Exeter350
May 18th, 2018, 12:02 PM
Original setup by Cryptonic here (https://www.sc2mafia.com/forum/showthread.php/23538-S-FM-Lottery).
♣♦ S-FM Lottery 2.0 ♥♠
Role List
1. Mafia
2. Mafia
3. Mafia
4. Town
5. Town
6. Town
7. Town
8. Town
9. Town
10. Town
11. Town
12. Town
13. Town
Mechanics
Days are 48 hours long
Nights are 24 hours long
Mafia know who each other are and have a hidden Night chat
Mafia have one factional kill per night, non-mandatory
Game starts day with lynch
Lynches occur at 51% votes, non-mandatory
Last wills are allowed. PM host prior to death
Special Mechanics
Overview
Players may spend points to purchase lottery tickets for different raffles
There are 4 raffles, each with its own prize
Players with winning ticket numbers will win prizes
Prizes are items that can be used at night
Points
Points serve as currency in this setup and are used to purchase Tickets
Each player starts with 5 points
Points are gained in the following ways:
Town players gain +1 point when a player of any alignment dies
Mafia players gain +1 point when a Town player dies, and +2 points when a Mafia player dies
Surviving a night gives +1 point
Players may will their points to another player by publicly declaring in day chat and PM’ing host prior to death (doing one without the other will not count)
Raffles
There are four raffles each day: Gold, Purple, Blue and Red
Each raffle only has one prize per day. Prizes are randomly decided and displayed at the beginning of each day
Each raffle uses its own tickets (e.g. a Gold Ticket is not eligible for a Purple Prize)
Raffles are reset at the end of each day. Previously purchased tickets do not carry over to the next day's raffles
Tickets
All players may PM the host to purchase tickets at any point in time during the day
Players must specify which raffle(s) they would like to purchase tickets for
Once a PM is sent, the decision to purchase tickets cannot be undone
Players may purchase tickets in one or more PMs throughout the day
Each ticket costs 1 point
Each ticket has the same chance of winning. The more tickets you have in a raffle, the higher the chance you'll win that raffle
Ticket sales end 1 hour before end of day, or 1 minute before lynch hammer
Prizes
At the end of the each day, winning ticket numbers will be disclosed to public
Players will not be informed if they won a prize; they must check their ticket numbers against the winning numbers
Items
Each player may only use one item per night, to be PM'd to the host
When a Mafia player makes a factional kill, he may not use an item
Items can be saved for later use
Items are lost on death and cannot be willed to other players
Possible Prizes
GOLD RAFFLE
Bulletproof Vest
Veteran Alert
PURPLE RAFFLE
Roleblock
1-use Gun
BLUE RAFFLE
Doctor
Bodyguard
RED RAFFLE
Lookout
Sheriff
Item Descriptions
Bulletproof Vest - Self-Use
You may use this item to gain attack immunity (+99) for one night.
Vested players will be informed if they are attacked, but not by whom.
Veteran Alert - Self-Use
You may use this item to attack (-1) all players who visit you for one night and gain attack immunity (+99) for that night.
Alert players will be informed if they are visited and by how many people, but not by whom.
Roleblock - Target Others
You may use this item on a player to prevent them from visiting at night.
Roleblocked players will be informed that they have been roleblocked, but not by whom.
1-use Gun - Target Others
You may use this item to attack (-1) a player at night.
Doctor - Target Others
You may use this item to heal (+1) a player at night.
Attacked players will be informed that they have been healed, but not by whom.
Bodyguard - Target Others
You may use this item to protect a player (+1) at night, dying (-1) in their place while attacking (-1) their attacker.
Attacked players will be informed that they have been guarded, but not by whom.
Lookout - Target Others / Target Self
You may use this item on a player to learn who visited them that night.
Sheriff - Target Others
You may use this item on a player to learn their alignment.
