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Forum Mafia GM
August 31st, 2015, 08:01 AM
http://fontmeme.com/newcreate.php?text=Rolecards&name=Game%20of%20Thrones.ttf&size=20&style_color=00BFFF

Waypoints:
All Cards, Alphabetically
Martell Rolecards
Lannister Rolecards
Tyrell Rolecards
Targaryen Rolecards
Stark Rolecards
Baratheon Rolecards

Forum Mafia GM
August 31st, 2015, 08:01 AM
All Cards, Alphabetically


http://i.imgur.com/2WgD3CL.png
http://i.imgur.com/PjJOVKj.png
http://i.imgur.com/xfveKF8.png


http://i.imgur.com/fylTp3I.png
http://i.imgur.com/BwGKINy.png
http://i.imgur.com/nVBnB3L.png


http://i.imgur.com/8XgpdB2.png
http://i.imgur.com/B6YoR0g.png
http://i.imgur.com/BNHh2eS.png


http://i.imgur.com/AfmZz7x.png
http://i.imgur.com/r3J4Ixk.png
http://i.imgur.com/tgqZHVZ.png


http://i.imgur.com/P0gJ2vR.png
http://i.imgur.com/N8eUfTE.png
http://i.imgur.com/uz1dDAz.png


http://i.imgur.com/Z2m0R7C.png
http://i.imgur.com/HAG7VNu.png
http://i.imgur.com/tFf2Xrj.png


http://i.imgur.com/47flM1C.png
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http://i.imgur.com/HYj6sbz.png
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http://i.imgur.com/87OAil9.png
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http://i.imgur.com/Xa6bQhi.png
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http://i.imgur.com/PoV1kDr.png
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Forum Mafia GM
August 31st, 2015, 08:01 AM
Martell Rolecards


http://i.imgur.com/BwGKINy.png
http://i.imgur.com/N8eUfTE.png
http://i.imgur.com/lPONIUK.png


http://i.imgur.com/YHCyNxi.png
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http://i.imgur.com/nlgjAmN.png
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http://i.imgur.com/4nj7EOK.png
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http://i.imgur.com/K3krLGE.png
http://i.imgur.com/Jyqxzer.png
http://i.imgur.com/kmNDje8.png


http://i.imgur.com/9lnwh22.png

Forum Mafia GM
August 31st, 2015, 08:01 AM
Lannister Rolecards


http://i.imgur.com/PjJOVKj.png
http://i.imgur.com/fylTp3I.png
http://i.imgur.com/B6YoR0g.png


http://i.imgur.com/HAG7VNu.png
http://i.imgur.com/rkXPuTM.png
http://i.imgur.com/Obt6jIm.png


http://i.imgur.com/AlbiWYi.png
http://i.imgur.com/QaWjjCt.png
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http://i.imgur.com/XHyT5eI.png
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http://i.imgur.com/DvSiOpN.png
http://i.imgur.com/uaMYTPC.png
http://i.imgur.com/KrE3u7V.png


http://i.imgur.com/tg3GM5z.png
http://i.imgur.com/tNLEnEA.png
http://i.imgur.com/ir1iQ73.png


http://i.imgur.com/Uwmj3fw.png
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http://i.imgur.com/BHCd1TR.png
http://i.imgur.com/rvkuZ04.png
http://i.imgur.com/vl0qIlI.png

Forum Mafia GM
August 31st, 2015, 08:01 AM
Tyrell Rolecards


http://i.imgur.com/AfmZz7x.png
http://i.imgur.com/P0gJ2vR.png
http://i.imgur.com/47flM1C.png


http://i.imgur.com/HZN7gYs.png
http://i.imgur.com/chpMp7x.png
http://i.imgur.com/cbCAtky.png


http://i.imgur.com/gscX7Hu.png
http://i.imgur.com/Gy9T4g2.png
http://i.imgur.com/wgztQ3l.png


http://i.imgur.com/SqRyTX9.png
http://i.imgur.com/MxqUOd7.png
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http://i.imgur.com/7Vby5iP.png
http://i.imgur.com/yvFQaSE.png
http://i.imgur.com/qUbVbnz.png

[tr]

