Forum Mafia GM
June 21st, 2015, 07:25 PM
Revolutionist Leader
Hidden Revolutionist
Hidden Revolutionist
Hidden Revolutionist
Hidden Revolutionist
Hidden Revolutionist
Inquisition Leader
The King
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Counter Revolutionist
Counter Revolutionist
Counter Revolutionist
Counter Revolutionist
The Prince
Hidden Neutral
Hidden Neutral
Hidden Neutral
Hidden Neutral
Possible Revolutionist Roles:
Beguiler, Consort, Disguiser, Fabricator, Forger, Framer, Illusionist, Impersonator, Informer, Kidnapper, Performer, Spy, Tailor, Undertaker, Yakuza
Beguiler
Visit a player at night. Anyone who visit the Beguiler will visit his target instead. Only 4 charges. Attend to the mafia meeting at night. Can be sent to kill instead.
Consort
Visit a player at night. Roleblock the target preventing him to do anything. Target will be informed of the roleblock. Attend the mafia meeting at night. Can be sent to kill instead.
Disguiser
Choose a target at night. Count as a kill. You will take over his account while your dies. His role will not be revealed to the town. You will learn your target’s role, have access to the target’s night chats, and his last will. Limited to 1 disguise. Attend the mafia meeting at night. Can be sent to kill instead.
Fabricator
Visit a player at night. Rig any items the player might have. A rigged sword will shatter and kill the user if used. A rigged vest will not protect the target.
Forger
Choose a player at day. Learn the target last will and edit his last will. The target may not be able to edit his last will that night. Target will not be informed of the forge. Attend the mafia meeting at night. Can be sent to kill instead.
Framer
Visit a player at night. Frame them as a member of the mafia, any investigation pairing of the framer’s choice, appear to visit any target of framer’s choice, and appear to be visit by any targets of the framer’s choices. Attend the mafia meeting at night. Can be sent to kill instead.
Illusionist
Visit a player at night. Give them extra feedback. Target will still get his normal feedback along with the drugged feedback. Can also instead to cause the target to not get any feedbacks at all. Attend the mafia meeting at night. Can be sent to kill instead.
Impersonator
Visit a player at night. Will take over the target’s day account and can talk as your target during the day. Can control your target’s vote. You cannot impersonate the same target ever again. You cannot possess the King after he revealed. Attend the mafia meeting at night. Can be sent to kill instead.
Informer
Visit a player at night. Will learn exact role of the target. May also choose instead to learn who the target visited and who visited the target. Ignore all detection immunity. Attend the mafia meeting at night. Can be sent to kill instead.
Kidnapper
Choose a target at day. That target will be kidnapped and go to jail at Night start. Target will not attend any night chat except with the Kidnapper, and is perfectly roleblocked. Share a night chat with the Target. Cannot kidnap the King. Does not attend the mafia meeting. The mafia team will know his identity, but he will not know the identities of the mafia team. Limited to 4 executions.
Performer
Visit a player at night. Learns the role of the target. If ever killed or lynched, Performer’s role will appear as the target. Only 2 charges. Attend to the mafia meeting at night. Can be sent to kill instead.
Spy
Choose three people at night. You will be able to talk to them during the day by sharing a separate day chat with each player. Your target will be able to read the chat, but cannot participate in them. Attend the mafia meeting at night. Can be sent to kill instead.
Question #2: What is your main account's username?
Tailor
Visit a player at night. Change the target’s role flip of the target to any role you want them to flip when they are killed or lynched. Target will not be informed of the tailoring. Attend the mafia meeting at night. Can be sent to kill instead.
Undertaker
Visit a player at night. If the target was killed that night, his role and last will will be hidden. Limited to 6 charges. Attend the mafia meeting at night. Can be sent to kill instead.
Yakuza
Visit a player at night. You will convert your target to Yakuza, and you will die. The new yakuza will join the mafia chat and have the same actions. Attend the mafia meeting at night. Can be sent to kill instead.
Possible Town Roles:
Armored, Armorsmith, Body Double, Bodyguard, Bomb, Crier, Detective, Doctor, Dreamer, Escort, Festival Host, Investigator, Jailor, Lookout, Mason Leader, Oracle, Peasant, Sentry, Sheriff, Spy, Swordsmith, Vigilante
Armored
Armored - Power in vote. Start off with one vest that can save you from one attack. Armored will be informed if his vest get destroyed.
