Firebringer
June 8th, 2015, 03:02 PM
S-FM Terminators Return
Terminator
US Citizen – [Citizen/Protector]
British Citizen- [Citizen/Protector]
France Citizen- [Citizen/Protector]
Germany Citizen- [Citizen/Protector]
Russia Citizen-[Citizen/Protector]
Canada Citizen-[Citizen/Protector]
Mexico Citizen- [Citizen/Protector]
Scientist- [Neutral Evil]
Researcher-[Neutral Evil]
Possible Roles:
Terminator
6 Citizens [One randomly has John Conner sub-role]
1 Protector
1 Scientist
1 Researcher
Special Mechanics:
One random citizen is John Connor. No one is informed except him that he is John Connor. After Judgement day he will become that role.
Judgement Day- At end of day 3 before night begins, the bombs start dropping and the whole world changes. This causes Everyone’s roles except the terminator to change, and John Connor whose role just gets additonal powers as shown in role cards. Role list will vary depending on the amount of players alive. But the role list if no one is dead is as follows:
Role List if No one Dies:
Terminator
Skynet Random
Skynet Random
John Conner
Resistance Intelligence [Investigator]
Resistance Intelligence [Investigator]
Resistance Medic [Protector]
Resistance Medic [Protector]
Resistance Fighter [Killing]
Human Survivor
Order of Elimination:
1 Player Dies: 3/5/1---Town Investigator Removed
2 Players Die: 2/5/1---SKyNet Random Removed
3 Players Die: 2/4/1---Town Killing Removed
4 Players Die: 2/4---Human Survivor
In a 3/5/1 and a 2/4/1 a weighting system is used for the Human Survivor to decrease chances of Quisling but it will still be possible. Odds in this scenario are 50% Survivor, 40% Recruit, and 10% Quisling
Possible Roles:
John Conner
Investigator-Sergeant, Surveillance Officer, Scout, Cadet
Protector-Medical Officer, Squad Medic, Spy, Cadet
Killing- Pilot, Soldier, Cadet
Terminator
SkyNet Random-Operative, Data Collector, Virus, Manipulator
Benign-Survivor, Recruit, Quisling
Role List:
Pre Judgement Day:
Citizen-
Player has no vests, but can acquire one from Protector before night begins.
Protector
Limited to one.
Has 2 vests can give out, 1 on each night.
Can give out a vest same night you guard a player.
Can guard a player and shield them from death, this will kill the player but not the terminator.
Terminator
Have the ability to target and kill a player at night.
Your goal is to kill John Conner to win.
Scientist
Have research options that will create items for them that can help them out in the future.
You can create another item on Day 2 if you didn't vote.
Ensure Judgement Day happens then win with your new role.
Researcher
Have research options that will create items for them that can help them out in the future.
You can create another item on Day 2 if you didn't vote.
Ensure Judgement Day happens then win with your new role.
Judgement Day Role List:
Cadet
You have no night abilities.
John Connor
You can reveal giving yourself 2 votes during the day.
You cannot be healed.
You can control one town role to do an action at night before you reveal, they can comply or not and if they don’t they will not perform an action. You will be informed if they obeyed or not.
You lose ability to control that town when you reveal.
Sergeant [Investigative]
Player can check a player at night to see if they are apart of Skynet or not suspicious.
Neutrals will show not suspicious.
Scout [Investigative]
Check a player to see who visited them
You can check yourself
Surveillance Officer [Investigative]
Check a player at night to see who they visited
Medical Officer [Protective]
Can heal a player at night protecting them from death
Cannot heal themselves.
Cannot heal John Connor
Squad Medic [Protective]
Guard a player at night to protect them from death
Will kill both the player and the attacking player if target is attacked.
If guarded player successfully he cannot be healed for that night.
Cannot guard themselves
Spy [Protective]
Will be given a copy of SkyNet chat with names excluded.
Can change the skynets intended kill to be himself for one night.
Cannot be guarded by bodyguard if uses ability to change targets, nor healed.
Resistance Pilot [Killing]
Uses a plane to attack a player at night killing them.
Limited to three kills
2 if only 2 mafia exist on judgement day.
Resistance Soldier [Killing]
Uses a gun to fire shots at someone at night and kill them.
Limited to two shots plus a gun that he can give away on his death to any player.
I shot if only 2 mafia exist on judgement day, plus the one he gives out to a player when he dies
Terminator
Performs the nightly kill function
Is night immune.
Is immune to detection from Sergeants.
SkyNet Operative [Random]
Can visit a player at night and make them appear as SkyNet to Sergeant.
Is immune to detection
Becomes terminator if Terminator dies.
SkyNet Data Collector [Random]
Can visit a player at night and find out who they visited and who targeted them.
