Kromos
February 17th, 2012, 09:07 AM
Role Name: Chairman
Alignment: Evil Neutral
Win Condition: The majority of living players are in the Secret Club.
Game Size(s): M-FM / FM
Abilities: Each night he can invite someone to join the Secret Club. He can also choose to put a fake participant into the Secret Club instead. The Chairman is invulnerable at night and appears as a citizen to investigators. The chairman moves to invite a target. He doesn't move when he is adding a fake name.
Additional Info: Each night he will choose to put someone into his night chat. The people he puts into his night chat will not change alignment, they will just have a (in some cases additional) night chat to talk in. Any role can join the Secret Club so scum will have to continue their lies into the night. Having a night chat gives town a chance to work together if they trust their fellow club members while also trying to figure out the identity of the Chairman who they must kill before the majority of people are put into the Secret Club.
The mafia will want to kill members of the Secret Club so that its members do not become the majority but in doing so it shows that they probably have access to the club and know its members. All the players in the club need to work together to find the identity of the Chairman and to get him lynched during the day. However the Chairman can forego inviting a real person to a put false participant into the Secret Club, who he can speak as. He could choose to put a trusted town member in so that he can manipulate the other members, he could make someone look like scum so that they are lynched instead of him or he could put his own name in so that people believe he is another member of the club and not the Chairman himself.
The Chairman should make night more fun by keeping the discussion going into the night. The Secret Club is a bit like a cult where everyone is still distrustful of each other.
One Sentence Summary: The cult leader that no one likes!
A lot of credit goes to Mopin for the idea.
Alignment: Evil Neutral
Win Condition: The majority of living players are in the Secret Club.
Game Size(s): M-FM / FM
Abilities: Each night he can invite someone to join the Secret Club. He can also choose to put a fake participant into the Secret Club instead. The Chairman is invulnerable at night and appears as a citizen to investigators. The chairman moves to invite a target. He doesn't move when he is adding a fake name.
Additional Info: Each night he will choose to put someone into his night chat. The people he puts into his night chat will not change alignment, they will just have a (in some cases additional) night chat to talk in. Any role can join the Secret Club so scum will have to continue their lies into the night. Having a night chat gives town a chance to work together if they trust their fellow club members while also trying to figure out the identity of the Chairman who they must kill before the majority of people are put into the Secret Club.
The mafia will want to kill members of the Secret Club so that its members do not become the majority but in doing so it shows that they probably have access to the club and know its members. All the players in the club need to work together to find the identity of the Chairman and to get him lynched during the day. However the Chairman can forego inviting a real person to a put false participant into the Secret Club, who he can speak as. He could choose to put a trusted town member in so that he can manipulate the other members, he could make someone look like scum so that they are lynched instead of him or he could put his own name in so that people believe he is another member of the club and not the Chairman himself.
The Chairman should make night more fun by keeping the discussion going into the night. The Secret Club is a bit like a cult where everyone is still distrustful of each other.
One Sentence Summary: The cult leader that no one likes!
A lot of credit goes to Mopin for the idea.