Investigation Pairings:
Godfather (pistol + bulletproof vest) / Citizen (with bulletproof vest) / Armorsmith (welding tongs)
Your target holds an item of defensive protection. They might be a Godfather, Citizen, Armorsmith, or a Thief/Graverobber with a stolen item.
Investigator (glasses) / Sheriff (reading glasses) / Lookout (telescope) / Detective (magnifying glass) / Consigliere (binoculars) / Framer (typewriter)
Your target holds an item that allows them to discover information. They might be an Investigator, Sheriff, Lookout, Detective, Consigliere, Framer, or a Thief/Graverobber with a stolen item.
Gunsmith (hammer) / Escort (stilettos) / Consort (garter belt)
Your target visits people at night. They might be a Gunsmith, Escort, Consort, or a Thief/Graverobber with a stolen item.
Doctor (surgical scissors) / Bodyguard (knife) / Coroner (rubber gloves) / Drug Dealer (pills) / Janitor (mop)
Your target might be related to the medical profession. They are a Doctor, Bodyguard, Coroner, Drug Dealer, Janitor, or a Thief/Graverobber with a stolen item.
Vigilante (hunting rifle) / Veteran (ice pick) / Mafioso (pistol)
Your target seems dangerous. They are a Vigilante, Veteran, Mafioso, or a Thief/Graverobber with a stolen item.
Thief / Graverobber
Your target does not have any items. They might be a Thief or a Graverobber or a player whos item was stolen.
Order of operations:
1. Veteran goes on alert
2. Blocking
3. Lookout/Detective (Can see blocks, but can also be affected by those actions)
4. Give Guns/Armour
5. Framing
6. Sheriff / Investigator / Consigliere
7. Bodyguard (+1 to life bar)
8. Kills (-1 to life bar)
9. Heals and autovests (+1 to life bar)
10. Janitor Cleans / Coroner
11. Drug Dealer
12. Thief/Graverobber steal items
Feedback Messages:
Death:
Attacked:
Quote:
You were attacked but managed to survive
Auto vest used:
Quote:
Your auto vest was used.
Armor received:
Quote:
You received armor.
Sheriff target town:
Quote:
Your target is not suspicious.
Sheriff target mafia/neutral:
Quote:
Your target is suspicious.
Investigator/Consigliere Results:
Quote:
-Your target holds an item of defensive protection. They might be a Godfather, Citizen, Armorsmith, or a Thief/Graverobber with a stolen item.
-Your target holds an item that allows them to discover information. They might be an Investigator, Sheriff, Lookout, Detective, Consigliere, Framer, or a Thief/Graverobber with a stolen item.
-Your target visits people at night. They might be a Gunsmith, Escort, Consort, or a Thief/Graverobber with a stolen item.
-Your target might be related to the medical profession. They are a Doctor, Bodyguard, Coroner, Drug Dealer, Janitor, or a Thief/Graverobber with a stolen item.
-Your target seems dangerous. They are a Vigilante, Veteran, Mafioso, or a Thief/Graverobber with a stolen item.
-Your target does not have any items. They might be a Thief or a Graverobber or a player whos item was stolen.
Lookout no activity:
Quote:
Your target wasnt visited by anyone.
Lookout activity:
Quote:
Your target was visited by x [,x and x].
Detective no activity:
Quote:
Your target didnt visit anyone tonight.
Detective activity:
Quote:
Your target visited x.
Gunsmith gun received:
Quote:
You received a gun.
Escort/Consort:
Quote:
You were roleblocked.
Doctor:
Quote:
Your target was attacked tonight!
Bodyguard Target attacked:
Quote:
Your target was attacked tonight!
Coroner:
Quote:
Your targets role was x. Their cause of death was y, and their previous night actions were z.
Janitor clean:
Quote:
Your targets role was x. Your clean was successful.
Veteran:
Quote:
You heard someone coming to visit you at night so you pulled out your gun and attacked them.
Item stolen:
Quote:
Your item was stolen by a thief! You may be roleblocked tomorrow night.
Thief item received:
Quote:
You robbed your target and received x.
Graverobber item received:
Quote:
You robbed your targets grave and received x.
Rules
1. Editing posts is NOT allowed.
2. No outside discussion of the game is allowed.
3. All Killers can leave a DeathNote (Including town Killers)
4. Day will be 24 hours long. (Day does not end upon a lynch) A majority of votes to skip day will end day early.
5. Night will be 24 Hours Long.
6. Lynch votes will only count if they are done in Red and bolded text.
7. Questions to me should be asked in Green.
8. All Night Actions must be sent to me 1 hour before the end of night
9. Leave a Last Will by PMing me with the title N1 Last Will and your last will included in the PM.
10. Participants are required to post at least once a day. Failure to do so will result in a PM reminder and potential modkill at the discretion of the host.
11. If there are no kills/lynches in a 48 hour window (i.e. 2 game days and nights in a row), then the participant collars will detonate and everyone will instantly die.