Ganelon
April 3rd, 2019, 01:40 PM
S-FM Standoff (8P)
Patriots
Hidden Patriot
Hidden Patriot
Hidden Patriot
Citizen
Citizen
Citizen
Loyalists
Hidden Loyalist
Hidden Loyalist
Role Cards
[Alignment: Patriot]
[Ability: None]
[Alignment: Patriot]
[Ability: Craft a one-use bulletproof vest at night, and gift it to a player of your choice.]
[Special: You cannot target yourself.]
[Alignment: Patriot]
[Ability: Craft a one-use gun at night, and gift it to a player of your choice.]
[Special: You CAN target yourself.]
[Alignment: Loyalist]
[Ability: Craft a one-use gun or bulletproof vest at night, gifting it to a player of your choice.]
[Special: You CAN target yourself.]
[Alignment: Patriot/Loyalist]
[Ability: Poison a player, causing them to die at the end of the ensuing day.]
[Alignment: Patriot/Loyalist]
[Ability: Charge two players at night. If they visit each other that night, they will die.]
[Special: Your targets will be informed they were charged.]
[Alignment: Patriot/Loyalist]
[Ability: Heal a player at night, protecting them against one attack.]
[Special: You are told if your target is attacked or not, and they will also receive feedback.]
[Alignment: Patriot/Loyalist]
[Ability: Swap two players at night, redirecting actions that target one to instead hit the other. ]
[Special: You CAN target yourself.]
[Alignment: Patriot]
[Ability: Target a player at night. If you die, their role (but not alignment) will be revealed.
[Alignment: Patriot/Loyalist]
[Ability: Target a player at night to learn who they visited.]
[Alignment: Patriot/Loyalist]
[Ability: Target a player at night to learn who visited them.]
[Alignment: Patriot/Loyalist]
[Ability: Target a player at night to learn their exact role.]
[Alignment: Patriot/Loyalist]
[Ability: Clean a target's role. If they die that night or during the ensuing day, their role will not be revealed.]
[Alignment: Patriot/Loyalist]
[Ability: Intoxicate a player at night, giving them fake feedback of your choice.]
[Alignment: Patriot/Loyalist]
[Ability: Hide behind a player, redirecting all actions targeting you to them.]
[Special: You can only hide twice.]
[Alignment: Patriot/Loyalist]
[Ability: Suit a player, causing them to flip a role of your choice.]
[Special: You have one charge.]
[Alignment: Patriot/Loyalist]
[Ability: Swap two players' targets at night, causing actions taken by one to instead hit the other's target.]
[Special: You cannot target yourself.]
Potential Feedback
You received an item last night:
[ARMOR/GUN]
You used your bulletproof vest last night; you were not attacked.
You used your bulletproof vest, and you were attacked last night!
You attacked X using your one-use gun.
You were poisoned last night. You will die at the end of the day.
You poisoned [INTENDED TARGET] last night. They will die at the end of the day.
You were charged last night.
You charged [INTENDED TARGET1] and [INTENDED TARGET2] last night. They did not visit one another.
You charged [INTENDED TARGET1] and [INTENDED TARGET2] last night, and they visited one another!
You were attacked and left for dead, but a mysterious stranger nursed you back to health.
You bussed X and Y last night.
You were bussed!
You shadowed [INTENDED TARGET] last night. They visited X/nobody.
You shadowed [INTENDED TARGET] last night. They were visited by X, Y, Z/nobody.
You investigated [INTENDED TARGET] last night. Their role is:
You hid behind X last night.
You suited [INTENDED TARGET] last night, causing them to appear as " " if they flip.
You switched X and Y last night, swapping their targets. X will now target Y's target, and vice versa.
You feel a dominating spell controlling your actions. You were visited by an Operator!
Order of Operations
0. Using a vest happens immediately.
1. Electromaniac visits
2. Snitch
3. Beguiler
4. Bus Driver
5. Operator
6. Blacksmith
7. Gunsmith/Armorsmith
8. Tailor
9. Doctor
10. Investigator
11. Janitor
12. Drug Dealer
13. Chemist visits
14. Detective and Lookout
15. Electromaniac kill happens
16. Loyalist Factional Kill
17. Guns are used
Mechanics
Days last 48 hours, nights last 24.
Plurality Lynch - the player with the most votes by EoD will be lynched.
Ties are resolved by RNG.
Lynch is not mandatory.
Last wills allowed.
Suicide not allowed.
The Scum are allowed to use both their factional kill as well as their role's ability.
