* * * SC2 Mafia Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) https://www.sc2mafia.com/forum/showthread.php?t=49163 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Auteur : Lumi Date : September 4th, 2021 03:40 PM Title : S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Once Upon a Town in the West This is a Season 7 Ladder Game! The stakes are higher! The competition, fierce! All players are still welcome, just make sure to bring your A-game! Also Note: As this is a ladder game. Activity rules will be enforced more strictly than usual. Click here for more information on Season 7 of the FM Ladder (https://www.sc2mafia.com/forum/showthread.php/46056-FM-Ladder-Season-7) AFa1-kciCb4 Yes, I am aware that The Good, The Bad, and The Ugly is a different movie than Once Upon a Time in the West The small, dusty, backwater town of Flagstone was a hidden gem of the wild west to those that called it home. It all changed when the discovery of gold in Flagstone's foothills lead to a string of murders. Four of the townsfolk formed a makeshift gang of bandits - conspiring to kill off the rest of the town to take the golden fortunes for themselves. Now will the people of Flagstone root out these murderous traitors in time? Or will the bandits seize the town's fortunes for themselves? Only time will tell... until then. Stay vigilant, and watch your back. Overview The setup follows the small-town rules, which are as follows: - Each player will be randomly assigned both ONE character role and ONE faction role from the list below. Every one of the thirteen given character roles will appear EXACTLY once upon game startup -Factions roles determine the players win condition, in addition to any other abilities they might get, such as bandit night kills. Faction roles are private. -Character roles give each player additional abilities to assist them, such as being able to heal players as the doctor. Character roles have no effect on alignment. Character roles are public, which means at the beginning of day 1, the character role assigned to each player will be revealed to everyone. As such, everyone will know which player was given the doctor ability, but will not know whether the doctor is pro-town or pro-bandit. Character Roles Mayor Doctor Lookout Veteran Survivalist Vigilante Grave Digger Jailor Escort Card Sharp Coach Driver Bodyguard Sheriff Faction Roles Bandit Bandit Bandit Bandit Town Town Town Town Town Town Town Town Town Character Role Descriptions Mayor Your vote counts as 2 votes for the purposes of lynching You are NOT confirmed town Doctor Protect 1 person each night from death Protects target against bandit and vigilante kills. Does not protect against jailor executions or veteran/bodyguard kills. No feedback is given or received for a successful heal Lookout Watch over someone each night, seeing which people target that person Sees all people who visit your target, regardless of where they appear on the OoO Compulsive Veteran Go on alert each night, killing anyone who targets you You MUST go on alert and have unlimited charges Kills through this ability bypass any protection/healing You are immune to bandit and vigilante kills. You are not immune to bodyguard kills or jailor executions. You do not kill anyone who targets you with a day action, and being jailed prevents you from going on alert. Survivalist Automatically protect yourself each night, giving yourself immunity. If you are targeted by a bandit or vigilante kill, you do not die. Instead, your receive feedback that you were targeted by a kill, and have your role converted to citizen (losing all character abilities, but not faction abilities) You are not immune to jailor executions or veteran/bodyguard kills. Vigilante May kill 1 target on any given night If a town aligned member is successfully killed using this action, your role is converted to citizen (losing all character abilities, but not faction abilities). Aside from this restriction, you have unlimited shots Grave Digger Once per day, you may target any character in the graveyard, gaining all of their CHARACTER abilities for the rest of that day and the following night. Survivalists or vigilantes who died as citizens are treated as having no character ability. Saving yourself as a survivalist or killing a town aligned character as a vigilante will permanently convert you to a citizen (losing all character abilities, but not faction abilities). You may NOT target a dead mayor, all other roles are fair game. Jailor Once per day, you may target any character to be jailed If, and only if, no lynch occurs on that day, target character will jailed by you during the following night. You may communicate with jailed characters during the night, and jailed characters are role blocked and unable to join any other night chats. Jailed characters are NOT protected against other attacks. You may execute a jailed character at the end of the night, bypassing all healings and immunities. You have unlimited executions Escort Each night, you may target 1 person to be role-blocked, preventing any night actions. Can not prevent jailor executions, which are performed earlier in the OoO. No feedback is given to the target from this ability. Card Sharp Each day, you may target up to 4 people (including yourself) to invite to a card game. The following night, all people targeted will form a night chat. You may target less then 4 people. If you do not target yourself, you will not be included in the chat. Jailed people will not be able to join the chat. You may not setup a night chat if you are jailed or dead. Coach Driver Each night, target 2 people to be swapped. All other actions targeting one of the swapped persons will instead target the other person. Does not affect jailor executions or escort roleblocks, which occur earlier in the OoO. No feedback is given to either of the swapped individuals. Bodyguard Target 1 person each night, protecting them. If the protected individual is targeted by a bandit or vigilante attack, they do not die. Instead both you and the attacker die. Both of these deaths cannot be prevented by any means. Protection does not trigger on jailor executions or veteran kills. No feedback will be given for a successful protection. Sheriff Target 1 person each night to investigate If the target has a mafioso faction role, you will be informed they appear to be bandit aligned. If the target has a town faction role, you will be informed they appear town aligned. Faction Roles Bandit You are aligned with the bandits. You win when all town aligned members are dead and at least one bandit aligned member is still alive. You know the identities of all other bandit-aligned players, and may chat with them each night. Each night, one member of the bandits may kill a target player as a free action, in addition to any character actions. Town You are aligned with the town. You win when all bandit aligned members are dead and at least one town aligned member is still alive. You have no additional abilities (aside from your character ability) Setup Specific Rules: Blackout: To give the bandits more freedom with who they target with their character abilities, no feedback will be given for the following roles which usually do give feedback: Escort, Coach Driver, Doctor and Bodyguard. Free faction kills: For the same reason as blackout, the bandit member who carries out the faction kill may still use any character night actions. Longer Day 1: Day 1 will be 72 hours. Future days will be 48 hours. Nights will be a constant 24 hours. Other Rules: All Standard FM Rules (https://www.sc2mafia.com/forum/showthread.php/42151-Forum-Mafia-Rules) apply