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Forum Mafia GM
April 17th, 2012, 09:42 AM
FMXII Rolecards

Adelaide Townspeople
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Bishop (Mason Enforcer)
Description: As the surviving chaplain of the Adelaide inquisition, you are called by the Lord to administer a strangely garlic Eucharist to your fellow Christians and galvanize them against the Dracula heresy.

Abilities:

You share a night chat with the surviving Adelaide Inquistion Paladin.

You may -administer the Eucharist to a townsperson to grant them immunity to Draculas cult conversions.
If your paladin dies, you may -lay on hands at the cost of your night action in attempt to recruit a pious serf to serve as your new blade.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: You will be informed if you prevent conversion.

Win Conditions: Purge Dracula's heresy, the Nosferatu , and the Children of the Night from Adelaide.

Paladin (Mason Clubber)
Description: You are called by the Lord to vindicate your battle-brothers, as the sole survivor of the Adelaide inquisition knights. You will put the fear of God into Dracula with your silver sword! (Its meant for monsters.)

Abilities:

You share a night chat with the surviving Adelaide Inquisition Bishop.
You may -smite a foe, ending their cursed life if they are affected with Dracula's personal curse.
If your bishop dies, you may -lay on hands at the cost of your night action in attempt to recruit a pious serf to serve as your new voice.

You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: Your target will be informed if they are smited and it fails.

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Sergeant (Sheriff)
Description: You were bound by your deceased liege to root out any rebellion before it erupts, as an officer of the watch, and you have failed. You might be able to keep your life -- if you are able to use your military intuition to pinpoint the vampires, that is.

Abilities:

You may -analyze a townsperson to determine if they are a member of the vampire nobilityor Dracula's heresy.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Spy (Investigator)
Description: As a former spy of Ilyas court, you are blessed with the art of the shadows and rather adept at carrying out warrantless night searches. It might keep you from becoming dinner.

Abilities:

You may -search a townpersons house for incriminating evidence, but your skills arent as precise as they once were. You will be given a specific class of investigation result.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Snoop (Detective)
Description: Before the massacre, you were a simple thug and blackmailer that skirted the law with your ill-gained information. Now, youre an pardoned human that may be able to stalk his way into Heaven, or maybe into a chalice.

Abilities:

You may -snoop on a townsperson and you will be informed if they had visited anyone during the night.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: You cannot detect either godfather.

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Carriage Driver (Bus Driver)
Description: Back in your glory days, you were known as the greatest carriage driver in all of Adelaide. Forty years later, youre still the greatest but only because the rest are all dead. Lets just hope you can remember each passengers name and call it a wash from there.

Abilities:

You may -drive a townsperson -with another enterprising guest, swapping any night actions performed on the two good fellows.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: You cannot swap yourself.

Win Conditions: Purge Draculas heresy, the Nosferatu, and the Children of the Nightfrom Adelaide.

Sentinel (Lookout)
Description: It is said that the worst can bring out the best in men. Not being there to save your wife during the horrors that preceded your transformation has motivated you to observe your fellow man in hopes of one day finding her killer. You have become a Sentinel of Adelaide.

Abilities:

You may -observe a townsperson to learn the names of anyone who visited them that night.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: You cannot detect either godfather.

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Apothecary (Doctor)
Description: You spent most of your days experimenting on yourself and your clients with opium and hemp for some spiritual healing. Its good for you thats the best kind of healing for treating a vampiric bloodwound or a misplaced silver shot. Maybe youll live to get high another day.

Abilities:

You may spiritually -heal a townsperson to save him/her from death if they were attacked.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: You will be notified if you were successful.

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Mortician (Coroner)
Description: Youre still expected to catalog all the deaths, check dental records, and send the departed off to the Lord in the wake of this calamity. You better keep doing your boring job, or you might join them.

Abilities:

You may -exhumea corpse to learn of its role, last will, and previous night action targets. Your proper funeral will send their soul off to the Lord, preventing spiritual enslavement forever.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Dr. Adolf von Helsing (Vigilante)
Description: Enlightened in the superiority of the human race, you have devoted your life to developing the final solution to the big-nosed vampire menace, which involves a giant silver bullet to the heart. Hopefully, youre up to the task, and ready to break some moral foundations, you little Raskolnikov.