Win Conditions
Lynch or eliminate the opposite team.
Patriots
Hidden Patriot
Hidden Patriot
Hidden Patriot
Citizen
Citizen
Citizen
Loyalists
Hidden Loyalist
Hidden Loyalist
Role Cards
[Alignment: Patriot]
[Ability: None]
[Alignment: Patriot]
[Ability: Craft a one-use bulletproof vest at night, and gift it to a player of your choice.]
[Special: You cannot target yourself.]
[Alignment: Patriot]
[Ability: Craft a one-use gun at night, and gift it to a player of your choice.]
[Special: You CAN target yourself.]
[Alignment: Loyalist]
[Ability: Craft a one-use gun or bulletproof vest at night, gifting it to a player of your choice.]
[Special: You CAN target yourself.]
[Alignment: Patriot/Loyalist]
[Ability: Poison a player, causing them to die at the end of the ensuing day.]
[Alignment: Patriot/Loyalist]
[Ability: Charge two players at night. If they visit each other that night, they will die.]
[Special: Your targets will be informed they were charged.]
[Alignment: Patriot/Loyalist]
[Ability: Heal a player at night, protecting them against one attack.]
[Special: You are told if your target is attacked or not, and they will also receive feedback.]
[Alignment: Patriot/Loyalist]
[Ability: Swap two players at night, redirecting actions that target one to instead hit the other. ]
[Special: You CAN target yourself.]
[Alignment: Patriot]
[Ability: Target a player at night. If you die, their role (but not alignment) will be revealed.
[Alignment: Patriot/Loyalist]
[Ability: Target a player at night to learn who they visited.]
[Alignment: Patriot/Loyalist]
[Ability: Target a player at night to learn who visited them.]
[Alignment: Patriot/Loyalist]
[Ability: Target a player at night to learn their exact role.]
[Alignment: Patriot/Loyalist]
[Ability: Clean a target's role. If they die that night or during the ensuing day, their role will not be revealed.]
[Alignment: Patriot/Loyalist]
[Ability: Intoxicate a player at night, giving them fake feedback of your choice.]
[Alignment: Patriot/Loyalist]
[Ability: Hide behind a player, redirecting all actions targeting you to them.]
[Special: You can only hide twice.]
[Alignment: Patriot/Loyalist]
[Ability: Suit a player, causing them to flip a role of your choice.]
[Special: You have one charge.]
[Alignment: Patriot/Loyalist]
[Ability: Swap two players' targets at night, causing actions taken by one to instead hit the other's target.]
[Special: You cannot target yourself.]
Potential Feedback
You received an item last night:
[ARMOR/GUN]
You used your bulletproof vest last night; you were not attacked.
You used your bulletproof vest, and you were attacked last night!
You attacked X using your one-use gun.
You were poisoned last night. You will die at the end of the day.
You poisoned [INTENDED TARGET] last night. They will die at the end of the day.
You were charged last night.
You charged [INTENDED TARGET1] and [INTENDED TARGET2] last night. They did not visit one another.
You charged [INTENDED TARGET1] and [INTENDED TARGET2] last night, and they visited one another!
You were attacked and left for dead, but a mysterious stranger nursed you back to health.
You bussed X and Y last night.
You were bussed!
You shadowed [INTENDED TARGET] last night. They visited X/nobody.
You shadowed [INTENDED TARGET] last night. They were visited by X, Y, Z/nobody.
You investigated [INTENDED TARGET] last night. Their role is:
You hid behind X last night.
You suited [INTENDED TARGET] last night, causing them to appear as " " if they flip.
You switched X and Y last night, swapping their targets. X will now target Y's target, and vice versa.
You feel a dominating spell controlling your actions. You were visited by an Operator!
Order of Operations
0. Using a vest happens immediately.
1. Electromaniac visits
2. Snitch
3. Beguiler
4. Bus Driver
5. Operator
6. Blacksmith
7. Gunsmith/Armorsmith
8. Tailor
9. Doctor
10. Investigator
11. Janitor
12. Drug Dealer
13. Chemist visits
14. Detective and Lookout
15. Electromaniac kill happens
16. Loyalist Factional Kill
17. Guns are used
Mechanics
Days last 48 hours, nights last 24.
Plurality Lynch - the player with the most votes by EoD will be lynched.
Ties are resolved by RNG.
Lynch is not mandatory.
Last wills allowed.
Suicide not allowed.
The Scum are allowed to use both their factional kill as well as their role's ability.
Win Conditions
Lynch or eliminate the opposite team.