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Iced_Monopoly
August 23rd, 2016, 11:23 PM
S-FM Masquerade Madness
A 7 Player Game

Roles List
Masquerader
Masquerader
Masquerader
Masquerader
Masquerader
Masquerader
Serial Killer


Role Cards
Masquerader
An attendee of the ball, you have no special abilities

Serial Killer
An uninvited attendee of the ball, each (RP)hour (night) you may kill and disguise yourself as one of the other Masqueraders.
You have a 1 time ability to kill a masquerader and remain in your current disguise.

Win Conditions
The Masqueraders must determine who the uninvited guest and reveal his identity.
The Serial Killer must eliminate the masqueraders or be in a position where this cannot be stopped.


Mechanics
Game will start on D1
Day length will be set at 48 hours
Night length will be set at 24 hours
All roles posses the ability to vote with the [vote] command
Lynches will occur at a 51% or greater vote and thread will be locked
Lynching will lock the thread but not end the day unless day is under half elapsed


Special Mechanics
All accounts will be anonymous and assigned to players by the host
Upon disguising as a masquerader, the SK will assume control of their account and lose access to their previous account


Rules
No out of game communication
No editing posts
No direct quoted PMs from host are acceptable
Minimum 10 post count per day, with posts constituting more than 1 sentence.
No personal attacks on players
Images may be posted, videos may not
Threatened, attempted, or faked gamethrows are prohibited and will result in force replace or modkill at the host's discretion
Questions can be asked in Green and optionally tagged with a @mention, or PM'd to host
White will be reserved for host to answer in
Navy, Medium Blue, and Blue are banned.
COM hunting, or posting in a deliberately identifiable manner will be dealt with by host.
Players should refer to their account bio for information they can use to discuss themselves with, not real life information.
Signs are to remain secret, do not disclose with other players if you are partaking in the game.

Changelog
SK given charged ability to not disguise but still conduct a kill
Rules updates

secondpassing
September 1st, 2016, 01:58 PM
I think that it is way too hard for SK to win. Here is what I see happening--

Day 1: Talk about anime. No lynch.
Day 2: Talk about the policy lynch that never happened on day one. No lynch.
Day 3: COM hunt/COM claim. Policy lynch the person easiest to hide as.
Day 4: Lynch the person that doesn't sound like Yukitaka Oni.


Idea: Give a randomized value to the number of days the SK stays an SK. (I'd weight it toward 1)

After a number of days, the SK's rolecard is passed to someone else.

Iced_Monopoly
September 10th, 2016, 12:24 AM
I think that it is way too hard for SK to win. Here is what I see happening--

Day 1: Talk about anime. No lynch.
Day 2: Talk about the policy lynch that never happened on day one. No lynch.
Day 3: COM hunt/COM claim. Policy lynch the person easiest to hide as.
Day 4: Lynch the person that doesn't sound like Yukitaka Oni.


Idea: Give a randomized value to the number of days the SK stays an SK. (I'd weight it toward 1)

After a number of days, the SK's rolecard is passed to someone else.

I was under the assumption that COM hunting was expressly condemned in anon games, so didnt think to include it in the rules.

The challenge of the game for the SK is to identify traits in conversation and emulate them when they assume their targets identity, I feel adding a day-survive count may make the game to easy. On the other hand, timezones and posting hours may confirm players to alignments easily too, so striking some kind of a wincon outside of total domination may be required.

SuperJack
September 10th, 2016, 12:37 AM
So basically its a game for the SK to pretend to be other people, and if they suck they lose.

Sounds extremely difficult.

Iced_Monopoly
September 10th, 2016, 01:09 AM
So basically its a game for the SK to pretend to be other people, and if they suck they lose.

Sounds extremely difficult.

Well then, they better not suck :)

I was considering the option for the SK to have a 1 time ability to kill someone while retaining his identity, which could give players the slip, or if he finds a role hes comfortable in, and theres no major scrutiny on anyone else, would give him a pass for a day

SuperJack
September 10th, 2016, 01:53 AM
What if you had a Ventriloquist Jester type role involved?

Iced_Monopoly
September 10th, 2016, 03:25 AM
What if you had a Ventriloquist Jester type role involved?

I want to try and keep the game as small as possible with limited mechanics. 2 roles and 1 mechanic is ideal, potentially adding a 2nd mechanic is as far as id be willing to go, I dont want to be introducing more roles

Sino
September 10th, 2016, 03:39 AM
The simpler choice here would be to let the sk decide whether he wants to assume his victim's identity or not, this prevents timezones issues as well as adding some mindgames.

SuperJack
September 10th, 2016, 03:50 AM
With anonymous game, and account switching it becomes more of a game of grammar and ability to forge other writting styles. Or having hard to identity post styles.