Forum Mafia GM
August 31st, 2015, 08:02 AM
Targaryen Rolecards


http://i.imgur.com/nVBnB3L.png
http://i.imgur.com/tgqZHVZ.png
http://i.imgur.com/uz1dDAz.png


http://i.imgur.com/P7tLuLT.png
http://i.imgur.com/gnExhQp.png
http://i.imgur.com/87OAil9.png


http://i.imgur.com/Xa6bQhi.png
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http://i.imgur.com/Bhl2mfp.png
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http://i.imgur.com/W84BaAY.png
http://i.imgur.com/AzfeyWm.png
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http://i.imgur.com/Rft3BVN.png
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http://i.imgur.com/68EC2G9.png
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http://i.imgur.com/qVYdQ16.png
http://i.imgur.com/UpXUy9E.png
http://i.imgur.com/iYnhhTR.png


http://i.imgur.com/Gm64Ypx.png

Forum Mafia GM
August 31st, 2015, 08:02 AM
Stark Rolecards


http://i.imgur.com/BNHh2eS.png
http://i.imgur.com/r3J4Ixk.png
http://i.imgur.com/tFf2Xrj.png


http://i.imgur.com/YPs11ox.png
http://i.imgur.com/A8EfaB1.png
http://i.imgur.com/2EpPBvJ.png


http://i.imgur.com/YcLE3lx.png
http://i.imgur.com/m8kebVM.png
http://i.imgur.com/q4YGzg7.png


http://i.imgur.com/RS1tJyM.png
http://i.imgur.com/Giyn1qB.png
http://i.imgur.com/EhJSYP4.png


http://i.imgur.com/ja7Y9An.png
http://i.imgur.com/Nva61lm.png
http://i.imgur.com/XrKN3xf.png

Forum Mafia GM
August 31st, 2015, 08:02 AM
Baratheon Rolecards


http://i.imgur.com/2WgD3CL.png
http://i.imgur.com/xfveKF8.png
http://i.imgur.com/8XgpdB2.png


http://i.imgur.com/Z2m0R7C.png
http://i.imgur.com/Lg6dPRS.png
http://i.imgur.com/HYj6sbz.png


http://i.imgur.com/Aq5OKHa.png
http://i.imgur.com/4xl4WOG.png
http://i.imgur.com/KDe9Hkt.png


http://i.imgur.com/GZoVh2Y.png
http://i.imgur.com/DLbjYEJ.png
http://i.imgur.com/ItQ4XnS.png


http://i.imgur.com/lBIrJTq.png
http://i.imgur.com/DrCmNwb.png
http://i.imgur.com/FnCWaoW.png


http://i.imgur.com/SAAAYCw.png
http://i.imgur.com/2napZ16.png
http://i.imgur.com/xHCkTdO.png


http://i.imgur.com/BVg1h1r.png
http://i.imgur.com/2Omp6lp.png
http://i.imgur.com/v62qcil.png


http://i.imgur.com/IyGPkhb.png
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http://i.imgur.com/GBWZEx3.png

Forum Mafia GM
November 21st, 2015, 01:34 PM
Here is an outdated text version.
Some roles may appear here that aren't actually in the game.
Questions are welcome.

I also have 27 signs, currently.





Possible Martell roles: Alchemist, Architect, Arms Dealer, Arsonist, Disguiser, Herald, Locksmith, Maester, Mass Murderer, Necromancer, Serial Killer, Strategist, Survivor, Warg, Wagon Driver, Whore, Witch.

Possible Lannister roles: Agent, Analyst, Alchemist, Archivist, Assassin, Beguiler, Charlatan, Disguiser, Herald, Informant, Janitor, Jailer, Maester, Mortician, Spy, Strategist, Tailor, Warg, Lawyer, Wagon Driver, Whore.

Possible Tyrell roles: Analyst, Archer, Archivist, Doctor, Fencer, Herald, Hunter, Jailer, Maester, Sheriff, Spy, Strategist, Wagon Driver, Watchman.

Possible Targaryen roles: Amnesiac, Archer, Architect, Baker, Blacksmith, Citizen, Coroner, Doctor, Herald, Knight, Locksmith, Maester, Mason, Mayor, Nurse, Sheriff, Sleepwalker, Snitch, Survivor, Vagrant, Watchman, Whore.

Possible Stark roles: Analyst, Archer, Archivist, Doctor, Fencer, Herald, Hunter, Jailer, Maester, Sheriff, Spy, Strategist, Wagon Driver, Watchman.

