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Forum Mafia GM
February 3rd, 2012, 12:00 PM
Rules:

1- No outside of game discussion.
No PMs, no REP, no visitor msgs, no skype, etc. Not even with people not playing. Violators will be replaced ASAP!

2- Anti-Lurk rule:
a-Citizens MUST participate in day chat. Saying "hello" does not count. Any citizen with low posts during the day will have his posts reviewed for content. Violators will be replaced at the end of EACH DAY.
b- Non-Citizens that lurk will be mentioned in the RP as a "clue".. this would expose your non citizen status. Depending on circumstances, I may replace PRs as well.

3- AFK rule:
I of all people know that not everyone can be at a PC for every day that he is alive, how many times did I have a hydroplane race to attend to while FM was going on? If you are leaving for any amount of time, please notify me and the anti-lurk rule may be waved. Be warned, if I find any activity from your regular account or FM account, the Anti-Lurk rule will go back into effect. Night actions may be sent in advance.

4- Color for Votes to lynch:
Cyan has been chosen as the dedicated color for votes. Only your vote and the vote tally may use the Cyan color.
All votes must be made in Cyan. No other formatting will necessary but will not be discarded
Ex:
Vote Yayap
Vote Yayap
-Vote Yayap
Will all be accepted.

For a no lynch: Vote Skip Day, if this has the majority of the votes, then no one will be executed.

5- Lying about game/role mechanics:
100% permitted, however if someone asks about it in the FAQ, I will give the correct usage.
So the rule is: if no one officially questions it, you can get away with it.

6- Modkills:
Depending on modkills, some of you may receive more than one FM account. You will receive all advantages to both accounts and votes will count. For this reason, when someone is dead and COM name is revealed, rule #1 still applies! It may be possible that people return from the grave as well.
It shall be noted that there will be 2-3 dead chats (one for town, one for scum, one for cult) Obviously a dead scum or cult will not take on a town role. It is however possible that a dead town takes a scum role.

7- Account names (aka COM names):
You are allowed to lie about this as much as you want, anywhere you want. INCLUDING night chats. Of course, rule #1 will still apply. So there shouldn't be any trouble. ... Right?

8- Communication with the FM Game Master:
I enjoy conversations with others, getting to know what is going through their heads when they make certain decisions. If you make the wrong choice for all the right reasons, it will not penalize you for LVP for example. Our conversations will remain private.
However, all general questions asked will be publicly answered for everyone to see. The person asking the question will remain anonymous if the question was not asked publicly in the FAQ thread, certain questions may be answered privately if I deem it necessary to conceal the existence of a role or other thing.

9- Images, Videos, Links, Annoying Formatting:
All permitted, but please don't abuse this privilege. (If I don't see your vote because of your formatting, your vote is void)

10- PMs from the GM
You may not post a screen shot of the PM. You may however say it's content word for word. Not all PMs will be the same, even if it's the same result.

11- Codes and Encrypted Messages
No code or encryption may be created with the use of a program or website. Pencil and paper is just fine. If you manage to make a mathematical cipher that encrypts a message I'm ok with it since it will be very hard to hide the fact that you are sending a secret message if you type a bunch of gibberish (and not to mention the time you will waste coding and decoding your messages [trust me, I know! I made one in FM2]). You may even use the invisible ink, due to the high risk of exposure from someone quoting you. Note that Rule #1 ALWAYS applies.


Game Mechanics:

1- Day and Night Length
Every day and night will be 46-48 hours long.

2- Lynching
Please see the current voting settings for each day to see how to vote. (some days may be hidden ballot, some days may be multiple lynch days for example)

I know that not everyone can be on their PC 24/7 (contrary to popular belief, neither am I). For this reason, you may vote for as many people as you wish. The person who gets majority first will be lynched. In the event no majority is reached, depending on the vote rules, it may be possible that whoever has the most votes will be lynched.

3- RP:
There will be 1 RP at the beginning of each day. There will be no big night RP. The final post of each day will be a very short RP updating the graveyard with anyone that died during the day.
Hints and clues may or may not be in the RPs... and I will not be confirming nor denying anything.

4- Day 0
When Day 0 starts. You will be given a chance to ask questions using your new FM account about anything that hasn't been answered before the game starts. No one will receive their roles until the end of Day 0 so no hints about ones role can be leaked by asking questions. No actions may be made during day 0 (jailor CANNOT jail).

