PDA

View Full Version : Witch Option: Immune at Night



Joey
June 4th, 2012, 09:18 AM
There's room in the options for it and it would be good for certain setups.

It would be set to off by default host would have to turn it on.

EliteMarine
June 4th, 2012, 09:51 AM
The option would be fine. Choice is always okay.

However, I think that the witch should not be invulnerable. There is already plenty of evil units that are invulnerable at night that are evil. The witch is already powerful enough as it is, especially when the target doesn't know he/she is being controlled. (The way it should be.)

My opinion of course.

Unknown User
June 4th, 2012, 10:32 AM
If you wanna have real fun, you play with all immunities off.

plus, witch is easy to win as. claim survivor, if target sees they are controlled: don't control anyone. If target doesn't see: try to find the mafia so you don't die.

EliteMarine
June 4th, 2012, 10:46 AM
If you wanna have real fun, you play with all immunities off.

plus, witch is easy to win as. claim survivor, if target sees they are controlled: don't control anyone. If target doesn't see: try to find the mafia so you don't die.

Cryptonic!

That is EXACTLY how I feel. I always found it a bit unrealistic to have key killing roles Invulnerable. I used to have a save where no one is invulnerable. But there was always that one or two people that were like "Godfather can killed? Troll Save" and the likes. I think it makes it that much more fun.

Besides...how can a Arson survive Mafia shooting, SK knife attack, AND a vigil shooting...but then be jailed and take a shot from a jailor and Arson is all like "OH NOES!" and dies...

It gives the Vigil a chance to spot the Arson/GF/SK and be able to reap the rewards.

Everyone is human...everyone should be treated that way.

My opinion of course.

Xen
June 4th, 2012, 11:04 AM
Witch is not easy to win as (unless there's a Cult to convert you). It's a matter of luck, just like SK and Arson. One Mafia target and you're fucked. (Any Neu role that can die night one is not "easy" and relies primarily on luck). One trusted Inv read and you're fucked. Jester is easy. Executioner is easy. (Both those roles you can win on day 1-2.) Both Town and Mafia typically want to kill "loner" reads, especially a Witch because a Witch can really fuck things up. Most Towns seek to lynch the Witch as priority over the Mafia because of this. Surv isn't a good claim anymore, because most Towns don't trust their votes. No Neu role where you have to survive to the end is technically easy. You want easy, play as any Town and go afk. You'll get the best odds to win out of that considering the mass of random-lynching public. Plus, the settings can fuck you too. Surv is bas/ben, witch is adv/evil. Huge difference to a player who knows what that means reading the settings after some folks have died.

Making it a choice is legitimate. There are plenty of setups one could come up with to make this a valid, balanced option.

Die of cancer. All of you. Cryptonic, you're reported for spreading AIDS.

Unknown User
June 4th, 2012, 12:10 PM
Witch is not easy to win as (unless there's a Cult to convert you). It's a matter of luck, just like SK and Arson. One Mafia target and you're fucked. (Any Neu role that can die night one is not "easy" and relies primarily on luck). One trusted Inv read and you're fucked. Jester is easy. Executioner is easy. (Both those roles you can win on day 1-2.) Both Town and Mafia typically want to kill "loner" reads, especially a Witch because a Witch can really fuck things up. Most Towns seek to lynch the Witch as priority over the Mafia because of this. Surv isn't a good claim anymore, because most Towns don't trust their votes. No Neu role where you have to survive to the end is technically easy. You want easy, play as any Town and go afk. You'll get the best odds to win out of that considering the mass of random-lynching public. Plus, the settings can fuck you too. Surv is bas/ben, witch is adv/evil. Huge difference to a player who knows what that means reading the settings after some folks have died.

Making it a choice is legitimate. There are plenty of setups one could come up with to make this a valid, balanced option.

Die of cancer. All of you. Cryptonic, you're reported for spreading AIDS.