Abilities:

You have prepared exactly two silver bullets for this scourge, so you may -fire a bullet at a vampire and end its wretched life. Do note that a silver bolt to the heart will also kill a human, if it wasnt already obvious.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: Your silver bullets are still finishing casting, so you cannot kill on the first night.

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Gaelor (Jailor)
Description: Youre quite well versed in molesting your deceased lieges political criminals, so you should be quite prepared to manhandle some pathetic vampires. Hopefully, they dont return the favor.

Abilities:

Once per day, you may choose to -jail a townsperson. Regardless if there is a lynch or not, you may sneak them into your cell and you shall have a private night chat with them where you are anonymous.
If you find them distasteful, you may -execute them by venting mustard gas into the room. You may only do this if there was no lynch the day before. You can do this twice.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: Jailor executing pierces night immunity, and jailing is considered a perfect roleblock.

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Schizophreniac (Veteran)
Description: Before you saw your mates disemboweled carcass, you happily tripped off of funny mushrooms. Now, these funny mushrooms only seem to bring dark specters and devils towards you, but at least you can rip their heads off with your bare hands.

Abilities:

If you truly desire, you may -eat one of your two mushroomsduring a night, becoming immune to death and butchering anyone who visits you with your silver spoon.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: Veteran does not pierce immunity.

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Fiddler (Escort)
Description: You were renowned for your poetic ballads and long, robust fingers in your lieges court, as well as his private chambers. With your lieges ashes spread amongst the silt, you are free to fiddle-diddle with whoever you would like. Hopefully, they dont like to bite.

Abilities:

You may -seduce a townsperson to block them from performing any night actions, while notifying him/her of the midnight rendezvous.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Tinkerer (Gunsmith)
Description: While everyone else prayed to the Lord, you were a hipster studying mechanical and chemical engineering, so you make one-shot silver revolvers in preparation for the time when people realize that bullets are a better negotiator than kind words.

Abilities:

You may -arm a townsperson with one of your fancy revolvers, so that they may choose to -fire it during the night, killing whoever they target.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Blacksmith (Armorsmith)
Description: Youre a classical man, not a hipster, so you forge blessed armor for all the holy men of Adelaide. Its good enough against some vampire heathens, right? It better be.

Abilities:

You may -give a townsperson a breastplate with a raised collar guard, protecting them from one night kill.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Serf (Citizen)
Description: You were little more than a slave with a private cottage. Now, youre still pretty much a slave with a private cottage, but now you apparently have the right to vote. That would be a good thing if your friends and family werent buried in a mass grave.

Abilities:

You may -vote during the day.
You can also -pray, but it doesnt do anything.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: Purge Dracula's heresy, the Nosferatu, and the Children of the Night from Adelaide.

Vampires:
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Trapper (Interceptor)
Description:
Human beings are nothing more than cattle, marked as sustenance for the sanguineous by their mortality. As an aspiring trapper, you have found greater meaning in humankind after experiencing the thrill of the hunt. Now, sustenance is only a lesser concern; after all, you love to hear them scream.

Abilities:

You may -trap a pitiful souls house, killing the first person to visit your target during the night. However, if anyone else visits your target, they will learn of your identity.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: Can target your own clansmembers.

Win Conditions: See your opposing clan,,Dracula's heresy, and the town of Adelaide exsanguinated.

Illusionist (Disguiser)
Description: As doomed mortals, human beings are remarkably entertaining in their daily escapades of futility. You fashion yourself as the greatest playwright and actor in the world, and you believe your greatest genre to be tragedy. Now, all you need is a masque to play your greatest part; perhaps one freshly sliced off one of your prey.

Abilities:

You may -take the stage and kill your night target, disguising yourself as its identity (while swapping and cleaning its role) through clever magic and butchery, and also faking your own demise.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: See your opposing clan,,Dracula's heresy, and the town of Adelaide exsanguinated.

Bloodmage (Graverobber)
Description: For humans, blood is most aptly described as life. The humans are correct: blood is life, but only the privileged few know to what extent: it is the true vessel of the soul. As a sanguine ascendant, you dominate men beyond death by binding their blood and soul to your own plague. As their spiritual overlord, their knowledge and abilities are now yours to command.