Armorsmith
Visit a player at night. Will give the target one manual use vest. The target with an vest will survive an attack. Target will be informed of the vest. Limited to 4 charges.
Body Double
May swap body with the King redirecting actions to each other. Limited to 4 charges.
Bodyguard
Visit a player at night. If the target ever get attacked, you die in place of your target and you will attack the target. Does not ignore immunity. Target will be informed if ever attacked.
Bomb
Bomb - Power in vote. If ever killed or shot, you and the killer will die at the same time. Will not blow up if executed by Jailor/Kidnapper or lynched.
Crier
During the night, you may send anonymous messages to everyone.
Detective
Visit a player at night. Will learn the identity of whoever the target visit.
Doctor
Visit a player at night. Will heal the target from one attack. Target will be informed that he was attacked. Doctor will not be informed if his target was attacked.
Dreamer
Will have a dream at Day Start after each night. The dream will tell a tale of 3 names, which AT LEAST one name will be a member of the mafia, or a member of the cult.
Escort
Visit a player at night. Will roleblock the target which prevent him from doing any night actions. Target will be informed of the roleblock.
Festival Host
During the day, you have an option to decide if you want to host a festival. If you do decide to host a festival, every living player will be invited and everyone will have a large chatroom to discuss during the night. You cannot vote to lynch during the night. Everyone can still do their regular night actions and still participate in night chats. Jailed targets cannot attend the festival. Limited to one charge.
Investigator
Visit a player at night. Will receive the investigating pairing of the target.
Jailor
Choose a target at day. That target will be jailed and go to jail at Night start. Target will not attend any night chat except with the Jailor, and is perfectly roleblocked. Share a night chat with the Target. Limited to 2 Executions.
Lookout
Visit a player at night. Will learn the identities of whoever visited the target.
Mason Leader
May visit a player at night preventing the target from converting to any other roles. May instead visit a player at night killing the target if it is a member of the cult. If the target is not the member of the cult, the Mason Leader will be roleblocked the following night. Will be informed the identity of whoever tries to convert him.
Oracle
Visit a player at night. If the oracle ever dies, the last target oracle visited will have his role revealed to the entire town.
Peasant
Peasant - Power in vote.
Sentry
May alert at night. Will kill anybody who tries to visit him. Does not ignore immunity. When alerted, the sentry is immune to all kills. Limited to 4 charges.
Sheriff
Visit a player at night. Will be informed what alignment the target is. (Mafia, Cult, Town, Counter Revolutionist, Neutral) Prince will appear as Neutral.
Spy
Choose three people at night. You will be able to talk to them during the day by sharing a separate day chat with each player. Your target will be able to read the chat, but cannot participate in them.
Swordsmith
Visit a player at night. Will give the target a sword to use during the day. The target with a sword may kill anyone at any time during the day. The target will immediately die. Target will be informed of the sword. Limited to 4 charges.
Vigilante
May kill a player at night. Does not ignore immunity. Cannot kill on night 1. Limited to 3 charges.
Possible Neutral Roles:
Amnesiac, Executioner, Ghost, Jester, Student, Survivor, Thief, Witch
Amnesiac
Visit a dead player at night to take over his role. Will take over the night chat, and the remaining charges. Cannot win as Amnesiac. Cannot remember as King, Revolutionist Leader, Inquisition Leader or Prince.
Executioner
Get a random target at end of night 1. Must survive to see that person lynched. If the target dies, you will become a Jester.
Ghost
After dying, visit a player to possess the target day’s account. May not posses the same player ever again. You cannot possess the King after he revealed. Win if the killer’s faction loses.
Jester
Goal to see himself get lynched by the town. Automatically end the game in a Jester win if ever lynched. However, if one person does not vote him once during a day, his identity will be revealed to the town. Can visit a player at night. Give them extra feedback. Target will still get his normal feedback along with the drugged feedback. Can also instead to cause the target to not get any feedbacks at all.
Student
Choose a player by before Day 3 starts making them your mentor. Can talk to the mentor at night. Your goal is to ensure your mentor win. If your mentor ever dies, you can take over his role.
Survivor
Survive until the end. Doesn’t care who win. Have One autovest, and One Manual 1-use Vests.