Becomes terminator if Terminator dies.
SkyNet Virus [Random]
Visit a player who dies at night to steal their last will and delete their role before it is shown to town following morning
Can delete 3 roles.
Cannot be seen by Scout
Becomes terminator if terminator dies.
SkyNet Manipulator [Random]
visit a player at night and control the person they visit.
Cannot be detected by Sergeant.
Target knows they were manipulated.
You can cause self targets
Becomes terminator if terminator dies.
Survivor [Benign]
Has two vests that it can use to become night immune
Quisling [Benign]
You have no alignment but you want to join SkyNet
If a Skynet member dies you can become a random Skynet role before night starts.
Your role is not announced but the town is informed that someone has picked a side the following day.
Recruit [Benign]
You have no alignment but you want to join the resistance
If a town member dies you can become a random town role (Not killing) before night starts.
Your role is not announced but the town is informed that someone has picked a side the following day.
Research Options for Scientist and Researcher:
Players use night action to research an item
Players can get an extra research item if they didn’t vote on Day 2.
All of these are ITEMS, they can be given to other players at any point in the game, night or day as long as player is alive. If player dies holding the item they are given to Terminator.
You pick the category of item you want, the odds of getting the item is random after that.
You can pick the same category twice.
You can have multiple of same item.
NanoTech Tracker-[Offensive]
One time use that will follow a players actions for two nights and report it to the item holder.
Will get nightly feedback updates as if you checked them.
Mind Control Helmet-[Offensive]
One time use that will control a player to target another player.
Can use it to force a self target.
Untested Advanced Rifle-[Offensive]
One time use that will allow you to kill a player with a 100% certainty if successful. 50% of success and if it fails it will kill you.
Thermal Grenade-[Offensive]
One time grenade that attach to self, if visited by someone killing will explode and take you along with them.
Correctional Behavior Collar-[Offensive]
One time use that allows you to put a collar on a player stopping them from talking the next day.
Player that has collar on can vote and unvote twice, can only say “I am a bad dog.” Once in the day chat for that day.
Scrambler Radar-[Defensive]
One time use that stops a player from being checked by any invest actions
Used only on self.
Advanced Biotic Destabilizer-[Defensive]
One time use that will stop a player from performing night actions for a night.
Nano Biomedicine-[Defensive]
One time use heals player from being killed for one night. Doesn’t work if player body guarded someone.
Cannot be used on self
Transporter-[Defensive]
Allows one time switch of two players. Changing the targets
Prototype Armor-[Defensive]
One time vest and shields a player from dying at night. Doesn’t work if player is body guarding someone.
Satellite Network-[Power]
Creates a network that can add players each night to post messages to
All messages on network is posted during the day. All posted anonymously.
Voice Changer-[Power]
Allows you to impersonate John Connor and have 2 extra votes for next day.
Win Conditions:
If win conditions are met for Terminator or Town before Judgement day the game ends there.
Pre-Judgment Day
Terminator-Eliminate John Connor
Town-Eliminate the Scientist & Researcher to stop Judgement day from occurring. Protect John Conner or you lose.
Scientist & Researcher-Do not get lynched or killed before judgement day, then win with your faction after judgement day.
Post Judgment Day
SkyNet-Destroy the Resistance.
Resistance-Eliminate SkyNet
Benign-Survive to the end, or if you join a faction (Quisling/Recruit) see your team win.
Order of Operations:
.1 John Conner gives orders.
.2 Quisling/Recruit joins a team
NIGHT BEGINS
NIGHT CHAT BEGINS/ENDS--Spy is given night chat.
1. Protective action/ Vest if Applied
2. SKYNET Actions [Non Killing]
3. Resistance Killing
5. Terminator Kill Action
6. Investigator Action
NIGHT ENDS
Rules of Conduct:
No Out of Game Communication
No editing posts
1 post per day chat minimum
No videos/pictures/links
Only default font, size, color. Bold/Italics, and Underline permitted. You can still quote/spoiler tags.
Miscellaneous Information:
Game starts at Day 1 with no lynch. 12 hour day.
Days last 24 hours, nights last 24 hours.
Judgement day’s first night (Night 3) will last 48 hours.
Death Descriptions will be given.
Suicide is not allowed.
Night chat available after Judgment Day.
Post judgement day there is likely going to be at least 1 Cadet.
[B]Additional Info:
They can't use items same night they are created, they will be informed after night is over and given the item they completed, if they are killed the terminator is given his item and informed he stole it of the dead Researcher/Scientists body.
Items are separate actions form night actions, you can use as many items you want in a night. You can also give them to another player at any point, you will be informed who gave it to you though. So you could use it to solidify your town claim for instance by giving it to John or helping SkyNet by giving it to them.
