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View Full Version : New role: Surgeon



Pygalisk
June 2nd, 2011, 09:35 AM
I thought of a new role, the Surgeon. Each night, the surgeon can 'implant' a healing thing (I dunno) in one person. After the first night (he wont have anyone implanted) He will have the option to heal all of the people he implanted at once. But then, he will have to implant them again.

It is basically the arsonist with heals.

FalseTruth
June 2nd, 2011, 10:46 AM
It's useless unless there's a bunch of killing based roles in the setup, in which case, the surgeon would probably be dead before he can "implant" enough people to make himself useful. There needs to be a more tangible reward than just healing all of the people implanted.

Charlondo
June 2nd, 2011, 10:51 AM
I don't think there should be any healing roles other than the doctor. The doctor does his job as intended, adding more gimmicks would make him overpowered or useless. In this case he would be pretty useless. You'd need to know the right time to activate the implants, have it on the right people, and chances are you won't because if you're planting away from night 1, you'll probably have it on some mafia or SK's.

Sorry I normally like helping to revise ideas if I don't like them, but in this case I wouldn't.

Pygalisk
June 3rd, 2011, 09:59 AM
Eh, I'm just pitching out ideas I come up with. Not saying it's a must have role, just saying the idea.

oops_ur_dead
June 3rd, 2011, 12:14 PM
I think we need a simple Mafia-aligned doctor in terms of healing, but nothing more.