Thief
Can choose either to steal one charge of a night ability or use a stolen night ability. Can store up to 6 charges of night abilities. Wins if he uses at
least 4 different stolen abilities before the end of the game.
Witch
Visit a player at night forcing them to visit a target of the witch’s choice. Have one autovest. Must survive until the end. Cannot win with Town or Counter Revolutionists.
Other Roles:
Counter Revolutionist
Start off with no special traits. Once the King is dead, all living Counter Revolutionists will gain a random town role, learn each others’ identities and share a night chat. Cannot be Converted.
Inquisition Cultist
Is a member of the Inquisition. Attend the Inquisition meeting.
Inquisition Leader
Convert a player at night to the cult. Can also instead be sent or send an Inquisition Cultist for the factional kill. Once the Inquisition have six members, Inquisition Leader cannot convert again. Have one autovest.
Revolutionist Leader
Immune from attacks. Immune from all detection. Immune from conversion. Attend the mafia meeting at night. Can be sent to kill. Cannot be converted.
The King
At night, the king may publicly reveal himself as the king. He get instant majority in the votes. Whoever he votes, will be instantly lynched. Cannot be converted. Because of the king’s old age, once he get injured, he cannot be healed by the doctor.
The Prince
Poison a player at night. The player is not informed of poison. The player will die at the end of the next night. Poison can be healed on either night. Must survive until the end. Have one autovest. Cannot win with Revolutionists, the King, and the Counter Revolutionists. Cannot be Converted. Question 5: Are you excited for the FM?
Win Condition:
Town: Eliminate all Revolutionists, all Inquisition Cultists and all witches and have one member survive until the End
Revolutionist: Control 51% of the votes
Inquisition: Control 51% of the votes
Counter Revolutionist: Eliminate All Revolutionists, Inquisition Cultists and the Prince and have one member survive until the End
Prince: Eliminate the King, The Counter Revolutionist, and the Revolutionists and survive until the End
Amnesiac: Must meet the win condition of whatever role you remember as
Executioner: Must survive to see your target lynched
Ghost: Must die and see your killer's faction lose
Jester: Must be lynched
Student: Must ensure your mentor's faction win
Survivor: Must survive until the End
Thief: Must use 4 different night abilities you stole
Witch: Survive until the End and see Town and Counter Revolutionists Lose
Hidden Revolutionist
Hidden Revolutionist
Hidden Revolutionist
Hidden Revolutionist
Hidden Revolutionist
Inquisition Leader
The King
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Counter Revolutionist
Counter Revolutionist
Counter Revolutionist
Counter Revolutionist
The Prince
Hidden Neutral
Hidden Neutral
Hidden Neutral
Hidden Neutral
Possible Revolutionist Roles:
Beguiler, Consort, Disguiser, Fabricator, Forger, Framer, Illusionist, Impersonator, Informer, Kidnapper, Performer, Spy, Tailor, Undertaker, Yakuza
Beguiler
Visit a player at night. Anyone who visit the Beguiler will visit his target instead. Only 4 charges. Attend to the mafia meeting at night. Can be sent to kill instead.
Consort
Visit a player at night. Roleblock the target preventing him to do anything. Target will be informed of the roleblock. Attend the mafia meeting at night. Can be sent to kill instead.
Disguiser
Choose a target at night. Count as a kill. You will take over his account while your dies. His role will not be revealed to the town. You will learn your target’s role, have access to the target’s night chats, and his last will. Limited to 1 disguise. Attend the mafia meeting at night. Can be sent to kill instead.
Fabricator
Visit a player at night. Rig any items the player might have. A rigged sword will shatter and kill the user if used. A rigged vest will not protect the target.
Forger
Choose a player at day. Learn the target last will and edit his last will. The target may not be able to edit his last will that night. Target will not be informed of the forge. Attend the mafia meeting at night. Can be sent to kill instead.
Framer
Visit a player at night. Frame them as a member of the mafia, any investigation pairing of the framer’s choice, appear to visit any target of framer’s choice, and appear to be visit by any targets of the framer’s choices. Attend the mafia meeting at night. Can be sent to kill instead.
Illusionist
Visit a player at night. Give them extra feedback. Target will still get his normal feedback along with the drugged feedback. Can also instead to cause the target to not get any feedbacks at all. Attend the mafia meeting at night. Can be sent to kill instead.