Possible Baratheon roles: Agent, Analyst, Alchemist, Archivist, Assassin, Beguiler, Charlatan, Disguiser, Herald, Informant, Janitor, Jailer, Lawyer, Maester, Mortician, Spy, Strategist, Tailor, Warg, Wagon Driver, Whore.



Role Cards:


House Martell:


Alchemist
Target one player at night, giving them fake feedback.
Target does not receive original feedback.
Alchemist can provide as much feedback as they want.
Alchemist can decide to give no feedback.

Architect
Target two players during the day. They will share an anonymous chat with each other the following night.
Can read chat.
Can target self.

Arms Dealer
Target two players at night, giving one a Sword and the other a suit of Armor.
You can choose to only give one.
You may give fake items.
Swords give no feedback.
You can choose to have fake Armor give no feedback, or attacked feedback.
You cannot give both Sword and Armor to the same person intentionally.
You cannot directly target other members of House Martell or yourself.
Using Sword and Armor replace night actions.
Agents and Hunters only see first target.
Witch only forces swords.

Arsonist
Target one player at night, dousing them in gasoline; OR
Burn all players previously doused.
Burning does not count as a self target.
Does not pierce healing nor immunity.
Arsonist can choose to burn during the day, resulting in themselves being revealed as Arsonist.
Arsonist day burns by typing -Burn during day chat, and then PM host to confirm.
All votes by doused players will not be counted the day of the burn, and those players will die at the host's earliest convenience.
Doused players' roles will be instantly revealed.
Players are informed of dousing.

Whore
Target one player at night, roleblocking them.
Not immune to roleblock.
Not informed of roleblock immunity.

Herald
Target one player during the day, requesting an interview at the start of the following night.
Can type own article to replace target's interview.
Receives copy of target's interview if interview is replaced.
Article is not published if Herald is roleblocked.

Disguiser
Target one player at night, attacking them. If kill is successful, you will take over their account.
X Uses.
Does not pierce healing nor immunity.

Locksmith
Target one player during the day, locking them in their house the following night.
Players locked in their house cannot use their night action, attend night chats, nor be targeted.
Target still susceptible to Arsonist burn.
X Uses.

Maester
Target one player at night, sending them a Raven with a message.
Message is anonymous.
Appears not to visit to investigative roles.

Mass Murderer
Target one player at night, attacking anyone who visits them.
Taking no action does not count as self visit.
Does not pierce healing nor immunity.

Necromancer
Target one dead player at night, forcing them to visit another target of your choice.
Targets number of charges still count.
Does not receive feedback from action.

Serial Killer
Target one player at night, attacking them.
Does not pierce healing nor immunity.

Strategist
Target two players at night, causing them to visit each other's target instead.
Players are notified when targeted by a Strategist.
If a player targets no one, it counts as a self-visit.
Does not affect Jailer/Jailer executions.

Survivor
No action.
You are immune to attacks.

Warg
Target one player at night, taking over their account the following day.
Cannot target the same player two nights in a row.

Witch
Target one player at night, forcing them to visit another target of your choice.
Targets are informed of Witching.
Cannot force self-visits.

Wagon Driver
Target two players at night, swapping their locations.
Players are notified when targeted by a Wagon Driver.
Swap will fail if one player or both targets are jailed. No one is informed of this.


House Lannister:


Agent
Target one player at night, learning who they visited and who visited them.
Cannot target self.
Does not pierce detection immunity.

Analyst
Target one player at night, receiving a copy of their feedback.
Does not pierce drugged feedback.

Alchemist
Target one player at night, giving them fake feedback.
Target does not receive original feedback.
Alchemist can provide as much feedback as they want.
Alchemist can decide to give no feedback.

Archivist
Target one player at night, receiving a copy of their current last will.
No attributes.

Assassin
Target one player during the day, revealing yourself to kill them.
Type -Assassinate NAME in day chat to activate power, and then PM host to confirm.
Target will die at hosts earliest convenience.
Target's vote will be removed from the day, and vote count adjusted.
Target's role will be instantly revealed.
Pierces immunity.
Limited to one use.

Beguiler
Target one person at night, causing all night actions directed towards you to instead be directed towards your target.
X Uses.
Target is not notified.