unless stated otherwise. All Ladder Rules (https://www.sc2mafia.com/forum/showthread.php/46056-FM-Ladder-Season-7) apply unless stated otherwise. Order of operations (OoO): Start of Night: Jailing Card Sharp sets up a night chat All night chats open End of night Jailor executes Veteran goes on alert, Survivalist protects himself Lookout goes into position Escort roleblocks Coach driver switches targets Bodyguard protects Doctor protects Kills/Investigation Feedback Optional Reading: Note: Questions that involve multiple roles are not duplicated. Ctrl+F a role to see all questions relevant to that role. NO Self Targeting unless otherwise specified NO Last Wills NO Death Notes YES Death Descriptions Majority (51%) of available votes with hammer. Factional Kill is Optional High Noon Tiebreaker to be used in Stalemates Protection Priority: 1) Bodyguard 2) Survivalist 3) Doctor Any form of protection protects against an unlimited number of applicable attacks. General Setup Questions Does the game end if bandits control 50% of the vote? No. Bandits win when all town aligned players are dead or there is nothing that can stop that from happening. (Example 2v2 scenario where the game continues: Town Jailor, Town Escort, Bandit Not-Veteran x2) Mayor Mayor and two other players are alive in final 3, how many votes to hammer? 51% of the votes in play. Therefore 3 votes. Lookout Does the Lookout die if they target the Veteran? Yes. Does the Jailor visit their target, or does their target visit the Jailor? The Jailor visits their target. The Lookout comes before the Escort in OoO, does that mean they cannot be roleblocked? The Lookout's visitation cannot be roleblocked, but a roleblocked Lookout would receive no investigative feedback. Does the Lookout see any interactions caused by the Card Sharp? No. Veteran Who can roleblock the Veteran? The Jailor can, the Escort cannot. Survivalist Who can roleblock the Survivalist? The Jailor can, the Escort cannot. The Survivalist gets attacked by the Bandits, and healed by the Doctor. What happens? The Survivalist gets converted to Citizen. The Survivalist is a Bandit and duels the Bodyguard. The Survivalist also gets attacked by the Vigilante, what happens? The Survivalist protects against the Vigilante shot and gets converted to Citizen. The Survivalist and the Bodyguard both die in the duel, the Survivalist appears as Citizen in the graveyard. Vigilante The Vigilante attacks a player that flips town but was also killed some other way. Do they lose their gun still? Yes. If the Vigilante attack hits a player and that player flips town. They are converted to Citizen, regardless of how many other times that player was attacked. The Vigilante kills themselves due to the Coach Driver. If the Vigilante is town, do they appear in the graveyard as a Citizen becuase they killed a town? No - the Coach Driver is credited as the killer in this case and the Vigilante flips as Vigilante. Grave Digger Is the role the Grave Digger chose publicly announced? No. Does Jailing prevent the Grave Digger from assuming their role? No. If the Grave Digger targets the Jailor/Card Sharp, can they use their day actions on the same day? Yes. Escort What investigative feedback does a roleblocked Sheriff/Lookout receive? They receive no feedback. Card Sharp Do players invited to a card game know who else was invited to the game? No. They will know who is able to attend the game, but only the Card Sharp will be told if a player cannot attend due to being jailed. The Card Sharp receives this information even if they did not invite themselves to the game. Coach Driver The Veteran is swapped with the Mayor by the Coach Driver. The Doctor, the Lookout, the Vigilante, the Escort, the Bodyguard, the Sheriff, and the Survivalist Bandit all target the Mayor. The Jailor jailed the Mayor during the day and chooses to execute. The Card Sharp invited the Mayor to a card game during the day. What happens? The Card Sharp is notified that the Mayor cannot join the card game at the start of the night. The Mayor is jailed by the Jailor at the start of the night. The Coach Driver, the Doctor, the Vigilante, and the Sheriff all die to the Veteran. The Survivalist and the Bodyguard die to both the Veteran and the Bodyguard duel. The Lookout sees the Coach Driver, the Escort, and the Jailor visit the Mayor. The Mayor is roleblocked by the Escort. The Mayor is executed by the Jailor. Can the Doctor self-heal / the Bodyguard self-guard with the Coach Driver's help? Yes. What happens if a Vigilante/Bandit is swapped with their kill target? The Vigilante/Bandit dies - ran over by a coach. Does the Survivalist's vest protect against being ran over by a coach? Yes. Optional Reading: If the game reaches any sort of stalemate scenario, then the High Noon tiebreaker can be invoked either by the host or by the bandits. Host-Invoked Tiebreaker If the game reaches a stalemate deemed by the host, then the host may invoke the high noon tiebreaker at their discretion. Example: Town Card Sharp, Town Lookout, Town Doctor, Bandit Survivalist There is no way to gain any information on who the bandit is as long as the bandit holds their night kill. Town chooses to not eliminate since they prefer final 3 LYLO over final 4 MYLO. The bandit chooses to not kill because they prefer final 4 MYLO over final 3 LYLO. The host resolves this deadlock by invoking the High Noon Tiebreaker. Invalid Example: Town Card Sharp, Town Lookout, Town Doctor, Bandit Sheriff With a sheriff alive, there is a way to gain information on who the bandit is - even though the Sheriff is the bandit. Therefore High Noon tiebreaker will not be invoked. Example: Town Veteran, Bandit Sheriff The two have no way of killing each other. Therefore the tiebreaker will be invoked. Bandit-Invoked Tiebreaker Requirements: - Bandits control exactly 50% of the vote - Town does NOT have any ways to eliminate any bandits as long as the bandits hold their night kill - Town does have ways of stopping the bandits from guaranteeing victory Mandatory if: - The requirements to invoke the tiebreaker have been met two nights in a row and the bandits chose to hold the night kill the first night without invoking the tiebreaker. On the second night, the bandits must either invoke the tiebreaker OR make a night kill. Example: Town Doctor, Town Coach Driver, Bandit Sheriff, Bandit Card Sharp. The Doctor heals the Coach Driver. The Coach Driver randomly chooses one of the following options: - Don't swap the doctor. - Swap the Doctor with the Sheriff. - Swap the Doctor with the Card Sharp. The Bandits control 50% of the vote. Town has no way to kill the Bandits if they hold their night kill, but the Bandits have only a 1 in 3 chance of successfully killing the Doctor and a 2 in 3 chance of killing a teammate if they use their night kill - therefore victory cannot be guaranteed. Therefore the bandits have the option to invoke the High Noon Tie breaker rather than gambling on the night kill. Tiebreaker If the Tiebreaker has been invoked then it will be announced at SoD. The thread will remain locked but each player's vote is replaced with a 1-shot day pistol. 