Impersonator
Visit a player at night. Will take over the target’s day account and can talk as your target during the day. Can control your target’s vote. You cannot impersonate the same target ever again. You cannot possess the King after he revealed. Attend the mafia meeting at night. Can be sent to kill instead.
Informer
Visit a player at night. Will learn exact role of the target. May also choose instead to learn who the target visited and who visited the target. Ignore all detection immunity. Attend the mafia meeting at night. Can be sent to kill instead.
Kidnapper
Choose a target at day. That target will be kidnapped and go to jail at Night start. Target will not attend any night chat except with the Kidnapper, and is perfectly roleblocked. Share a night chat with the Target. Cannot kidnap the King. Does not attend the mafia meeting. The mafia team will know his identity, but he will not know the identities of the mafia team. Limited to 4 executions.
Performer
Visit a player at night. Learns the role of the target. If ever killed or lynched, Performer’s role will appear as the target. Only 2 charges. Attend to the mafia meeting at night. Can be sent to kill instead.
Spy
Choose three people at night. You will be able to talk to them during the day by sharing a separate day chat with each player. Your target will be able to read the chat, but cannot participate in them. Attend the mafia meeting at night. Can be sent to kill instead.
Question #2: What is your main account's username?
Tailor
Visit a player at night. Change the target’s role flip of the target to any role you want them to flip when they are killed or lynched. Target will not be informed of the tailoring. Attend the mafia meeting at night. Can be sent to kill instead.
Undertaker
Visit a player at night. If the target was killed that night, his role and last will will be hidden. Limited to 6 charges. Attend the mafia meeting at night. Can be sent to kill instead.
Yakuza
Visit a player at night. You will convert your target to Yakuza, and you will die. The new yakuza will join the mafia chat and have the same actions. Attend the mafia meeting at night. Can be sent to kill instead.
Possible Town Roles:
Armored, Armorsmith, Body Double, Bodyguard, Bomb, Crier, Detective, Doctor, Dreamer, Escort, Festival Host, Investigator, Jailor, Lookout, Mason Leader, Oracle, Peasant, Sentry, Sheriff, Spy, Swordsmith, Vigilante
Armored
Armored - Power in vote. Start off with one vest that can save you from one attack. Armored will be informed if his vest get destroyed.
Armorsmith
Visit a player at night. Will give the target one manual use vest. The target with an vest will survive an attack. Target will be informed of the vest. Limited to 4 charges.
Body Double
May swap body with the King redirecting actions to each other. Limited to 4 charges.
Bodyguard
Visit a player at night. If the target ever get attacked, you die in place of your target and you will attack the target. Does not ignore immunity. Target will be informed if ever attacked.
Bomb
Bomb - Power in vote. If ever killed or shot, you and the killer will die at the same time. Will not blow up if executed by Jailor/Kidnapper or lynched.
Crier
During the night, you may send anonymous messages to everyone.
Detective
Visit a player at night. Will learn the identity of whoever the target visit.
Doctor
Visit a player at night. Will heal the target from one attack. Target will be informed that he was attacked. Doctor will not be informed if his target was attacked.
Dreamer
Will have a dream at Day Start after each night. The dream will tell a tale of 3 names, which AT LEAST one name will be a member of the mafia, or a member of the cult.
Escort
Visit a player at night. Will roleblock the target which prevent him from doing any night actions. Target will be informed of the roleblock.
Festival Host
During the day, you have an option to decide if you want to host a festival. If you do decide to host a festival, every living player will be invited and everyone will have a large chatroom to discuss during the night. You cannot vote to lynch during the night. Everyone can still do their regular night actions and still participate in night chats. Jailed targets cannot attend the festival. Limited to one charge.
Investigator
Visit a player at night. Will receive the investigating pairing of the target.
Jailor
Choose a target at day. That target will be jailed and go to jail at Night start. Target will not attend any night chat except with the Jailor, and is perfectly roleblocked. Share a night chat with the Target. Limited to 2 Executions.
Lookout
Visit a player at night. Will learn the identities of whoever visited the target.
Mason Leader
May visit a player at night preventing the target from converting to any other roles. May instead visit a player at night killing the target if it is a member of the cult. If the target is not the member of the cult, the Mason Leader will be roleblocked the following night. Will be informed the identity of whoever tries to convert him.
Oracle
Visit a player at night. If the oracle ever dies, the last target oracle visited will have his role revealed to the entire town.