Visual Representation of the Raffle Process
Start of Day
Today's Prizes are:
GOLD RAFFLE
Bulletproof Vest
PURPLE RAFFLE
1-use Gun
BLUE RAFFLE
Doctor
RED RAFFLE
Sheriff
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
Player #1 to Host: I would like to purchase a Gold Ticket and a Blue Ticket.
Host to Player #1: Here are your ticket numbers: #104391 and #309411.
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|·●···|·······|·····|·······|···●·|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
Player #2 to Host: I want to buy 3 Gold Tickets and 2 Purple Tickets.
Host to Player #2: Here are your ticket numbers: #103256, #103340, #104978, #202764, and #206000.
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
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··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
End of Day
Winning Numbers are:
GOLD RAFFLE
#103340
PURPLE RAFFLE
#206000
BLUE RAFFLE
#309411
RED RAFFLE
-
Order of Operations (OoO)
1. Bulletproof Vest / Veteran Alert
2. Roleblock
3. Bodyguard
4. Kills (Factional Kill / 1-use Gun)
5. Doctor
6. Lookout / Sheriff
7. Points awarded
Rules
No out of game communication
No editing posts
No posting videos or pictures
No posting links or directing users to another page
English only
No quoting anything the host sends you via PM
Win Conditions
Mafia: Hold half or more of the votes come morning, and have at least one member alive.
Town: Eliminate the Mafia. You don't need to have any members remaining alive.
Host Requirements
An Excel spreadsheet that records:
Player Info
Player name
Player alignment
Player points at start of each day
Player ticket numbers for each day
Player points at end of each day
Player inventory at start of each night
Player night action for each night
Player inventory at end of each night
Player will for each night
Game Info
All night actions for each night
OoO for each night
Raffle prizes for each day
Winning ticket numbers for each raffle for each day
All ticket numbers for each raffle for each day
A random number generator
MAY THE BEST GAMBLER WIN!
Original setup by Cryptonic here (https://www.sc2mafia.com/forum/showthread.php/23538-S-FM-Lottery).
♣♦ S-FM Lottery 2.0 ♥♠
Role List
1. Mafia
2. Mafia
3. Mafia
4. Town
5. Town
6. Town
7. Town
8. Town
9. Town
10. Town
11. Town
Mechanics
Days are 48 hours long.
Nights are 24 hours long.
Mafia know who each other are and have a hidden Night chat.
Mafia have one factional kill per night, non-mandatory.
Game starts day with lynch.
Lynches occur at 51% votes, non-mandatory.
Last wills are allowed. PM host prior to death.
Special Mechanics
Points-related
Each player starts with 5 points.
Points are gained in the following methods:
Town players gain +1 point when a player of any alignment dies.
Mafia players gain +1 point when a Town player dies, and +2 points when a Mafia player dies.
Surviving a night gives +1 point.
Players may will their points to another player (public declaration and PM host prior to death).
Raffles- and Tickets-related
There are four raffles each day: Gold, Purple, Blue and Red.
Each raffle only has one prize per day. Prizes are randomly decided and displayed at the beginning of each day.
All players may PM the host to purchase raffle tickets each day.
Once a PM is sent, the decision to purchase tickets cannot be undone.
You may purchase multiple tickets in a single PM, or over multiple PMs throughout the day.
Each ticket costs 1 point.
Each ticket has the same chance of winning. The more tickets you have in a raffle, the higher the chance you'll win that raffle.
At the end of the each day, winning ticket numbers will be disclosed to public.
Players will not be informed if they won a prize; they must check their ticket numbers against the winning numbers at the end of the day.
Raffles are reset at the end of each day. Previously purchased tickets do not carry over to the next day's raffles.
Ticket sales end 1 hour before end of day, or 1 minute before lynch hammer.
Items-related
Each player may only use one item per night, to be PM'd to the host.
When a Mafia player makes a factional kill, he may not use an item.
Items can be saved for later use.
Items are lost on death and cannot be willed to other players.
