clementine
June 3rd, 2012, 12:10 PM
S-FM Battle Royale
Your class has been selected to participate in the Program, officially a military research project, in which students must fight each other to the death. At the beginning of the program, each participant is issued a metal tracking collar that will detonate if there are no kills within any 48-hour period. The Program ends when only one faction remains. This faction will be declared the winner.
Each of you have been issued survival packs including a map, a compass, food, water, and a random weapon or item that will assist in your survival.
Roles:
Alliance Leader (Godfather)
Hidden Alliance Role
Hidden Alliance Role
Thief
Graverobber
Hidden Student Power Role
Hidden Student Power Role
Hidden Student Power Role
Hidden Student Power Role
Hidden Student Power Role
Citizen
Citizen
Citizen
Possible Hidden Alliance Roles: Consigliere, Consort, DrugDealer, Framer, Janitor, Mafioso
Possible Hidden Student Power Roles: Armoursmith, Bodyguard, Coroner, Detective, Doctor, Escort, Gunsmith, Investigator, Lookout, Sheriff, Vigilante, Veteran
Win Conditions
Mafia: Kill or Lynch the Town and the Neutrals
Town: Kill or Lynch The Mafia and the Neutrals
Neutrals: Kill the Town and the Mafia
Rolecards:
Possible Student Roles:
-------------------------
----------------------
Armoursmith
Item: welding tongs
Can give out one piece of armour at night by sending the host a PM with a title following the format: "N1 Give Armor to Name"
-The target will be informed that they have received armor the following day.
-Armour protects the user from one physical attack upon use (Mafia, Vigilante, Veteran, Gunsmith guns) but does not expire until used.
-Armoursmiths cannot target themselves.
-If a player dies holding armour, it is lost forever.
-Thieves and graverobbers can not steal armor from players who have recieved armor.
Bodyguard
Item: knife
Each night you may choose one player to protect by sending the host a PM with a title following the format: "N1 Guard Name".
-If that player is attacked by a physical attacker (Mafia, Vigilante, Veteran, Gunsmith guns), you will sacrifice your life for them and take down the attacker with you.
-Your attack pierces immunity.
Citizen
Item: bulletproof vest
-Your one-time-use bulletproof vest is automatically activated and will protect you from a physical attack (Mafia, Vigilante, Veteran, Gunsmith guns).
-Since you have a one-time-use vest, if it is stolen by a Thief, you will no longer have it.
Coroner
Item: Rubber Gloves
You may check the role of a dead player at night by sending the host a PM with a title following the format: "N1 Check Name"
-You will receive the player's role, cause of death, and night actions.
-You may pre-emptively check a live player and will recieve results in the event of their death the same night.
-Players you have checked postmortem cannot be graverobbed.
Detective
Item: magnifying glass
Every night, you can follow a player and discover who they visited that night by sending the host a PM with a title following the format: "N1 Follow Name"
Doctor
Item: surgical scissors
Every night, you may heal a target, protecting them from one attack by sending the host a PM with a title following the format: "N1 Heal Name"
-Your target will not be informed they have been healed, unless they are attacked.
Escort
Item: stilettos
Every night, you can choose a target to role block by sending the host a PM with a title following the format: "N1 Role Block Name"
-Target may not take any night actions.
-Target will receive a feedback message that he/she was roleblocked.
Gunsmith
Item: hammer
Every night, you can give any player a gun by sending the host a PM with a title following the format: "N1 Give Gun to Name"
-The target will be allowed to shoot another player once on any night
-Cannot target self.
-If a player dies holding a gun, it is lost forever.
-Thieves and graverobbers cannot steal guns from players who have received them.
Investigator
Item: glasses
You may choose a target to investigate at night by sending the host a PM with a title following the format: "N1 Investigate Name". You will receive a list of possible roles your target could be based on the item they are currently holding.
