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View Full Version : Citizen Ability - Vote Breaker



cookies4you
April 13th, 2012, 04:56 PM
Vote Breaker
Passive ability. Adds an extra vote to break ties and majorities. The extra vote isn't restricted to tie breakers, and will work with other votes.


The extra vote is anonymous, preventing it from being publicly displayed
The extra vote is counted from all Citizens. The larger group will receive the extra vote. In the case of a tie, the vote is invalidated
The extra vote can not be activated manually, and will only trigger when the day ends, or when the required number of players are chosen
If there are 6 votes required and only 5 votes are apparent, the trial will trigger when the day ends, assuming that the Citizen has the majority
Citizens are removed from the vote breaker pool if they are killed or put on trial. Surviving Citizens are given back the pool if they survive
Vote Breaker can not be used to survive a 2 vs 1 trial
Masons can be given the vote breaker ability, depending on the options. This affects the Mason Leader as well
The Godfather can also be given the vote breaker ability, with the correct options
A Non-Revealed Mayor will receive the Vote Breaker ability. Once revealed, it is replaced with his additional votes
A vote within a vote... Voteception?



Background
I thought of the vote breaker ability one game, when I rolled as a Citizen. While I was being lynched, a player called me out saying, "Oh it's fine, it's only a Citizen." This made me think about the point of the Citizen, and their abilities in Mafia. Unlike the other roles, the Citizen's only purpose in the game is to survive, and serve as a meat shield. It didn't really matter if they died.

The Vote Breaker ability is an idea, expanded from the Citizen's natural ability, the Tie Breaker. Designed to give the Citizen a more important role in the game, Vote Breaker fits well within his theme. With it, the Citizen would have importance, giving players a reason to hesitate before killing him. Like the Coroner, the Citizen's could actually become a viable and effective role.

NettleS
April 13th, 2012, 06:00 PM
sounds OP for citizen

Kovath
April 13th, 2012, 06:28 PM
Just give the citizen a one-time use ability to get an extra vote (anonymous perhaps). Multiple citizens cannot use on same day.

Basically same thing as this except a lot less OP.

cookies4you
April 13th, 2012, 09:40 PM
sounds OP for citizen

Not really. It only affects ties, which are quite rare in Mafia. Players tend to get majority vote more commonly than they hit a tie.

ALL HAIL CTHULHU
April 14th, 2012, 07:38 PM
I like this A LOT.

I also like giving citizen a -vote power that grants them an extra (hidden) vote for the day.

If only because this would generate the possibility (however small) that a game pivots around a cit. For-fun games that are not in-house, this is fantastic and would make interesting games that make players happy.

Ash
April 14th, 2012, 08:18 PM
citizens already have an optional bulletproof vest and wins mafia in 1v1... it's OP how it is already, what else do you want?!?

Anguss
April 14th, 2012, 08:34 PM
citizens already have an optional bulletproof vest and wins mafia in 1v1... it's OP how it is already, what else do you want?!?

For them to be removed from Random Any. :P

Blazer
April 14th, 2012, 09:04 PM
+1 I like the idea of a tie breaker