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Forum Mafia GM
June 19th, 2012, 09:21 AM
Rules:

1. No private messages or reputation messages.
2. No communication about the game outside of the game chat provided - light-hearted discussion about general gameplay elements on skype, for example, is acceptable, but any chat using hidden information or related to specific actions and strategies is a no-go. If you want to say 'Lol if I had a gun I would shoot -Player X-' then say that in day chat instead of cheating on skype like a coward.
3. No direct quoting of PMs or night chats.
4. No posting videos during the day, they will be accepted in last wills though.
5. No NSFW images. Small images are okay in moderation. Medium to large images must be in spoiler tags.
6. Lying about mechanics is acceptable but I will not purposely mislead anyone if they ask me a question to cover for your lie.
7. After day/night 0 you may not change your avatar.
8. No invisible ink, secret codes must be ratified with me.
9. You may not claim a COM/Forum identity, nor may you ask for someone else's identity (or accuse someone to belong to an identity). The only exception is in the mafia team night chats, and even then it is more fun if there are no claims.
10. Have fun. This is an order.
11. If you are worried your strategy may seem like game-throwing, clear it with me first.

Modkills: Being AFK or extreme lurking will be handled via the Radio Interview/Free Lynch mechanic. I will still be around to modkill anyone who I perceive to be cheating. If you are unsure about something, ask before you do it.

Language: I cannot control the language you use, but please keep it respectful. If you think use of the words n**ger or f**got are funny then don't complain if I unleash my own particular sense of humour upon you.

Communication with the FM Game Master: No screenshots may be taken of any PMs from me. I do encourage you to communicate with me privately during the game, it's natural to want to discuss things with someone and I would rather you sent me your thoughts on the game than be tempted to discuss it with someone elsewhere. There are also a plethora of awards to go around and the more you communicate with me, the more your behaviour may be understood - a gambit which ended horribly may still earn you kudos if you entered into it soundly :) At the end of the day hosting a game is a lonely activity and I want some excitement too!

Music, Videos and Suspension of Disbelief: Game experience will be enhanced if you involve yourself in the RP. Music will be inserted into the game which is mostly for flavour and fun, but there will be some videos and sounds you really should glance at.

Citizen Clue: The 'clue' which the citizen receives is simply a short note on some of the day chat. Thinking it makes you a PR is not only inaccurate but against the spirit of the ability. Anyone who thinks a citizen can 'confirm' themselves with a clue is very misguided and gullible :)

Lynches: Lynches must be bold and in cyan like this: -vote Luna

Though very similar formatting might also be counted (i.e. -vote Luna, vote Luna).

Other formatting may be specifically stated for a particular event by myself. Use of the colour CYAN is restricted, and must be used in moderation unless you are voting. You should only need to use it if you refer to a Neutral role.

Lynch majority: Lynch majority (where one is required) is calculated based on the number of current players with eligible votes.

Questions: I will only answer questions posed in GREEN.

Death notes: Each mafia team and the neutral killers may leave a death note if they want to. No one else may leave a death note.

Last Wills and actions: All last wills and actions should be PM'd to the FM Game Master account, labelled appropriately.

Feedback messages: There are no standardized feedback messages - asking someone to quote a feedback message is a terrible and lazy form of scumhunting and will NOT help you.

Leaving the Vaults:

When the surface game begins, I will publish a list of dead players. This list will NOT include cause of death, time of death or even role/alignment. You will have to rely on feedback from the vaults for this information.

In a similar vein, I will not be publishing any vault role lists or any vault information.

Players may copy & paste any information they want to from the vault chat - no direct quotes or archived summaries are allowed
but manually quoting is fine if the text within is copied & pasted.