Lookout
Item: telescope
Every night, you can watch a player and discover the names of everyone who visited them that night by sending the host a PM with a title following the format: "N1 Watch Name"
Sheriff
Item: reading glasses
Every night, you may check a player and to discover if your target is Suspicious (Mafia or Neutral) or Unsuspicious (Town) by sending the host a PM with a title following the format: "N1 Check Name"
Veteran
Item: ice pick
You may opt to go on alert at night, attacking anybody who visits you by sending the host a PM with a title following the format: "N1 Alert"
-Limited to 2 nights on alert
-Your attacks ignore immunities and vests but do not ignore healing
-While on alert, you are immune to all attacks and manipulation
Vigilante
Item: hunting rifle
You may opt to shoot a player at night by sending the host a PM with a title following the format: "N1 Shoot Name"
-Limited to 2 bullets
-Cannot shoot N1
Possible Mafia Roles:
-------------------------
---------------------
Consigliere
Item: binoculars
You may choose a target to investigate at night by sending the host a PM with a title following the format: "N1 Investigate Name". You will receive a list of possible roles your target could be based on the item they are currently holding.
Consort
Item: garter belt
Every night, you can choose a target to role block by sending the host a PM with a title following the format: "N1 Role Block Name"
-Target may not take any night actions.
-Target will receive a feedback message that he/she was roleblocked.
Drug Dealer
Item: pills
Every night, you can choose to drug a player by sending the host a PM with a title following the format: "N1 Drug Name with Type of Drug"
-Types of Drugs: Received Armor, Recieved a Gun, Attacked and Healed, Roleblocked, Item stolen by a thief
Framer
Item: typewriter
Every night you can choose a player to frame by sending the host a PM with a title following the format: "N1 Frame Name as Role"
-An investigator, Consigliere and sheriff will recieve false information from your target.
Godfather
Item: pistol + bulletproof vest (bulletproof vest cannot be stolen)
You may send a member of the mafia or yourself to kill someone at night by sending the host a PM with a title following the format: "N1 Kill Name"
-You have one bulletproof vest that will automatically save you from death the first time you are attacked.
-You are immune to detection.
Janitor
Item: Mop
You may clean up after a player at night by sending the host a PM with a title following the format: "N1 Clean Name"
-If the player is killed during the night of the clean, their role won't be revealed in the graveyard, and they cannot be graverobbed. (Traditional janitor ability) This ability has 2 charges.
-Live players who are cleaned up after will not have their items lying around to be stolen by a thief for that night.
-Janitor does not clean last will.
Mafioso
Item: gun
You may be sent to kill for the mafia at night.
Neutral Roles:
-------------------------
---------------------
Thief
Item: none (or holds the last unused item that was stolen)
Steal an item from a living player at night by sending the host a PM with a title following the format: "N1 Steal Name".
-You will steal that player's item and be able to use it the following night only.
-You will know the identity of the item that you stole.
-If you choose to use the item you stole, the player who's item you stole will be role blocked the following night, as they search for their item. (receives role blocked message)
-If you choose not to use the item you stole, you may steal another item.
-You may only steal an item from a player once.
Graverobber
Item: none (or holds the last item that was stolen)
Steal an item from a dead player at night by sending the host a PM with a title following the format: "N1 Steal Name".
-You can either choose to steal an item or use an item at night.
-You cannot use your stolen ability the night you steal it.
-You may only steal an item from a dead player once.
-You can only use each item that you steal twice.
-Janitor/coroner cleaning or prevents stealing of an item.
Investigation Pairings:
Godfather (pistol + bulletproof vest) / Citizen (with bulletproof vest) / Armorsmith (welding tongs)
Your target holds an item of defensive protection. They might be a Godfather, Citizen, Armorsmith, or a Thief/Graverobber with a stolen item.
Investigator (glasses) / Sheriff (reading glasses) / Lookout (telescope) / Detective (magnifying glass) / Consigliere (binoculars) / Framer (typewriter)
Your target holds an item that allows them to discover information. They might be an Investigator, Sheriff, Lookout, Detective, Consigliere, Framer, or a Thief/Graverobber with a stolen item.
Gunsmith (hammer) / Escort (stilettos) / Consort (garter belt)
Your target visits people at night. They might be a Gunsmith, Escort, Consort, or a Thief/Graverobber with a stolen item.