Possible Prizes
GOLD RAFFLE
Bulletproof Vest
Veteran Alert
Vote Doubler
PURPLE RAFFLE
1-use Gun
Roleblock
Witch
BLUE RAFFLE
Doctor
Bodyguard
Bus Driver
RED RAFFLE
Detective
Lookout
Sheriff
Item Descriptions
Bulletproof Vest - Non-Targeted
You may use this item to gain attack immunity (+99) for one night.
Vested players will be informed if they are attacked, but not by whom.
Veteran Alert - Non-Targeted
You may use this item to attack (-1) all players who visit you for one night and gain attack immunity (+99) for that night.
Alert players will be informed if they are visited and by how many people, but not by whom.
Vote Doubler - Non-Targeted
You may use this item to gain double vote power at the start of the next day, for that one day.
Your vote counts for 2. You cannot split your vote.
1-use Gun - Targeted
You may use this item to attack (-1) a player at night.
Roleblock - Targeted
You may use this item on a player to prevent them from visiting at night.
Roleblocked players will be informed that they have been roleblocked, but not by whom.
Witch - Targeted
You may use this item to force one player to visit a chosen player at night.
Witched players who are using a targeted item will use that item on the chosen player, still following OoO.
Witched players who are using a non-targeted item will visit the chosen player after using their item.
Witched players who are not using any item will visit the chosen player.Witched players will be informed that they have been witched, but not to whom and not by whom.
Doctor - Targeted
You may use this item to heal (+1) a player at night.
Attacked players will be informed that they have been healed, but not by whom.
Bodyguard - Targeted
You may use this item to protect a player (+1) at night, dying (-1) in their place while attacking (-1) their attacker.
Attacked players will be informed that they have been guarded, but not by whom.
Bus Driver - Targeted
You may use this item to swap two players at night.
Bus driven players will be informed that they have been bus driven, but not with whom and not by whom.
Detective - Targeted
You may use this item on a player to learn who they visited that night.
Lookout - Targeted
You may use this item on a player to learn who visited them that night.
Sheriff - Targeted
You may use this item on a player to learn their alignment.
Visual Representation of the Raffle Process
Start of Day
Today's Prizes are:
GOLD RAFFLE
Bulletproof Vest
PURPLE RAFFLE
1-use Gun
BLUE RAFFLE
Doctor
RED RAFFLE
Sheriff
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
Player #1 to Host: I would like to purchase a Gold Ticket and a Blue Ticket.
Host to Player #1: Here are your ticket numbers: #104391 and #309411.
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
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··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
Player #2 to Host: I want to buy 3 Gold Tickets and 2 Purple Tickets.
Host to Player #2: Here are your ticket numbers: #103256, #103340, #104978, #202764, and #206000.
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|●●●·●|·······|●··●·|·······|···●·|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
End of Day
Winning Numbers are:
GOLD RAFFLE
#103340
PURPLE RAFFLE
#206000
BLUE RAFFLE
#309411
RED RAFFLE
-
Order of Operations (OoO)
1. Bulletproof Vest/Vote Doubler
2. Veteran Alert
3. Witch (unless Roleblocked)
4. Bus Driver (unless Roleblocked)
5. Roleblock
6. Bodyguard
7. Kills (Factional Kill and 1-use Gun)
8. Doctor
9. Non-action Witched visits
10. Detective/Lookout/Sheriff
11. Points awarded
Rules
No out of game communication.
No editing posts.
No posting videos or pictures.
No posting links or directing users to another page.
English only.
No quoting anything the host sends you via PM.
Win Conditions
Mafia: Hold half or more of the votes come morning, and have at least one member alive.
Town: Eliminate the Mafia. You don't need to have any members remaining alive.
Host Requirements
An Excel spreadsheet that records:
Player name
Player role
Player points at the beginning of each day
Player ticket numbers for each day
Player inventory at the beginning of each night
Player night action for each night
Player will for each night
OoO for each night
Raffle prizes for each day
Winning ticket numbers for each day
All ticket numbers for each raffle for each day
A random number generator.
MAY THE BEST GAMBLER WIN!
