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View Full Version : [Role Change] Seperate the Mafia/Triad detect options for Sheriff



Grakylan
January 28th, 2022, 07:15 PM
minor change. but considering Auditor, an evil role, has separate options for Mafia and Triad interactions, I don't get why Sheriff can't have the same.

It would make the rare 8331 save with the lone rival gang (3 triad save with a lone mafia possibility, or 3 maf save with a lone triad possibility) a bit more bearable for the lone rival, since people can make Sheriff detect the dominant gang but not the lone rival.

Exeter350
January 28th, 2022, 10:54 PM
It would make the rare 8331 save with the lone rival gang (3 triad save with a lone mafia possibility, or 3 maf save with a lone triad possibility) a bit more bearable for the lone rival, since people can make Sheriff detect the dominant gang but not the lone rival.

Seconded.

I've seen some interesting setups that play with this concept. Effectively they turn the lone Triad into a Neutral Evil role, e.g. NE Escort (Liaison), NE Jailor (Interro), Forger, etc.
The concept is promising, but the game settings hinder its execution.

They tend to get a lot of flak because the lone Triad (usually with "Convert to Enforcer if alone" OFF) isn't detect-immune.

I can't remember if Spy settings are similarly separated into Mafia and Triad, but separating them would help in the execution of such saves too, e.g. Spies can see Disguisers but not solo Informants.