Doctor (surgical scissors) / Bodyguard (knife) / Coroner (rubber gloves) / Drug Dealer (pills) / Janitor (mop)
Your target might be related to the medical profession. They are a Doctor, Bodyguard, Coroner, Drug Dealer, Janitor, or a Thief/Graverobber with a stolen item.
Vigilante (hunting rifle) / Veteran (ice pick) / Mafioso (pistol)
Your target seems dangerous. They are a Vigilante, Veteran, Mafioso, or a Thief/Graverobber with a stolen item.
Thief / Graverobber
Your target does not have any items. They might be a Thief or a Graverobber or a player whos item was stolen.
Order of operations:
0. Thief decides whether or not to use stolen item.
1. Veteran goes on alert
2. Blocking (includes thief roleblocking)
3. Lookout/Detective (Can see blocks, but can also be affected by those actions)
4. Give Guns/Armour
5. Framing
6. Sheriff / Investigator / Consigliere
7. Bodyguard (+1 to life bar)
8. Kills (-1 to life bar)
9. Heals and autovests (+1 to life bar)
10. Janitor Cleans / Coroner
11. Drug Dealer
12. Thief/Graverobber steal items
Feedback Messages:
Death:
You are dead.
Attacked:
You were attacked but managed to survive
Auto vest used:
Your auto vest was used.
Armor received:
You received armor.
Sheriff target town:
Your target is not suspicious.
Sheriff target mafia/neutral:
Your target is suspicious.
Investigator/Consigliere Results:
-Your target holds an item of defensive protection. They might be a Godfather, Citizen, Armorsmith, or a Thief/Graverobber with a stolen item.
-Your target holds an item that allows them to discover information. They might be an Investigator, Sheriff, Lookout, Detective, Consigliere, Framer, or a Thief/Graverobber with a stolen item.
-Your target visits people at night. They might be a Gunsmith, Escort, Consort, or a Thief/Graverobber with a stolen item.
-Your target might be related to the medical profession. They are a Doctor, Bodyguard, Coroner, Drug Dealer, Janitor, or a Thief/Graverobber with a stolen item.
-Your target seems dangerous. They are a Vigilante, Veteran, Mafioso, or a Thief/Graverobber with a stolen item.
-Your target does not have any items. They might be a Thief or a Graverobber or a player whos item was stolen.
Lookout no activity:
Your target wasnt visited by anyone.
Lookout activity:
Your target was visited by x [,x and x].
Detective no activity:
Your target didnt visit anyone tonight.
Detective activity:
Your target visited x.
Gunsmith gun received:
You received a gun.
Escort/Consort:
You were roleblocked.
Doctor:
Your target was attacked tonight!
Bodyguard Target attacked:
Your target was attacked tonight!
Coroner:
Your targets role was x. Their cause of death was y, and their previous night actions were z.
Janitor clean:
Your targets role was x. Your clean was successful.
Veteran:
You heard someone coming to visit you at night so you pulled out your gun and attacked them.
Item stolen:
Your item was stolen by a thief! You may be roleblocked tomorrow night.
Thief item received:
You robbed your target and received x. Your target is a y! Tomorrow night you may use their ability, causing them to be roleblocked, or you may choose to give back their item and rob someone else.
Graverobber item received:
You robbed your targets grave and received x. Tomorrow you may use any item you have stolen or you may choose to steal another item.
Rules
1. Editing posts is NOT allowed.
2. No outside discussion of the game is allowed.
3. All Killers can leave a DeathNote (Including town Killers)
4. Day will be 24 hours long. (Day does not end upon a lynch) A majority of votes to skip day will end day early.
5. Night will be 24 Hours Long.
6. Lynch votes will only count if they are done in Red and bolded text.
7. Questions to me should be asked in Green.
8. All Night Actions must be sent to me 1 hour before the end of night
9. Leave a Last Will by PMing me with the title N1 Last Will and your last will included in the PM.
10. Participants are required to post at least once a day. Failure to do so will result in a PM reminder and potential modkill at the discretion of the host.
11. If there are no kills/lynches in a 48 hour window (i.e. 2 game days and nights in a row), then the participant collars will detonate and everyone will instantly die.