Order of Operations:

Jailor jails / Devourer jails
Journalist approaches target for an interview
Night groups get together to talk (including Architect and Chairman)
People put on vests and armor
Watchman sets up
Dreamer slumbers and dreams
Veteran goes on alert / Whore goes on alert
Enchantress lures/repels
Spree Killer traps target
Interceptor traps target
Escort / Consort / Schoolteacher / Medical Student Blocks Escorts / Consorts / Schoolteachers / Medical Student
Witch manipulation
Jailor / Devourer executes victim
Lookout moves to target / Detective follows target
Bus Driving / Kidnapping
Escort / Consort / Schoolteacher / Medical Student Blocks other roles
Hitman offers contract
Framing / Lawyering
Sleuthing / Dirty Sleuthing
Actress visits target
Ninja steals from target
Soul Thief steals soul
Investigations
Saboteur moves to target
Bodyguard moves to target
All Kills (-1)
Heals
Autopsies
Grave Robber stealing
Ravager stealing
Cleaning / Disguising
Jester visit
Drugs take effect
Blackmailer visits
Give Items
Mason visits
Cult visits
Amnesiac remembers his role
Jailor / Devourer releases victim
Spy discovers scum target
Gypsy Lady tries to scry role
Ghost possession

Death Descriptions:

These are the various types of kill sources that will be identified -

Vigilante kill
Pistol shot (gunsmith/arms dealer weapon kill)
Saboteur explosion
Veteran kill
Jailor/Devourer execution
Hitman contract kill
Bodyguard duel
Mason assassination
Strike Force kill (Enclave/Brotherhood of Steel kill, normal or Interceptor, no difference)
Suicide (Jester suicide, Cult suicide, Puppet suicide, normal suicide, etc., no difference)
Wasteland Wanderer kill (neutral killer death, no difference between them)
Cleaned kill (Janitor clean, Devourer clean, Disguiser jump, etc.)

Forum Mafia GM
June 22nd, 2012, 07:19 AM
1. Can the coroner/mortician/graverobber pre-emptively target a living player in the “hopes” that they will die and he will be able to use his action?
Yes! I'm happy that someone spotted this - there are some subtle and significant strategies that could involve this.

2. Can a person use multiple guns and/or pieces of armor in one night?
Kind of. You can use one gun per night, and one piece of armour. You cannot use two guns or two pieces of armour - one of each unique item can be used per night. If you have multiple guns and pieces of armour collected which you want to blow in one night... sorry!

3. Does roleblocking affect use of armorsmith armor and gunsmith guns?
Again, kind of - you cannot use a gunsmith gun but you may still use a piece of armour, just as the order of operations hints at.

4. Will the spy know which color mafia targeted the member given in his feedback message?
No, the spy will only receive the name of a target.

5. Will the spy’s target always live to survive the night, or can they also be the target of the mafia’s night kill?
They may be the target of the mafia night kill. The Spy might discover a Disguiser, Fabricator, or someone who was attacked and healed, for example.

6. Will the spy know if multiple members of the mafia visited his target?
No, he will simply know that the name he receives was targeted.

7. The Sex Toy Manufacturer role card states that it “cannot prevent Jailors” like the escort/consort/whore. I assume this refer to the act of jailing? Does this also apply to jailor executions?
Correct, a roleblocker cannot prevent jailor executions.

8. Are role blockers unable to affect jailor jailings, night group chats forming, vesting and armor, watchman, dreamer, veteran, whore, enchantress, spree killer, and interceptor because those acts all occur before the blocking actions in the order of operations?
Again, correct.

9. What is the schoolteacher role listed in the escort/consort/schoolteacher/medical student blocks? (Also, you listed that line twice in the order of operations, I believe.)
This is an oversight on my part. The Schoolteacher will be the new name of the Sex Toy Manufacturer role - I didn't care for the name. The Schoolteacher sets homework for people and should be the top priority on any kill list!

10. Just for clarification, does the enchantress choose a target to lure AND a target to repel each night, or is it an either or action?
The Enchantress can choose to do both, whether or not she succeeds in doing both depends on roleblocks/etc.

11. Will the source of all kills be distinguishable?
Not all kills. I will post the general death descriptions soon. For example, you will know if someone was killed by a neutral killer, but not what type. You will know if someone was executed, but not by who. You will know someone was killed by the mafia, but not by which team.

12. Like the case of the saboteur targeting the arms dealer, will the saboteur targeting a gunsmith also kill both players “due to the huge amount of weapons involved?”
No. The Saboteur simply kills the Gunsmith and will no doubt be called a Failboteur.