5- Modkills and replacements
Names will not be shared publicly for who is replaced by who. But the reserve list will be updated if someone signs up after the game starts.

6- Roles and Lvl
Most roles will have multiple levels. After leveling up, that role usually becomes more powerful. Each role will have it's own requirements on what is needed to lvl up. Please see the role cards for examples.

7- Order of Operations:
1- Spy places microphones
2- Jailor jails
3- Night groups get together to talk
4- People put on vests and armor.
5- Veteran goes on alert
6- Escort / Consort Blocks Escorts / Consorts / Wizards
7- Wizards mind-control
8- Escort / Consort Blocks other roles
9- Lookout / Detective actions
10- Bus Driving
11- Thieves steal
12- Framing / Hiding
13- Investigations
14- Bodyguard
15- lvl 2 SK Kills
16- all other kills / Arson Dousing
17- Heals / Autopsies
18- Cleaning / Disguising
19- Blackmailer / Jester / Blackmailed visitations
20- Drugs take effect
21- Give Items
22- Masons visits
23- Cult visits
24- Amnesiac remembers his role
25- Jailor releases/executes/detains
26- Spy listens to recordings

8- Role cards

Mafia
Goal: At least 1 member of your team must survive
Full victory- Mafia win solo. (Traitor and mafia aligned wizards can be left alive)
Partial victory- Mafia win with the help of evil neutrals.
Partial defeat- Evil neutral wins without mafia.
Full defeat- Town wins.



[Godfather]
*Inventory: Modified Tommy Gun!, Full body Armour
Full Body Armour give immunity at night unless stolen. Is not a 1 shot item.
As Godfather, you can control all other mafia's actions, but don't have to. All mafia members have the ability to silently choose not to do their action at night.
You have the ability to remove a member from the mafia night chat if you believe they are culted or a traitor. They still have all their powers, but can no longer chat with you or read what you say in night chat.
You kill recruiters
Full victory- Mafia win without the Traitor becoming GF.
Partial victory- Mafia win with the Traitor as GF.

Lvl 1-
You can not send yourself to do the killing.
All actions that you ordered the mafia to do without their consent can be silently ignored by PMs.
You can offer alliances with Evil Neutrals if both you and them publically reveal. (Beware! Town can pretend to be evil to expose you)

Lvl 2-
You can send youself to do the killing. Every shot is a head shot! No healing can prevent death.
You are immune to roleblocking.
You lose the Full body Armour, aka you are no longer immune to death.
You can offer alliances with Evil Neutrals if both you and them publically reveal. (Beware! Town can pretend to be evil to expose you)

To Lvl up: Become the last mafia on your team.
You will be notified when you level up.



[Traitor]
Goal: You want to kill the GodFather and take over the mafia for yourself
*Inventory: Silenced* Pistol
*Silencer is optional*

Lvl 1-
You appear as a random mafia. (you will be able to use those abilities as normal)

Lvl 2-
You replace the GodFather and take what ever items he had on him. (you also get all his abilities)

To Lvl up: Be part of the GodFathers downfall. Either by lynching him, or even killing him yourself if his armour is stolen.
You will be notified when you level up.
*note:
Full victory- Mafia win with you as GF.
Partial victory- Mafia win with the original GF without finding any evidence of a traitor. (dead or alive)
Partial defeat- Mafia lose without finding any evidence of a traitor. (die without revealing your true role)
Full defeat- Mafia win or lose after finding the traitor and execute you. (GF must be alive when you die)


[Consigliere]
*Inventory: Note Pad (will contain all investigation results)
You have the ability to check one person each night for information about their role.

Lvl 1-
You get a hint to what type of Role your target is.

Lvl 2-
You find out the type of Role your target is. (more precise than lvl 1)

Lvl 3-
You learn everything there is to learn about your target. (exact role and COM name)

To Lvl up
to Lvl 2: Find information on 2 different targets. (citizen info doesn't count)
to Lvl 3: Find information on 6 different targets. (citizen info doesn't count)
You will be notified when you level up.



[Hooker]
*Inventory: Drugs
You may choose 1 of the following action each night.

-Occupy
You have the ability to role block one person by going to their house and using your unique skillset to "occupy" them for the night.
You may leave a message to your target (death note style, but only he will see it)

Lvl 1-
Basic Role Blocking

Lvl 2-
Role Block without your target knowing

Lvl 3-
Role Block without your target knowing and Frame at the same time.

