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Ganelon
April 3rd, 2019, 01:40 PM
S-FM Standoff (8P)


Patriots
Hidden Patriot
Hidden Patriot
Hidden Patriot
Citizen
Citizen
Citizen

Loyalists
Hidden Loyalist
Hidden Loyalist

Role Cards



[Alignment: Patriot]
[Ability: None]


[Alignment: Patriot]
[Ability: Craft a one-use bulletproof vest at night, and gift it to a player of your choice.]
[Special: You cannot target yourself.]



[Alignment: Patriot]
[Ability: Craft a one-use gun at night, and gift it to a player of your choice.]
[Special: You CAN target yourself.]


[Alignment: Loyalist]
[Ability: Craft a one-use gun or bulletproof vest at night, gifting it to a player of your choice.]
[Special: You CAN target yourself.]


[Alignment: Patriot/Loyalist]
[Ability: Poison a player, causing them to die at the end of the ensuing day.]


[Alignment: Patriot/Loyalist]
[Ability: Charge two players at night. If they visit each other that night, they will die.]
[Special: Your targets will be informed they were charged.]


[Alignment: Patriot/Loyalist]
[Ability: Heal a player at night, protecting them against one attack.]
[Special: You are told if your target is attacked or not, and they will also receive feedback.]


[Alignment: Patriot/Loyalist]
[Ability: Swap two players at night, redirecting actions that target one to instead hit the other. ]
[Special: You CAN target yourself.]


[Alignment: Patriot]
[Ability: Target a player at night. If you die, their role (but not alignment) will be revealed.


[Alignment: Patriot/Loyalist]
[Ability: Target a player at night to learn who they visited.]


[Alignment: Patriot/Loyalist]
[Ability: Target a player at night to learn who visited them.]


[Alignment: Patriot/Loyalist]
[Ability: Target a player at night to learn their exact role.]


[Alignment: Patriot/Loyalist]
[Ability: Clean a target's role. If they die that night or during the ensuing day, their role will not be revealed.]


[Alignment: Patriot/Loyalist]
[Ability: Intoxicate a player at night, giving them fake feedback of your choice.]


[Alignment: Patriot/Loyalist]
[Ability: Hide behind a player, redirecting all actions targeting you to them.]
[Special: You can only hide twice.]


[Alignment: Patriot/Loyalist]
[Ability: Suit a player, causing them to flip a role of your choice.]
[Special: You have one charge.]


[Alignment: Patriot/Loyalist]
[Ability: Swap two players' targets at night, causing actions taken by one to instead hit the other's target.]
[Special: You cannot target yourself.]





Potential Feedback

You received an item last night:
[ARMOR/GUN]
You used your bulletproof vest last night; you were not attacked.
You used your bulletproof vest, and you were attacked last night!
You attacked X using your one-use gun.


You were poisoned last night. You will die at the end of the day.
You poisoned [INTENDED TARGET] last night. They will die at the end of the day.


You were charged last night.
You charged [INTENDED TARGET1] and [INTENDED TARGET2] last night. They did not visit one another.
You charged [INTENDED TARGET1] and [INTENDED TARGET2] last night, and they visited one another!


You were attacked and left for dead, but a mysterious stranger nursed you back to health.


You bussed X and Y last night.
You were bussed!


You shadowed [INTENDED TARGET] last night. They visited X/nobody.


You shadowed [INTENDED TARGET] last night. They were visited by X, Y, Z/nobody.


You investigated [INTENDED TARGET] last night. Their role is:


You hid behind X last night.


You suited [INTENDED TARGET] last night, causing them to appear as " " if they flip.


You switched X and Y last night, swapping their targets. X will now target Y's target, and vice versa.
You feel a dominating spell controlling your actions. You were visited by an Operator!