13. If the gypsy lady choses a role that was hidden in the role list, but the player with that role dies the same night, does it still count as a use of the gypsy lady’s power?
It does still count, but if the kill was cleaned and the Gypsy Lady was successful she will be told she was successful.

14. Will the Mason enforcer receive a feedback message whether or not his intimidation was successful?
No, the Mason Enforcer will need to rely upon his target.

15. When investigative roles receive false information from a framer, does the framer get to specify what false information will be received by the various roles, or is it random/host’s discretion?
It will be randomised, but certain sensible parameters will be set - a Lookout won't see 40 people all visit his target, for example http://www.sc2mafia.com/forum/images/smilies/smile.gif

16. Will the possible investigation pairings be revealed?
No. There is no investigator in this setup - feel free to claim any role!

17. After a disguiser disguises, does he retain access to his previous account (to reference PM’s, etc)?
No, it is up to him to remember what happened. His role card is published publicly with the others anyway. He will not be informed of anything that happened to his original account on the night that he jumps.

18. Does a disguiser who has disguised still participate in the mafia night chat?
Yes, his new account will be given access to his mafia chat.

19. If a disguiser disguises into say, the opposing mafia night chat, will he be able to participate in both mafia night chats?
No, the only night chat he will be able to see will be his own. The other mafia team will not be informed however, so they may just believe he is afk.

20. In the case a ventriloquist votes with both of his puppet accounts, will the vote tallies reflect a missing vote count, exposing the ventriloquist/one of the puppets as having voted for a certain target with the missing vote?
The vote tallies are kept by the players. Hammering a lynch does not end the day, for many feasible technical reasons on my end. I will not announce if someone has been hammered or not, so if you are unsure if someone has been hammered you'd better pile more votes on them. I will not be posting a tally at the end of the day, just announcing whether someone was lynched or not.

21. If the ventriloquist puppets act as citizens if actions are used on them, can puppets be recruited to replace the mason enforcer/mason assassin?
Yes! Hilarious.

22. Can the jester message that is “20 words or less” abuse the definition of a word and compress sentences into a single “word” by eliminating spaces?
No, that wouldn't be a correct word. The jester will not get away with any pleb ideas.

23. Does the executioner need to survive until the end to win, or simply lynch his target?
The executioner does not need to survive until the end to win. He'll have a hard enough time in this game. If he wins and survives until the end, he may receive some kind of reward...

24. Can the ninja target a ventriloquist? Will the ninja gain access to two smurf accounts with which to puppet?
A ninja/ravager will treat the ventriloquist like his puppets - for all intents and purposes he is a citizen.

25. Does the soul thief get to use the ability he steals?
Yes, the soul thief takes the abilities permanently.

26. What happens to a ventriloquist whose soul was stolen? Will the puppet accounts immediately die?
Yes, the puppet accounts will commit suicide.

27. Are the members of the Chairman’s secret club anonymous?
The names of the club members is published in the secret club chat, but not in the day chat. Players will have to decide whether they can trust that list or not.

28. Can the arsonist ignite during the daytime?
The arsonist can ignite at any time, as soon as I see the PM there will be an announcement in day chat and the players will combust.

29. Will the arsonist know the roles of players who have been double doused and arsonist role cleaned?
No, it will be a mystery to everyone.

29. If the ravager kills a ventriloquist, will he gain two puppet accounts to control?
See above, the ravager treats the ventriloquist like a citizen.

30. The devourer is the only Neutral killer that is able to win with the mafia factions. Is this correct?
Correct. The devourer is the only neutral killer without night immunity and must survive to win, whereas the other neutral killers are immune at night and win as long as a neutral killer wins (note: if the devourer is the only neutral killer left alive and wins with the mafia, all dead neutral killers will also win).

Forum Mafia GM
June 22nd, 2012, 07:20 AM
31. If somebody get killed before he get to perform his action (action comes after killing in the Order of Operations), will it get canceled? I.e. a Doc that gets killed can't heal his target, if it gets attacked, too.
Correct.

32. Are all kill sources easily distinguishable (except Jailor/Devourer)? (Fabricator role card kinda answers this) Are kills of the different Mafia factions distinguishable?
As answered above, there are general groupings.