To Lvl up
to Lvl 2: Block 3 non-citizen roles without being discovered by other power roles.
to Lvl 3: Block another 2 non-citizen roles.
You will Not be notified when you level up.

-Drug
You have the ability to give drugs each night. The drugs will cause a non-random effect.
There are 6 different kinds of Drugs: Red, Blue, Yellow, Purple, Black, Orange.

Effects that can happen:
-Thinks that he is Role block
-Thinks that he was targeted by the Witch
-Thinks he took the bus
-Thinks he was Attacked and healed
-Player is sick and passes out for 1 day. (will not be able to post the following day unless cured by Doctor)
-IS healed (if attacked, this may really prevent death!)

Lvl 1-
Give one person drugs

Lvl 2-
Give 2 people drugs

To Lvl up: Drug 3 opponants and learn 2 different drug results.
You will be notified when you level up.


[Framer]
*Inventory: None
Chose one of the following:

-Frame
The person you target will appear as a mafia role of your choice.
(Pick 5 roles, your target will appear as those 5)

Lvl 1-
Frame affects investigator and sheriff type actions (not lookout/detective types)

Lvl 2-
Frame affects investigator and sheriff type actions
If the target dies the same night, the frame will affect the graveyard information.

To Lvl up: Frame 2 people that get checked by detecting people.
You will Not be notified when you level up.

-Hide
The person you target will appear as any role of your choice.
(Pick 5 roles, your target will appear as those 5)

Lvl 1-
Hiding lasts only 1 night

Lvl 2-
Hiding lasts 2 nights

To Lvl up: Hide 1 mafia member the same night that they get checked by detecting people.
You will Not be notified when you level up.



[Dark Thief]
*Inventory: Lockpicks
You may steal a random item from someone. (yes, you can steal a smiths item before he gives it to someone)
You appear as a Thief instead of mafia to detecting roles.
You cannot steal from your fellow mafia.

Lvl 1-
Law enforcement roles will see you and jail you if you try to steal from them.

Lvl 2-
No one will see you try to steal. You also become immune to detection from lookout & detective abilities.

To Lvl up: Steal 3 items without being caught by law enforcement or seen by a private eye.
You will Not be notified when you level up.




*Inventory: None
You are able to Blackmail someone. Give that person a task. He will have x amount of days to complete that goal. You may only blackmail one person at a time

Lvl 1-
Target has 4 days and 4 nights to complete his task or he will become Jester

Lvl 2-
Target has 2 days and 2 nights to complete his task or he will become Jester

Tasks can be a number of things. (if you give a task that a person cannot complete due to role limitation*, he auto-passes without your knowledge and you will have to wait the full length of time given)
a few examples of tasks:
-lie about what happened to you at night (claim to be role-blocked when he isn't)
-claim a role during the day (he may lie and complete the task if you have no proof that he lied)
-say a certain phrase during the day
-visit someone at night (to affect lookout and detective actions)
-use (insert specific role action)* on someone at night
-(if you think of something, run it by the FM Game Master, I'll see if I can incorporate it without it being too OP)

*any role may visit someone at night, not everyone may kill at night for example
***If the blackmailer dies and is revealed in the graveyard. The blackmailed person returns to normal.***

To Lvl up: Blackmail 3 people to do your dirty work. That person must complete that task.
You will be notified when you level up.



[Mafioso]
*Inventory: Silenced* Pistol
As mafioso, you can be sent to do the killing. You may secretly PM the mod and not kill if you are the one sent.
*Silencer is optional*

Lvl 1- Simple kill
That person will be attacked

Lvl 2- Kill and delete last will
That person will be attacked + his last will only be revealed to coroners

Lvl 3- Kill and clean
That person will be attacked + his role type will not be revealed + You will see his last will.

Lvl 4- Kill and clean + edit last will
That person will be attacked + his role type will not be revealed + You will be able to modify his last will, the coroner will not know.

Lvl 5- Disguise!
You will see that persons last will.
You can take over someones profile. Your previous body will be killed, cleaned and modified last will. (Can only do this once.)

To Lvl up: Every night that you kill, you lvl up.
You will be notified when you level up.



Town
Goal: You want the mafia and evil neutrals to lose.



