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Exeter350
May 18th, 2018, 12:02 PM
Original setup by Cryptonic here (https://www.sc2mafia.com/forum/showthread.php/23538-S-FM-Lottery).


♣♦ S-FM Lottery 2.0 ♥♠


Role List
1. Mafia
2. Mafia
3. Mafia
4. Town
5. Town
6. Town
7. Town
8. Town
9. Town
10. Town
11. Town
12. Town
13. Town





Mechanics
Days are 48 hours long
Nights are 24 hours long
Mafia know who each other are and have a hidden Night chat
Mafia have one factional kill per night, non-mandatory
Game starts day with lynch
Lynches occur at 51% votes, non-mandatory
Last wills are allowed. PM host prior to death



Special Mechanics

Overview
Players may spend points to purchase lottery tickets for different raffles
There are 4 raffles, each with its own prize
Players with winning ticket numbers will win prizes
Prizes are items that can be used at night

Points
Points serve as currency in this setup and are used to purchase Tickets
Each player starts with 5 points
Points are gained in the following ways:
Town players gain +1 point when a player of any alignment dies
Mafia players gain +1 point when a Town player dies, and +2 points when a Mafia player dies
Surviving a night gives +1 point
Players may will their points to another player by publicly declaring in day chat and PM’ing host prior to death (doing one without the other will not count)
Raffles
There are four raffles each day: Gold, Purple, Blue and Red
Each raffle only has one prize per day. Prizes are randomly decided and displayed at the beginning of each day
Each raffle uses its own tickets (e.g. a Gold Ticket is not eligible for a Purple Prize)
Raffles are reset at the end of each day. Previously purchased tickets do not carry over to the next day's raffles
Tickets
All players may PM the host to purchase tickets at any point in time during the day
Players must specify which raffle(s) they would like to purchase tickets for
Once a PM is sent, the decision to purchase tickets cannot be undone
Players may purchase tickets in one or more PMs throughout the day
Each ticket costs 1 point
Each ticket has the same chance of winning. The more tickets you have in a raffle, the higher the chance you'll win that raffle
Ticket sales end 1 hour before end of day, or 1 minute before lynch hammer
Prizes
At the end of the each day, winning ticket numbers will be disclosed to public
Players will not be informed if they won a prize; they must check their ticket numbers against the winning numbers

Items
Each player may only use one item per night, to be PM'd to the host
When a Mafia player makes a factional kill, he may not use an item
Items can be saved for later use
Items are lost on death and cannot be willed to other players



Possible Prizes
GOLD RAFFLE
Bulletproof Vest
Veteran Alert

PURPLE RAFFLE
Roleblock
1-use Gun

BLUE RAFFLE
Doctor
Bodyguard

RED RAFFLE
Lookout
Sheriff




Item Descriptions
Bulletproof Vest - Self-Use
You may use this item to gain attack immunity (+99) for one night.
Vested players will be informed if they are attacked, but not by whom.

Veteran Alert - Self-Use
You may use this item to attack (-1) all players who visit you for one night and gain attack immunity (+99) for that night.
Alert players will be informed if they are visited and by how many people, but not by whom.


Roleblock - Target Others
You may use this item on a player to prevent them from visiting at night.
Roleblocked players will be informed that they have been roleblocked, but not by whom.

1-use Gun - Target Others
You may use this item to attack (-1) a player at night.


Doctor - Target Others
You may use this item to heal (+1) a player at night.
Attacked players will be informed that they have been healed, but not by whom.

Bodyguard - Target Others
You may use this item to protect a player (+1) at night, dying (-1) in their place while attacking (-1) their attacker.
Attacked players will be informed that they have been guarded, but not by whom.


Lookout - Target Others / Target Self
You may use this item on a player to learn who visited them that night.

Sheriff - Target Others
You may use this item on a player to learn their alignment.




Visual Representation of the Raffle Process


Start of Day
Today's Prizes are:

GOLD RAFFLE
Bulletproof Vest

PURPLE RAFFLE
1-use Gun

BLUE RAFFLE
Doctor

RED RAFFLE
Sheriff


··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle


Player #1 to Host: I would like to purchase a Gold Ticket and a Blue Ticket.