Problem is also Coms, time zones, posting times, posting on other accounts at same time, posting with wrong account ect.

If you do host it. Make sure sign ups are anonymous, and people who are able to give majority of their time and have high levels of grammar.

You will also have to consider about staff play, they can check who are using the account via IPs. Not that they would but they can always do it by accident.

Sino
September 10th, 2016, 04:01 AM
With anonymous game, and account switching it becomes more of a game of grammar and ability to forge other writting styles. Or having hard to identity post styles.

Problem is also Coms, time zones, posting times, posting on other accounts at same time, posting with wrong account ect.

If you do host it. Make sure sign ups are anonymous, and people who are able to give majority of their time and have high levels of grammar.

You will also have to consider about staff play, they can check who are using the account via IPs. Not that they would but they can always do it by accident.

That's exactly why I suggest to leave that to the sk's judgement, assuming someone else's identity is part of the game, the only problem would be people posting with wrong accounts by accident, but we can't do anything about that, except ask people to be careful.

SuperJack
September 10th, 2016, 04:39 AM
And exactly the reason why I suggested a ventriloquist jester. Because then town can't go "OK you are no longer x GG"

Sino
September 10th, 2016, 05:01 AM
Well, if the sk doesn't feel able to impersonate his victim he wouldn't have to disguise. I don’t have anything against the idea of a jester but giving the sk the choice seems the simpler solution to me.

You seem to think the sk wouldn't be able to impersonate anyone

SuperJack
September 10th, 2016, 05:09 AM
Well, if the sk doesn't feel able to impersonate his victim he wouldn't have to disguise. I don’t have anything against the idea of a jester but giving the sk the choice seems the simpler solution to me.

You seem to think the sk wouldn't be able to impersonate anyone

I'm saying that town have a large advantage if one of the ways of winning is just to see whos account has been taken over.

Because hiding yourself in such a small group is very difficult.

Sino
September 10th, 2016, 05:24 AM
I'm saying that town have a large advantage if one of the ways of winning is just to see whos account has been taken over.

Because hiding yourself in such a small group is very difficult.

That's true, but don't forget every town player has to redo his reads list every single day, even if no account was taken over, that helps in balancing the game.

And do you really think it's that easy to dertermine whether an account has been taken over or not if the sk really pays attention to the details ?

Iced_Monopoly
September 10th, 2016, 06:10 AM
I, in part agree with the both of you. Having the SK swap targets nightly may make it too easy for town, as the SKs own nuances may slip through and be detected in their disguises. Likewise, it may be too easy for the SK if they have the option to switch whenever they want, as this essentially makes the game Vanilla w no invest.

I think the best compromise, and least damaging to the setup's intentions is to force the SK to change characters on kill, but allow them a charged ability to choose not to disguise (but still kill), and remain in their current body. I would limit this to 1 or 2 charges ideally.

Next complication arises from timezone posting, which could be detrimental to the SK. I first considered limiting the pool of applicants to a continent only, but that would affect the s-fms position on the ladder (and potentially interest in the game?), people also have odd sleeping habits, so that would render the geo-restraint useless.

Com hunting may too be a problem, even with it expressely prohibited. I would be inclined to generate 7 random bio's (non alignment indicative) to give to the players, that they can use as a conversation piece. Anyone discussing their real life or aspects of their real identity would be punished for doing so. The bio identities would be used to contrast against what they are disclosing in game for my own benefit to detect coms.

Players posting on wrong accounts is something that ive seen little of, with the exception of a rare few repeat offender players. Punishments would be severe for such mistakes to reinforce the importance of checking accounts prior to posting.

Thats all I can think of at the moment

Yukitaka Oni
September 22nd, 2016, 10:22 AM
I think that it is way too hard for SK to win. Here is what I see happening--

Day 1: Talk about anime. No lynch.
Day 2: Talk about the policy lynch that never happened on day one. No lynch.
Day 3: COM hunt/COM claim. Policy lynch the person easiest to hide as.
Day 4: Lynch the person that doesn't sound like Yukitaka Oni.


Idea: Give a randomized value to the number of days the SK stays an SK. (I'd weight it toward 1)

After a number of days, the SK's rolecard is passed to someone else.
http://i3.kym-cdn.com/photos/images/original/000/896/308/9dc.png

secondpassing
September 22nd, 2016, 11:36 AM
Thanks Taka.

secondpassing
September 22nd, 2016, 11:44 AM
I, in part agree with the both of you. Having the SK swap targets nightly may make it too easy for town, as the SKs own nuances may slip through and be detected in their disguises. Likewise, it may be too easy for the SK if they have the option to switch whenever they want, as this essentially makes the game Vanilla w no invest.