33. Can you only vote for one person at the same time?
Unless otherwise specified, yes. There may be exceptional circumstances.

34. Are all night chats distinguishable without fail (except Jailor and Devourer)?
Yes, you will know what night chat you are in except for the Jailor and Devourer.

35. Will the invitee of the Architect know if the other one was jailed/locked out of the night chat instead of him not maybe not answering? Will the invitee learn who the Architect tried to invite?
The invitee will not learn of who the Architect tried to invite. They will know that someone is missing from the chat.

36. Jailing grants immunity to all actions. Does this include getting bus driven/kidnapped/interviewed, receiving items and getting drugged, accepting contracts, getting bodyguard protected, appearing in a dream, getting Sleuth read/recruited/converted/investigated/framed/blackmailed/cleaned!/lawyered, actress disguising, getting your Soul stolen/annoyed/ninja'd/witched/invited to the club/doused/devoured? (witching/annoying are in there for the feedback message - is it omitted?)
The jailed target cannot be bus driven, kidnapped or interviewed. They may not receive items - if someone tries to give them an item the item will be returned to whoever gave it (which means a Gunsmith, for example, could give himself a gun). They may not accept contracts or get bodyguard protected. They may not get recruited or converted, have their soul stolen, witched, doused, ninja'd or annoyed or invited to a night chat.

The jailed target MAY get sheriff checked, framed, blackmailed, cleaned, lawyered, or actress disguised. I will update the role card to reflect this.

37. Does jailing remove detection immunity to Sheriff checks/Consigliere investigations?
No, jailing does not remove detection immunity.

38. Veteran alert does not pierce invulnerability?
No it does not. The veteran will have to play carefully.

39. Does luring and repelling count as two visitations for tracking?
Yes, a Detective will see both targets.

40. A player getting witched onto the Enchantress will not be repelled/visit the Enchantress (witching comes after repelling, thus forcing a successfully repelled player to still visit the Enchantress)?
Correct, if a Witch wants someone to visit the Enchantress they cannot be repelled.

41. How is witching/role blocking interaction with the Order of Operations?
Witches cannot be role blocked by a targeted block.

42. The following two question blocks assume that an action can't affect a previously resolved action (conflicting evidence found in role cards):
Witching forces the player to use his primary ability. When the primary ability isn't a targetable ability, will it still be used (scrying)? Everybody above the Witch in the Order of Operations is immune to witching? What happens if a Whore (or anyone else coming earlier in the OoO) gets witched? What about the visitations and tracking in this case?
Everybody above the Witch in the OOP is immune to witching. If a Witch visits a Whore on alert she will be role-blocked. The Witch cannot be tracked or seen by a Lookout. The Witch has a hard enough time winning in a game and has had a couple of tweaks.

43. Every role performing it's action before the role-blockers in the OoO can't be role-blocked? Thus an Interceptor/Witch/Lookout/Detective/Bus Driver/Kidnapper getting role-blocked know they targeted a Whore?
Correct. The Bus Driver/Kidnapper is also so fast that they cannot be role-blocked by anyone other than a big ol' Whore.

44. What's the Schoolteacher? Is he hidden in the role card of another (hidden) role?
As explained above, the Schoolteacher is the name given to the Sex Toy Manufacturer - when I switch the role cards out to the themed ones, the Schoolteacher will replace the Sex Toy Manufacturer (the role is exactly the same).

45. What happens if a Hitman offers his services to the Serial Killer and ther Serial Killer accepts the contract? Will he kill the Hitman?
No, the Serial Killer has a night off and lets the Hitman do his dirty work.

46. Will the Lawyer's fake Last Will's validity only extend to a maximum of one night/day cycle?
The last will faked by a Lawyer will completely override a players last will for one night/day cycle. If that player does not change their last will after they have been lawyered then the fake will is still valid - players will want to update their last wills.

47. Can a successful Bodyguard protection be healed/vested?
Yes.

48. Where is the Journalist in the OoO?
Thanks for the reminder. The Journalist approaches someone like the Jailor, just as the day ends. As such, the Journalist interview cannot be stopped by anything other than a jailing.

