Luna
February 6th, 2012, 06:28 AM
Note: This wasn't my role I'm simply transcribing it from FMV, I'm doing it because it is not a regular SC2 Mafia role.
Role Name: Rebel Leader
Alignment: Rebels
Game Size(s): All
Abilities: Each night you can attempt to recruit a Citizen into the Rebels. Only Citizens can be recruited. You will not be harmed if you visit a non citizen role. After the Revolution numbers at least 3, you can also send your Rebels to kill at night.
Intended Purpose: A neutral Mason army, to create an underpowered neutral killer which has the benefits of friends I guess.
Meta-Game Implications: Rebels can masquerade as Masons for added protection from the Town.
Possible Cons: I don't see many actual cons to this role at this time, but I'm just transcribing it.
One Sentence Summary: Neutral Masons which can kill when they reach a certain number.
Role Name: Rebel Leader
Alignment: Rebels
Game Size(s): All
Abilities: Each night you can attempt to recruit a Citizen into the Rebels. Only Citizens can be recruited. You will not be harmed if you visit a non citizen role. After the Revolution numbers at least 3, you can also send your Rebels to kill at night.
Intended Purpose: A neutral Mason army, to create an underpowered neutral killer which has the benefits of friends I guess.
Meta-Game Implications: Rebels can masquerade as Masons for added protection from the Town.
Possible Cons: I don't see many actual cons to this role at this time, but I'm just transcribing it.
One Sentence Summary: Neutral Masons which can kill when they reach a certain number.