Order of Operations
0. Using a vest happens immediately.
1. Electromaniac visits
2. Snitch
3. Beguiler
4. Bus Driver
5. Operator
6. Blacksmith
7. Gunsmith/Armorsmith
8. Tailor
9. Doctor
10. Investigator
11. Janitor
12. Drug Dealer
13. Chemist visits
14. Detective and Lookout
15. Electromaniac kill happens
16. Loyalist Factional Kill
17. Guns are used


Mechanics

Days last 48 hours, nights last 24.
Plurality Lynch - the player with the most votes by EoD will be lynched.
Ties are resolved by RNG.
Lynch is not mandatory.
Last wills allowed.
Suicide not allowed.
The Scum are allowed to use both their factional kill as well as their role's ability.

Win Conditions
Lynch or eliminate the opposite team.

Kenny
April 3rd, 2019, 03:46 PM
Stealthbomber16 (8P)

Kenny
April 3rd, 2019, 03:48 PM
Nvm this actually is 8P, now I can't count lol

Stealthbomber16
April 3rd, 2019, 07:48 PM
you played yourself

Ganelon
April 4th, 2019, 01:27 AM
AIVION, Marshmallow Marshall please review

AIVION
April 4th, 2019, 07:18 AM
AIVION, Marshmallow Marshall please review

I will review when I get home from work!

^_^

Marshmallow Marshall
April 4th, 2019, 11:52 AM
Interesting. I assume you'll do OoO and feedback later?


Questions and suggestions

Adding "or have nothing possibly preventing such a situation" or similar on the wincons.
There's a missing space in the rolelist for the 2nd loyalist.
The rolecards are hard to read, given the amount of duplicates and spoilers. Making a more simple rolelist would be beneficial IMO, because of the large role pool (with most being possible for both alignments).

Are "Hidden Patriots" possible Citizens?
Will you handpick the roles (not attribution) or not? If you don't want to answer this, feel free to ignore.
Is majority lynch enabled?
Lynch not mandatory = skip possiblity, but else a lynch happens at EoD, correct?
To the investigative roles, who does the Electromaniac and the Bus Driver visit? (Since they visit two targets)
Electromaniac targets are informed only once the effect has ended, right? Are they informed of being connected with X, or simply of being connected?


When the setup is ready for review, you should change the prefix to "[Ready for Review]", it will probably be reviewed faster (mentions work too).

Ganelon
April 4th, 2019, 12:19 PM
Interesting. I assume you'll do OoO and feedback later?


Questions and suggestions

Adding "or have nothing possibly preventing such a situation" or similar on the wincons.
Willdo
There's a missing space in the rolelist for the 2nd loyalist.
I know... but every time I edit it out it comes back again lol
The rolecards are hard to read, given the amount of duplicates and spoilers. Making a more simple rolelist would be beneficial IMO, because of the large role pool (with most being possible for both alignments).
Okay, fair point. I wanted to see if that was a better way of organizing them or not

Are "Hidden Patriots" possible Citizens?
Yes
Will you handpick the roles (not attribution) or not? If you don't want to answer this, feel free to ignore.
Dunno
Is majority lynch enabled?
Plurality, I believe I stated that
Lynch not mandatory = skip possiblity, but else a lynch happens at EoD, correct?
Yes
To the investigative roles, who does the Electromaniac and the Bus Driver visit? (Since they visit two targets)
Their first target only
Electromaniac targets are informed only once the effect has ended, right? Are they informed of being connected with X, or simply of being connected?
The effect does not persist, for more than one night, so it's valid only the night it occurs. They are simply told they were charged.


When the setup is ready for review, you should change the prefix to "[Ready for Review]", it will probably be reviewed faster (mentions work too).
Check white

Marshmallow Marshall
April 4th, 2019, 01:01 PM
Alright!

About plurality, it doesn't exclude majority. You can have both systems (if majority is not attained, plurality happens).
Wtf with that space though lol

AIVION
April 5th, 2019, 06:06 AM
The possible role combinations seem like it could make or break your game. I.E scum getting a killing role alongside the factional kill. Will there be a host bias for balance? I feel like a setup this small with the possiblity for so many power roles begs this question answered

Do poisoned players get notified when they're poisoned?

What kind of feedback does the receiving end of the doctors heal get? Just that they were attacked?

Does drug dealers get to choose their feedback to a T or will you create the feedback based on the nature of the request (i.e you were healed! You were charged with X last night! Etc.)

