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View Full Version : [WIP] FM Multiball Captains Mode



Stealthbomber16
February 25th, 2021, 09:05 PM
Multiball - Captains Mode


Mafia Godfather
Mafia
Mafia
Triad Dragon Head
Triad
Traid
Town
Town
Town
Town
Town
Town
Town
Town
Town
Town
Town
Town

Rules
All standard S-FM Rules apply
Pictures are allowed within reasonable size. Hopefully I don't need to specify what "reasonable size" is.
Videos are allowed as long as autoplay is off.

Mechanics
48 hour days.
24 hour nights or early ending nights at host discretion.
Last wills allowed.
Suicide is allowed at host discretion.
Lynch system is to be determined by the host and stated during signups.
Mafia/Triad have a night chat and a factional night kill which may be carried out instead of a night action if no other teammates are performing night kills. Mafia/Triad learn each others identities on night 0 and may spend the night communicating.

Special Mechanics
Game begins on night 0
Upon the beginning of the game, a list of 20 roles, 8 of which will be citizens with no night actions, will be revealed.
The evil factions will then take turns drafting roles into their alignment from the list. The Godfather and Dragon Head roles pick a role for their faction to have. Leftover roles will be randomly dispersed amongst the townspeople. Mafia will have first, fourth and sixth pick. Triad will have second, third and fifth pick. Townspeople will not know the roles drafted. Evils will.
Due to the nebulous nature of the setup list, an OoO can not be constructed here. It is the duty of the host to resolve any order conflicts. Assume any roles with similar night actions (ie, investigations or night kills) will happen at the same time.

TBA: base rolecards (what makes mafia different than triad? what makes a godfather different from normal mafia?) / wincons

OzyWho
April 25th, 2021, 09:05 AM
Pictures are allowed within reasonable size. Hopefully I don't need to specify what "reasonable size" is.
Videos are allowed as long as autoplay is off.
Haven't seen these rules since like 2018.
There has to be a story behind it..

Helz
April 25th, 2021, 09:36 AM
2+ KPN with 4 scum PR and 4 TPR. Town loses majority in 2 days at worst and probably needs some form of protective / kill reversal. Looks balanced enough if you consider town could also win in 2 days at best.

Bulletproof / night immune mechanics could probably counter swing although the setup sounds PR heavy with 10 of 20 roles looking to be either PR or the GF/DH. I would make the PR's limited in their charges or even alternate days they can use abilities or something.

CRichardForumLies
May 16th, 2021, 02:26 AM
2+ KPN with 4 scum PR and 4 TPR. Town loses majority in 2 days at worst and probably needs some form of protective / kill reversal. Looks balanced enough if you consider town could also win in 2 days at best.

Bulletproof / night immune mechanics could probably counter swing although the setup sounds PR heavy with 10 of 20 roles looking to be either PR or the GF/DH. I would make the PR's limited in their charges or even alternate days they can use abilities or something.

Multi ball setups pretty much require the scum factions to have factional kills + more KP for the game to not run too long and risk burning people out.

Marshmallow Marshall
May 16th, 2021, 02:55 AM
Multi ball setups pretty much require the scum factions to have factional kills + more KP for the game to not run too long and risk burning people out.

Big setups last longer than 9P ones, and that's normal. It's not a reason to create imbalance (or at least not major imbalance, since it's pretty hard to have a perfectly balanced multiball game). Since the PRs aren't revealed yet, there isn't much we can do, since we cannot determine the setup's spirit for now, so I'd leave it to that atm.