I think the best compromise, and least damaging to the setup's intentions is to force the SK to change characters on kill, but allow them a charged ability to choose not to disguise (but still kill), and remain in their current body. I would limit this to 1 or 2 charges ideally.

Com hunting may too be a problem, even with it expressely prohibited. I would be inclined to generate 7 random bio's (non alignment indicative) to give to the players, that they can use as a conversation piece.

I highly doubt it will be too easy for SK. The vanilla game is already very hard. Also, if town can choose to nolynch, I think they will have a very easy time as town will have like 5 days to find the SK. I recommend changing lynch mechanics to being a forced vote.

I like this charge idea.

It will be COM-indicative and alignment indicative the amount of roleplay a player chooses to use.

secondpassing
September 22nd, 2016, 11:45 AM
Sino, the problem for the SK is probably not in imitating those with good grammar, it's probably in imitating slips in grammar that some players commonly do.

Calix
September 22nd, 2016, 11:51 AM
I highly doubt it will be too easy for SK. The vanilla game is already very hard. Also, if town can choose to nolynch, I think they will have a very easy time as town will have like 5 days to find the SK. I recommend changing lynch mechanics to being a forced vote.

I like this charge idea.

It will be COM-indicative and alignment indicative the amount of roleplay a player chooses to use.

I think what you're suggesting is that plurality vote (player with the most votes at EOD is lynched) is a better idea than majority votes.

Personally I think mandatory lynches would be a better option for this setup. It means town has to be pro-active in the day chat and they cannot just No-Lynch until the Serial Killer slips.

Frog
September 22nd, 2016, 12:00 PM
I highly doubt it will be too easy for SK. The vanilla game is already very hard. Also, if town can choose to nolynch, I think they will have a very easy time as town will have like 5 days to find the SK. I recommend changing lynch mechanics to being a forced vote.

I like this charge idea.

It will be COM-indicative and alignment indicative the amount of roleplay a player chooses to use.

Hmmm.

Town has 3 opportunities to lynch and SK has 3 opportunities to survive.
F7 (1/6)
F5 (1/4)
F3 (1/2)

If you don't lynch, it significantly dampens town victory opportunity.

It's kind of like... the lynch is town's only tool to win. And not using that tool only hurts town.

If you want to wait until F3, you'll get there one way or another whether or not you lynch, but you have a solid chance of winning before F3 if you lynch at every opportunity.

I know what you're suggesting though:
Waiting to lynch until F3 gives more days where people can make their voice unique/recognizable. I think that also only helps the SK.

Lynch is good. :)

*edit* probably giving SK too much cred for ability to change/adapt :P

Sino
September 22nd, 2016, 12:10 PM
Sino, the problem for the SK is probably not in imitating those with good grammar, it's probably in imitating slips in grammar that some players commonly do.

That depends who the sk is, which makes it more difficult to win as sk for some players.

yzb25
September 22nd, 2016, 12:37 PM
What about writing codes to semi-confirm yourself later on? You can't really ban codes, because the exact definition of a code is too hazy.

For example, you could hint to the fact that it says, in your false bio, that mushroom-and-pinapple pizza is your favourite food. You could do this by indirectly referencing every single ingredient in the pizza, saying how much you like fungi, spiky apples, exc. and then stating at LYLO: "Ohhh, I love mushroom-and-pinapple pizza, because it's got all my favorite ingredients/foods!" You can hardly call shit like that a code, but it's something that would be so difficult to feign as SK.

I was imagining making it so disg'd people join the SK's side just before death and give the SK some kind of lw. This would eliminate the strength in simple codes and the dead player could explain their colloquialisms and querks to the SK in the lw, potentially saving a shitty sk heheh. While you'd have to worry about towns "preparing to defect", you could probably squeeze out some interesting convos on d1 about the mechanic.

Anyway, something where towns are incentivized to give any codes to SKs seems important.

Calix
September 22nd, 2016, 12:42 PM
What about writing codes to semi-confirm yourself later on? You can't really ban codes, because the exact definition of a code is too hazy.

For example, you could hint to the fact that it says, in your false bio, that mushroom-and-pinapple pizza is your favourite food. You could do this by indirectly referencing every single ingredient in the pizza, saying how much you like fungi, spiky apples, exc. and then stating at LYLO: "Ohhh, I love mushroom-and-pinapple pizza, because it's got all my favorite ingredients/foods!" You can hardly call shit like that a code, but it's something that would be so difficult to feign as SK.

I was imagining making it so disg'd people join the SK's side just before death and give the SK some kind of lw. This would eliminate the strength in simple codes and the dead player could explain their colloquialisms and querks to the SK in the lw, potentially saving a shitty sk heheh. While you'd have to worry about towns "preparing to defect", you could probably squeeze out some interesting convos on d1 about the mechanic.

Anyway, something where towns are incentivized to give any codes to SKs seems important.