Your class has been selected to participate in the Program, officially a military research project, in which students must fight each other to the death. At the beginning of the program, each participant is issued a metal tracking collar that will detonate if there are no kills within any 48-hour period. The Program ends when only one faction remains. This faction will be declared the winner.
Each of you have been issued survival packs including a map, a compass, food, water, and a random weapon or item that will assist in your survival.
Roles:
Alliance Leader (Godfather)
Hidden Alliance Role
Hidden Alliance Role
Thief
Graverobber
Hidden Student Power Role
Hidden Student Power Role
Hidden Student Power Role
Hidden Student Power Role
Hidden Student Power Role
Citizen
Citizen
Citizen
Possible Hidden Alliance Roles: Consigliere, Consort, DrugDealer, Framer, Janitor, Mafioso
Possible Hidden Student Power Roles: Armoursmith, Bodyguard, Coroner, Detective, Doctor, Escort, Gunsmith, Investigator, Lookout, Sheriff, Vigilante, Veteran
Win Conditions
Mafia: Kill or Lynch the Town and the Neutrals
Town: Kill or Lynch The Mafia and the Neutrals
Neutrals: Kill the Town and the Mafia
Rolecards:
Possible Student Roles:
-------------------------
----------------------
Armoursmith
Item: welding tongs
Can give out one piece of armour at night by sending the host a PM with a title following the format: "N1 Give Armor to Name"
-The target will be informed that they have received armor the following day.
-Armour protects the user from one physical attack upon use (Mafia, Vigilante, Veteran, Gunsmith guns) but does not expire until used.
-Armoursmiths cannot target themselves.
-If a player dies holding armour, it is lost forever.
-Thieves and graverobbers can not steal armor from players who have recieved armor.
Bodyguard
Item: knife
Each night you may choose one player to protect by sending the host a PM with a title following the format: "N1 Guard Name".
-If that player is attacked by a physical attacker (Mafia, Vigilante, Veteran, Gunsmith guns), you will sacrifice your life for them and take down the attacker with you.
-Your attack pierces immunity.
Citizen
Item: bulletproof vest
-Your one-time-use bulletproof vest is automatically activated and will protect you from a physical attack (Mafia, Vigilante, Veteran, Gunsmith guns).
-Since you have a one-time-use vest, if it is stolen by a Thief, you will no longer have it.
Coroner
Item: Rubber Gloves
You may check the role of a dead player at night by sending the host a PM with a title following the format: "N1 Check Name"
-You will receive the player's role, cause of death, and night actions.
-You may pre-emptively check a live player and will recieve results in the event of their death the same night.
-Players you have checked postmortem cannot be graverobbed.
Detective
Item: magnifying glass
Every night, you can follow a player and discover who they visited that night by sending the host a PM with a title following the format: "N1 Follow Name"
Doctor
Item: surgical scissors
Every night, you may heal a target, protecting them from one attack by sending the host a PM with a title following the format: "N1 Heal Name"
-Your target will not be informed they have been healed, unless they are attacked.
Escort
Item: stilettos
Every night, you can choose a target to role block by sending the host a PM with a title following the format: "N1 Role Block Name"
-Target may not take any night actions.
-Target will receive a feedback message that he/she was roleblocked.
Gunsmith
Item: hammer
Every night, you can give any player a gun by sending the host a PM with a title following the format: "N1 Give Gun to Name"
-The target will be allowed to shoot another player once on any night
-Cannot target self.
-If a player dies holding a gun, it is lost forever.
-Thieves and graverobbers cannot steal guns from players who have received them.
Investigator
Item: glasses
You may choose a target to investigate at night by sending the host a PM with a title following the format: "N1 Investigate Name". You will receive a list of possible roles your target could be based on the item they are currently holding.