[Mayor]
*Inventory: None
You can PM me to activate your ability to have extra votes. You will be revealed as Mayor of the town.
You can not be healed by doctors.
You are immune to recruiters
You start with 4 extra votes

Lvls: every night you survive as a revealed mayor = +1 vote to your total the next day.
You will be notified when you level up.



[Sheriff] (Law Enforcement)
*Inventory: Handcuffs, Sheriff Badge
If a Lvl 1 thief tries to steal from you, he will be put in jail.
Sheriff Badges allows you to leave the jail. (Get out of jail free card)

Each night you get to choose one person to check to see if they are part of the
Lvl 1: Mafia
Lvl 2: Cult Members
Lvl 3: Thief
Lvl 4: Arsonist
Lvl 5: Serial Killer

To Lvl Up: get a non-town result during the night.
You will be notified when you level up.



[Jailor] (Law Enforcement)
*Inventory: Prison cell keys,
If a Lvl 1 thief tries to steal from you, he will be put in jail.
Each day you choose 1 person to jail by PMing me. (you cannot jail day 0)
That night you will have the opportunity to chat with all your inmate(s).
Your inmates will be Perfectly RoleBlocked (no one is immune)
While your inmates are in jail, they will be immune to outside effects. (they can't be killed*, robbed, drugged, roleblocked by others, Witched, Bus driven, etc)
*except by fire
Each night, you may choose to release, detain or execute* the inmates of your choosing.
Roleblocking the jailor forces him to release his newest prisoner. (while he was distracted, the prison escapes)

Release: The person is released from jail at the begining of day, after all other night actions have been done.
Detain: The person will remain in jail, he will not be able to speak in day chat, if there is more than 1 prisoner, jail chat will remain open to them. The public will be notified of all prisoners each day.
Execute: This will kill a person.

Lvl 1-
*on nights after a no-lynch you have the ability to execute 1 inmate of your choosing.

Lvl 2-
You can execute any night! (still only 1 per night)

To Lvl Up: Execute 2 non town roles. Every Town role executed will restart the count.
You will be notified when you level up.

*Special* Jail Break!: If the jailor dies during the night/day, all prisoners will be released.


[Private Eye] (Law Enforcement)
*Inventory: Note Pad (will contain all investigation results), binoculars (lookout),
If a Lvl 1 thief tries to steal from you, he will be put in jail.
You may choose 1 of the following detecting action each night.

-Investigate (investigator)
You have the ability to check one person each night for information about their role.
*You may investigate dead people at Lvl 3 at any time, but this will not count for Lvl ups.*

Lvl 1-
You get a hint to what type of Role your target is.

Lvl 2-
You find out the type of Role your target is. (more precise than lvl 1)

Lvl 3-
You learn exact role of your target.

To Lvl up
to Lvl 2: Find information on 2 different targets. (citizen info doesn't count)
to Lvl 3: Find information on 6 different targets. (citizen info doesn't count)
You will be notified when you level up.

-Watch (lookout)
Each night you get to choose one person to check to see who targets that player at home.

Lvl 1-
You see everyone who visits your targets home.
People are informed that a lookout spotted them leaving the house.

Lvl 2-
You see everyone who visits your targets home.
You have learnt to hide better, no one sees you watching the house.

To Lvl up: Watch 3 people visit someone.
You will be notified when you level up.

-Follow (Detective)
Each night you get to choose one person to check to see who that player targets.

Lvl 1-
You follow your target and see who he visits.
Your target will know that he was followed.

Lvl 2-
You follow your target and see who he visits.
You have learnt to sneak better. No one notices you following.

To Lvl up: Successfuly follow 3 nights
You will be notified when you level up.

Special Lvl up:
If all actions are lvl 2 or more then you may perform 2 actions at lvl 1 in one night.
You will be notified when you level up.



[Spy]
Listen into someones house each night to see what is happening by placing a hidden microphone in his house and on the target himself.

Lvl 1-
Hear all actions done to target.

Lvl 2-
Hear all actions done to 2 targets.

To Lvl UP: Listen to a non-town role visit your target and correctly interpret the sound. (interpreting should be easy and comical...)
You will be notified when you level up.



[Doctor]
*Inventory: Medkit, Surgical tools.

You have the ability to heal one player each night. (will get a PM about success)
or
Perform an autopsie on a dead person. You will get their last will, role and a hint about which faction killed him. Part of your findings will be included in the newspaper.