Charlatan
Target one player at night, framing them.
Target appears as Foe to Sheriff.
Target appears to have visited the Lannister 's night kill target to Hunters and Watchmans.
Makes target appear as a random Martell to Informants.

Herald
Target one player during the day, requesting an interview at the start of the following night.
Can type own article to replace target's interview.
Receives copy of target's interview if interview is replaced.
Article is not published if Herald is roleblocked.

Disguiser
Target one player at night, attacking them. If kill is successful, you will take over their account.
1 Use.
Does not pierce healing nor immunity.

Informant
Target one player at night, learning their role and alignment.
Does not pierce detection immunity.

Janitor
Target one player at night, cleaning their last will and role if they die within 24 hours.
Target's last will/role will be cleaned if lynched the following day.
X Uses.
Charges only spent when a role is cleaned.
Does not receive copy of target's last will/role.

Jailer
Target one player during the day, jailing them the following night.
Shares anonymous night chat with target.
Target is roleblocked and immune to attacks.
May execute on days following a no-lynch.
1 execution.

Lawyer
Target one player at night, changing their last will to anything of your choise.
Lasts one full cycle (Night applied, following Day, wear off at END of following Night).

Maester
Target one player at night, sending them a Raven with a message.
Message is anonymous.
Appears not to visit to investigative roles.

Mortician
Target one dead player at night, learning their true identity.
Learns target's role.
Learns target's alignment.
Learns who target visited each night.

Spy
Target one opposing faction at night, learning who was visited by all members.
X Uses.

Strategist
Target two players at night, causing them to visit each other's target instead.
Players are notified when targeted by a Strategist.
If a player targets no one, it counts as a self-visit.
Does not affect Jailer/Jailer executions.

Tailor
Target one player at night, choosing a role and alignment they will appear as when they die.
Role and Alignment selected must be selected from possible roles.
X Uses.
Players are informed that they received a suit.
Tailor lasts until death of Target or Tailor.
Already dead players will not be revealed once Tailor dies.

Warg
Target one player at night, taking over their account the following day.
Cannot target the same player two nights in a row.

Wagon Driver
Target two players at night, swapping their locations.
Players are notified when targeted by a Wagon Driver.
Swap will fail if one player or both targets are jailed. No one is informed of this.
Cannot intentionally target members of House Lannister.

Whore
Target one player at night, roleblocking them.
Immune to roleblock.
Not informed if target is immune to roleblock.


House Tyrell:


Analyst
Target one player at night, receiving a copy of their feedback.
Does not pierce drugged feedback.

Archer
Target one player at night, attacking them.
Does not pierce immunity.
X Uses.

Archivist
Target one player at night, receiving a copy of their current last will.
No attributes.

Doctor
Target one player at night, protecting them from attacks.
Both Doctor and Target are informed of successful healing.

Fencer
Target one player at night, attacking their attacker and dying in place of your target.
Does not pierce immunity.
Cannot be healed while successfully defending.
Target is informed they were protected.

Herald
Target one player during the day, requesting an interview at the start of the following night.
Article is not published if Herald is roleblocked.

Hunter
Target one player at night, learning who they visited.
Does not pierce detection immunity.

Jailer
Target one player during the day, jailing them the following night.
Shares anonymous night chat with target.
Target is roleblocked and immune to attacks.
May execute on days following a no-lynch.
X executions.

Maester
Target one player at night, sending them a Raven with a message.
Message is anonymous.
Appears not to visit to investigative roles.

Sheriff
Target one player at night, learning if they are Friend or Foe.
Detects House Lannister, House Tyrell, and House Targaryen as Friend.
Detects House Martell, House Stark, and House Baratheon as Foe.

Spy
Target one opposing faction at night, learning who was visited by all members.
X Uses.

Strategist
Target two players at night, causing them to visit each other's target instead.
Players are notified when targeted by a Strategist.
If a player targets no one, it counts as a self-visit.
Does not affect Jailer/Jailer executions.

Wagon Driver
Target two players at night, swapping their locations.
Players are notified when targeted by a Wagon Driver.
Swap will fail if one player or both targets are jailed. No one is informed of this.

Watchman
Target one player at night, learning who visited them.
Cannot target self.
Does not pierce detection immunity.