23 hours and 55 minutes after SoD, the thread will unlock. High Noon is half way through the game day - 24 hours after SoD. If a player posts in the thread before High Noon, then they count as being distracted, too busy talking rather than staring dramatically during the wild west standoff. They won't be able to shoot until 1 minute after High Noon. If a player shoots before High Noon, then their gun jams, and they must unjam it. They won't be able to shoot until 1 minute after High Noon. If a player is shot before they take their shot - then their shot does not go off. Shots kill guaranteed. Success and order of shots is based on their timestamp and order as they appear on the forums. Example: Marshmallow Marshall and Auwt are town. AIVION and PQRnHack are bandits. SoD is at 4 PM on Saturday. Saturday at 4 PM the High Noon Tiebreaker is announced, the thread remains locked. Sunday at 3:55 PM the thread unlocks. Marshmallow Marshall shoots AIVION at 3:59:59 PM Auwt shoots PQRnHack at 4:00:00 PM PQRnHack shoots Marshmallow Marshall at 4:00:01 PM AIVION shoots Auwt at 4:00:02 PM After the dust settles, MM's gun jammed because he shot too early. PQRnHack dies to Auwt, so his shot on MM does not go through. Auwt dies to AIVION. AIVION and MM are left. MM's gun unjams at 4:01 PM and MM shoots AIVION, MM is the lone survivor and town wins. Note: This game is functionally identical to the Original Setup (https://www.sc2mafia.com/forum/showthread.php/43555-S-FM-LBP-Small-Town-Mafia-(13P)), the only changes were renaming Networker to Card Sharp and Bus Driver to Coach Driver to fit the Wild West theme. Players List # Name 1 oliverz144 2 Marshmallow Marshall 3 PQRnHack 4 Auwt 5 jmw 6 Light_Yagami 7 NotPaopan 8 Frinckles 9 Oberon 10 luona 11 Mike 12 Gikkle 13 Loldebite Reserves # Name 1 WrathCyber 2 AIVION 3 Voss Temporary Unsigns # Name Until 1 MartinGG99 October 7th 2 ZZorange Pending... 72H Day 1 / 48H Days / 24H Nights Majority Lynch NO Last Wills Role Revealed Upon Death -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Auteur : WrathCyber Date : September 4th, 2021 03:49 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) /reserve :p -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Auteur : Gikkle Date : September 4th, 2021 06:34 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) /in -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Auteur : Marshmallow Marshall Date : September 4th, 2021 07:24 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) /sign Just saying though, please consider I have limited time and thus will not be highly active. I expect to be able to be active enough to play reasonably, though. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Auteur : PQRnHack Date : September 5th, 2021 10:00 AM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) Well that's an interesting setup! /sign -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Auteur : Auwt Date : September 5th, 2021 01:06 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) /sign -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Auteur : NotPaopan Date : September 5th, 2021 08:47 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) I'm scared to sign; guys would policy me. Huhu -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Auteur : PQRnHack Date : September 6th, 2021 03:47 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) I'm scared to sign; guys would policy me. Huhu When do you hit puberty? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Auteur : OzyWho Date : September 6th, 2021 04:38 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) I'm scared to sign; guys would policy me. Huhu Last game, From D2 onwards you did great. You'll do amazing as Town. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Auteur : Lumi Date : September 6th, 2021 04:48 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) Last game, From D2 onwards you did great. You'll do amazing as Town. This ^ Would love to see you play :D (You too Ozy!) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Auteur : WrathCyber Date : September 6th, 2021 04:51 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) This ^ Would love to see you play :D (You too Ozy!) grats on FM mod -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Auteur : OzyWho Date : September 6th, 2021 04:57 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) This ^ Would love to see you play :D (You too Ozy!)I want to spend when my time elsewhere after my current ongoing game finishes. At least for a little bit. At this rate might join before it starts nevertheless though. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Auteur : Lumi Date : September 6th, 2021 04:59 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) grats on FM mod Thanks, Wrath! ^^ I want to spend when my time elsewhere after my current ongoing game finishes. At least for a little bit. At this rate might join before it starts nevertheless though. No worries, I'll just make sure to bug you on Discord then once the game gets close to filling to get you to sign :D -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Auteur : OzyWho Date : September 6th, 2021 05:26 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) While at it, I take it that this is not a "balance to be expected" setup/game? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 15] Auteur : Lumi Date : September 6th, 2021 05:53 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) grats on FM mod While at it, I take it that this is not a "balance to be expected" setup/game? You might have to clarify what you mean by "balance to be expected" setup The role distribution between the alignments will be soft-balanced (will generate somewhere between 3-5 setups randomly and choose the most balanced one. Exact number TBD, but it will be known before the game starts how many setups I will be picking from). Player assignment into slots will be purely randomized. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 16] Auteur : MartinGG99 Date : September 7th, 2021 01:14 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) Hmmm. Been wanting to play a setup like this. /in (Edit: Or /sign lol, it's been too long since I've actually played on this site) Though if this happens/overlaps on like 1st week of October to 2nd week of October I'm probably toast in terms of activity Some of my classes this semester need a lot of studying (and there's big things happening on those weeks) and since I have to even travel to my classes now my time's going to be really limited on some days. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 17] Auteur : AIVION Date : September 7th, 2021 04:56 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) /reserve UwU -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 18] Auteur : Light_Yagami Date : September 7th, 2021 10:37 PM Title : Re: S-FM 334 (Ladder): Small-Town Mafia (13P) Fuck It... Its Morphing Time.. This Is My Signature For This Game.. https://www.youtube.com/watch?v=Dz2XmFrdXWw -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 19] Auteur : Lumi Date : September 9th, 2021 12:23 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Finished the flavor for the game! Welcome to the Wild West! (And yes I know we just had a Wild West game, but Wilder Wilder Wastelander hardly counts :p) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 20] Auteur : Helz Date : September 9th, 2021 04:44 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) I wont have a window of time to play for 2 and a half weeks >.< -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 21] Auteur : Frinckles Date : September 16th, 2021 02:27 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) oh fug i forgot it's ladder. im in /sign -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 22] Auteur : Oberon Date : September 17th, 2021 03:39 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /sign -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 23] Auteur : CRichardForumLies Date : September 21st, 2021 06:12 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Cool another setup. I don't want to stretch myself too thin though. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 24] Auteur : luona Date : September 23rd, 2021 03:46 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) am i allowed to sign up for this..? :wondering: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 25] Auteur : Marshmallow Marshall Date : September 23rd, 2021 03:54 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) am i allowed to sign up for this..? :wondering: Allowed and very much welcome ^^ Here's the thread about the Ladder if it confuses you: https://www.sc2mafia.com/forum/showthread.php/46056-FM-Ladder-Season-7 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 26] Auteur : luona Date : September 23rd, 2021 03:59 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) wwhats the ladder about... im scared of heights are we forced to use it? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 27] Auteur : Marshmallow Marshall Date : September 23rd, 2021 03:59 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) lol I went back to see your first game and remembered Trust Fall How sad that people trusted people over nothing ;-; I wonder if it would go differently if it were to be rehosted. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 28] Auteur : Marshmallow Marshall Date : September 23rd, 2021 04:02 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) wwhats the ladder about... im scared of heights are we forced to use it? I almost didn't get the part about heights XD. Facepalm to myself :S You actually can opt out of being on the Ladder if you don't want to be in it but want to play the game anyway, that's fine! It really doesn't change much, though; all it does is that you don't get points, but you're free to do it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 29] Auteur : luona Date : September 23rd, 2021 04:06 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) i think it might if it has a diff playerlist, alot of us were shy i shouldve taken more of a control i think though..? ill /sign here tho (is this considered a normal setup..? i remember someone once told me i only sign up for the crazy stuff.) ... whats the points for? why didnt anyone tell me, i need to slam dunk on these losers and win ofc :evil: how much time do i have to dethrone whoevers on top rn? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 30] Auteur : Marshmallow Marshall Date : September 23rd, 2021 04:32 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) i think it might if it has a diff playerlist, alot of us were shy i shouldve taken more of a control i think though..? ill /sign here tho (is this considered a normal setup..? i remember someone once told me i only sign up for the crazy stuff.) ... whats the points for? why didnt anyone tell me, i need to slam dunk on these losers and win ofc :evil: how much time do i have to dethrone whoevers on top rn? Sadly... probably none because the season has been going on for a long time :P. It's hard to come up with a system that takes into account skill but not participation over the course of several games. The points are just to have a ranking and to give people some medals at the end of the season. I wouldn't say this is a "normal" setup at all lol, but it has worked well in the past. Pretty wild, though. And yes, maybe a different playerlist would make it more viable. I don't think the issue was shy people, though, since shy people aren't the ones trusting scum left and right xD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 31] Auteur : luona Date : September 23rd, 2021 05:11 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) can you rig it so i win -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 32] Auteur : Mike Date : September 23rd, 2021 07:19 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /why not Sign -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 33] Auteur : Mizery Date : September 23rd, 2021 08:39 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /in -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 34] Auteur : Mizery Date : September 23rd, 2021 08:43 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /in .... /sign -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 35] Auteur : Lumi Date : September 23rd, 2021 08:53 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) .... /sign Nice! One more slot! I don't have you on Discord, can you message me? (Will be running the game through Discord) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 36] Auteur : Voss Date : September 24th, 2021 08:47 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /reserve -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 37] Auteur : Marshmallow Marshall Date : September 24th, 2021 10:43 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) can you rig it so i win I'm sorry, Luona, I'm afraid I cannot do that, for it would be against my own interest... https://i.imgur.com/Rc8vfR1.gif :P -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 38] Auteur : Marshmallow Marshall Date : September 24th, 2021 10:44 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /in .... /sign don't worry, we understand /in too lol Also, how'd you find us if I may ask? Where are you from in the Mafiasphere? oh and hi -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 39] Auteur : Mizery Date : September 24th, 2021 02:25 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Nice! One more slot! I don't have you on Discord, can you message me? (Will be running the game through Discord) I'm Dwai#4188 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 40] Auteur : Mizery Date : September 24th, 2021 02:26 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) don't worry, we understand /in too lol Also, how'd you find us if I may ask? Where are you from in the Mafiasphere? oh and hi haha okay Just from around, site hopping a little bit hi -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 41] Auteur : Lumi Date : September 24th, 2021 05:09 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) I'm Dwai#4188 Didn't come up with anything. "Hm, didn't work. Double check that the capitalization, spelling, any spaces, and numbers are correct." Message me on Discord Lag#0773 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 42] Auteur : Mizery Date : September 25th, 2021 12:18 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Didn't come up with anything. "Hm, didn't work. Double check that the capitalization, spelling, any spaces, and numbers are correct." Message me on Discord Lag#0773 Lol I'm an idiot who got my number wrong -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 43] Auteur : PQRnHack Date : September 25th, 2021 07:46 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) It's alive!!!! https://images.unsplash.com/photo-1614035030394-b6e5b01e0737?ixlib=rb-1.2.1&ixid=MnwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8&auto=format&fit=crop&w=686&q=80 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 44] Auteur : MartinGG99 Date : September 25th, 2021 09:31 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Sorry but I should /unsign If the game still has signups on Oct 7th I'll be able to re-sign. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 45] Auteur : Lumi Date : September 25th, 2021 12:15 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) A couple of players have temporarily unsigned due to scheduling conflicts. I've updated the post with the ones that have notified me. If you won't be able to play until after a certain date due to your schedule, and are currently signed, let me know so I can update the post. If you haven't signed because of a busy schedule, but will be free after a certain date and wish to auto-sign for the game after that date, I can also add you to the post. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 46] Auteur : PQRnHack Date : September 25th, 2021 03:03 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) But... for every time someone rescinds their signup, aliens abduct and do stuff to a kitten. OK, that's understandable, we wait. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 47] Auteur : oliverz144 Date : September 26th, 2021 11:53 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) I feel in my blood that im gonna win so all im gonna say is: /in jokes aside, i just played a game with luminous lag, and got invited to this forum and this game. I am a newbie, and looking forward to a interesting game! good luck, oli -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 48] Auteur : Lumi Date : September 26th, 2021 12:07 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) I feel in my blood that im gonna win so all im gonna say is: /in jokes aside, i just played a game with luminous lag, and got invited to this forum and this game. I am a newbie, and looking forward to a interesting game! good luck, oli Hi oliver, glad to see you here! Just 2 more signs now and the game can begin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 49] Auteur : jmw Date : September 26th, 2021 01:01 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /sign Same situation as Oliver, played a game offsite with Lag and was directed to this game. Looking forward to playing with you all! :D -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 50] Auteur : Lumi Date : September 26th, 2021 01:16 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /sign Same situation as Oliver, played a game offsite with Lag and was directed to this game. Looking forward to playing with you all! :D Hi Jmw! Happy to see you here! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 51] Auteur : Marshmallow Marshall Date : September 26th, 2021 03:04 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Welcome, you two! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 52] Auteur : PQRnHack Date : September 28th, 2021 06:53 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Pizdec -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 53] Auteur : OzyWho Date : September 29th, 2021 04:46 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Pizdec eto prosto pizdec -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 54] Auteur : oliverz144 Date : September 29th, 2021 05:26 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Daa shto to trinazetogo igroka ne chwotaet ... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 55] Auteur : Loldebite Date : October 1st, 2021 03:05 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /sign It is time i give forum mafia a try -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 56] Auteur : OzyWho Date : October 1st, 2021 03:22 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Good luck guys, assuming this starts now. Especially to Paopan good luck in getting a Town role. :blink1: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 57] Auteur : PQRnHack Date : October 1st, 2021 05:03 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) poehali! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 58] Auteur : oliverz144 Date : October 1st, 2021 05:18 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) LETS GO!!! Time to die in rvs lol -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 59] Auteur : Renegade Date : October 1st, 2021 09:08 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) \observe -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 60] Auteur : Marshmallow Marshall Date : October 1st, 2021 09:48 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /sign It is time i give forum mafia a try !!! hi! glad you're joining ^^ One step closer to forming le Second Empire de Sc2 Mafia, we will replace them, we will overcome them. VENCEREMOS!! LETS GO!!! Time to die in rvs lol hehehe :rolleyes: Hyped for this game, the setup is neat and the playerlist looks interesting! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 61] Auteur : Lumi Date : October 1st, 2021 06:19 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Invites to the game server have been sent! In order to maximize the number of days that have EODs during the weekend, the game will start on Monday October 4th at 4 PM CDT -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 62] Auteur : PQRnHack Date : October 2nd, 2021 04:26 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) post deleted due to highly sensitive information classified by the FSB -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 63] Auteur : PQRnHack Date : October 2nd, 2021 06:25 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Don't know if we have any fans of this music here, but check out this old school classic out of Sweden! https://www.youtube.com/watch?v=gtSTzXU0mTY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 64] Auteur : Light_Yagami Date : October 4th, 2021 12:11 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Don't know if we have any fans of this music here, but check out this old school classic out of Sweden! https://www.youtube.com/watch?v=gtSTzXU0mTY Neat... https://www.youtube.com/watch?v=VqhCQZaH4Vs -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 65] Auteur : oliverz144 Date : October 4th, 2021 10:18 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Can someone help me please? i tried finding survivalist on wiki.mafiascum.net but wasnt able to find anything -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 66] Auteur : Auwt Date : October 4th, 2021 10:25 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Can someone help me please? i tried finding survivalist on wiki.mafiascum.net but wasnt able to find anything You can have a look at Lag's original post in this thread. There is a spoiler button tagged as "Setup", where you can find *almost* everything you could ask for regarding this specific FM. Once Upon a Town in the West This is a Season 7 Ladder Game! The stakes are higher! The competition, fierce! All players are still welcome, just make sure to bring your A-game! Also Note: As this is a ladder game. Activity rules will be enforced more strictly than usual. Click here for more information on Season 7 of the FM Ladder (https://www.sc2mafia.com/forum/showthread.php/46056-FM-Ladder-Season-7) AFa1-kciCb4 Yes, I am aware that The Good, The Bad, and The Ugly is a different movie than Once Upon a Time in the West The small, dusty, backwater town of Flagstone was a hidden gem of the wild west to those that called it home. It all changed when the discovery of gold in Flagstone's foothills lead to a string of murders. Four of the townsfolk formed a makeshift gang of bandits - conspiring to kill off the rest of the town to take the golden fortunes for themselves. Now will the people of Flagstone root out these murderous traitors in time? Or will the bandits seize the town's fortunes for themselves? Only time will tell... until then. Stay vigilant, and watch your back. Overview The setup follows the small-town rules, which are as follows: - Each player will be randomly assigned both ONE character role and ONE faction role from the list below. Every one of the thirteen given character roles will appear EXACTLY once upon game startup -Factions roles determine