49. A Student takes a Jester as Mentor. Will he win if he gets lynched (before the Jester gets lynch)?
No, the Student must get his Mentor lynched first. If his Mentor gets lynched then the Student becomes a Jester.

50. A Student having an Executioner as Mentor will have to see the same target lynched?
No, if the Mentor dies a new target will be chosen.

51. What do the investigation pairings for the Consigliere look like? Are there fixed brackets? A fixed number of roles he will receive as result?
To avoid confusion, the Consigliere will receive the exact role of the player. Most of the time the investigation brackets make it easy to know exactly what role the player was anyway.

52. Will the Serial Killer kill all the players that roleblocked him or only one? What happens if the Serial Killer targets a Whore during a drunken episode while getting blocked by an Escort?
He will kill all roleblockers, but only if he comes into direct contact with them. If he targets a Whore, the Whore will die. In your scenario, if he targets a Whore but gets intercepted by an Escort, only the Escort would die. If a Consort, Schoolteacher and an Escort targeted him when he was targeting the Whore, the Consort, Schoolteacher and Escort would die and the Whore would survive.

53. The Serial Killer role card states that a Jailor will get killed if he attempts to execute the Serial Killer. Should this be the case if the Jailor chooses NOT to execute?
If the Jailor/Devourer does not execute the Serial Killer, the Serial Killer will leave with no further incident.

54. Feedback Messages:
Will the Veteran be notified how many people visited him during the night?
No, he will only be told that he was visited by an indeterminate number of people.

Will the Interceptor be notified if his trap was triggered but the target survived?
Yes, he will know his trap was triggered, but not by how many people.

Will the Ninja receive a feedback message if he successfully copied an ability?
Yes, the Ninja will be told whether or not his steal was successful and what ability he received.

Forum Mafia GM
June 22nd, 2012, 09:35 AM
55. Framing does not affect the result of a Consigliere because the puny attempts of the Framer can't fool him?
The Consigliere will be fooled by the Framer - he will receive three possible roles, at random.

56. What happens if the Soul Thief steals from the Ghost?
The Soul Thief will get the ability to possess other people for the day... without needing to die first! He can select a new puppet each day.

57. What happens if the Soul Thief steals from an Amnesiac? Will remembering a new role replace his victory conditions?
No, the Soul Thief will simply be able to remember a role in the graveyard and use it for his own evil purposes... Evil Doctors possible!

58. Can the Arsonist undouse himself? Can the undousing be redirected in any way?
The Arsonist can choose to undouse himself or someone else instead of dousing at night, I will update the role card. Since dousing does not leave a feedback message though...

59. Does burning pierce heals and immunities?
Good question. Yes, burning pierces heals and immunities.

60. If an Arsonist chooses to burn during the night, will he burn immediately (players receiving a PM and not getting to perform their action) or will he kill during the "All Kills" phase in the OoO?
He will kill during the 'All Kills' phase.

61. Will Lookouts detectives only see actions that come after them in the OoO, which makes a role-blocker role-blocking a role-blocker or witching undetectable?
Correct, it may seem a little odd and players will have to consider this. RP Role Cards will have warnings on them for little quirks like these.

62. Does the Sabotage kill count like a regular kill?
No, the Saboteur kill comes before regular kills in the OoO - the Saboteur may 'intercept' killers and take them out before they can strike.

63. What happens if multiple people attack the Bodyguard's target?
One will die in the duel, the Bodyguard will die, and the Bodyguard's target will still be attacked.

64. Will the source of all additional attacks on a target be revealed? Or just that the target was stabbed and attacked and attacked and attacked ...?
If a target was killed by multiple sources, none of the sources will be revealed - it will just say that the target was mauled multiple times (except in the case of a jailor/devourer execution, where the target will be executed before any additional attacks are made).

65. The Armoursmith role card stats that "A player may have multiple pieces of armour". Does that mean you may only have one Gunsmith gun at a time?
No, the Gunsmith and Arms Dealer cards will be changed to reflect this.

66. Is digesting a victim a Jailor execution+clean?
Correct, but anyone who is cleaned will have the same death description.
Does cleaning remove the information about the source of the kill?
See above.