♣♦ S-FM Lottery 2.0 ♥♠
Role List
1. Mafia
2. Mafia
3. Mafia
4. Town
5. Town
6. Town
7. Town
8. Town
9. Town
10. Town
11. Town
12. Town
13. Town
Mechanics
Days are 48 hours long
Nights are 24 hours long
Mafia know who each other are and have a hidden Night chat
Mafia have one factional kill per night, non-mandatory
Game starts day with lynch
Lynches occur at 51% votes, non-mandatory
Last wills are allowed. PM host prior to death
Special Mechanics
Overview
Players may spend points to purchase lottery tickets for different raffles
There are 4 raffles, each with its own prize
Players with winning ticket numbers will win prizes
Prizes are items that can be used at night
Points
Points serve as currency in this setup and are used to purchase Tickets
Each player starts with 5 points
Points are gained in the following ways:
Town players gain +1 point when a player of any alignment dies
Mafia players gain +1 point when a Town player dies, and +2 points when a Mafia player dies
Surviving a night gives +1 point
Players may will their points to another player by publicly declaring in day chat and PM’ing host prior to death (doing one without the other will not count)
Raffles
There are four raffles each day: Gold, Purple, Blue and Red
Each raffle only has one prize per day. Prizes are randomly decided and displayed at the beginning of each day
Each raffle uses its own tickets (e.g. a Gold Ticket is not eligible for a Purple Prize)
Raffles are reset at the end of each day. Previously purchased tickets do not carry over to the next day's raffles
Tickets
All players may PM the host to purchase tickets at any point in time during the day
Players must specify which raffle(s) they would like to purchase tickets for
Once a PM is sent, the decision to purchase tickets cannot be undone
Players may purchase tickets in one or more PMs throughout the day
Each ticket costs 1 point
Each ticket has the same chance of winning. The more tickets you have in a raffle, the higher the chance you'll win that raffle
Ticket sales end 1 hour before end of day, or 1 minute before lynch hammer
Prizes
At the end of the each day, winning ticket numbers will be disclosed to public
Players will not be informed if they won a prize; they must check their ticket numbers against the winning numbers
Items
Each player may only use one item per night, to be PM'd to the host
When a Mafia player makes a factional kill, he may not use an item
Items can be saved for later use
Items are lost on death and cannot be willed to other players
Possible Prizes
GOLD RAFFLE
Bulletproof Vest
Veteran Alert
PURPLE RAFFLE
Roleblock
1-use Gun
BLUE RAFFLE
Doctor
Bodyguard
RED RAFFLE
Lookout
Sheriff
Item Descriptions
Bulletproof Vest - Self-Use
You may use this item to gain attack immunity (+99) for one night.
Vested players will be informed if they are attacked, but not by whom.
Veteran Alert - Self-Use
You may use this item to attack (-1) all players who visit you for one night and gain attack immunity (+99) for that night.
Alert players will be informed if they are visited and by how many people, but not by whom.
Roleblock - Target Others
You may use this item on a player to prevent them from visiting at night.
Roleblocked players will be informed that they have been roleblocked, but not by whom.
1-use Gun - Target Others
You may use this item to attack (-1) a player at night.
Doctor - Target Others
You may use this item to heal (+1) a player at night.
Attacked players will be informed that they have been healed, but not by whom.
Bodyguard - Target Others
You may use this item to protect a player (+1) at night, dying (-1) in their place while attacking (-1) their attacker.
Attacked players will be informed that they have been guarded, but not by whom.
Lookout - Target Others / Target Self
You may use this item on a player to learn who visited them that night.
Sheriff - Target Others
You may use this item on a player to learn their alignment.
Visual Representation of the Raffle Process
Start of Day
Today's Prizes are:
GOLD RAFFLE
Bulletproof Vest
PURPLE RAFFLE
1-use Gun
BLUE RAFFLE
Doctor
RED RAFFLE
Sheriff
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
Player #1 to Host: I would like to purchase a Gold Ticket and a Blue Ticket.