the players win condition, in addition to any other abilities they might get, such as bandit night kills. Faction roles are private. -Character roles give each player additional abilities to assist them, such as being able to heal players as the doctor. Character roles have no effect on alignment. Character roles are public, which means at the beginning of day 1, the character role assigned to each player will be revealed to everyone. As such, everyone will know which player was given the doctor ability, but will not know whether the doctor is pro-town or pro-bandit. Character Roles Mayor Doctor Lookout Veteran Survivalist Vigilante Grave Digger Jailor Escort Card Sharp Coach Driver Bodyguard Sheriff Faction Roles Bandit Bandit Bandit Bandit Town Town Town Town Town Town Town Town Town Character Role Descriptions Mayor Your vote counts as 2 votes for the purposes of lynching You are NOT confirmed town Doctor Protect 1 person each night from death Protects target against bandit and vigilante kills. Does not protect against jailor executions or veteran/bodyguard kills. No feedback is given or received for a successful heal Lookout Watch over someone each night, seeing which people target that person Sees all people who visit your target, regardless of where they appear on the OoO Compulsive Veteran Go on alert each night, killing anyone who targets you You MUST go on alert and have unlimited charges Kills through this ability bypass any protection/healing You are immune to bandit and vigilante kills. You are not immune to bodyguard kills or jailor executions. You do not kill anyone who targets you with a day action, and being jailed prevents you from going on alert. Survivalist Automatically protect yourself each night, giving yourself immunity. If you are targeted by a bandit or vigilante kill, you do not die. Instead, your receive feedback that you were targeted by a kill, and have your role converted to citizen (losing all character abilities, but not faction abilities) You are not immune to jailor executions or veteran/bodyguard kills. Vigilante May kill 1 target on any given night If a town aligned member is successfully killed using this action, your role is converted to citizen (losing all character abilities, but not faction abilities). Aside from this restriction, you have unlimited shots Grave Digger Once per day, you may target any character in the graveyard, gaining all of their CHARACTER abilities for the rest of that day and the following night. Survivalists or vigilantes who died as citizens are treated as having no character ability. Saving yourself as a survivalist or killing a town aligned character as a vigilante will permanently convert you to a citizen (losing all character abilities, but not faction abilities). You may NOT target a dead mayor, all other roles are fair game. Jailor Once per day, you may target any character to be jailed If, and only if, no lynch occurs on that day, target character will jailed by you during the following night. You may communicate with jailed characters during the night, and jailed characters are role blocked and unable to join any other night chats. Jailed characters are NOT protected against other attacks. You may execute a jailed character at the end of the night, bypassing all healings and immunities. You have unlimited executions Escort Each night, you may target 1 person to be role-blocked, preventing any night actions. Can not prevent jailor executions, which are performed earlier in the OoO. No feedback is given to the target from this ability. Card Sharp Each day, you may target up to 4 people (including yourself) to invite to a card game. The following night, all people targeted will form a night chat. You may target less then 4 people. If you do not target yourself, you will not be included in the chat. Jailed people will not be able to join the chat. You may not setup a night chat if you are jailed or dead. Coach Driver Each night, target 2 people to be swapped. All other actions targeting one of the swapped persons will instead target the other person. Does not affect jailor executions or escort roleblocks, which occur earlier in the OoO. No feedback is given to either of the swapped individuals. Bodyguard Target 1 person each night, protecting them. If the protected individual is targeted by a bandit or vigilante attack, they do not die. Instead both you and the attacker die. Both of these deaths cannot be prevented by any means. Protection does not trigger on jailor executions or veteran kills. No feedback will be given for a successful protection. Sheriff Target 1 person each night to investigate If the target has a mafioso faction role, you will be informed they appear to be bandit aligned. If the target has a town faction role, you will be informed they appear town aligned. Faction Roles Bandit You are aligned with the bandits. You win when all town aligned members are dead and at least one bandit aligned member is still alive. You know the identities of all other bandit-aligned players, and may chat with them each night. Each night, one member of the bandits may kill a target player as a free action, in addition to any character actions. Town You are aligned with the town. You win when all bandit aligned members are dead and at least one town aligned member is still alive. You have no additional abilities (aside from your character ability) Setup Specific Rules: Blackout: To give the bandits more freedom with who they target with their character abilities, no feedback will be given for the following roles which usually do give feedback: Escort, Coach Driver, Doctor and Bodyguard. Free faction kills: For the same reason as blackout, the bandit member who carries out the faction kill may still use any character night actions. Longer Day 1: Day 1 will be 72 hours. Future days will be 48 hours. Nights will be a constant 24 hours. Other Rules: All Standard FM Rules (https://www.sc2mafia.com/forum/showthread.php/42151-Forum-Mafia-Rules) apply unless stated otherwise. All Ladder Rules (https://www.sc2mafia.com/forum/showthread.php/46056-FM-Ladder-Season-7) apply unless stated otherwise. Order of operations (OoO): Start of Night: Jailing Card Sharp sets up a night chat All night chats open End of night Jailor executes Veteran goes on alert, Survivalist protects himself Lookout goes into position Escort roleblocks Coach driver switches targets Bodyguard protects Doctor protects Kills/Investigation Feedback Optional Reading: Note: Questions that involve multiple roles are not duplicated. Ctrl+F a role to see all questions relevant to that role. NO Self Targeting unless otherwise specified NO Last Wills NO Death Notes YES Death Descriptions Majority (51%) of available votes with hammer. Factional Kill is Optional High Noon Tiebreaker to be used in Stalemates Protection Priority: 1) Bodyguard 2) Survivalist 3) Doctor Any form of protection protects against an unlimited number of applicable attacks. General Setup Questions Does the game end if bandits control 50% of the vote? No. Bandits win when all town aligned players are dead or there is nothing that can stop that from happening. (Example 2v2 scenario where the game continues: Town Jailor, Town Escort, Bandit Not-Veteran x2) Mayor Mayor and two other players are alive in final 3, how many votes to hammer? 