Lvl 1-
Choose 1 action

Lvl 2-
You may both heal someone and perform and autopsie

To Lvl up: Successfully prevent someone from dying and perform at least 1 autopsie.
You will be notified when you level up.



[Blacksmith]
*Inventory: Various Blacksmith tools
You cannot use your own tools that you make.
Choose one of the following:

Lvl 1 -Make Armour (will be a 1 night protective vest)

Lvl 1 -Make a Gun (will be a 1 shot pistol)

Lvl 3 -Make a sword (will be an attack similar to SK, no limit on uses)

You can give one item per day/night cycle to any player.
Giving items during the day will expose your role to that player but will allow him to use that item the same night.
Giving items during the night will hide your identity but will only allow him to use that item the next night.

To Lvl Up: Your guns must be used to help town. Guns that hurt town will reset your lvl counter. (A mafia using your gun to kill a neutral will be considered helping town)
You will be notified when you level up.



[Bodyguard]
*Inventory: Pistol
Each night you may choose one player to protect and one person to keep an eye on.
If that player is attacked you will sacrifice your life for them and take down the attacker with you.
If the person you chose to keep an eye on is the one attacking the player you chose to protect, you will survive the duel.

Lvl 1-
Name 1 player to keep an eye on.

Lvl 2-
Name 2 players to keep an eye on.

To Lvl up: Survive 1 duel. (Healing counts as surviving)
You will be notified when you level up.



[Veteran]
*Inventory: Semi-Automatic Rifle
You are immune at night. Anyone that targets you will be shot. Must be killed during the day. Can be infused by Arson and die to ignite.

You are already maxed Lvl
People who will survive encounters with the vet: anyone with armour or healed, wizard, arsonist, people who target during the day.


[Vigilante]
*Inventory: 6 shot revolver
Each night(Other than Night 1) you may choose one player to kill with your revolver.

Lvl 1-
Only 6 shots

Lvl 2-
You may use your ability during the day, you will be revealed to have shot that person.

Lvl 3-
Unlimited shots - You were trusted with extra ammunition

To Lvl up
To lvl 2: Shoot 3 people.
To lvl 3: Shoot 5 non-town roles and shoot at least one during the day.
You will be notified when you level up.


(Escort)
*Inventory: None
Will show up as Hooker to investigators.

-Occupy
You have the ability to role block one person by going to their house and using your unique skillset to "occupy" them for the night.
You may leave a message to your target (death note style, but only he will see it)

Lvl 1-
Basic Role Blocking

Lvl 2-
Role Block without your target knowing

To Lvl up: Block 3 non-citizen roles.
You will Not be notified when you level up.


[Bus Driver]
*Inventory: Gasoline, Bus keys
Each night you swap two players. All attacks, investigations, and actions that appear on person A will appear on person B and vice versa. The witch will change person A.

Lvl 1-
You must swap 2 other players. Or none at all.

Lvl 2-
You may choose to swap yourself with someone. (You will always be person B)

To Lvl Up: Bus actions must help town for 2 nights. (save a town for being killed, don't confuse detectors, if your targets reveal that they were driven, confusing detectors is nullified)
You will be notified when you level up.



[Citizen]
*Inventory: None
You have power in the vote.



[Mason Leader]
*Inventory: Clubs to kill cult
Immune to roleblocking (Recruit).
Bludgeon can be blocked.

You have the ability to try and recruit one member each night.
Choosing a citizen = will result in them becoming a mason.
Choosing a non-citizen (including mafia* and neutrals) = Both will be notified that Masons failed to recruit.
Choosing a member of the Cult = Cult member dies
Choosing the Cult Leader = Cult leader learns Masons name.
*Chooseing the GF = Mason Leader is killed and last will is deleted.



[Mason]
*Inventory: None
You will be able to chat with other Masons at night.

If the Mason Leader dies, a new Mason Leader will be chosen 3 nights later. (3 nights of no recruiting)



[Town Thief]
*Inventory: Lockpicks
You may steal a random item from someones. (yes, you can steal a smiths item before he gives it to someone)

Lvl 1-
Law enforcement roles will see you and jail you if you try to steal from them.

Lvl 2-
No one will see you try to steal.

To Lvl up: Steal 3 items without being caught by law enforcement or seen by a private eye.
You will be notified when you level up.