67. Will a Jailor/Devourer appear to have visited his target to Lookouts and Detectives regardless of if they kill or not?
No, the jailor/devourer nab their victim at the end of the day and cannot be found. The Detective and Lookout will be informed that their target could not be found, however, so they will know that their target is the jailor or jailee.

68. Will the Amnesiac visit the dead player to remember their role?
Yes.

69. In the OoO the Jailor/Devourer seems to be able to detain his prisoner. This is not reflected in the role cards. Do they have this ability?
How do you mean? If you mean that the prisoner is captured and unable to do anything, then yes they have this ability. They must release or execute their captive a the end of the night however.

70. Will Spree Killer and Serial Killer kills be distinguishable?
No.

71. May the Spree Killer self-target? Will he attack himself?
The Spree Killer may not self-target unless forced to by a Witch. In that circumstance, he will attack himself but he is immune at night.

72. Will guarding yourself as Ravager prevent a kill on you? Or will you just shoot back and die?
The Ravager is immune at night.

73. Some ravaging targets I am intrigued about: Mayor (4 hidden votes), Jailor, Journalist, Architect, Ventriloquist, Disguiser, Hitman. Will the Ravager get anything out of them and if yes, what?
The Ravager will not receive mayor votes. He cannot steal from an Architect, Ventriloquist or Hitman. He CAN steal the disguise ability from a Disguiser (but he will have to try and target someone who is killed by another source that night), he can interview people like a Journalist, he can jail people like a Jailor and execute them.

74. Does Ravaging bypass night immunity?
No it does not.

75. Which roles may target dead players?
Voluntarily, only the Coroner/Mortician/Amnesiac/Grave Robber/Lawyer.

76. What does the Grave Robber get for robbing a Jailor/Journalist/Architect/Mason/Ventriloquist/Godfather/Disguiser/Hitman.
He cannot rob any mafia members. He will receive a jail, interview, chance to invite people to Architect chat or chance to approach someone for a contract respectively (yes, he can offer a Hitman contract to a mafia teammate for a second mafia kill).

77. Does blackmailing prevent day actions like burning/revealing/choosing targets for the night (Jailor/Architect/...)?
No, it only prevents speaking or voting in day chat, it does not affect PMs to the host.

78. The victory condition of the Cult Leader states that he has to survive to win. Isn't that a little harsh on him when the Cult wins but he still looses because he is dead?
This will be changed, I'm not sure why it says that.

79. What happens with a culted Jester/Ghost/Amnesiac in regard to Jester getting lynched, Ghost getting killed, Amnesiac remembering a role (special mention Cult Leader/Mafioso)?
Culted Jester/Ghost/Amnesiac take the victory condition of the Cult, but retain their abilities - Jester kills guilty voters, Ghost can possess people from the dead, Amnesiac can take more roles. If the Amnesiac takes the Mafioso role while culted he remains as a normal culted player. If the Amnesiac takes the Cult Leader role then he will form his own cult immediately, leaving his old cult.

80. Is it possible for the Spy to also receive the Mafia's kill target, making his ability useless unless it was a fabricated kill? Seems underwhelming for a 3 charge ability.
Yes. On the contrary, he might catch the Disguiser, the Fabricator, or even an unsuccessful mafia kill on an immune target.

81. Will the graveyard reveal if a player was culted? If there are multiple Cults alive, will the graveyard differentiate between them?
Yes, the graveyard will show culted status, and if a second cult is active it will differentiate between them.

82. Will the Lookout see self-visitation (i.e. Ravager healing himself)?
Good question. No, if a target visits themselves they do not need to move, thus the Lookout cannot see them.

83. Will a witched Jailor be forced to execute? Even on lynch days?
If a Witch targets a Jailor or Devourer, the target will not be changed but yes they will be forced to execute.

84. Does the Veteran have night immunity or will he just die to a Serial Killer visiting him?
The Veteran does have night immunity, role card will now reflect that.

85. May everybody self-target unless the opposite is mentioned?
No, nobody may self-target unless stated otherwise.

86. Will the death description for Saboteur kills differentiate between normal kills and the Arms Dealer double kill (in case the Saboteur gets healed)?
The death description for the Saboteur kills will not differentiate between the double kill and the normal kill.