House Targaryen:


Amnesiac
Target one dead player at night, becoming their role.
Alignment does not change.
Can only target Tyrell, Targaryen, and Stark players.
Only obtains one charge if target's role has charges.
Role not revealed to the town.

Archer
Target one player at night, attacking them.
Does not pierce immunity.
X Uses.

Architect
Target two players during the day. They will share an anonymous chat with each other the following night.
Cannot read chat.
Does not participate in chat.

Baker
Target one player at night, giving them food which allows them to use two night actions the next night.
Cannot target self.
Roles with charges can instead decide to use 1 action without using a charge at night.
Does not affect day actions.

Blacksmith
Target two players at night, giving one a Sword and the other a suit of Armor.
You can choose to only give one.
You cannot give both Sword and Armor to the same person intentionally.
You cannot target yourself intentionally.
Using Sword and Armor replace night actions.
Agents and Hunters only see first target.
Witches only control first target; if Blacksmith takes no action, the Witch will cause the Blacksmith to give a Sword.

Coroner
Target one dead player at night, learning their true identity.
Learns target's role.
Learns target's alignment.
Learns who target visited each night.

Citizen
No action.
No attributes.

Crier
Type a message at night that will be revealed anonymously at the start of the following day.
Message will not send if roleblocked.

Doctor
Target one player at night, protecting them from attacks.
Both Doctor and Target are informed of successful healing.

Herald
Target one player during the day, requesting an interview at the start of the following night.
Article is not published if Herald is roleblocked.

Jailer
Target one player at night, roleblocking and healing them.
Not immune to roleblock.
Not informed of roleblock immunity.
Both Jailer and Target are informed of successful healing.

Knight
Go on alert at night, attacking anyone who visits you.
X Uses.

Locksmith
Target one player during the day, locking them in their house the following night.
Players locked in their house cannot use their night action, attend night chats, nor be targeted.
Target still susceptible to Arsonist burn.
X Uses.

Maester
Target one player at night, sending them a Raven with a message.
Message is anonymous.
Appears not to visit to investigative roles.

Mason
No action.
Can talk to other Mason's at night.

Mayor
During the day, reveal yourself by PMing the Host to reveal yourself as Mayor.
Immune to lynch the day you reveal.
Vote counts for 4 when revealed.
Can be healed.
Cannot be possessed if revealed.

Nurse
Target one player at night, healing or roleblocking them.
You cannot use the same action (roleblock/heal) two nights in a row.
Not immune to roleblock.
Not informed of roleblock immunity.
Both Nurse and Target are informed of successful healing.

Sheriff
Target one player at night, learning if they are Friend or Foe.
Detects House Tyrell, House Targaryen, and House Stark as Friend.
Detects House Martell, House Lannister and House Baratheon as Foe.

Sleepwalker
No action.
Receives Citizen rolecard.
Visits one random player each night.

Snitch
Target one person at night, revealing their role to the entire game if you die that night or the following day.
Upon Snitch's death, target's name, role, and alignment are shown.

Survivor
Put on a suit of armor at night, becoming immune to attacks.
X Uses.

Vagrant
Target one player at night, redirecting all actions towards them and feedback to yourself.
Will not become immune if target is using a Vest.
Immune to roleblock unless roleblocked directly.
Cannot be healed.

Watchman
Target one player at night, learning who visited them.
Cannot target self.
Does not pierce detection immunity.

Whore
Target one player at night, roleblocking them.
Not immune to roleblock.
Not informed of roleblock immunity.


House Stark:


Analyst
Target one player at night, receiving a copy of their feedback.
Does not pierce drugged feedback.

Archer
Target one player at night, attacking them.
Does not pierce immunity.
X Uses.

Archivist
Target one player at night, receiving a copy of their current last will.
No attributes.

Doctor
Target one player at night, protecting them from attacks.
Both Doctor and Target are informed of successful healing.

Fencer
Target one player at night, attacking their attacker and dying in place of your target.
Does not pierce immunity.
Cannot be healed while successfully defending.
Target is informed they were protected.

Herald
Target one player during the day, requesting an interview at the start of the following night.
Article is not published if Herald is roleblocked.

Hunter
Target one player at night, learning who they visited.
Does not pierce detection immunity.

Jailer
Target one player during the day, jailing them the following night.
Shares anonymous night chat with target.
Target is roleblocked and immune to attacks.
May execute on days following a no-lynch.
X executions.