Host to Player #1: Here are your ticket numbers: #104391 and #309411.

··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|·●···|·······|·····|·······|···●·|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle


Player #2 to Host: I want to buy 3 Gold Tickets and 2 Purple Tickets.

Host to Player #2: Here are your ticket numbers: #103256, #103340, #104978, #202764, and #206000.

··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|●●●·●|·······|●··●·|·······|···●·|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle


End of Day
Winning Numbers are:

GOLD RAFFLE
#103340

PURPLE RAFFLE
#206000

BLUE RAFFLE
#309411

RED RAFFLE
-




Order of Operations (OoO)
1. Bulletproof Vest / Veteran Alert
2. Roleblock
3. Bodyguard
4. Kills (Factional Kill / 1-use Gun)
5. Doctor
6. Lookout / Sheriff
7. Points awarded




Rules
No out of game communication
No editing posts
No posting videos or pictures
No posting links or directing users to another page
English only
No quoting anything the host sends you via PM



Win Conditions
Mafia: Hold half or more of the votes come morning, and have at least one member alive.
Town: Eliminate the Mafia. You don't need to have any members remaining alive.




Host Requirements
An Excel spreadsheet that records:
Player Info
Player name
Player alignment
Player points at start of each day
Player ticket numbers for each day
Player points at end of each day
Player inventory at start of each night
Player night action for each night
Player inventory at end of each night
Player will for each night
Game Info
All night actions for each night
OoO for each night
Raffle prizes for each day
Winning ticket numbers for each raffle for each day
All ticket numbers for each raffle for each day
A random number generator



MAY THE BEST GAMBLER WIN!



Original setup by Cryptonic here (https://www.sc2mafia.com/forum/showthread.php/23538-S-FM-Lottery).


♣♦ S-FM Lottery 2.0 ♥♠


Role List
1. Mafia
2. Mafia
3. Mafia
4. Town
5. Town
6. Town
7. Town
8. Town
9. Town
10. Town
11. Town





Mechanics

Days are 48 hours long.
Nights are 24 hours long.
Mafia know who each other are and have a hidden Night chat.
Mafia have one factional kill per night, non-mandatory.
Game starts day with lynch.
Lynches occur at 51% votes, non-mandatory.
Last wills are allowed. PM host prior to death.



Special Mechanics
Points-related
Each player starts with 5 points.
Points are gained in the following methods:
Town players gain +1 point when a player of any alignment dies.
Mafia players gain +1 point when a Town player dies, and +2 points when a Mafia player dies.
Surviving a night gives +1 point.
Players may will their points to another player (public declaration and PM host prior to death).
Raffles- and Tickets-related
There are four raffles each day: Gold, Purple, Blue and Red.
Each raffle only has one prize per day. Prizes are randomly decided and displayed at the beginning of each day.
All players may PM the host to purchase raffle tickets each day.
Once a PM is sent, the decision to purchase tickets cannot be undone.
You may purchase multiple tickets in a single PM, or over multiple PMs throughout the day.
Each ticket costs 1 point.
Each ticket has the same chance of winning. The more tickets you have in a raffle, the higher the chance you'll win that raffle.
At the end of the each day, winning ticket numbers will be disclosed to public.
Players will not be informed if they won a prize; they must check their ticket numbers against the winning numbers at the end of the day.
Raffles are reset at the end of each day. Previously purchased tickets do not carry over to the next day's raffles.
Ticket sales end 1 hour before end of day, or 1 minute before lynch hammer.
Items-related
Each player may only use one item per night, to be PM'd to the host.
When a Mafia player makes a factional kill, he may not use an item.
Items can be saved for later use.
Items are lost on death and cannot be willed to other players.



Possible Prizes
GOLD RAFFLE
Bulletproof Vest
Veteran Alert
Vote Doubler

PURPLE RAFFLE
1-use Gun
Roleblock
Witch

BLUE RAFFLE
Doctor
Bodyguard
Bus Driver

RED RAFFLE
Detective
Lookout
Sheriff




Item Descriptions
Bulletproof Vest - Non-Targeted
You may use this item to gain attack immunity (+99) for one night.
Vested players will be informed if they are attacked, but not by whom.