Wouldn't it be easier to a) disallow Last Wills or/ and b) introduce a rule against trying to confirm yourself using out-of-game information?

The second idea would be using the host's discretion, however.

Frog
September 22nd, 2016, 01:00 PM
Lol codes.

Screw last wills.

Screw codes.

Xxxxxxx xxx xxxxx xxx xx 1 xxxx xxxx 7 xxxx xxxxxxxx xxx xx xxxx xxxxxx xxx xxx x3

I'll solve this code at F3

0_o

yzb25
September 22nd, 2016, 01:26 PM
Wouldn't it be easier to a) disallow Last Wills or/ and b) introduce a rule against trying to confirm yourself using out-of-game information?

The second idea would be using the host's discretion, however.

Sleep like the dead model in your profile picture, you venomous whore.

JK you're cool.


Lol codes.

Screw last wills.

Screw codes.

Xxxxxxx xxx xxxxx xxx xx 1 xxxx xxxx 7 xxxx xxxxxxxx xxx xx xxxx xxxxxx xxx xxx x3

I'll solve this code at F3

0_o

Tbh, I'm probably projecting my own autism onto everyone else. If people want to play a fun game, they won't deliberately pursue such boring exploits heheh.

secondpassing
September 22nd, 2016, 01:36 PM
Thanks to Frog for doing the math.

Iced, town wins something near 2/3rds times just by random lynching. And probably won't pass by our balance mods.

Maybe..
decrease the number of players?
Turn the fancy SK to a dancing mafia couple? (the one sent for a factional kill would assume a new identity)
Let the SK win if he has killed twice and survived until the night?

Frog
September 22nd, 2016, 02:40 PM
Nah, it's fine as is :-D

Especially because of the vanilla variant.

Put it this way. In a normal 2 scum 9er variant, Mafia must kill, town must lynch by plurality.
D1 : 2vs7 mislynch + kill
D2 : 2vs5 mislynch + kill
D3 : 2vs3 LYLO

^still 3 days but town gets an extra chance if they lynch correctly to F3 1vs2 on D4.

I'd say 1vs6 is about right. :-)

Never Unlucky
September 22nd, 2016, 02:46 PM
Thanks to Frog for doing the math.

Iced, town wins something near 2/3rds times just by random lynching. And probably won't pass by our balance mods.

Maybe..
decrease the number of players?
Turn the fancy SK to a dancing mafia couple? (the one sent for a factional kill would assume a new identity)
Let the SK win if he has killed twice and survived until the night?

Two scenarios that could would increase the SK's chances of winning:

1) Add a jester/executioner and a masquerader to balance it out. It would not only make lynching more punishing but also would make it harder for town to find who the SK is after being disguised as (I assume) the jester would speak differently Day 2 even if he wasn't disguised. The serial killer would now have an extra surviving option (faking jester) as well as a lynchbait to survive one more night.
Was already brought up. My mistake.
What if you had a Ventriloquist Jester type role involved?



2) Add a serial killer and 2 masqueraders. The SK's do not know who the other SK is, and they do not have night immunity. However, they win together. EDIT: SK's do not need to survive until the end. As long as 1/2 survives, both win.

Thoughts?

Iced_Monopoly
September 22nd, 2016, 03:48 PM
Cant quote atm, but in regards to the main points made, i believe ive already addressed most. Players cannot com hunt, discussing anything outside of the bio information is punishable, so players can't be confirmed or searched for. I'm not interested in adding other factions or changing the sk to a teamed faction, the agenda of this game is solo scum.

In regards to last wills and codes, i will disallow lws. Basic codes like yzbs that are based on the bio can be easily emulated, as the sk gains access to the account (bio is in inbox) and they can peeve things together. Codes like frogs that are not immediately solveable or act like a 'password of the day' are discouraged (not sure if i will ban) as they could make the game easily solveable if done well.

A recurring option is to not force the sk to survive till the end. The game only lasts 3 days in total, so i believe it's short enough that solo scum should be able to do it with a charge. But as an alternative I considered that the sk would be able to 'leave' the party of his own accord after 50% of the players are dead (N2 optimally) resulting in a town win, but the sk could still earn ladder points for his kills. Im not sure what the points for winning are, but as am example. Town wins 2pts each for winning. Sk wins 3pts for winning. Sk chooses to leave the party, resulting in town win, will be awards 1pt for his kills, but recorded as a loss. It's just an idea, not even sure if we're allowed top alert ladder pts, but I'd like to avoid altering the mechanics as much as possible for the actual game.

DarknessB
September 22nd, 2016, 04:00 PM
Cant quote atm, but in regards to the main points made, i believe ive already addressed most. Players cannot com hunt, discussing anything outside of the bio information is punishable, so players can't be confirmed or searched for. I'm not interested in adding other factions or changing the sk to a teamed faction, the agenda of this game is solo scum.