Host to Player #1: Here are your ticket numbers: #104391 and #309411.
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|·●···|·······|·····|·······|···●·|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
Player #2 to Host: I want to buy 3 Gold Tickets and 2 Purple Tickets.
Host to Player #2: Here are your ticket numbers: #103256, #103340, #104978, #202764, and #206000.
··|·····|·······|·····|·······|·····|·······|····· |··
··|·····|·······|·····|·······|·····|·······|····· |··
··|●●●·●|·······|●··●·|·······|···●·|·······|····· |··
··‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾‾·······‾‾‾‾‾‾ ‾··
Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
End of Day
Winning Numbers are:
GOLD RAFFLE
#103340
PURPLE RAFFLE
#206000
BLUE RAFFLE
#309411
RED RAFFLE
-
Order of Operations (OoO)
1. Bulletproof Vest / Veteran Alert
2. Roleblock
3. Bodyguard
4. Kills (Factional Kill / 1-use Gun)
5. Doctor
6. Lookout / Sheriff
7. Points awarded
Rules
No out of game communication
No editing posts
No posting videos or pictures
No posting links or directing users to another page
English only
No quoting anything the host sends you via PM
Win Conditions
Mafia: Hold half or more of the votes come morning, and have at least one member alive.
Town: Eliminate the Mafia. You don't need to have any members remaining alive.
Host Requirements
An Excel spreadsheet that records:
Player Info
Player name
Player alignment
Player points at start of each day
Player ticket numbers for each day
Player points at end of each day
Player inventory at start of each night
Player night action for each night
Player inventory at end of each night
Player will for each night
Game Info
All night actions for each night
OoO for each night
Raffle prizes for each day
Winning ticket numbers for each raffle for each day
All ticket numbers for each raffle for each day
A random number generator
MAY THE BEST GAMBLER WIN!
Original setup by Cryptonic here (https://www.sc2mafia.com/forum/showthread.php/23538-S-FM-Lottery).
♣♦ S-FM Lottery 2.0 ♥♠
Role List
1. Mafia
2. Mafia
3. Mafia
4. Town
5. Town
6. Town
7. Town
8. Town
9. Town
10. Town
11. Town
Mechanics
Days are 48 hours long.
Nights are 24 hours long.
Mafia know who each other are and have a hidden Night chat.
Mafia have one factional kill per night, non-mandatory.
Game starts day with lynch.
Lynches occur at 51% votes, non-mandatory.
Last wills are allowed. PM host prior to death.
Special Mechanics
Points-related
Each player starts with 5 points.
Points are gained in the following methods:
Town players gain +1 point when a player of any alignment dies.
Mafia players gain +1 point when a Town player dies, and +2 points when a Mafia player dies.
Surviving a night gives +1 point.
Players may will their points to another player (public declaration and PM host prior to death).
Raffles- and Tickets-related
There are four raffles each day: Gold, Purple, Blue and Red.
Each raffle only has one prize per day. Prizes are randomly decided and displayed at the beginning of each day.
All players may PM the host to purchase raffle tickets each day.
Once a PM is sent, the decision to purchase tickets cannot be undone.
You may purchase multiple tickets in a single PM, or over multiple PMs throughout the day.
Each ticket costs 1 point.
Each ticket has the same chance of winning. The more tickets you have in a raffle, the higher the chance you'll win that raffle.
At the end of the each day, winning ticket numbers will be disclosed to public.
Players will not be informed if they won a prize; they must check their ticket numbers against the winning numbers at the end of the day.
Raffles are reset at the end of each day. Previously purchased tickets do not carry over to the next day's raffles.
Ticket sales end 1 hour before end of day, or 1 minute before lynch hammer.
Items-related
Each player may only use one item per night, to be PM'd to the host.
When a Mafia player makes a factional kill, he may not use an item.
Items can be saved for later use.
Items are lost on death and cannot be willed to other players.