Veteran Alert - Non-Targeted
You may use this item to attack (-1) all players who visit you for one night and gain attack immunity (+99) for that night.
Alert players will be informed if they are visited and by how many people, but not by whom.

Vote Doubler - Non-Targeted
You may use this item to gain double vote power at the start of the next day, for that one day.
Your vote counts for 2. You cannot split your vote.


1-use Gun - Targeted
You may use this item to attack (-1) a player at night.

Roleblock - Targeted
You may use this item on a player to prevent them from visiting at night.
Roleblocked players will be informed that they have been roleblocked, but not by whom.

Witch - Targeted
You may use this item to force one player to visit a chosen player at night.
Witched players who are using a targeted item will use that item on the chosen player, still following OoO.
Witched players who are using a non-targeted item will visit the chosen player after using their item.
Witched players who are not using any item will visit the chosen player.Witched players will be informed that they have been witched, but not to whom and not by whom.


Doctor - Targeted
You may use this item to heal (+1) a player at night.
Attacked players will be informed that they have been healed, but not by whom.

Bodyguard - Targeted
You may use this item to protect a player (+1) at night, dying (-1) in their place while attacking (-1) their attacker.
Attacked players will be informed that they have been guarded, but not by whom.

Bus Driver - Targeted
You may use this item to swap two players at night.
Bus driven players will be informed that they have been bus driven, but not with whom and not by whom.


Detective - Targeted
You may use this item on a player to learn who they visited that night.

Lookout - Targeted
You may use this item on a player to learn who visited them that night.

Sheriff - Targeted
You may use this item on a player to learn their alignment.




Visual Representation of the Raffle Process


Start of Day
Today's Prizes are:

GOLD RAFFLE
Bulletproof Vest

PURPLE RAFFLE
1-use Gun

BLUE RAFFLE
Doctor

RED RAFFLE
Sheriff


··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle


Player #1 to Host: I would like to purchase a Gold Ticket and a Blue Ticket.
Host to Player #1: Here are your ticket numbers: #104391 and #309411.

··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|·●···|·······|·····|·······|···●·|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle


Player #2 to Host: I want to buy 3 Gold Tickets and 2 Purple Tickets.
Host to Player #2: Here are your ticket numbers: #103256, #103340, #104978, #202764, and #206000.

··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|●●●·●|·······|●··●·|·······|···●·|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle


End of Day
Winning Numbers are:

GOLD RAFFLE
#103340

PURPLE RAFFLE
#206000

BLUE RAFFLE
#309411

RED RAFFLE
-




Order of Operations (OoO)
1. Bulletproof Vest/Vote Doubler
2. Veteran Alert
3. Witch (unless Roleblocked)
4. Bus Driver (unless Roleblocked)
5. Roleblock
6. Bodyguard
7. Kills (Factional Kill and 1-use Gun)
8. Doctor
9. Non-action Witched visits
10. Detective/Lookout/Sheriff
11. Points awarded




Rules
No out of game communication.
No editing posts.
No posting videos or pictures.
No posting links or directing users to another page.
English only.
No quoting anything the host sends you via PM.



Win Conditions
Mafia: Hold half or more of the votes come morning, and have at least one member alive.
Town: Eliminate the Mafia. You don't need to have any members remaining alive.




Host Requirements
An Excel spreadsheet that records:
Player name
Player role
Player points at the beginning of each day
Player ticket numbers for each day
Player inventory at the beginning of each night
Player night action for each night
Player will for each night
OoO for each night
Raffle prizes for each day
Winning ticket numbers for each day
All ticket numbers for each raffle for each day
A random number generator.



MAY THE BEST GAMBLER WIN!

OzyWho
May 18th, 2018, 01:59 PM
I would pleasure myself if I got the chance to host this. (I love spreadsheets :P)
Looks like a really fun setup. Dunno why I have a hard time wrapping my head around (I am not very bright :( )

I think I will need to re-read the setup a couple of times before I can fully grasp it.

