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Forum Mafia GM
June 19th, 2012, 04:28 PM
During night 1 and 2.

Russian Roulette
Players: 2
Winner: Life!
Loser: Death!

Both players will be added to a night chat with the game, they may converse with each other as long as both are still alive. The FM Game Master will advise when the other player has died.

A number between 1 and 6 will be randomized by random.org. The person who received the most votes will start with the gun and may type -pull # times (where # is a number between 1 and 6) in Cyan in one of his post in the night chat to pull the trigger against his own head x times. The gun will then be passed to the other player who may then do the same.

For scheduling convenience, a player may already be dead by the time the other player starts pulling the trigger, we will notify you as soon as possible, but you will not have to wait for the GM to tell you that no one is dead yet before pulling the trigger. If the night ends and a player has yet to submit their action, they will be the one who is killed. If one player was AFK for a long time and only submits their action just before the night ends (in an attempt to make the other player shoot themselves through no submitted action), then the players will remain in their roulette game until it finishes and the offending player will show how un-sportsmanlike he is.

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Night 3

Melon Roulette
Players: 3
Winner: Life & Secret one-use ability
Runner-up: Life
Loser: Death

3 players will be added to a night chat with the game, they may converse with each other as long as they are still alive (Winner and Runner-up may continue conversing until day). The FM Game Master will advise when the a player has died.

Here we have 12 melons, most are just your everyday regular melons, however in 4 of them there are dangerous drugs that cause various effects, and in one particular melon there is deadly poison.
We will random.org the numbers 1 to 12. The top 5 results will correspond to the possible drug effects.

Starting with the player with the most votes. Pick 1 or more melon numbers to eat by typing -eat #, #, etc (where # is the melon numbers), then I tell you what just happened to you. When you eat a melon, you put it aside, the melon remains intact but others cannot choose to eat from it unless the melons are reshuffled from fear. So if you eat from 3 melons then the other 2 players must eat a different melon from the ones you ate.

Possible drug effects:
1. Hunger - You must eat another melon.
2. Fear - See melons as vile demons, kicking them and reshuffling them into diffrent positions.
3. Rage - Force the player after you to eat 1 melon more than the amount you ate.
4. High - Allow the player after you to skip eating a melon.
5. Poison - Game Over and You die!


To determine the winner once a player has died:
Each Regular melon eaten is worth 1pt.
Each Drugged melon eaten is worth 2pts.
The player with the most points wins.
In event of a tie: Neither players will receive the one-use ability.

Due to the host dependency on informing you the drug effects, we ask that the other players not eat any melons until we tell them that its their turn.

If the game of Melon Roulette drags on, you will not join the rest of the players on the surface until the game is finished. The rest of the players in your vault will head up to the surface as normal.


Credit to Zack for making this game in FMIII