Possible Prizes
GOLD RAFFLE
Bulletproof Vest
Veteran Alert
Vote Doubler
PURPLE RAFFLE
1-use Gun
Roleblock
Witch
BLUE RAFFLE
Doctor
Bodyguard
Bus Driver
RED RAFFLE
Detective
Lookout
Sheriff
Item Descriptions
Bulletproof Vest - Non-Targeted
You may use this item to gain attack immunity (+99) for one night.
Vested players will be informed if they are attacked, but not by whom.
Veteran Alert - Non-Targeted
You may use this item to attack (-1) all players who visit you for one night and gain attack immunity (+99) for that night.
Alert players will be informed if they are visited and by how many people, but not by whom.
Vote Doubler - Non-Targeted
You may use this item to gain double vote power at the start of the next day, for that one day.
Your vote counts for 2. You cannot split your vote.
1-use Gun - Targeted
You may use this item to attack (-1) a player at night.
Roleblock - Targeted
You may use this item on a player to prevent them from visiting at night.
Roleblocked players will be informed that they have been roleblocked, but not by whom.
Witch - Targeted
You may use this item to force one player to visit a chosen player at night.
Witched players who are using a targeted item will use that item on the chosen player, still following OoO.
Witched players who are using a non-targeted item will visit the chosen player after using their item.
Witched players who are not using any item will visit the chosen player.Witched players will be informed that they have been witched, but not to whom and not by whom.
Doctor - Targeted
You may use this item to heal (+1) a player at night.
Attacked players will be informed that they have been healed, but not by whom.
Bodyguard - Targeted
You may use this item to protect a player (+1) at night, dying (-1) in their place while attacking (-1) their attacker.
Attacked players will be informed that they have been guarded, but not by whom.
Bus Driver - Targeted
You may use this item to swap two players at night.
Bus driven players will be informed that they have been bus driven, but not with whom and not by whom.
Detective - Targeted
You may use this item on a player to learn who they visited that night.
Lookout - Targeted
You may use this item on a player to learn who visited them that night.
Sheriff - Targeted
You may use this item on a player to learn their alignment.
Visual Representation of the Raffle Process
Start of Day
Today's Prizes are:
GOLD RAFFLE
Bulletproof Vest
PURPLE RAFFLE
1-use Gun
BLUE RAFFLE
Doctor
RED RAFFLE
Sheriff
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Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
Player #1 to Host: I would like to purchase a Gold Ticket and a Blue Ticket.
Host to Player #1: Here are your ticket numbers: #104391 and #309411.
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Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
Player #2 to Host: I want to buy 3 Gold Tickets and 2 Purple Tickets.
Host to Player #2: Here are your ticket numbers: #103256, #103340, #104978, #202764, and #206000.
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Gold Raffle··Purple Raffle··Blue Raffle····Red Raffle
End of Day
Winning Numbers are:
GOLD RAFFLE
#103340
PURPLE RAFFLE
#206000
BLUE RAFFLE
#309411
RED RAFFLE
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Order of Operations (OoO)
1. Bulletproof Vest/Vote Doubler
2. Veteran Alert
3. Witch (unless Roleblocked)
4. Bus Driver (unless Roleblocked)
5. Roleblock
6. Bodyguard
7. Kills (Factional Kill and 1-use Gun)
8. Doctor
9. Non-action Witched visits
10. Detective/Lookout/Sheriff
11. Points awarded
Rules
No out of game communication.
No editing posts.
No posting videos or pictures.
No posting links or directing users to another page.
English only.
No quoting anything the host sends you via PM.
Win Conditions
Mafia: Hold half or more of the votes come morning, and have at least one member alive.
Town: Eliminate the Mafia. You don't need to have any members remaining alive.
Host Requirements
An Excel spreadsheet that records:
Player name
Player role
Player points at the beginning of each day
Player ticket numbers for each day
Player inventory at the beginning of each night
Player night action for each night
Player will for each night
OoO for each night
Raffle prizes for each day
Winning ticket numbers for each day
All ticket numbers for each raffle for each day
A random number generator.
MAY THE BEST GAMBLER WIN!