Voss
March 16th, 2017, 02:11 PM
The
I gave the town a little bit of love/but I still hate the town
update
Role Additions
Bullletproof
Immune to all night kills
Option for miller bulletproof or not.
Sleepwalker
A citizen that randomly walks around at night.
Role Updates
-It is now a setting on whether sheriffs can pick out the difference between evils, or just determine suspicious/not suspicious.
-For purposes of cult conversion, roles with no 'role' charges left will be converted to a cultist.
-Setting for detectives to see all people their target visits, or just one. If its just one, they'll be able to visit the same person twice (with bread) to see if they visited anyone else.
Visual Updates
-Mayor revealing now has colored text indicating that they've revealed, so its more noticeable and not fakeable.
-Bulletproof card will tell you what the Bulletproof will look like to sheriffs, if the option is enabled.
-Fixed chat scroll bug
-'Other teams that a role might appear in' will no longer appear if that's the only team it can spawn in.
-Pregame messages won't show up in game anymore
Other 'core Narrator logic' fixes
-Minor role description changes for a few roles.
-Tailor can now give out 'culted' suits
-Dead blackmailed people can now talk in the dead chat.
-Vested people can now be witched(or sleepwalked) into visiting people.
-Disabled preferring sleepwalker
-No more double lynches when the day ends in a tie. Game goes into sudden death, and first one to have more votes gets lynched.
Database changes
-Updated the deatheditor to actually work now. narrator.systeminplace.net/deatheditor.html
-Fixed probable seed overflow on the client side
pushing it sometime before 8
I gave the town a little bit of love/but I still hate the town
update
Role Additions
Bullletproof
Immune to all night kills
Option for miller bulletproof or not.
Sleepwalker
A citizen that randomly walks around at night.
Role Updates
-It is now a setting on whether sheriffs can pick out the difference between evils, or just determine suspicious/not suspicious.
-For purposes of cult conversion, roles with no 'role' charges left will be converted to a cultist.
-Setting for detectives to see all people their target visits, or just one. If its just one, they'll be able to visit the same person twice (with bread) to see if they visited anyone else.
Visual Updates
-Mayor revealing now has colored text indicating that they've revealed, so its more noticeable and not fakeable.
-Bulletproof card will tell you what the Bulletproof will look like to sheriffs, if the option is enabled.
-Fixed chat scroll bug
-'Other teams that a role might appear in' will no longer appear if that's the only team it can spawn in.
-Pregame messages won't show up in game anymore
Other 'core Narrator logic' fixes
-Minor role description changes for a few roles.
-Tailor can now give out 'culted' suits
-Dead blackmailed people can now talk in the dead chat.
-Vested people can now be witched(or sleepwalked) into visiting people.
-Disabled preferring sleepwalker
-No more double lynches when the day ends in a tie. Game goes into sudden death, and first one to have more votes gets lynched.
Database changes
-Updated the deatheditor to actually work now. narrator.systeminplace.net/deatheditor.html
-Fixed probable seed overflow on the client side
pushing it sometime before 8