Maester
Target one player at night, sending them a Raven with a message.
Message is anonymous.
Appears not to visit to investigative roles.

Sheriff
Target one player at night, learning if they are Friend or Foe.
Detects House Targaryen, House Stark, and House Baratheon as Friend.
Detects House Martell, House Lannister, and Tyrell as Foe.

Spy
Target one opposing faction at night, learning who was visited by all members.
X Uses.

Strategist
Target two players at night, causing them to visit each other's target instead.
Players are notified when targeted by a Strategist.
If a player targets no one, it counts as a self-visit.
Does not affect Jailer/Jailer executions.

Wagon Driver
Target two players at night, swapping their locations.
Players are notified when targeted by a Wagon Driver.
Swap will fail if one player or both targets are jailed. No one is informed of this.

Watchman
Target one player at night, learning who visited them.
Cannot target self.
Does not pierce detection immunity.


House Baratheon:


Agent
Target one player at night, learning who they visited and who visited them.
Cannot target self.
Does not pierce detection immunity.

Analyst
Target one player at night, receiving a copy of their feedback.
Does not pierce drugged feedback.

Alchemist
Target one player at night, giving them fake feedback.
Target does not receive original feedback.
Alchemist can provide as much feedback as they want.
Alchemist can decide to give no feedback.

Archivist
Target one player at night, receiving a copy of their current last will.
No attributes.

Assassin
Target one player during the day, revealing yourself to kill them.
Type -Assassinate NAME in day chat to activate power, and then PM host to confirm.
Target will die at hosts earliest convenience.
Target's vote will be removed from the day, and vote count adjusted.
Target's role will be instantly revealed.
Pierces immunity.
Limited to one use.

Beguiler
Target one person at night, causing all night actions directed towards you to instead be directed towards your target.
X Uses.
Target is not notified.

Charlatan
Target one player at night, framing them.
Target appears as Foe to Sheriff.
Target appears to have visited the Baratheon 's night kill target to Hunters and Watchmans.
Makes target appear as a random Martell to Informants.

Herald
Target one player during the day, requesting an interview at the start of the following night.
Can type own article to replace target's interview.
Receives copy of target's interview if interview is replaced.
Article is not published if Herald is roleblocked.

Disguiser
Target one player at night, attacking them. If kill is successful, you will take over their account.
1 Use.
Does not pierce healing nor immunity.

Informant
Target one player at night, learning their role and alignment.
Does not pierce detection immunity.

Janitor
Target one player at night, cleaning their last will and role if they die within 24 hours.
Target's last will/role will be cleaned if lynched the following day.
X Uses.
Charges only spent when a role is cleaned.
Does not receive copy of target's last will/role.

Jailer
Target one player during the day, jailing them the following night.
Shares anonymous night chat with target.
Target is roleblocked and immune to attacks.
May execute on days following a no-lynch.
1 execution.

Lawyer
Target one player at night, changing their last will to anything of your choise.
Lasts one full cycle (Night applied, following Day, wear off at END of following Night).

Maester
Target one player at night, sending them a Raven with a message.
Message is anonymous.
Appears not to visit to investigative roles.

Mortician
Target one dead player at night, learning their true identity.
Learns target's role.
Learns target's alignment.
Learns who target visited each night.

Spy
Target one opposing faction at night, learning who was visited by all members.
X Uses.

Strategist
Target two players at night, causing them to visit each other's target instead.
Players are notified when targeted by a Strategist.
If a player targets no one, it counts as a self-visit.
Does not affect Jailer/Jailer executions.

Tailor
Target one player at night, choosing a role and alignment they will appear as when they die.
Role and Alignment selected must be selected from possible roles.
X Uses.
Players are informed that they received a suit.
Tailor lasts until death of Target or Tailor.
Already dead players will not be revealed once Tailor dies.

Warg
Target one player at night, taking over their account the following day.
Cannot target the same player two nights in a row.

Wagon Driver
Target two players at night, swapping their locations.
Players are notified when targeted by a Wagon Driver.
Swap will fail if one player or both targets are jailed. No one is informed of this.
Cannot intentionally target members of House Baratheon

Whore
Target one player at night, roleblocking them.
Immune to roleblock.
Not informed if target is immune to roleblock.