Lookout
Item: telescope
Every night, you can watch a player and discover the names of everyone who visited them that night by sending the host a PM with a title following the format: "N1 Watch Name"
Sheriff
Item: reading glasses
Every night, you may check a player and to discover if your target is Suspicious (Mafia or Neutral) or Unsuspicious (Town) by sending the host a PM with a title following the format: "N1 Check Name"
Veteran
Item: ice pick
You may opt to go on alert at night, attacking anybody who visits you by sending the host a PM with a title following the format: "N1 Alert"
-Limited to 2 nights on alert
-Your attacks ignore immunities and vests but do not ignore healing
-While on alert, you are immune to all attacks and manipulation
Vigilante
Item: hunting rifle
You may opt to shoot a player at night by sending the host a PM with a title following the format: "N1 Shoot Name"
-Limited to 2 bullets
-Cannot shoot N1
Possible Mafia Roles:
-------------------------
---------------------
Consigliere
Item: binoculars
You may choose a target to investigate at night by sending the host a PM with a title following the format: "N1 Investigate Name". You will receive a list of possible roles your target could be based on the item they are currently holding.
Consort
Item: garter belt
Every night, you can choose a target to role block by sending the host a PM with a title following the format: "N1 Role Block Name"
-Target may not take any night actions.
-Target will receive a feedback message that he/she was roleblocked.
Drug Dealer
Item: pills
Every night, you can choose to drug a player by sending the host a PM with a title following the format: "N1 Drug Name with Type of Drug"
-Types of Drugs: Received Armor, Recieved a Gun, Attacked and Healed, Roleblocked, Item stolen by a thief
Framer
Item: typewriter
Every night you can choose a player to frame by sending the host a PM with a title following the format: "N1 Frame Name as Role"
-An investigator, Consigliere and sheriff will recieve false information from your target.
Godfather
Item: pistol + bulletproof vest (bulletproof vest cannot be stolen)
You may send a member of the mafia or yourself to kill someone at night by sending the host a PM with a title following the format: "N1 Kill Name"
-You have one bulletproof vest that will automatically save you from death the first time you are attacked.
-You are immune to detection.
Janitor
Item: Mop
You may clean up after a player at night by sending the host a PM with a title following the format: "N1 Clean Name"
-If the player is killed during the night of the clean, their role won't be revealed in the graveyard, and they cannot be graverobbed. (Traditional janitor ability) This ability has 2 charges.
-Live players who are cleaned up after will not have their items lying around to be stolen by a thief for that night.
-Janitor does not clean last will.
Mafioso
Item: gun
You may be sent to kill for the mafia at night.
Neutral Roles:
-------------------------
---------------------
Thief
Item: none (or holds the last unused item that was stolen)
Steal an item from a living player at night by sending the host a PM with a title following the format: "N1 Steal Name".
-You will steal that player's item and be able to use it the following night only.
-You will know the identity of the item that you stole.
-If you choose to use the item you stole, the player who's item you stole will be role blocked the following night, as they search for their item. (receives role blocked message)
-If you choose not to use the item you stole, you may steal another item.
-You may only steal an item from a player once.
Graverobber
Item: none (or holds the last item that was stolen)
Steal an item from a dead player at night by sending the host a PM with a title following the format: "N1 Steal Name".
-You can either choose to steal an item or use an item at night.
-You cannot use your stolen ability the night you steal it.
-You may only steal an item from a dead player once.
-You can only use each item that you steal twice.
-Janitor/coroner cleaning or prevents stealing of an item.
Investigation Pairings:
Godfather (pistol + bulletproof vest) / Citizen (with bulletproof vest) / Armorsmith (welding tongs)
Your target holds an item of defensive protection. They might be a Godfather, Citizen, Armorsmith, or a Thief/Graverobber with a stolen item.
Investigator (glasses) / Sheriff (reading glasses) / Lookout (telescope) / Detective (magnifying glass) / Consigliere (binoculars) / Framer (typewriter)
Your target holds an item that allows them to discover information. They might be an Investigator, Sheriff, Lookout, Detective, Consigliere, Framer, or a Thief/Graverobber with a stolen item.
Gunsmith (hammer) / Escort (stilettos) / Consort (garter belt)
Your target visits people at night. They might be a Gunsmith, Escort, Consort, or a Thief/Graverobber with a stolen item.