I THOUGHT YOU WERE THE BEST PLAYER MAN!!!

and you find witch hard?
I find it hard not to win as witch. Hell, even SOLO witch win is super easy.

and random neut exclude killing, or random anys. several times I have been witch with these settings.

Unknown User
June 4th, 2012, 12:11 PM
also, SK and Arson aren't luck. they can be luck, but most the time you can win as a neutral.. town will side with neut over mafia if they are the tie breaker

EliteMarine
June 4th, 2012, 01:21 PM
I normally side with whoever is less douchey/screwed me over the less/less pissed/less decieved. Yes, I am an passionate player and can get very salty.

For some reason I find this case mostly with SK's thus I side with Mafia moreso than not.

creedkingsx
June 4th, 2012, 01:22 PM
I side with whoever attacked me less.
If I am mafia, I often tell the truth, say that I never attacked them, things like that. xD
SK always lies like oh hurr durr I'm town, not sk.

EliteMarine
June 4th, 2012, 01:34 PM
I find witch respectable to win with when the role isn't defined on list (Random Nuetral) and your target isnt aware they were witched. If either is not there...then town is easy to go on a witch hunt. Nuetral Roles should never be defined in my opinion.

Unknown User
June 4th, 2012, 01:38 PM
I don't side with anybody as ANY neutral role, unless I have to

2 mafia, 1 town, witch: I go for Neutral win
1 mafia, 2 town, witch: Neutral
3 mafia, 1 town, witch: I'll win with mafia if they allow it.
GF, SK/Arson, Witch: Neutral

creedkingsx
June 4th, 2012, 01:39 PM
I find witch respectable to win with when the role isn't defined on list (Random Nuetral) and your target isnt aware they were witched. If either is not there...then town is easy to go on a witch hunt. Nuetral Roles should never be defined in my opinion.

I have a forced witch in my setup ^^
Reason being is I like, as far as neutrals, 1 killing, 1 evil, 1 any. That seems balanced against a town, imo. problem is, cultist is like another killing role since it takes away from town, and the other evils are killing. We need more evil neutrals that aren't killing. :(

RaptorBIaze
June 4th, 2012, 02:12 PM
is that creedking in his sig? dam u ugly look at those I WANT TO HUG A PONY NON-SEXUALLYlips

creedkingsx
June 4th, 2012, 02:15 PM
is that creedking in his sig? dam u ugly look at those I WANT TO HUG A PONY NON-SEXUALLYlips

One of the smurfs got through :o
and no, it is an unknown rapper that I really like. He spits lyrics faster than most of the famous rappers out there. Except maybe Eminem, twista, and Busta Rhymes.

RaptorBIaze
June 4th, 2012, 02:18 PM
bet this I WANT TO HUG A PONY NON-SEXUALLY cant rhyme faster than KANYE. Kanye IS AN EPPIC RAPPER

creedkingsx
June 4th, 2012, 02:21 PM
bet this I WANT TO HUG A PONY NON-SEXUALLY cant rhyme faster than KANYE. Kanye IS AN EPPIC RAPPER

you silly troll :D

EliteMarine
June 4th, 2012, 08:46 PM
I don't side with anybody as ANY neutral role, unless I have to

2 mafia, 1 town, witch: I go for Neutral win
1 mafia, 2 town, witch: Neutral
3 mafia, 1 town, witch: I'll win with mafia if they allow it.
GF, SK/Arson, Witch: Neutral

Agreed. Just referring to if I am a townie by myself vs 1 Mafia and 1 SK and there is no way I can win. Then I make my choice.

Bahkieh
June 4th, 2012, 09:24 PM
TROLOLOLOLOLOLOLOL

you silly troll :D

Ambient
June 4th, 2012, 10:10 PM
I do not approve of witch immunity. They can already side with any evil neutral faction. Immunity would just further imbalance the role.

Xen
June 5th, 2012, 05:06 PM
Any role which can die night one = luck in a public game. No role is "hard". Some roles simply require more luck and less attention than others.