In regards to last wills and codes, i will disallow lws. Basic codes like yzbs that are based on the bio can be easily emulated, as the sk gains access to the account (bio is in inbox) and they can peeve things together. Codes like frogs that are not immediately solveable or act like a 'password of the day' are discouraged (not sure if i will ban) as they could make the game easily solveable if done well.

A recurring option is to not force the sk to survive till the end. The game only lasts 3 days in total, so i believe it's short enough that solo scum should be able to do it with a charge. But as an alternative I considered that the sk would be able to 'leave' the party of his own accord after 50% of the players are dead (N2 optimally) resulting in a town win, but the sk could still earn ladder points for his kills. Im not sure what the points for winning are, but as am example. Town wins 2pts each for winning. Sk wins 3pts for winning. Sk chooses to leave the party, resulting in town win, will be awards 1pt for his kills, but recorded as a loss. It's just an idea, not even sure if we're allowed top alert ladder pts, but I'd like to avoid altering the mechanics as much as possible for the actual game.

Obviously, MattZed will have to opine, but I wasn't under the impression that you could alter the ladder points received from a game. Otherwise, hosts would be coming up with all sorts of wacky ways to encourage certain types of play and give away more points than players would ordinarily receive under the normal ladder rules. Not that I'm a fan of the ladder in the first place, but custom / host-decided scoring for it seems to open up a can of worms.

Iced_Monopoly
September 22nd, 2016, 04:13 PM
Obviously, MattZed will have to opine, but I wasn't under the impression that you could alter the ladder points received from a game. Otherwise, hosts would be coming up with all sorts of wacky ways to encourage certain types of play and give away more points than players would ordinarily receive under the normal ladder rules. Not that I'm a fan of the ladder in the first place, but custom / host-decided scoring for it seems to open up a can of worms.

Yeah, thats probably the way it goes.

I dont see the fuss about SK having to survive 3 days. D3 lynch is game over and results in his/her win. They can change bodies, and with a 1 time charge, can remain in their current body. Short of town just rng'ing the day lynches, the wincons seem acceptable and balanced. I want to keep the game with a small pool of players too, so introducing a jester/exec means that id have to increase player count, which Im against.

Essentially, im relying on the pool of players to have an actual interest in the game, and want to keep it challenging for themselves so that its enjoyable, rather than just randoming lynches and hoping for an easy win.

MattZed
September 22nd, 2016, 04:36 PM
Obviously, MattZed will have to opine, but I wasn't under the impression that you could alter the ladder points received from a game. Otherwise, hosts would be coming up with all sorts of wacky ways to encourage certain types of play and give away more points than players would ordinarily receive under the normal ladder rules. Not that I'm a fan of the ladder in the first place, but custom / host-decided scoring for it seems to open up a can of worms.
Mhmm, I can't really mess around with the ladder points formula. It wouldn't be fair to other games that don't grant as many points.

Iced_Monopoly
November 19th, 2016, 02:58 PM
So given that this game is expected to run three days at maximum, im debating whether the charge ability to retain the current account of the SK is even required.

I think we're ready to go, with the exception of that to be decided mechanic, so feedback from all is welcomed

deathworlds
November 19th, 2016, 03:05 PM
So given that this game is expected to run three days at maximum, im debating whether the charge ability to retain the current account of the SK is even required.

I think we're ready to go, with the exception of that to be decided mechanic, so feedback from all is welcomed

I believe that the SK should have unlimited charges. Options are good.

Sino
November 19th, 2016, 03:07 PM
I believe that the SK should have unlimited charges. Options are good.

Doesn't it kinda ruin the point of the game in this case ?

One charge adds an extra WIFOM layer, and it stills requires the sk to disguise at least 2 times, that would be the best imo.

Iced_Monopoly
November 19th, 2016, 03:10 PM
I believe that the SK should have unlimited charges. Options are good.

Yeah i have to agree with sino, it completely destroys the point of the game :p

deathworlds
November 19th, 2016, 03:18 PM
Yeah i have to agree with sino, it completely destroys the point of the game :p

Are lynches mandatory?

Iced_Monopoly
November 19th, 2016, 03:23 PM
Not sure if its required to be mandatory, given that its town only chance to kill, theyd be rather doolish to pass it up

ika
November 19th, 2016, 04:01 PM
My big issue with the designating mechanic itself is that you need to impersonate someone. If someone like me is to play who ends up making mistakes about my grammar or someone has a big playstyles that's hard to mimic it makes the sj severely underpowered

I'll say more when I get home

deathworlds
November 19th, 2016, 04:05 PM
My big issue with the designating mechanic itself is that you need to impersonate someone. If someone like me is to play who ends up making mistakes about my grammar or someone has a big playstyles that's hard to mimic it makes the sj severely underpowered

I'll say more when I get home

This is what I'm concerned about.

