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Mesk514
October 4th, 2017, 08:20 PM
S-FM Undercover

[8 Players]

Mafia
Mafia
Serial Killer
FBI Agent
Citizen
Citizen
Citizen
Citizen

Roles

Mafia
- Shares a night chat with the other Mafia
- No factional kill
- Wins ties over the Town
- One auto vest is shared between both mafia players in the event they are attacked by the Serial Killer. You will not receive feedback should your vest be used.
- If the Serial Killer is dead, one member may frame another player as a member of the Mafia

Serial Killer
- Can kill a player at night
- Wins ties over the Mafia
- Does not receive feedback if kill is successful.

FBI Agent
- Check a player at night to see if they are the Serial Killer [Suspicious/ Not Suspicious]
- Check a player at night to see if they are Mafia if the Serial Killer is dead [Suspicious/ Not Suspicious]

Citizen
- No special abilities

Mechanics

- Game starts on Day 1 with lynch possible
- Days last 72 hours 48 hours
- Majority lynch required (ends day)
- Nights last 24 hours
- No Last Wills or Death Notes allowed

Win conditions

Mafia: Gain 50% of the vote and see the Serial Killer dead
Serial Killer: Eliminate everyone or have nothing stopping this from occurring
Town: Eliminate the Mafia and Serial Killer. Have a town member survive to the end

Rules

- No out-of-game communication
- No excessive personal attacks
- Directly quoting PMs from the Host is not allowed (paraphrasing is accepted)
- Spam/ continuous off-topic posts are not allowed
- Lurkers will be replaced, subject to the host's discretion
- English only
- Deliberate attempts to circumvent the rules are not allowed
- Lynch may only occur 38 hours into the day phase


This is taken from Calix, and I'm willing to host it... this was never balanced or approved, so please look through it!

Marshmallow Marshall
October 4th, 2017, 10:12 PM
I'm not a master of FM, but I see that if:
1) The SK kills a Town member. Then the Town ends up in a MYLO situation with the Mafia trying to mislead everyone.
2) The SK kills a Mafia member. Then the Mafia can't win alone unless being a mastermind.

Not very balanced, it's more like a dice roll.

SuperJack
October 5th, 2017, 03:37 AM
I'm not a master of FM, but I see that if:
1) The SK kills a Town member. Then the Town ends up in a MYLO situation with the Mafia trying to mislead everyone.
2) The SK kills a Mafia member. Then the Mafia can't win alone unless being a mastermind.

Not very balanced, it's more like a dice roll.

It is a three sided game. Mafia and and SK are not allies, so their competition help counter balance the low amount of town players.
You are right to say that if one Mafia dies, the other will have a hard time. He would need the SK dead, and never get lynched until 2 people remain.

I don't see how it's a dice roll, it all depends on how people play the game.

Mesk514
October 31st, 2017, 12:15 PM
RLVG

RLVG
November 3rd, 2017, 02:21 PM
@RLVG (http://www.sc2mafia.com/forum/member.php?u=6656)

The game starts on Day 1 with a lynch possible. Do you intend to keep that in, or would you like to have it start Day 1 without a lynch? This is more on how the host wants to start the game. :blink1:

This game looks balanced, but it might have a potential issue of a wall. When the FBI Agent can only detect the Serial Killer, they'll claim and then be confirmed for the rest of the game with no danger of being lynched and killed. This could prove boring for the town, and for the mafia it could prove to be an annoyance.
There's also the problem that once a mafia has been lynched early, it'll be a tremendously difficult game for that solo mafia as they have to survive not being killed and dodge several lynched until they get to LYLO.

To make the game a little more interesting, maybe we can consider adding the ability for the FBI Agent to detect Mafia once the Serial Killer has been dealt with, and maybe one of the mafia could get the ability to frame once the serial killer is dead? It's only a mere suggestion for the fun factor and game variety.

When the Serial Killer has been eliminated, there's no more factional kills.
This means that the game can delay forever with no lynches. What's your thought on this? Will there be any forms of forced lynch days?

I'll get more to it once this has been answered and thoughts/opinions shared.

Mesk514
November 3rd, 2017, 10:46 PM
The game starts on Day 1 with a lynch possible. Do you intend to keep that in, or would you like to have it start Day 1 without a lynch? This is more on how the host wants to start the game. :blink1:

This is something I overlooked. I intend to keep it, and majority lynch ends day.