Peasant
Peasant - Power in vote.
Sentry
May alert at night. Will kill anybody who tries to visit him. Does not ignore immunity. When alerted, the sentry is immune to all kills. Limited to 4 charges.
Sheriff
Visit a player at night. Will be informed what alignment the target is. (Mafia, Cult, Town, Counter Revolutionist, Neutral) Prince will appear as Neutral.
Spy
Choose three people at night. You will be able to talk to them during the day by sharing a separate day chat with each player. Your target will be able to read the chat, but cannot participate in them.
Swordsmith
Visit a player at night. Will give the target a sword to use during the day. The target with a sword may kill anyone at any time during the day. The target will immediately die. Target will be informed of the sword. Limited to 4 charges.
Vigilante
May kill a player at night. Does not ignore immunity. Cannot kill on night 1. Limited to 3 charges.
Possible Neutral Roles:
Amnesiac, Executioner, Ghost, Jester, Student, Survivor, Thief, Witch
Amnesiac
Visit a dead player at night to take over his role. Will take over the night chat, and the remaining charges. Cannot win as Amnesiac. Cannot remember as King, Revolutionist Leader, Inquisition Leader or Prince.
Executioner
Get a random target at end of night 1. Must survive to see that person lynched. If the target dies, you will become a Jester.
Ghost
After dying, visit a player to possess the target day’s account. May not posses the same player ever again. You cannot possess the King after he revealed. Win if the killer’s faction loses.
Jester
Goal to see himself get lynched by the town. Automatically end the game in a Jester win if ever lynched. However, if one person does not vote him once during a day, his identity will be revealed to the town. Can visit a player at night. Give them extra feedback. Target will still get his normal feedback along with the drugged feedback. Can also instead to cause the target to not get any feedbacks at all.
Student
Choose a player by before Day 3 starts making them your mentor. Can talk to the mentor at night. Your goal is to ensure your mentor win. If your mentor ever dies, you can take over his role.
Survivor
Survive until the end. Doesn’t care who win. Have One autovest, and One Manual 1-use Vests.
Thief
Can choose either to steal one charge of a night ability or use a stolen night ability. Can store up to 6 charges of night abilities. Wins if he uses at
least 4 different stolen abilities before the end of the game.
Witch
Visit a player at night forcing them to visit a target of the witch’s choice. Have one autovest. Must survive until the end. Cannot win with Town or Counter Revolutionists.
Other Roles:
Counter Revolutionist
Start off with no special traits. Once the King is dead, all living Counter Revolutionists will gain a random town role, learn each others’ identities and share a night chat. Cannot be Converted.
Inquisition Cultist
Is a member of the Inquisition. Attend the Inquisition meeting.
Inquisition Leader
Convert a player at night to the cult. Can also instead be sent or send an Inquisition Cultist for the factional kill. Once the Inquisition have six members, Inquisition Leader cannot convert again. Have one autovest.
Revolutionist Leader
Immune from attacks. Immune from all detection. Immune from conversion. Attend the mafia meeting at night. Can be sent to kill. Cannot be converted.
The King
At night, the king may publicly reveal himself as the king. He get instant majority in the votes. Whoever he votes, will be instantly lynched. Cannot be converted. Because of the king’s old age, once he get injured, he cannot be healed by the doctor.
The Prince
Poison a player at night. The player is not informed of poison. The player will die at the end of the next night. Poison can be healed on either night. Must survive until the end. Have one autovest. Cannot win with Revolutionists, the King, and the Counter Revolutionists. Cannot be Converted. Question 5: Are you excited for the FM?
Win Condition:
Town: Eliminate all Revolutionists, all Inquisition Cultists and all witches and have one member survive until the End
Revolutionist: Control 51% of the votes
Inquisition: Control 51% of the votes
Counter Revolutionist: Eliminate All Revolutionists, Inquisition Cultists and the Prince and have one member survive until the End
Prince: Eliminate the King, The Counter Revolutionist, and the Revolutionists and survive until the End
Amnesiac: Must meet the win condition of whatever role you remember as
Executioner: Must survive to see your target lynched
Ghost: Must die and see your killer's faction lose
Jester: Must be lynched
Student: Must ensure your mentor's faction win
Survivor: Must survive until the End
Thief: Must use 4 different night abilities you stole
Witch: Survive until the End and see Town and Counter Revolutionists Lose