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View Full Version : Comments/Suggestions about a cult/mafia setup



ryak
April 24th, 2012, 08:06 PM
Most people in public complain that one of the three factions is OP or UP but it seems the complaints are evenly distributed between all three factions, and from my observation it is pretty balanced. There are limited opportunities to claim roles, but theres more than initially appears. Cult and disguiser both hide roles and most towns are too dumb to do a role call early enough to be helpful.

I'm looking for legitimate suggestions to improve this setup. Most people's response is along the lines of "WTF NO RANDOMS SHIT HOST SHIT HOST" but i happen to think this is alot more interesting of a setup than having 6 or 7 random towns which seems to be the usual setup.


GF (Immune at night, not blockable, not detectable)
Disguiser (Hides Role)
Consig (Exact roles on, does not become GF)

Detective
Invest
Sheriff
Mason
Mason Leader
Citizen
Doctor
Veteren (3 activations)
Random Town (Disable support Roles)

Cultist (1 night between conversions)

Jester

Witch (target does know they are witched)

GriM-DeMoN
April 24th, 2012, 08:32 PM
Lol funny this is my Setup just with a Basic town insteed of Citizen and Jailor insteed of Veteran.

You should have a Jailor not a Veteran.