87. What happens if the Disguiser chooses to disguise but gets killed the same night? Will both the Disguiser and his target die while the target does not get cleaned?
The disguise will be unsuccessful, as suggested by the OoO.

88. A person dying with a fake last will will have it's real last will lost forever?
If the Lawyer's fake last will is still valid, yes.

89. Do the puppet accounts take slots from the Hidden Mafia slots, from the Citizen slots in the Roles List or from something else?
In the overall roles list, if puppet accounts are present they will not take up any slots.

90. Do Jester suicides differentiate from Traumatised Surgeon suicide?
No, suicide is suicide, including cult suicide. If a Traumatised Surgeon actually gets a second successful heal off on the night of a jester lynch and he is among the guilty voters I will be surprised :)

91. What happens to an Executioner that lost the game (target got night killed)?
I'm clarifying in the role card that, the first time his target gets killed at night he is given another. If the second target dies at night, he becomes a Jester.

92. Are there any nightly visitations involved in a Student-Mentor pairing (both visiting each other)?
None whatsoever.

93. Will the Student inherit remaining charges of his Mentor, even if those are zero?
The Student will become a fresh version of his Mentor's role, replenishing all charges.

94. Will the Student and Mentor have a night chat on the very same night of the beginning of this relationship?
The Student will immediately receive his Mentor's role and alignment the day after he chooses, but the night chat will only open up the night after the action is taken - the Mentor is also immediately told who is Student is because the night chat will be created, just not opened up.

95. Will the PMs on the to-be-possessed account be deleted before a Ghost possession?
Yes they will, they will be backed up and restored when the possession ends.

96. Can a Soul Thief with a Mason ability recruit a Citizen to his side?
No, the Soul Thief does not become a Mason, he simply turns the original Mason into an unrecruitable Citizen. The role card reflects that this does not use up the Soul Thief's charge.

97. Will a soul stolen role show up as that role in a different color in the Graveyard? What does it look like to be soul stolen and culted in the Graveyard?
The Soul Thief will simply show up as a Soul Thief, it will not reflect what ability they have stolen. If someone's soul is stolen and they die, the graveyard will not reflect this change - the player has lost their abilities but their role stays the same, i.e. they do not get converted into a Citizen role.

98. Role-blocking the Devourer will force him to regurgitate his victim?
Roleblocking the Devourer or Jailor will have no effect.

99. Does the execution command have to be given in jail chat or can it be PM'd to the host?
It must be PM'd to the host.

100. Feedback Messages:
Will you receive multiple instances of the "same" feedback message?
Correct, if multiple things happened to you, you will receive a seperate message for each event.

Will the Arsonist receive feedback of the target he doused (like in sc2mafia)?
No.

Is the Mason Assassin notified of a successful smite? He may not notice if the target was healed/used a vest.
No he is not.

Will the Detective see a player using an action that doesn't require to visit people (i.e. Gypsy Lady)?
No, he will not see them visit anyone.

Will the Doctor, Mayor, Masons, Mafia be notified of a failed culting attempt?
Yes they will.

Will the target be notified of a successful Bodyguard protection?
The Bodyguard's target will not be notified of anything, unless the Bodyguard was unsuccessful.

Will roles with limited uses of an ability be notified of their remaining ones after using up a charge?
Yes they will.

Is the Interceptor informed if a visitor learned of his identity?
No he is not.

Is the Student notified if his target (Mayor, Ghost, Cult Leader or Chairman) is too busy to take a Student?
Yes, the Student will be notified immediately.

Will the Spree Killer know how many targets he attacked each night?
No, he goes into a frenzy, he will only see the aftermath in the graveyard.

Forum Mafia GM
June 23rd, 2012, 02:31 AM
101. Can I submit an action on night 0?
Please read the information you have available to you.

102. Do Strike Force members share a night kill?
No - aside from a combined night chat, the games are completely separate and individual.

103. Can Hidden Wastelanders on the role list be neutral killers? In the rolecards thread they're named Wasteland Wanderers
Yes, they fall under the category of Wastelanders.