I have first questions to start with to reduce my confusion. Sorry if they dumb ones:



"Players will not be informed if they won a prize; tickets must be checked at the end of the day."

So I buy 5 tickets Day1, how do I check them EoD1?






The points that give or take the Doctor, BG, Vet, and Gun - are those the same points that you buy your tickets with? This makes me think that getting down to 0 points means death and that buying 5 tickets Day1 is suicide. I'm completely off, right? :D





"Veteran
You may use this item to attack (-1) all players who visit you for one night."

Is it -1 for each player that visits or -1 in total?






In the mod, Lookout doesn't die to Veteran. Here he does, right? And BusDriver too?






Mafia don't have a faction kill and the only night attack is done by the 1-use Gun and Veteran, right?






What happens if BusDriver swaps himself with someone and RoleBlocker targets that same someone? (In the mod - both, the busdriver and that someone, get role blocked, but only one recieves the appropriete text, while none recieves being busdriven text)





"You gain permanent double vote power at start of the next day."

I think this is a typo? Because permanent implies until games end. Or is it intended?
This might be a stupid question since I didn't read any hosting tutorials - but how does the Host grant a player double vote power? :P





"Players may will their points to another player upon death (public declaration and PM host prior to death)."

Does the player himself do the public announcement?

Exeter350
May 18th, 2018, 02:20 PM
"Players will not be informed if they won a prize; tickets must be checked at the end of the day."

So I buy 5 tickets Day1, how do I check them EoD1?


When you PM the host to buy one or more ticket(s), he will reply you with an acknowledgement message and your ticket number(s).

At the end of the day, winning ticket numbers will be revealed. You will check your ticket numbers against the winning ticket numbers to see if you won anything.

So if you buy 5 tickets D1, you will receive 5 ticket numbers, and you will match them against the winning ticket numbers revealed EoD1.




The points that give or take the Doctor, BG, Vet, and Gun - are those the same points that you buy your tickets with? This makes me think that getting down to 0 points means death and that buying 5 tickets Day1 is suicide. I'm completely off, right? :D


The numbers mentioned in Doc, BG, Vet, Gun and Survivor are the damage dealt or healing done.

If I shoot somebody with a 1-use Gun, I deal 1 point of damage to them, which can be negated by a Doctor who heals 1 point of damage.



"Veteran
You may use this item to attack (-1) all players who visit you for one night."

Is it -1 for each player that visits or -1 in total?


1 damage to each player who visits.




In the mod, Lookout doesn't die to Veteran. Here he does, right? And BusDriver too?


Lookouts and Bus Drivers die if they visit a Veteran Alert, yes.




Mafia don't have a faction kill and the only night attack is done by the 1-use Gun and Veteran, right?


Mafia has a faction kill, you might have written this before I added that in. :D




What happens if BusDriver swaps himself with someone and RoleBlocker targets that same someone? (In the mod - both, the busdriver and that someone, get role blocked, but only one recieves the appropriete text, while none recieves being busdriven text)


Let me get back to you on this one.



"You gain permanent double vote power at start of the next day."

I think this is a typo? Because permanent implies until games end. Or is it intended?
This might be a stupid question since I didn't read any hosting tutorials - but how does the Host grant a player double vote power? :P


That's how it was in the original setup, and how I'm leaving it. EDIT: It is now an active item that grants double vote power for one day. As for how the Host grants a player double vote power, I'll have to check with the previous hosts SuperJack or Cryptonic.



"Players may will their points to another player upon death (public declaration and PM host prior to death)."

Does the player himself do the public announcement?


Yes, the player has to announce it himself in day chat.

OzyWho
May 18th, 2018, 02:32 PM
Alright. I think everything is clear to me now. Thx <3

Last 2 quick questions:

The Mafia Faction Kill doesn't hinder any of them using their Raffles at night, right?
What happens if a player, who got Vote Doubler, gets it again?