Is it common for gunsmiths to be able to give themself a gun? Feels sort of like a town vigilante that has to wait a night to shoot imo.

Do players with guns get to shoot and perform an action?

Do janitors get to learn who they clean or nah?

Do stagecoaches targets get feedback or nah?

Do you realize your setup has the potential for 4-5 NKs by night 2's end? (2-3 by night 1s end as well)

Making your OoO asap would be lovely as well <3

Forum Mafia GM
April 5th, 2019, 07:41 AM
The possible role combinations seem like it could make or break your game. I.E scum getting a killing role alongside the factional kill. Will there be a host bias for balance? I feel like a setup this small with the possiblity for so many power roles begs this question answered
Possibly

Do poisoned players get notified when they're poisoned?
Yeah

What kind of feedback does the receiving end of the doctors heal get? Just that they were attacked?
That they were attacked and nursed to health

Does drug dealers get to choose their feedback to a T or will you create the feedback based on the nature of the request (i.e you were healed! You were charged with X last night! Etc.)
They can't change the text, only the nature of the feedback

Is it common for gunsmiths to be able to give themself a gun? Feels sort of like a town vigilante that has to wait a night to shoot imo.
Dunno if it is, but otherwise you could just ask a gunsmith claim to give themselves a gun and shoot to confirm

Do players with guns get to shoot and perform an action?
Nope

Do janitors get to learn who they clean or nah?
Good question. Dunno yet

Do stagecoaches targets get feedback or nah?
Yep

Do you realize your setup has the potential for 4-5 NKs by night 2's end? (2-3 by night 1s end as well)
The more the merrier (it's not a problem trust me)

Making your OoO asap would be lovely as well <3
One sec

White

AIVION
April 6th, 2019, 03:10 PM
White

Alright cool, thanks for these.

Please include all your potential feedback and then you should be golden.

Marshmallow Marshall
June 19th, 2019, 02:47 PM
Alright cool, thanks for these.

Please include all your potential feedback and then you should be golden.
Ganelon Just need that to approve the setup btw, if you still want it to exist

Ganelon
June 19th, 2019, 03:07 PM
of course
@Ganelon (http://www.sc2mafia.com/forum/member.php?u=29730) Just need that to approve the setup btw, if you still want it to exist

Marshmallow Marshall
July 1st, 2019, 11:56 AM
Marking this setup as a WIP until the possible feedback section is complete, feel free to switch it back to ready for review once it's done

Ganelon
July 2nd, 2019, 12:45 AM
Marshmallow Marshall

Marshmallow Marshall
July 2nd, 2019, 10:03 AM
Physician rolecard states that both the healed target and the Physician himself get notified. The potential feedback for him only includes the target's feedback.

Just to make sure for myself, BOTH Electromaniac targets need to visit eachother in order to die, right?

I think it'd be best to state explicitely that majority lynch isn't in the game in the mechanics section (unless you want to add it, which I would not be against).


Other than that, you should be good to go in my opinion!

Ganelon
July 2nd, 2019, 11:42 AM
Physician rolecard states that both the healed target and the Physician himself get notified. The potential feedback for him only includes the target's feedback.

Just to make sure for myself, BOTH Electromaniac targets need to visit eachother in order to die, right?

I think it'd be best to state explicitely that majority lynch isn't in the game in the mechanics section (unless you want to add it, which I would not be against).


Other than that, you should be good to go in my opinion!yes to all

Marshmallow Marshall
July 2nd, 2019, 08:06 PM
Approved.

OzyWho
November 21st, 2019, 09:06 AM
Mechanics

Plurality Lynch - the player with the most votes by EoD will be lynched.
Ties are resolved by RNG.
Lynch is not mandatory.

How do you not lynch someone? I understand that even with 0 votes on everyone it's still RNG resolved, right?

Ganelon
November 21st, 2019, 10:41 AM
you can vote to skip

OzyWho
November 21st, 2019, 10:58 AM
you can vote to skip
Ohh, I see. Thank you.
Voting skip works same way as voting players right? (plurality yes, majority no)

Ganelon
November 21st, 2019, 10:59 AM
Yep, it does!


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