Special Evil



[Serial Killer]
Goal: Be the last killing role alive or joint partial victory with mafia. (no other special evil role except other Serial Killers)
Automatically allied and know who are the other SKs (if more than 1).
*Inventory: Sword, Body Armour, Surgical tools
sword can't be stolen
Body Armour give immunity for 2 nights unless stolen. Automatically used if targeted.

Lvl 1-
You kill 1 person each night.

Lvl 2-
You kill before anyone else. (if you target someone trying to kill you, you are not attacked)

Lvl 3-
You may kill Role Blockers. (you will be given the choice right before day starts)

To Level Up
To Lvl 2: Kill 4 people
To Lvl 3: Kill another 2 people.
You will be notified when you level up.



[Arsonist]
Goal: Be the last killing role alive or joint partial victory with mafia. (no other special evil role except other Arsonists)
Automatically allied and know who are the other Arsonists (if more than 1).
*Inventory: Gasoline, Body Armour, Explosives, Detonator, Surgical tools
You may choose to leave a note with each doused player stating demands, plans, or other dastardly, bastardly things. Target is not notified that they are doused unless you decides to leave a note.
Body Armour give immunity for 2 nights unless stolen. Automatically used if targeted.

Each night you can douse a player with gasoline. You may choose to ignite all doused players when ever you want by PMing me.
Burning ignores immunity.
Burning will make the person unrecognizable to the public, his account id will not be revealed until an autopsie is performed.
If you ignite someone curently jailed, the fire spreads and all inmates die. (jailor survives)
If you target someone already doused, that person becomes undoused.
If you don't target anyone at all, you may choose to undouse whoever you want and as many as you want.



[Spree Killer]
Goal: Be the last killing role alive or joint partial victory with mafia. (no other special evil role except other Spree Killers)
Automatically allied and know who are the other Spree Killers (if more than 1).
*Inventory: Throwing knives, Body Armour
Body Armour give immunity for 2 nights unless stolen. Automatically used if targeted.
Each night, you can visit any home and kill everyone who visited that target that night. If your target has targeted someone else, they will not be at home.

Lvl 1-
Kill all who visit your target at his place.

Lvl 2-
Kill all who visit your target at his place.
-OR-
Follow your target to a different location and kill all who show up.

To Level Up: Kill 2 people with your targets being away from home. (can be multiple nights, must be different targets)
You will be notified when you level up.



[Cult Leader]
Goal: Eliminate the Mayor, GodFather and Masons and get majority during the day.
*Inventory: None
Immune to RoleBlocking.
Cannot be the one Killing.
You are the leader of the cult. You can recruit one member per night.
Trying to recruit a mason will inform the masons of the Cult Leaders name.
Cult can only have a max of 5 members at any given time.



[Cult Member]
Goal: Eliminate the Mayor, GodFather and Masons and get majority during the day.
*Inventory: One Club for killing
New recruits keep their non killing powers.
Once the cult has 4 members, they may vote to kill someone. Person doing the killing can't do any other powers.
33+% of cult die if Cult Leader Dies.



Neutral



[Jester]
Goal: get Lynched
*Inventory: None
You can visit people at night.
You want to trick the town into lynching you. If you are successfully lynched then you win the game and 1/4 the players that voted for you die at random*.

*If you became a Jester from being Blackmailed, then mafia is immune to dying at night from grief.*



[Blackmailed]
You will be given a task. You must complete that task in the given time alloted or you become a jester.
Immune to RoleBlocks - you are too focused on your task for such distractions.

*You may not reveal to the town that you were blackmailed as long as the blackmailer is alive, in fear that your dirty secrets will be revealed.*



[Student]
Target a player to make him your mentor (Can choose mentor at any point in game day or night). Your role is revealed to the mentor. Immune to roleblocking. Can only chat at night with mentor.

Help your mentor win the game through his victory conditions. If the mentor dies, you take on his role, current Lvls and victory conditions.



[Survivor]
Goal: You must survive.
*Inventory: 1 time use Armour x4

*[I]Special* If a player is mod killed, you will be given that players role.



[Amnesiac]
Goal: You must survive.
*Inventory: ???
Your alignment has already been chosen for you. You may choose a role in the graveyard from that alignment.

*A thief trying to steal from you will trigger an auto-role change. Your role will be random and not limited to those in the graveyard. (note that you will be an item short)



[Wizard]
Goal: ?
1st night: You will pick an alignment! (this will affect investigations)
You may choose to help: Mafia (Red Wizard), Town (Green Wizard), Cult (Purple Wizard), other (non-cult) evil neutral (Black Wizard). No one will know who you chose.