51% of the votes in play. Therefore 3 votes. Lookout Does the Lookout die if they target the Veteran? Yes. Does the Jailor visit their target, or does their target visit the Jailor? The Jailor visits their target. The Lookout comes before the Escort in OoO, does that mean they cannot be roleblocked? The Lookout's visitation cannot be roleblocked, but a roleblocked Lookout would receive no investigative feedback. Does the Lookout see any interactions caused by the Card Sharp? No. Veteran Who can roleblock the Veteran? The Jailor can, the Escort cannot. Survivalist Who can roleblock the Survivalist? The Jailor can, the Escort cannot. The Survivalist gets attacked by the Bandits, and healed by the Doctor. What happens? The Survivalist gets converted to Citizen. The Survivalist is a Bandit and duels the Bodyguard. The Survivalist also gets attacked by the Vigilante, what happens? The Survivalist protects against the Vigilante shot and gets converted to Citizen. The Survivalist and the Bodyguard both die in the duel, the Survivalist appears as Citizen in the graveyard. Vigilante The Vigilante attacks a player that flips town but was also killed some other way. Do they lose their gun still? Yes. If the Vigilante attack hits a player and that player flips town. They are converted to Citizen, regardless of how many other times that player was attacked. The Vigilante kills themselves due to the Coach Driver. If the Vigilante is town, do they appear in the graveyard as a Citizen becuase they killed a town? No - the Coach Driver is credited as the killer in this case and the Vigilante flips as Vigilante. Grave Digger Is the role the Grave Digger chose publicly announced? No. Does Jailing prevent the Grave Digger from assuming their role? No. If the Grave Digger targets the Jailor/Card Sharp, can they use their day actions on the same day? Yes. Escort What investigative feedback does a roleblocked Sheriff/Lookout receive? They receive no feedback. Card Sharp Do players invited to a card game know who else was invited to the game? No. They will know who is able to attend the game, but only the Card Sharp will be told if a player cannot attend due to being jailed. The Card Sharp receives this information even if they did not invite themselves to the game. Coach Driver The Veteran is swapped with the Mayor by the Coach Driver. The Doctor, the Lookout, the Vigilante, the Escort, the Bodyguard, the Sheriff, and the Survivalist Bandit all target the Mayor. The Jailor jailed the Mayor during the day and chooses to execute. The Card Sharp invited the Mayor to a card game during the day. What happens? The Card Sharp is notified that the Mayor cannot join the card game at the start of the night. The Mayor is jailed by the Jailor at the start of the night. The Coach Driver, the Doctor, the Vigilante, and the Sheriff all die to the Veteran. The Survivalist and the Bodyguard die to both the Veteran and the Bodyguard duel. The Lookout sees the Coach Driver, the Escort, and the Jailor visit the Mayor. The Mayor is roleblocked by the Escort. The Mayor is executed by the Jailor. Can the Doctor self-heal / the Bodyguard self-guard with the Coach Driver's help? Yes. What happens if a Vigilante/Bandit is swapped with their kill target? The Vigilante/Bandit dies - ran over by a coach. Does the Survivalist's vest protect against being ran over by a coach? Yes. Optional Reading: If the game reaches any sort of stalemate scenario, then the High Noon tiebreaker can be invoked either by the host or by the bandits. Host-Invoked Tiebreaker If the game reaches a stalemate deemed by the host, then the host may invoke the high noon tiebreaker at their discretion. Bandit-Invoked Tiebreaker Requirements: - Bandits control exactly 50% of the vote - Town does NOT have any ways to eliminate any bandits as long as the bandits hold their night kill - Town does have ways of stopping the bandits from guaranteeing victory Mandatory if: - The requirements to invoke the tiebreaker have been met two nights in a row and the bandits chose to hold the night kill the first night without invoking the tiebreaker. On the second night, the bandits must either invoke the tiebreaker OR make a night kill. Tiebreaker If the Tiebreaker has been invoked then it will be announced at SoD. The thread will remain locked but each player's vote is replaced with a 1-shot day pistol. 23 hours and 55 minutes after SoD, the thread will unlock. High Noon is half way through the game day - 24 hours after SoD. If a player posts in the thread before High Noon, then they count as being distracted, too busy talking rather than staring dramatically during the wild west standoff. They won't be able to shoot until 1 minute after High Noon. If a player shoots before High Noon, then their gun jams, and they must unjam it. They won't be able to shoot until 1 minute after High Noon. If a player is shot before they take their shot - then their shot does not go off. Shots kill guaranteed. Success and order of shots is based on their timestamp and order as they appear on the forums. Note: This game is functionally identical to the Original Setup (https://www.sc2mafia.com/forum/showthread.php/43555-S-FM-LBP-Small-Town-Mafia-(13P)), the only changes were renaming Networker to Card Sharp and Bus Driver to Coach Driver to fit the Wild West theme. Players List # Name 1 oliverz144 2 Marshmallow Marshall 3 PQRnHack 4 Auwt 5 jmw 6 Light_Yagami 7 NotPaopan 8 Frinckles 9 Oberon 10 luona 11 Mike 12 Gikkle 13 Loldebite Reserves # Name 1 WrathCyber 2 AIVION 3 Voss Temporary Unsigns # Name Until 1 MartinGG99 October 7th 2 ZZorange Pending... 72H Day 1 / 48H Days / 24H Nights Majority Lynch NO Last Wills Role Revealed Upon Death -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 67] Auteur : Marshmallow Marshall Date : October 4th, 2021 11:16 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Reading the setup before the game start is a good idea, btw! If you're not new to FM but new to the site, it shouldn't be too different, but it should also prevent some bad surprises :P. Also, since we have a few new players, here's some info: - To vote, use Player's name. That is the only valid way to vote. Votes put in such a manner will be automatically counted and will appear under "Vote Count" top right of the page. Here's what the vote will look like: Marshmallow Marshall - Self votes don't count. - "Majority Lynch" means a player can only be lynched if he has > 50 % of votes against him (so for example, with 9 players, you need 5 votes to lynch someone; same goes for 8 players, because 4 is not > 50 %). - Private messages are not allowed and considered cheating! Mentioning it because it's allowed in some communities. - Editing posts is forbidden too. - Having fun is allowed and highly recommended. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 68] Auteur : OzyWho Date : October 4th, 2021 11:47 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Imagine playing on a site that says Having fun is allowed ( ͡° ͜ʖ ͡°) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 69] Auteur : Marshmallow Marshall Date : October 4th, 2021 04:25 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Imagine playing on a site that says ( ͡° ͜ʖ ͡°) No, imagine playing on a site that DOESN'T say that! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 70] Auteur : Voss Date : October 4th, 2021 05:04 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /unreserve. I think Lag's great, but I cannot, in good conscience, support super scum sided mechanic of majority yeeting. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 71] Auteur : Lumi Date : October 4th, 2021 05:30 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) /unreserve. I think Lag's great, but I cannot, in good conscience, support super scum sided mechanic of majority yeeting. Please file all setup complaints via hunting down Auckmid and complaining directly to him :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 72] Auteur : Voss Date : October 4th, 2021 06:28 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Please file all setup complaints via hunting down Auckmid and complaining directly to him :) majority yeeting was the meta back in the day because they didn't know better. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 73] Auteur : oliverz144 Date : October 5th, 2021 01:49 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Yes i read the set-up, but was hoping for some background-literature -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 74] Auteur : OzyWho Date : October 5th, 2021 02:25 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) majority yeeting was the meta back in the day because they didn't know better. Us, and every other community still to this day. ¯\_(ツ)_/¯ /unreserve. I think Lag's great, but I cannot, in good conscience, support super scum sided mechanic of majority yeeting. This stance is unnecessary strong for the topic imho, it's not as black and white. For example, Day1 majority lynch is slightly worse than for other days - but it's just enough for hosts often to disable it for D1. Me personally, I'd be less inclined to join a game without Majority lynch - games with it are just more fun and I'd join them instead. The majority of the FM world seem to agree that games are better with Majority than without. it's doubtful that they're all idiots. To me, this is like taking away a stick from a child because they might hurt themselves. How much does the child hurt himself with the stick here? Luckily we have the benefit of hindsight by looking at the Majority lynhches of the past (https://www.sc2mafia.com/forum/search.php?do=finduser&userid=8070&contenttype=vBForum_Post&showposts=1). We can be objective. Voss, if you want to show how bad of an effect Majority lynch has on games - I think you can just show all examples of 2021 that Majority lynch affected badly? I had to scroll down to Lazy FM to find the first that I could even begin to consider - but it turned out to be a counter claim lyncn and a F5 lynch where all towns voted one of the 2 Mafia. Before then it was all counter-wagonless lynches, or Mafia lynches, or both. I was honestly too lazy to check any further, for I was already convinced that Majority lynch has a good affect on the game more often than not. To the question of how much does the child hurt himself with the stick - apparently, it's a rubber stick as far as I can tell from our games. And even if it wasn't the case - removing it would still remove an aspect of gameplay. I'm kinda curious tbh. There's so many aspects in game setups that affect their balance. This is one of the lesser ones. Why this strong attitude towards this one in particular? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 75] Auteur : Voss Date : October 5th, 2021 07:46 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) I'm not going to continue derailing this thread. Just wanted to unsign, say why, while also saying Lag is super cool. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 76] Auteur : Lumi Date : October 5th, 2021 10:36 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) I'm not going to continue derailing this thread. Just wanted to unsign, say why, while also saying Lag is super cool. Ya, no worries, I was just joking when I said to complain to Auckmid :p I prefer plurality elim as well - but as this is a ladder game there is very limited room for altering the setup away from what was approved at the start of the season. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 77] Auteur : Lumi Date : October 5th, 2021 10:40 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) Us, and every other community still to this day. ¯\_(ツ)_/¯ This stance is unnecessary strong for the topic imho, it's not as black and white. For example, Day1 majority lynch is slightly worse than for other days - but it's just enough for hosts often to disable it for D1. Me personally, I'd be less inclined to join a game without Majority lynch - games with it are just more fun and I'd join them instead. The majority of the FM world seem to agree that games are better with Majority than without. it's doubtful that they're all idiots. To me, this is like taking away a stick from a child because they might hurt themselves. How much does the child hurt himself with the stick here? Luckily we have the benefit of hindsight by looking at the Majority lynhches of the past (https://www.sc2mafia.com/forum/search.php?do=finduser&userid=8070&contenttype=vBForum_Post&showposts=1). We can be objective. Voss, if you want to show how bad of an effect Majority lynch has on games - I think you can just show all examples of 2021 that Majority lynch affected badly? I had to scroll down to Lazy FM to find the first that I could even begin to consider - but it turned out to be a counter claim lyncn and a F5 lynch where all towns voted one of the 2 Mafia. Before then it was all counter-wagonless lynches, or Mafia lynches, or both. I was honestly too lazy to check any further, for I was already convinced that Majority lynch has a good affect on the game more often than not. To the question of how much does the child hurt himself with the stick - apparently, it's a rubber stick as far as I can tell from our games. And even if it wasn't the case - removing it would still remove an aspect of gameplay. I'm kinda curious tbh. There's so many aspects in game setups that affect their balance. This is one of the lesser ones. Why this strong attitude towards this one in particular? This is a super interesting topic for a discussion, should make a thread about it - although probably after the current game is over as the current game is going to be occupying most of the FM players on the site -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 78] Auteur : Marshmallow Marshall Date : October 5th, 2021 11:44 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) I like what I'm seeing here :) it would be great to make a thread about this post-game. While I do agree plurality + majority is generally much better than majority only, I believe majority only has its uses in some specific setups such as this one. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 79] Auteur : OzyWho Date : October 5th, 2021 12:55 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) I like what I'm seeing here :) it would be great to make a thread about this post-game. While I do agree plurality + majority is generally much better than majority only, I believe majority only has its uses in some specific setups such as this one. I think you misspoke here and meant "plurality only" instead of "majority only". Because I know how much you hate games without plurality. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 80] Auteur : Marshmallow Marshall Date : October 5th, 2021 03:59 PM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) I think you misspoke here and meant "plurality only" instead of "majority only". Because I know how much you hate games without plurality. Generally, I do, but there are exceptions. Jailor setups are part of these exceptions. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 81] Auteur : Marshmallow Marshall Date : October 8th, 2021 11:56 AM Title : Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P) S-FM Politico (https://www.sc2mafia.com/forum/showthread.php/45894-S-FM-Politico-II-(12P)) will be the next Ladder game as per the poll's results. Mike has volunteered to host it and has been added to the Queue! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-