This game looks balanced, but it might have a potential issue of a wall. When the FBI Agent can only detect the Serial Killer, they'll claim and then be confirmed for the rest of the game with no danger of being lynched and killed. This could prove boring for the town, and for the mafia it could prove to be an annoyance.
There's also the problem that once a mafia has been lynched early, it'll be a tremendously difficult game for that solo mafia as they have to survive not being killed and dodge several lynched until they get to LYLO.

Would adding 1 - One member of the Mafia can chose to Frame one player at night if the Serial Killer is dead. 2 - Mafia members share a one time vest preventing them from bing killed by the Serial Killer at night - make things more fun and fair?

RLVG

RLVG
November 4th, 2017, 04:44 AM
@RLVG (http://www.sc2mafia.com/forum/member.php?u=6656)

That's a good idea, that the mafia members share a one-time vest. Would be Mafia be informed of when a vest has been consumed?
It's important to let the player know if they're informed or not when the serial killer has attacked them.

As for the framing when the serial killer is dead, that makes the game a little more interesting - but don't forget to let the FBI also gain the ability to look for mafia members once the serial killer is dead, otherwise it'd be weird if the Mafia could frame someone and it had no yield. :cheesy:

With these two changes, it adds more fun to the game and also some fairness.

I'll review it over one more time when changes has been made, but it's looking good so far. :blink1:

Cryptonic
November 5th, 2017, 06:22 AM
I'm not a master of FM, but I see that if:
1) The SK kills a Town member. Then the Town ends up in a MYLO situation with the Mafia trying to mislead everyone.
2) The SK kills a Mafia member. Then the Mafia can't win alone unless being a mastermind.

Not very balanced, it's more like a dice roll.

That is not a dice roll, though, as the two situations you described are how Mafia is played.

One big thing I could see to help balance is that the Mafia becomes immune to detection when partner dies, and would take affect before investigations in OoO. A very unlucky N1 could end with Town having massive advantage the entire game; they would require 2 misslynches to lose. nvm, mafia already can't be detected.

Mesk514
November 6th, 2017, 10:36 PM
RLVG

let me know

RLVG
November 7th, 2017, 10:12 AM
@RLVG (http://www.sc2mafia.com/forum/member.php?u=6656)

let me know

This looks good.
There's a typo here however, "- Doesn't not receive feedback if kill is successful.", Does not not receive? :cheesy:

Other than that typo, I'll say Approved. :blink1:

Mesk514
November 7th, 2017, 10:03 PM
fixed and added - Lynch may only occur 38 hours into the day phase...

no fast lynching

RLVG

Stealthbomber16
November 8th, 2017, 07:40 AM
fixed and added - Lynch may only occur 38 hours into the day phase...

no fast lynching

RLVG

LUL

RLVG
November 8th, 2017, 08:01 AM
fixed and added - Lynch may only occur 38 hours into the day phase...

no fast lynching

@RLVG (http://www.sc2mafia.com/forum/member.php?u=6656)

Very well, I approve of this decision.

Nawa
November 8th, 2017, 09:09 AM
LUL

Jebaited

Marshmallow Marshall
November 8th, 2017, 01:22 PM
Is voting allowed in the 38 hours? Or just no hammer?

Scvmurderer
November 8th, 2017, 03:03 PM
fixed and added - Lynch may only occur 38 hours into the day phase...

no fast lynching

RLVG

D:

Stealthbomber16
November 8th, 2017, 04:16 PM
fixed and added - Lynch may only occur 38 hours into the day phase...

no fast lynching

RLVG

Simple way to do this is to set the L- at the correct time.

Mesk514
November 9th, 2017, 12:12 PM
voting will be allowed but no hammer. i will not be able to set L- at 38 hours in as i can't promise to always be around for that hour.

thus, you will suffer my wrath if you quick hammer

Nawa
November 12th, 2017, 01:46 PM
If agent finds sk day2 and no one ccs him, he should wait for lynch like a stupid?

Never Unlucky
November 12th, 2017, 03:38 PM
If agent finds sk day2 and no one ccs him, he should wait for lynch like a stupid?

Pretty much. Even if SK counterclaims the Agent he is likely to get hanged.

Also, SK is not night immune while the mafia have one auto-vest. It really feels like the SK is underpowered.

e: I think giving the SK the ability to frame someone as SK (similar to what the mafia can do) would make the setup more balanced.