104. Did the jailer/journalist/architect/devourer/hitman get an action on day 0?
No, no one received an action on day 0/night 0 of any kind.

105. The Enchantress luring happens before certain actions like Bus Driving. What would happen if, for example, the Enchantress lured a Blackmailer onto herself and a Bus Driver swapped the Enchantress with another target?
The Enchantress lure makes a player target her, they will be notified that they have been lured, but the Bus Drive WOULD take effect, creating the odd situation where the Blackmailer and Enchantress think they have visited each other while in fact the target was swapped!

105. Do ventriloquists get their smurf account before or after day 0?
A ventriloquist would have gotten their smurf account before day 0, meaning a ventriloquist would have also effectively received their role card.

106. Does the Gypsy Lady's role reveal occur on the in-vault role list, or for the overall role list? If the Gypsy Lady guesses a role in another vault, can the role be revealed in another vault, and not necessarily in the vault the Gypsy Lady is in?
The Gypsy Lady's current night actions are restricted to the vault - if she can guess a role which is in the vault, it will appear in the overall roles list. If a role is in another vault but not in this one and she guesses it, her night action will be unsuccessful.

Forum Mafia GM
June 26th, 2012, 06:10 PM
107. Can a Citizen quote their 'clue'?
Copy-pasting a clue as some kind of way to confirm yourself as a citizen is against the spirit of the rules. It is also a terrible way to scumhunt - every single clue may be completely different. It may just say 'clue'. It may contain a single name. It may be a few short sentences talking about a couple of obvious facts from day chat. Even the grammar and spelling will vary from clue to clue. It can be faked by even the most incapable fm player, and anyone trying to use the clue to confirm a citizen is wasting their time :)

108. If witched, will one of the Gypsy Lady's charges simply disappear, as her ability was used but no role specified?
The Gypsy Lady's ability will be used on the person she is witched on to - if she is witched onto a Blackmailer, for example, then she will reveal a Blackmailer in the setup.

109. Will a player's suicide (and role) instantly be revealed to the town, or will it be revealed at the end of the day?
It will be revealed at the end of the day.

110. If a player gets killed and their account is taken for a disguise, how do they see dead chat?
The Disguiser's victim will be given control of the original Disguiser account.

111. Is the tally locked if somebody receives the needed amount of votes to get lynched or are only the votes at the end of day important?
Once someone is hammered, they stay hammered.

112. Let's assume the tally is locked and the Vetriloquist and one of his puppets are in different vaults. The Ventriloquist votes player1 in Vault 1. Player1 gets hammered and the tally locked. Would the Ventriloquist still able to switch the real lynch vote between accounts to use his vote in another vault?
If the ventriloquist is part of a successful lynch on a player, their vote is stuck.

113. If a naive Sheriff investigates someone who is being framed, is there a possibility that the naive Sheriff will get a suspicious result?
Yes.

114. If an Amnesiac remembers a role, will that role be broadcast to the Town?
No - the message only reads 'An Amnesiac has remembered his role!'.

115. Can the Jailor/Devourer be role-blocked?
No. An execution can only be forced by a Witch, it cannot be blocked.

116. If someone remembered the role a disguiser left his body in would they become the role of the disguiser or the person they disguised as?
They would become a Disguiser.

117. If coroner targets the body the disguiser left, does the coroner see the night actions of the disguiser or the role of the person they have been disguised as?
The Coroner will see the Disguiser's role and all targets that the Disguiser visited at night. If the Coroner visits a player who was disguised into, the Coroner will be given his target's original role and targets alongside the Disguiser role and targets.

118. What will happen if a Godfather is manipulated by a Witch?
The Witch will force the Godfather (Strike Force Lieutenant) to kill.

119. Witching someone with the issued Vigilante gun forced them to user it above their normal night actions. Is this the same with the other issued weapons?
Yes and No. The Veteran's AR will not be used since it comes before Witching in the OoO, but the Witch will force the player with the Gunsmith tools to give a gun to someone.

120. What happens when a Witch manipulates someone with a gunsmith gun?
The player's normal ability will be used ALONGSIDE the gunsmith gun - just as the witch can force someone to use their ability, the same can be said for the gun.