Iced_Monopoly
November 19th, 2016, 04:15 PM
If youre not comfortable with having to potentially mimc other players, then you really shouldnt sign for the game. Mimicing bad grammar isnt really all that much of a challenge anyways, and I think, in regards to big plays, the only things that would be difficult to copy are codes/puzzles suggested by Frog.

Im down for banning all codes/puzzles/anything that falls into a category where you tell other people that you will solve said puzzle on each day, or end of game etc, or if its obviously a code, like leaving dotted lines like fill in the blanks. There was something mentioned earlier about pizza toppings, which im fine with, because there is no explicit line with it that says, look at me, im a code, so it requires the sk to look for it, just like any other player would look for it.

Cryptonic
November 19th, 2016, 04:26 PM
If youre not comfortable with having to potentially mimc other players, then you really shouldnt sign for the game.

Yea guys, leave it to the pros pls 8)

Cryptonic
November 19th, 2016, 04:29 PM
Please add a rule saying that invisible mode is mandatory. Really helps the Town to have Invisible mode off in games like there.
Also, COM hunting and hinting should be 100% illegal and punished with modkill. Anyone who is trying to confirm other player's by using COM take the fun out of the game.

ika
November 19th, 2016, 06:06 PM
If youre not comfortable with having to potentially mimc other players, then you really shouldnt sign for the game. Mimicing bad grammar isnt really all that much of a challenge anyways, and I think, in regards to big plays, the only things that would be difficult to copy are codes/puzzles suggested by Frog.

Im down for banning all codes/puzzles/anything that falls into a category where you tell other people that you will solve said puzzle on each day, or end of game etc, or if its obviously a code, like leaving dotted lines like fill in the blanks. There was something mentioned earlier about pizza toppings, which im fine with, because there is no explicit line with it that says, look at me, im a code, so it requires the sk to look for it, just like any other player would look for it.

It's more then just "grammer errors" its the miorring a play itself. I am jsut giving you a forewarning that if someone like me or people who arent experinced playing the game/copying others makes it hard

you also have to account for timezones people are in (ie sj is english while im central) its going to be very easy to basicly use timestamps to look for when people are on or not.

BY suggesting not to play you make it harder to get the singups you need for what is already a small playerbase

my point is that you want to use the mechanic and im for it overall but you need to account for the fact that its gonna leave the players salty if they get called out on something like a timestamp or ot impersonating enough. or that the game could very well end on day 1 due to an sk lynch or day 2 becasue of failed impersonation or any other number of things

ika
November 19th, 2016, 06:19 PM
Please add a rule saying that invisible mode is mandatory. Really helps the Town to have Invisible mode off in games like there.
Also, COM hunting and hinting should be 100% illegal and punished with modkill. Anyone who is trying to confirm other player's by using COM take the fun out of the game.

Can't people still use the "whos viewing thread" gimmick? as in that their name wont show yes but someone could sit there all day

Iced_Monopoly
November 19th, 2016, 07:00 PM
The game uses anon accounts, so nobody will know whos assigned to each account - that should cover the viewing issue.

might consider locking the thread to only a period of the day, so as to cover bases of timestamping - ie 12hrs a day the thread is open, and days go for 24 totaled hours (which is actually 48hrs real time, but it should stop people posting at outlier times that would otherwise identify them?

secondpassing
November 19th, 2016, 07:32 PM
COM claiming and hunting is prohibited in M-FMs. But it still happens.

If you're not going to give the SK an advantage, consider banning posts with sentences that do not have proper grammar and spelling, emoticons, gifs, yahdah yahdah.

secondpassing
November 19th, 2016, 07:33 PM
Not sure if its required to be mandatory, given that its town only chance to kill, theyd be rather doolish to pass it up
I'd require them to be mandatory as per my post before.

Cryptonic
November 19th, 2016, 07:38 PM
The game uses anon accounts, so nobody will know whos assigned to each account - that should cover the viewing issue.

might consider locking the thread to only a period of the day, so as to cover bases of timestamping - ie 12hrs a day the thread is open, and days go for 24 totaled hours (which is actually 48hrs real time, but it should stop people posting at outlier times that would otherwise identify them?

The issue is that players will attempt to use a player's schedule to determine if it changes once the Disguiser disguises.
"Oh, Player A is has never been on at this time of day, but I see him reading thread. That's my vote for the day."

Cryptonic
November 19th, 2016, 07:41 PM
COM claiming and hunting is prohibited in M-FMs. But it still happens.

If you're not going to give the SK an advantage, consider banning posts with sentences that do not have proper grammar and spelling, emoticons, gifs, yahdah yahdah.

