idcao
May 7th, 2022, 08:17 PM
The game ended with 4 players: Marshall, Vigilante, Lookout, Electromaniac.
Electromaniac has previously charged the Lookout, then during that final night charges the Vigilante. The Vigilante however, went to shoot the lookout the same night, resulted in a lot of buggy buzzing.
Next morning comes, they're both dead, only Marshall and Electromaniac left... but the town has won??? This game has been very buggy lately.
28543
EXTRA BUGS:
+During saves set up, even when I turned the Citizen spawn rate to 0, town government excludes citizen, but then add 2 Random Town Government in and it somehow increase the Citizen's spawn rate to around 67% for no reason. (I lost the save for this but it can be easily replicated.)
+Random Any can spawn Mafioso... Despite Random Any Excludes Mafia ON... The only way to not let mafioso spawn is for Random Any to also excludes killing.
28544
Electromaniac has previously charged the Lookout, then during that final night charges the Vigilante. The Vigilante however, went to shoot the lookout the same night, resulted in a lot of buggy buzzing.
Next morning comes, they're both dead, only Marshall and Electromaniac left... but the town has won??? This game has been very buggy lately.
28543
EXTRA BUGS:
+During saves set up, even when I turned the Citizen spawn rate to 0, town government excludes citizen, but then add 2 Random Town Government in and it somehow increase the Citizen's spawn rate to around 67% for no reason. (I lost the save for this but it can be easily replicated.)
+Random Any can spawn Mafioso... Despite Random Any Excludes Mafia ON... The only way to not let mafioso spawn is for Random Any to also excludes killing.
28544