Abilities:

Each night you may -enslave a fallen human and steal their night action for your own personal usage, giving you the ability to use it twice. If you choose to use an ability you have stolen, you will not be able to -enslave another human that night.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Unavailable abilities: Serf, Count Dracula.Fool, Nemesis, Phantom, Necrophiliac, Pupil, Coward, Illusionist, Bloodmage

Win Conditions: See your opposing clan,,Dracula's heresy, and the town of Adelaide exsanguinated.

Seductress / Playboy (Consort)
Description: Undeath has intensified your beauty to such an extent that no humanoid can resist your supernatural charm. You have a special hunger for humans after the loss of your concubines, as your fellow vampires are rather poor lays with their frigid ways.

Abilities:

You may -seduce your fancy, blocking them from performing any night actions and informing them of your midnight rendezvous.
If you happen to visit a Tinkerer or Blacksmith, you will additionally steal a Revolver or Breastplate respectively, up to a max of two each.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: Can target your own clansmembers.

Win Conditions: See your opposing clan,,Dracula's heresy, and the town of Adelaide exsanguinated.

Butcher (Janitor)
Description: In a former life, you were a renowned serial killer who gripped the hearts of your fellow Adeladian citizens in cold fear. Having succumbed to the call of vampirism since then, you now take great pleasure in making your courts enemies as unrecognizable as possible. Your philosophy: Blood is the greatest cleaning agent.

Abilities:

You may -butcher your prey, erasing their will to the public and concealing their role if they die during the night. You will receive a PM with both pieces of information if successful. You may have at most two successful cleans.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: Can clean member's own your own clan.

Win Conditions: See your opposing clan,,Dracula's heresy, and the town of Adelaide exsanguinated.

Diabolist (Framer)
Description: Humans and their chimpanzee ancestors are uniquely condemned by the natural world for their propensity for utter self-destruction. Your diabolical artistry is without parallel, as your craven maledictions force humans to paint the Earth a satisfying sanguine.

Abilities:

You may -curse a humanoid to appear as a vampire noble or Draculas thrallduring the night. You may also select an investigation result for your target.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: See your opposing clan,,Dracula's heresy, and the town of Adelaide exsanguinated.

Larcenist (Consigliere)
Description: You inherited materialism from your human predecessor, and you are a rather staunch advocate of private property. It is your belief that only the sanguineous should be allowed to own such property, however. As guided by your morals, you often undergo nightly escapades to seize some human valuables, learning more about your prey in the process.

Abilities:

You may -search your preys house, finding amusement in their playthings and determining their role to the precision of their investigation result.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: See your opposing clan,,Dracula's heresy, and the town of Adelaide exsanguinated.

Richard The Flayer (Nosferatu Godfather)
Description: There is one edict in the natural world: might makes right. As the evolutionary destiny of the Earth, you are called to subjugate lesser beings to to the will of the hunt. The Nosferatu desire to return Earth to its natural, chaotic state, and have no idle dreams of establishing a vampiric society like the Children of the Night. You shall rekindle the blood war and dismantle all forms of order to establish your sadistic dystopia.

Abilities:

You are immune to death, all forms of detection, and Draculas domination.
If two of your clan die, you may be sent to kill.
You may send a last will to me at any time by typing in the body -write "message"
You may -remove a member of your clan from night chat participation.


Pertinent Rulings: N/A

Win Conditions: You will see Dracula's heresy, the Children of the Night, and the town of Adelaide all drained to feed the Earth.

Anya Nighthawk (Children of the Night Godmother)
Description: There is only one certainty that you care about: the sun always falls. The shadow of night shall fly over human civilization, extinguishing the former order and replacing it with a life linked to the will of the blood. You will bless the worthy with your kiss of death, and damn the fools to a life of servitude.

Abilities:

You are immune to death, all forms of detection, and Draculas domination.
If two of your clan die, you may be sent to kill.
You may send a last will to me at any time by typing in the body -write "message"
You may -remove a member of your clan from night chat participation.


Pertinent Rulings: N/A

Win Conditions: To establish your vampiric utopia, Dracula's heresy, the insane Nosferatu, and the town of Adelaide must all fall to the endless night.

Neutral Parties
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Count Dracula (Cult Leader)
Description: There is one true ethic in the modern world: treat others as how you would like others to treat yourself. As the evolutionary destiny of the Homo genus, you are called to uplift the humans to immortality and free them from the horrors of death. Of course, your venomous bite binds the humans to your very will, but its not such a bad deal compared to other dreams of the afterlife, right? To succeed in your goal, you are also forced to subjugate your rogue progeny through mental domination, but thats not too difficult.