Doctor (surgical scissors) / Bodyguard (knife) / Coroner (rubber gloves) / Drug Dealer (pills) / Janitor (mop)
Your target might be related to the medical profession. They are a Doctor, Bodyguard, Coroner, Drug Dealer, Janitor, or a Thief/Graverobber with a stolen item.
Vigilante (hunting rifle) / Veteran (ice pick) / Mafioso (pistol)
Your target seems dangerous. They are a Vigilante, Veteran, Mafioso, or a Thief/Graverobber with a stolen item.
Thief / Graverobber
Your target does not have any items. They might be a Thief or a Graverobber or a player whos item was stolen.
Order of operations:
0. Thief decides whether or not to use stolen item.
1. Veteran goes on alert
2. Blocking (includes thief roleblocking)
3. Lookout/Detective (Can see blocks, but can also be affected by those actions)
4. Give Guns/Armour
5. Framing
6. Sheriff / Investigator / Consigliere
7. Bodyguard (+1 to life bar)
8. Kills (-1 to life bar)
9. Heals and autovests (+1 to life bar)
10. Janitor Cleans / Coroner
11. Drug Dealer
12. Thief/Graverobber steal items
Feedback Messages:
Death:
You are dead.
Attacked:
You were attacked but managed to survive
Auto vest used:
Your auto vest was used.
Armor received:
You received armor.
Sheriff target town:
Your target is not suspicious.
Sheriff target mafia/neutral:
Your target is suspicious.
Investigator/Consigliere Results:
-Your target holds an item of defensive protection. They might be a Godfather, Citizen, Armorsmith, or a Thief/Graverobber with a stolen item.
-Your target holds an item that allows them to discover information. They might be an Investigator, Sheriff, Lookout, Detective, Consigliere, Framer, or a Thief/Graverobber with a stolen item.
-Your target visits people at night. They might be a Gunsmith, Escort, Consort, or a Thief/Graverobber with a stolen item.
-Your target might be related to the medical profession. They are a Doctor, Bodyguard, Coroner, Drug Dealer, Janitor, or a Thief/Graverobber with a stolen item.
-Your target seems dangerous. They are a Vigilante, Veteran, Mafioso, or a Thief/Graverobber with a stolen item.
-Your target does not have any items. They might be a Thief or a Graverobber or a player whos item was stolen.
Lookout no activity:
Your target wasnt visited by anyone.
Lookout activity:
Your target was visited by x [,x and x].
Detective no activity:
Your target didnt visit anyone tonight.
Detective activity:
Your target visited x.
Gunsmith gun received:
You received a gun.
Escort/Consort:
You were roleblocked.
Doctor:
Your target was attacked tonight!
Bodyguard Target attacked:
Your target was attacked tonight!
Coroner:
Your targets role was x. Their cause of death was y, and their previous night actions were z.
Janitor clean:
Your targets role was x. Your clean was successful.
Veteran:
You heard someone coming to visit you at night so you pulled out your gun and attacked them.
Item stolen:
Your item was stolen by a thief! You may be roleblocked tomorrow night.
Thief item received:
You robbed your target and received x. Your target is a y! Tomorrow night you may use their ability, causing them to be roleblocked, or you may choose to give back their item and rob someone else.
Graverobber item received:
You robbed your targets grave and received x. Tomorrow you may use any item you have stolen or you may choose to steal another item.
Rules
1. Editing posts is NOT allowed.
2. No outside discussion of the game is allowed.
3. All Killers can leave a DeathNote (Including town Killers)
4. Day will be 24 hours long. (Day does not end upon a lynch) A majority of votes to skip day will end day early.
5. Night will be 24 Hours Long.
6. Lynch votes will only count if they are done in Red and bolded text.
7. Questions to me should be asked in Green.
8. All Night Actions must be sent to me 1 hour before the end of night
9. Leave a Last Will by PMing me with the title N1 Last Will and your last will included in the PM.
10. Participants are required to post at least once a day. Failure to do so will result in a PM reminder and potential modkill at the discretion of the host.
11. If there are no kills/lynches in a 48 hour window (i.e. 2 game days and nights in a row), then the participant collars will detonate and everyone will instantly die.