No, please. Don't ban shit like that, it will suck the fun out of the game. Just pick someone skillful to be your SK, someone who doesn't mind putting an extra 10 seconds into a post to match persona.

If a Town member talks a specific way, the SK's advantage is being able to copy that and blend in. I assumed that was the entire point of the setup.



Banning COM hunting/claiming, punishable with an instant modkill, will prevent the Town from using it, or detriment them when they lose a player due to stupidity.

ika
November 19th, 2016, 08:30 PM
No, please. Don't ban shit like that, it will suck the fun out of the game. Just pick someone skillful to be your SK, someone who doesn't mind putting an extra 10 seconds into a post to match persona.

If a Town member talks a specific way, the SK's advantage is being able to copy that and blend in. I assumed that was the entire point of the setup.



Banning COM hunting/claiming, punishable with an instant modkill, will prevent the Town from using it, or detriment them when they lose a player due to stupidity.

Then it's a meta of who signed up to be sk you might as well have hidden signups.

Cryptonic
November 19th, 2016, 08:57 PM
Then it's a meta of who signed up to be sk you might as well have hidden signups.

Well if you're doing anon accounts, makes sense to do anon sign-ups too.

Iced_Monopoly
November 19th, 2016, 11:33 PM
Yes, banning posts with emoticons/bad grammer etc is pointless, since its easy to emulate. If you become the SK, then use spell check, google if youre unsure, read back your sentences, etc. Your job is to hide, put in the effort, and if you do slip, big deal, everyone makes mistakes occasionally, its not gamebreaking if you do.

The biggest issue is still the timezones. A few solutions ive considered are the following (all have their pros and cons):

Breaking a 24hr hour day across 2 real life (48hr) days. Limiting the posting window to 12 hours a day where the timezones most comveniently overlap.

Randomising each players posting times during the day. Eg - day 1, you may post 12am-4am, 9am-12pm, 7pm-11pm. And each player having different windows that are changed daily, then nobody knows when its comvenient for anyone or what window theyre posting in.

Limit the pool of players to 1 countrty/continent (MIGHT be possible with suxh a small sfm, but im not hopeful)

Any other suggestions are good. Id imagine its not possible, but if we could remove timestamps on posts in a specific thread, that might help and let us run normal days

ika
November 20th, 2016, 08:54 AM
No, please. Don't ban shit like that, it will suck the fun out of the game. Just pick someone skillful to be your SK, someone who doesn't mind putting an extra 10 seconds into a post to match persona.

If a Town member talks a specific way, the SK's advantage is being able to copy that and blend in. I assumed that was the entire point of the setup.



Banning COM hunting/claiming, punishable with an instant modkill, will prevent the Town from using it, or detriment them when they lose a player due to stupidity.

Also i thought we are not allowed to pre-select who gets what role and had to be random?


Yes, banning posts with emoticons/bad grammer etc is pointless, since its easy to emulate. If you become the SK, then use spell check, google if youre unsure, read back your sentences, etc. Your job is to hide, put in the effort, and if you do slip, big deal, everyone makes mistakes occasionally, its not gamebreaking if you do.

Agin its not about the gamebreaking aspect. its more about how a player will feel. You are also missing the part of day 1 lynch can end the game.


The biggest issue is still the timezones. A few solutions ive considered are the following (all have their pros and cons):

Breaking a 24hr hour day across 2 real life (48hr) days. Limiting the posting window to 12 hours a day where the timezones most comveniently overlap.

Still extremely hard cus even if you do account when everyone could be on you have to accound when people are sleeping or working. so if the 12 hr comes in at a time where someone is at work they might only have 3-4 hrs at most. it still doesnt change the overall timestamp stuggle of "oh they posted in the first 3 hr but now they are not"


Randomising each players posting times during the day. Eg - day 1, you may post 12am-4am, 9am-12pm, 7pm-11pm. And each player having different windows that are changed daily, then nobody knows when its comvenient for anyone or what window theyre posting in.

Again they just look at when someone post and when someone does not and compare. If X posted at this time and does not next time it means they are scum"


Limit the pool of players to 1 countrty/continent (MIGHT be possible with suxh a small sfm, but im not hopeful)

Any other suggestions are good. Id imagine its not possible, but if we could remove timestamps on posts in a specific thread, that might help and let us run normal days

I doubt we have enough people form a single continent to make it work

to summarize here the big issue:
A) timestamps are an issue
B) game could end on day 1 due to a lynch on sk (making the mechanic itself pointless)
C) host can not pre-select who the sk

ika
November 20th, 2016, 10:46 AM
The best fix to it IMO is to either

A) allow sk to not desguise
B) find a way to remove the time stamps (would need admin acp)
C) have players talk under one account and votes are sent via pm on day two onward. Day one would be all annons so you could do. And death

Cryptonic
November 20th, 2016, 11:41 AM
Also i thought we are not allowed to pre-select who gets what role and had to be random?