Btw. I'm glad you added Mafia Faction Kill. I thought that there could be balance problems without it if a trusted townie got Vote Doubler.

Exeter350
May 18th, 2018, 02:39 PM
The Mafia Faction Kill doesn't hinder any of them using their Raffles at night, right?

Sorry, just added that in. The Mafia player making the factional kill cannot use an active item at night.

In the original setup, Factional Kill was an item in a Mafia-only Black Raffle, so using that Factional Kill counts as using an item.

I will have to re-consider balance problems since Mafia in Lottery 2.0 no longer have to spend points in a Mafia-only raffle. Possibly by eliminating point gain by surviving each night for Mafia.

Although, since they no longer get access to other Mafia abilities apart from the Factional Kill, maybe it all balances out.

It'll be more fun to have the Mafia gambling on the same playing field as the Town anyway. :D



What happens if a player, who got Vote Doubler, gets it again?


Good question. I believe the same thing was asked last game. I'll have to ask the original hosts what they intended.

Exeter350
May 18th, 2018, 05:03 PM
What happens if BusDriver swaps himself with someone and RoleBlocker targets that same someone? (In the mod - both, the busdriver and that someone, get role blocked, but only one recieves the appropriete text, while none recieves being busdriven text)



The Bus Driver alone will receive a roleblocked message. However, since Roleblock comes after Bus Driver in the OoO (except in the special case where the Bus Driver is directly roleblocked), this roleblock has no actual effect.

It is the same as if a Witch manipulates a roleblocker to roleblock him. The roleblocker is manipulated to roleblock the Witch, but since the Witch's action has already taken place, the roleblock has no actual effect.

Abraham Lincoln
September 21st, 2020, 10:57 AM
God himself approves of this setup

Exeter350
September 22nd, 2020, 08:47 AM
God himself approves of this setup

Thank you Mr. President but I have revised the setup and will require approval again.

Change Points:
* Removal of Vote Doubler, Witch, Bus Driver and Detective as possible prizes
* Re-worded explanation of game mechanics

Marshmallow Marshall
September 22nd, 2020, 11:50 AM
Review in progress!

Marshmallow Marshall
September 22nd, 2020, 02:13 PM
Nice layout; needed informations are there.

The numbers seem to be favoring scum. In a classic setup with a majority of citizens and a few PRs, the town-scum ratio usually is expressed by the following formula:
#town = #scum*3 + 1
In other words, for 3 scums, there will usually be 10 towns. Since the rolecards and the mechanics don't particularly favor town when compared to classic setups, I'd suggest adding 2 town slots, or at the very least 1 more town slot.

Exeter350
September 22nd, 2020, 06:57 PM
Nice layout; needed informations are there.

The numbers seem to be favoring scum. In a classic setup with a majority of citizens and a few PRs, the town-scum ratio usually is expressed by the following formula:
#town = #scum*3 + 1
In other words, for 3 scums, there will usually be 10 towns. Since the rolecards and the mechanics don't particularly favor town when compared to classic setups, I'd suggest adding 2 town slots, or at the very least 1 more town slot.

Done! Added 2 more Town slots as recommended.

rumox
September 23rd, 2020, 01:46 AM
Does this setup abide by my countries gambling standards?

Exeter350
September 23rd, 2020, 03:40 AM
Does this setup abide by my countries gambling standards?

Looks like it isn’t.

Online (even overseas) operators are required to possess a relevant State or Territory license before they can service local residents.

Virtual currency as a real-money alternative is not allowed. (Rip points)

Also, it looks like we will be flouting Broad Social Responsibility guidelines by advertising & encouraging players to sign up (inducement).

Sorry, looks like it may be difficult for you to join. :(

/jk

Stealthbomber16
September 23rd, 2020, 07:40 AM
Seems like rumox can’t play.

Fortunately I can download a VPN and post from Libya so this doesn’t apply to me.

Marshmallow Marshall
September 24th, 2020, 03:51 PM
Approved.

Speaking as a player (and not as FM staff), I would prefer plurality + majority: it limits the damage of AFK players on their teammates' odds. The setup will remain approved whether or not you choose to implement this change.