Period.

Someone Witch Ambient onto the Vet asap and shut that abusing mod up.

When there is "choice", there is no such thing as imbalance.

In public, there is no such thing as imbalance (because there is no such thing as logic).

EliteMarine
June 5th, 2012, 06:24 PM
Any role which can die night one = luck in a public game. No role is "hard". Some roles simply require more luck and less attention than others.

Period.

Someone Witch Ambient onto the Vet asap and shut that abusing mod up.

When there is "choice", there is no such thing as imbalance.

In public, there is no such thing as imbalance (because there is no such thing as logic).

Such truth.

However, that also depends on the person. I (the host of the game) can set everyone role that can be invulnerble that can be and do things like Vigils only get one shot, Sheriffs cant detect Mafia, Cult converts every 2 nights, and some other settings and I may call it balanced, but someone can come along and be like "THIS IS IMBALANCED".

Or, I could simply make a game with 7 mafia and 8 town and call it balanced.

But I do get where you come from Xen

Unknown User
June 6th, 2012, 08:10 AM
Dude, Xen said there is no such thing as logic.

Therefore, his post has no logic.

Xen
June 6th, 2012, 07:22 PM
"In public, there is no such thing as imbalance (because there is no such thing as logic)."

Hold on.

"In public,"

Wait.

"In public"

There.

die asap 4ever no re thx

Rive
June 7th, 2012, 12:43 AM
I love playing Witch and I totally agree with you. This increases the chances of Witches teaming with Mafia which is always fun and more interest in the role

ThatAwesomeDude
June 15th, 2012, 08:15 PM
I support the witch having an invulnerablility option. Loners are always lynched on sight and when witches aren't lynched they are randomly killed by the mafia or serial killer. All other evil neutral roles have ways of surviving attacks (SK and Arson can have night invulnerability and the cult spreads). The witch is weaker than probably every other non-town role, almost always forcing witches to side with the mafia or other neutrals. The witch needs something to improve its chances of survival. Why not this?

EliteMarine
June 15th, 2012, 10:04 PM
I support the witch having an invulnerablility option. Loners are always lynched on sight and when witches aren't lynched they are randomly killed by the mafia or serial killer. All other evil neutral roles have ways of surviving attacks (SK and Arson can have night invulnerability and the cult spreads). The witch is weaker than probably every other non-town role, almost always forcing witches to side with the mafia or other neutrals. The witch needs something to improve its chances of survival. Why not this?

Yeah maybe so...

But I think for the fact that the witch can control any player and have them target someone of your choosing is a pretty powerful role in my opinion. Especially if the target doesn't know he/she is controlled.

If you can find the doctor or bodyguard, you got your immunity.

creedkingsx
June 15th, 2012, 10:10 PM
Realized that I never put my 2 cents in on this.
No.
Witch that doesn't die at night is op.
Game comes down to an Investigator, an Escort and a Vigilante, for town, and a Godfather and Witch, for oppose; by night fall.
Town now loses this situation.

Xen
June 20th, 2012, 02:19 AM
...

Do mods ever play PUBLIC games?

LeaD
June 20th, 2012, 03:37 AM
since witch acts before block, use the escort, block the vigi gf kills either, maf witch wins anyway...

tropico
June 20th, 2012, 12:41 PM
I think witch should have the option of immunity. leave it up to the host. reasons have already been posted. also, if u claim survivor and just sit there the whole time, what's the point? that's boring...

SayGen
June 24th, 2012, 01:10 PM
If you wanna have real fun, you play with all immunities off.

plus, witch is easy to win as. claim survivor, if target sees they are controlled: don't control anyone. If target doesn't see: try to find the mafia so you don't die.

All my role have no immunity and people always act surprised when they die. Morons read the role rules Day1/night 1
In my save right now it's as balanced as you can get for having Random Town/Mafia.