Abilities:

You may -dominate a humanoid, bestowing them with your vampiric gift if they are human and returning them to your grace if they are a rogue vampire, adding the target to your team and night chat if successful. You will fail to dominate inquisitors, coven leaders,andphantoms. You also possess a breastplate that protects you from death once.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: Should you die, half of your brood shall die as a result of losing their sire, rounded down.

Win Conditions: Establish a full voting majority with Anya Nighthawk, Richard The Flayer,and the inquisitors dead.

Warlock (Witch)
Description: You were born a psychic vampire, feeding off of emotions and thoughts instead of blood. Just like the sanguineous vampires, you may force your will upon the humans, but you may do so with a simple tap upon their mind instead of a blood plague. You wish to see the creation of a vampiric society, so you can feed more readily and forcefully.

Abilities:

You may -force a townsperson -to visit a target, even if they arent typically capable of doing such an action.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: Target will be informed they are witched.

Win Conditions: Ensure that Adelaide falls to the darkness.

Pupil (Student)
Description: As a submissive young adult, youve been looking for a master to dominate you in every possible way. Hopefully, they can teach you to stop being a little bitch before they die.

Abilities:

You may -select a mentor at any time, gaining a private night chat with them and learning their role. If your mentor dies, you will become your mentors role without exception.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: You may only win if you select a mentor. You and your mentor share win conditions, and you do not need to survive to win.

Fool (Jester)
Description: With your liege-lord dead, your second most likely profession is that of a vampires chew toy. As a master of the stage, you have decided instead to pool all of your many years of experience as an artful annoyance into one final, grand performance. And maybe after youre gone, theyll finally take you seriously.

Abilities:

You may -perform an awful ballad for a target of your choosing at night.
In the event of your untimely demise by lynch, everyone who voted for you will have their night actions forcefully used and randomized the following night.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: A fool being lynched will result in forced jailor execution, unless they no longer have any executes to spend.

Win Conditions: You must be publicly executed by the town to pull off your final performance.

Nemesis (Executioner)
Description: Many people lost many things during the riots, but none as important as the loss of your daughter and son, murdered before your eyes. Your only purpose now is to see that their murderer is brought to justice, and to have some time alone with them before the end. Oddly enough, no one else seems to believe you.

Abilities:

You have the power of -vote during the day, kindly reminding you that you may vote for someone other than the person you want dead.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: Target always town.

Win Conditions: You must see the murderer tried and executed.

Necrophiliac (Amnesiac)
Description: You have gone buttfuck insane after realizing your latent love for corpses. Not even God himself remembers what you were before your fall. Only time will tell if you remember before your death.

Abilities:

Anytime during the night you may -remember that necrophilia can be used for good, cracking open a coffin of your choice and assuming their role in society. Your indiscretion will not be revealed to the town. You are unable to assume Dracula, Richard The Flayer, or Anya Nighthawks' roles.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: Survive if you do not assume a role. If you do, you also assume their win conditions.

Phantom (Ghost)
Description: You are an amalgamation of the cursed souls trapped within Adelaide, unceremoniously bound within the body of a spiritually-attuned medium. Uninterested in spending your days as an oblivious serf, your primary concern is utterly destroying the thrall that chains you to the corporeal, and then solidifying your grasp on the living world by devouring the souls of those damned by your thrall's demise.

Abilities:

Upon death, you gain the ability to -possess a target of your choice, using your energy reserves built up during the night to dominate them into being your thrall for the following day.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: Immune to culting.

Win Conditions: As an amalgamation of many cursed souls, you seek to devour your host and all of those damned by spilling his haunted blood. You must ensure the death of your host, as well as those foolish enough to fall into your blood trap.


Coward (Survivor)
Description: During the riots of Adelaide, you witnessed many unspeakable horrors. Unable to cope with what you saw, your complex system of morals and societal inflections have degraded to the most basic of animal instincts: survival. You are the first to welcome the new vampire overlords.

Abilities:

You may choose to -wear armor during the night, protecting you from death for the night. You have two vests.
You may send a last will to me at any time by typing in the body -write "message"


Pertinent Rulings: N/A

Win Conditions: You simply must survive. If you are dominated, you win with the Dracula, but be aware that your night immunity protects you.