123
I don't especially care for Dust's arrogance which can get far too out of proportion the majority of the time. That being said, people already think of Dust as they think of you.
But that aside, Dust is right about Fragos. Fragos doesn't listen when people offer suggestions, or even listen at all to any type of constructive criticism (not that he's the only one) and constantly tries to undermine everyone else on the forum to get what he wants faster, much to the dismay of everyone else.
Note how Deathfire started this "argument", yet I am to blame.
Re: Five-Sided Town Forum Mafia - Future Plans
not make war you two i am war you love you please peace
Re: Five-Sided Town Forum Mafia - Future Plans
Quote:
Originally Posted by
FM Game Master
Note how Deathfire started this "argument", yet I am to blame.
lol