The host can do whatever they want. They can random or they can "random". It can create host meta, but it's solved by anon accounts.

Cryptonic
November 20th, 2016, 11:43 AM
The best fix to it IMO is to either

A) allow sk to not desguise
B) find a way to remove the time stamps (would need admin acp)
C) have players talk under one account and votes are sent via pm on day two onward. Day one would be all annons so you could do. And death

What does posting under 1 account do? If you're signing your posts, there are still time stamps. Also let's people sign with someone else's name.
If you're not signing, no one knows who they're voting nor for what reasons.


This setup is fine.

ika
November 20th, 2016, 12:31 PM
The host can do whatever they want. They can random or they can "random". It can create host meta, but it's solved by anon accounts.

last i heard from both you and mattz is that host must ranodm who gets what role

ika
November 20th, 2016, 12:32 PM
What does posting under 1 account do? If you're signing your posts, there are still time stamps. Also let's people sign with someone else's name.
If you're not signing, no one knows who they're voting nor for what reasons.


This setup is fine.

its not all that fin IMO if somone can use an outside influence of the game to scum hunt the sk (ie timestamps) players would not havr to sign nor should they be signing. It allows sk to hide his timezone of who he took, dont forget that day 1 would be outside in their own annons so it jsut allows more cover for sk. and before you start arguing that us players do stuff like that already (ie whos on and whos not) its not the same in the sense that the sk as to not only mimic a playstlye but a posting and timezone style. its not like they can jsut afk the game

if its fine you should approve it for signups im just saying that the game is super town sided and if iced is allowed to "select" his sk this should be barred from ladders and achevments

also adding in, the host himself dislikes someone can use timezones as na idea and we are trying to find a solution to fix it. it would be nice to explain why its ok as is if you think so or give us some ideas instead of shutting it down

Iced_Monopoly
November 20th, 2016, 02:13 PM
Any game with single scum can be ended on day 1, and it's happened before, if it happens here, then it's just bad luck.

Also any host can assign any role to any player under the guise of 'random selection', so youd have to just kill the ladder entirely. Ive hosted before and randomed, and I'll host again and random, pre meditated roles are boring, and favoritism is shit.

ika
November 20th, 2016, 04:12 PM
Any game with single scum can be ended on day 1, and it's happened before, if it happens here, then it's just bad luck.

I know and i am just giving you the heads up that people can be sour about that idea (both town and scum) im not saying to abloish it if you want it im jsut giving you the heads up about the pros and cons of it


Also any host can assign any role to any player under the guise of 'random selection', so youd have to just kill the ladder entirely. Ive hosted before and randomed, and I'll host again and random, pre meditated roles are boring, and favoritism is shit.

I agree, what cryt was saying was to not "random" it and give it to a player of choice. i said if anyone is to do that they need to not count on ladder cus thats not real "random"

i understand "random" the role (ie pr or town randoms) but "randoming" what a player gets specifically in s-fm would skew the ladder and achevment format. I understand there are some games where it not "random" due to setup itself but in general it should be left to rng gods

Cryptonic
November 20th, 2016, 06:38 PM
Lol'd
Anyways I'm Def signing for this one. Been waiting patiently

deathworlds
November 21st, 2016, 06:30 PM
Will you be able to host this soon?

Iced_Monopoly

Iced_Monopoly
November 21st, 2016, 10:04 PM
I can start signups rn
deathworlds

deathworlds
November 21st, 2016, 10:19 PM
I can start signups rn
deathworlds

You are approved to post anonymous signups. To seek help creating anonymous accounts, contact MattZed or Answer Hall.

Cryptonic
November 22nd, 2016, 06:57 AM
Iced_Monopoly
Please post your request for account, including names, here: http://www.sc2mafia.com/forum/forumdisplay.php/509-Forum-Mafia-Suggestions-and-Requests
Whoever is free will do it first. Unless you've received them already

Yukitaka Oni
November 22nd, 2016, 07:11 AM
I think that it is way too hard for SK to win. Here is what I see happening--

Day 1: Talk about anime. No lynch.
Day 2: Talk about the policy lynch that never happened on day one. No lynch.
Day 3: COM hunt/COM claim. Policy lynch the person easiest to hide as.
Day 4: Lynch the person that doesn't sound like Yukitaka Oni.


Idea: Give a randomized value to the number of days the SK stays an SK. (I'd weight it toward 1)

After a number of days, the SK's rolecard is passed to someone else.
A wild Yuki appeared v)o.o)v........)o.o)........o.o......and....gone.. .