View Full Version : Vault 9 planing
Roger
June 22nd, 2012, 04:49 PM
Normaly with disguiser, faking benign neutral to cause havoc, then disguising out when things start to heat up is a good tactic which I usualy employ. However, in my vault, there are no lynches. This will a bit of a nusence, because I can disguise out to save myself from lynches, but I can't do the same for bullets:(.
Unless someone else has a good idea around this, I'm probably going to have to play somewhat conservitely.
Law
June 22nd, 2012, 05:31 PM
You should be trying to get the rewards from your vault. Your role is perfect for that vault because as of now you only have a one time use ability. You should be going about day chat as if you are a scumhunting citizen, so just try to appear useful. You don't have to worry about scum not voting for you so just try to appear very pro-town, but don't overdo it.
Roger
June 22nd, 2012, 08:34 PM
Okay, I have a plan.
Step1: Get that gun of life at all costs
Roger
June 22nd, 2012, 10:23 PM
Plan took another setback. No night actions on N3. There goes my plan to get that gun at all costs by claiming something ridiculous, shooting those townies up, then disguising out the moment that vault opened:(
Roger
June 22nd, 2012, 10:25 PM
One last thing is that, if there is indeed a cult leader, I think that he could very possibly turn up in my vault. I would be surprised if we wern't stuck without at least one inaniac.
TRIPPLE POST, FTW!!!
Klaus
June 24th, 2012, 01:10 AM
If the Cult Leader is in your vault, then the two town roles would have to be the Masons (or at least one of them, because there's no way there's a Cult Leader in a vault with only 7 people and no Masons).
I suspect there are no killing roles in your vault (you won't know for sure until day 2) due to the fact that there are only 7 of you and the prizes are guns to kill other players. You definitely do not want to look scummy at all because not only will you not get the weapon, but you will also probably be shot with it.
Klaus
June 24th, 2012, 01:13 AM
Nevermind what I said. Your vault is perfect for having killing roles in it (though I doubt Cult Leader/Mason) because they cannot do any damage. Therefore, I suspect there is at least one Orange Mafia in your Vault, along with a Neutral Killer and maybe even a Vigilante/Jailor (or both!).
Roger
June 25th, 2012, 04:11 PM
I got the gun!
Klaus
June 25th, 2012, 04:18 PM
Lol, you have the 2-shot Vigilante gun? Awesome!
Were the votes secret on Day One (I notice your vault info doesn't mention this for day one)? If someone gets shot, everyone will likely say who they voted for, which could be a problem.
What do you think about the people in your vault? Are you considering shooting someone before escaping the vault? Because as long as you don't take an action, you are pretty much guaranteed to survive until Day 4 (just don't visit, Veteran won't kill you, and Gunsmith can't give guns until Night 4). This would give us an extra KPN as soon as we are released.
Roger
June 25th, 2012, 04:20 PM
Lol, you have the 2-shot Vigilante gun? Awesome!
Were the votes secret on Day One (I notice your vault info doesn't mention this for day one)? If someone gets shot, everyone will likely say who they voted for, which could be a problem.
What do you think about the people in your vault? Are you considering shooting someone before escaping the vault? Because as long as you don't take an action, you are pretty much guaranteed to survive until Day 4 (just don't visit, Veteran won't kill you, and Gunsmith can't give guns until Night 4). This would give us an extra KPN as soon as we are released.
They know I have the gun. However, look at my role:)
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