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View Full Version : S-FM Mason Cult Best Name TBD



Slaol
August 31st, 2015, 01:36 PM
Vampire Lord
Cult Founder
Cultist
Mason Leader
Vigilante
Doctor
Veteran
Sheriff
Architect
Citizen
Citizen
Citizen
Citizen



Vampire Lord
At night you may Bite a player, bringing them into your potential guests for your factional night chat and activate role specific events.
If you are converted by the Cult Founder you will gain 1 instance of lynch immunity, and a night kill.
If you are converted by the Mason Leader you will gain 1 instance of night immunity, and a role block.
You may only use one of your abilities at a time.
By the end of each day you must submit a list of your guests that will be invited to the night chat that night. Any unlisted members will not receive the night chat.



Cult Founder
At night you may Convert a player, bringing them into your potential guests for your factional night chat and activate role specific events.
If you are converted by the Vampire Lord you will gain a 1-use Witching ability.
If you are converted by the Mason Leader you will kill him and convert all Masons.
By the end of each day you must submit a list of your guests that will be invited to the night chat that night. Any unlisted members will not receive the night chat.



Cultist
At night you may act out the Cultist Convert.
If you are converted by the Vampire Lord you will unlock his Cult abilities.
If you are converted by the Mason Leader you will die.
You will become the new Cult Founder if he dies.




Mason Leader
At night you may Recruit a player, bringing them into your potential guests for your factional night chat and activate role specific events.
If you are converted by the Vampire Lord you will gain a 1-use night kill.
If you are converted by the Cult Founder you will gain a 1-use night immunity.
By the end of each day you must submit a list of your guests that will be invited to the night chat that night. Any unlisted members will not receive the night chat.



Vigilante
At night you may Murder a player, making an attempt to kill them.
If you are converted by the Vampire Lord first your win condition will permanently become Vampire aligned. He will also gain full control of your night action.
If you are converted by the Cult Founder first your win condition will permanently become Cult aligned. He can also force you to commit suicide at a target location at night, recruiting all that visit the location.
If you are recruited by the Mason Leader first your win condition will always remain Town. You will also detect Vampire and Cult visitors.



Doctor
At night you may Heal a player, protecting them from all attacks for the night.
If you are converted by the Vampire Lord first your win condition will permanently become Vampire aligned and your Heals also make a target immune to detection.
If you are converted by the Cult Founder first your win condition will permanently become Cult aligned and if you save a Town member from an attack they will be converted to the Cult.
If you are recruited by the Mason Leader first your win condition will always remain Town, and you will also prevent conversion attempts on your target.



Veteran
On nights following a lynch you may Alert killing all visitors and preventing any night actions from impacting you.
If you are converted by the Vampire Lord first your win condition will permanently become Vampire aligned. Your alert will also occur on him instead of yourself.
If you are converted by the Cult Founder first your win condition will permanently become Cult aligned. He can also force you to commit suicide at a target location at night, recruiting all that visit that location.
If you are recruited by the Mason Leader first your win condition will always remain Town. You will also become the new Mason Leader if he dies.



Sheriff
At night you may Inspect a player, learning their alignment.
If you are converted by the Vampire Lord first your win condition will permanently become Vampire. Your inspection will also detect exact role.
If you are converted by the Cult Founder first your win condition will permanently become Cult aligned. Your inspection will also detect starting role.
If you are recruited by the Mason Leader first your win condition will always remain Town. Your inspection will also be immune to any deception.



Architect
By the end of the day you may Invite 2 players to share a private chat for the following night. You may not see the chat.
If you are converted by the Vampire Lord first your win condition will permanently become Vampire aligned. The chat will also be made known to the Vampire Lord.
If you are converted by the Cult Founder first your win condition will permanently become Cult aligned. You will also detect if both players are of the same alignment or not.
If you are recruited by the Mason Leader first your win condition will always remain Town. At the end of the night you may select a single post in the night chat and both you and your Mason Leader will be alerted if the poster lied. (this is limited to hard facts that the host can know)



Citizen
At night you may Do nothing.
If you are converted by the Vampire Lord first your win condition will permanently become Vampire aligned.
If you are converted by the Cult Founder first your win condition will permanently become Cult aligned.
If you are recruited by the Mason Leader first your win condition will always remain Town.

Cryptonic
August 31st, 2015, 02:12 PM
Citizens too powerful in this setup. please weaken them

MattZed
August 31st, 2015, 06:21 PM
Nights should be 48 hours with just how important night chats are in this setup.

Slaol
September 1st, 2015, 09:33 AM
Nights should be 48 hours with just how important night chats are in this setup.

Nigger, everything will be 72 hours.