You have the power to control a persons actions and use them onto another player.
If a target chooses 2 targets like bus driver, then witch always changes 1st target.
If your target has no night action (like a citizen), then he will simply visit the new target with no other action.
You cannot be seen by detective and lookout actions.

Lvl 1-
Target will be informed that he was witched. You may choose to reveal his new target or not.

Lvl 2-
Can cause self target.

Lvl 3-
Target will NOT be informed that he was witched. You may still choose to reveal his new target or not to him (this will inform him that he was witched though)


To Lvl UP
to Lvl 2: Use you witchy powers on a non-citizen.
to Lvl 3: Use you witchy powers to help your alignment 3 times.
You will be notified when you level up.

9- Thieves and stolen Items

GF Gun = gets unlimited shot gun but doesn't have the skillz to master it (does not pierce heals), GF looses those abilities, but can still use a normal gun if he is alone.
GF Armor = armor can be stolen; GF would loose immunity
traitor = see the role he appears as
Consig = will see all invest results, consig retains abilities
Hooker = will steal 1 pill, hooker retains abilities ; thief will be able to drug one person with that pill
framer = nothing
Dark Thief = will get more lockpicks (learn that he is a thief), both thieves retain their abilities
Dark Thief = what ever items he has gained by stealing
Blackmailer = nothing
Mafioso = will get 1 shot gun, Mafioso retains abilities (mafia have more than one gun)
Mayor = nothing
Sheriff = badge (get out of jail free card), sheriff looses that ability ; can escape jail
Jailor = Keys, you make a copy and return the original. Jailor retains his ability ; Thief can set all inmates free once (jailor changes the lock after)
Private eye notepad = will see all invest results, private eye retains ability
Private eye binoculars = thief gains lookout ability, Private eye is reduced to lvl 1 for lookout ability
Spy = steal a mic, SPY CAN HEAR YOU!!!
Doctor = steals a medkit (1 shot heal), doctor retains his abilities
Blacksmith = what ever item he was working on, blacksmith retains abilities
Bodyguard = will get 1 shot gun, Bodyguard looses ability (becomes like a cit)
Vet = If you survive your encounter, you flee the scene before he opens up a second clip.
Vig = will get gun with remaining shots (max 6), Vig looses ability
town hooker = nothing
Bus driver gasoline = thief gains ARSON douse ability (not ignite), bus driver retains ability
Bus driver keys = thief gains bus ability, bus driver looses ability
Cit = nothing
Mason L = thief learns of club (Mason L or Cult possible) but leaves club behind (too primitive for him), Mason L retains ability
Mason = nothing
Town Thief = will get more lockpicks (learn that he is a thief), both thieves retain their abilities
Town Thief = what ever items he has gained by stealing
SK = body armor can be stolen; sk would loose immunity
Arsonist Gas = thief gains douse ability (not ignite), arsonist retains ability
Arsonist armor = thief gets armour, arsonist loose immunity
Arsonist Detonator = Thief gains ignite ability, arsonist looses ability
Arsonist Explosives = The thief is not a bomb tech, they explode by accident triggering the ignite ability
Spree killer = body armor can be stolen; sk would loose immunity
Cult Leader = none
Cult Member = thief learns of club (Mason L or Cult possible) but leaves club behind (too primitive for him), Cult retains ability
Jester = nothing
Blackmailed = see original role
Student = nothing
Survivor = takes a vest, survivor looses 1 vest
Amnesiac = Forces role change, gets an item from new role
Wizard = nothing

All items given from the blacksmith can be stolen


10- Last wills and Death notes
Any player may leave a last will by PMing me
Please make sure you entitle your PM "Last will"
contents of that PM will be your last will (unless specified in the PM)

The following roles can write a public death note when killing by including the note in the PM.
-All Mafia roles
-Weapons from the blacksmith
-Vigilante
-SK
-Spree Killer


[B]*mid game Updates*

night 3- Added undousing conditions to the Arsonist Role Card.
day 2- Specifying that Masons have None in inventory
day 1- Added game mechanic: Last wills and Death notes
night 1- Framer now picks 5 roles for his target to look like.
night 1- Added GF Partial Victory conditions.
day 0- Changed Veteran to allow day shots to kill.
day 0- Added game mechanic: Thieves and stolen Items