Terminator
US Citizen – [Citizen/Protector]
British Citizen- [Citizen/Protector]
France Citizen- [Citizen/Protector]
Germany Citizen- [Citizen/Protector]
Russia Citizen-[Citizen/Protector]
Canada Citizen-[Citizen/Protector]
Mexico Citizen- [Citizen/Protector]
Scientist- [Neutral Evil]
Researcher-[Neutral Evil]
Possible Roles:
Terminator
6 Citizens [One randomly has John Conner sub-role]
1 Protector
1 Scientist
1 Researcher
Special Mechanics:
One random citizen is John Connor. No one is informed except him that he is John Connor. After Judgement day he will become that role.
Judgement Day- At end of day 3 before night begins, the bombs start dropping and the whole world changes. This causes Everyone’s roles except the terminator to change, and John Connor whose role just gets additonal powers as shown in role cards. Role list will vary depending on the amount of players alive. But the role list if no one is dead is as follows:
Role List if No one Dies:
Terminator
Skynet Random
Skynet Random
John Conner
Resistance Intelligence [Investigator]
Resistance Intelligence [Investigator]
Resistance Medic [Protector]
Resistance Medic [Protector]
Resistance Fighter [Killing]
Human Survivor
Order of Elimination:
1 Player Dies: 3/5/1---Town Investigator Removed
2 Players Die: 2/5/1---SKyNet Random Removed
3 Players Die: 2/4/1---Town Killing Removed
4 Players Die: 2/4---Human Survivor
In a 3/5/1 and a 2/4/1 a weighting system is used for the Human Survivor to decrease chances of Quisling but it will still be possible. Odds in this scenario are 50% Survivor, 40% Recruit, and 10% Quisling
Possible Roles:
John Conner
Investigator-Sergeant, Surveillance Officer, Scout, Cadet
Protector-Medical Officer, Squad Medic, Spy, Cadet
Killing- Pilot, Soldier, Cadet
Terminator
SkyNet Random-Operative, Data Collector, Virus, Manipulator
Benign-Survivor, Recruit, Quisling
Role List:
Pre Judgement Day:
Citizen-
Player has no vests, but can acquire one from Protector before night begins.
Protector
Limited to one.
Has 2 vests can give out, 1 on each night.
Can give out a vest same night you guard a player.
Can guard a player and shield them from death, this will kill the player but not the terminator.
Terminator
Have the ability to target and kill a player at night.
Your goal is to kill John Conner to win.
Scientist
Have research options that will create items for them that can help them out in the future.
You can create another item on Day 2 if you didn't vote.
Ensure Judgement Day happens then win with your new role.
Researcher
Have research options that will create items for them that can help them out in the future.
You can create another item on Day 2 if you didn't vote.
Ensure Judgement Day happens then win with your new role.
Judgement Day Role List:
Cadet
You have no night abilities.
John Connor
You can reveal giving yourself 2 votes during the day.
You cannot be healed.
You can control one town role to do an action at night before you reveal, they can comply or not and if they don’t they will not perform an action. You will be informed if they obeyed or not.
You lose ability to control that town when you reveal.
Sergeant [Investigative]
Player can check a player at night to see if they are apart of Skynet or not suspicious.
Neutrals will show not suspicious.
Scout [Investigative]
Check a player to see who visited them
You can check yourself
Surveillance Officer [Investigative]
Check a player at night to see who they visited
Medical Officer [Protective]
Can heal a player at night protecting them from death
Cannot heal themselves.
Cannot heal John Connor
Squad Medic [Protective]
Guard a player at night to protect them from death
Will kill both the player and the attacking player if target is attacked.
If guarded player successfully he cannot be healed for that night.
Cannot guard themselves
Spy [Protective]
Will be given a copy of SkyNet chat with names excluded.
Can change the skynets intended kill to be himself for one night.
Cannot be guarded by bodyguard if uses ability to change targets, nor healed.
Resistance Pilot [Killing]
Uses a plane to attack a player at night killing them.
Limited to three kills
2 if only 2 mafia exist on judgement day.
Resistance Soldier [Killing]
Uses a gun to fire shots at someone at night and kill them.
Limited to two shots plus a gun that he can give away on his death to any player.
I shot if only 2 mafia exist on judgement day, plus the one he gives out to a player when he dies
Terminator
Performs the nightly kill function
Is night immune.
Is immune to detection from Sergeants.
SkyNet Operative [Random]
Can visit a player at night and make them appear as SkyNet to Sergeant.
Is immune to detection
Becomes terminator if Terminator dies.
SkyNet Data Collector [Random]
Can visit a player at night and find out who they visited and who targeted them.
Becomes terminator if Terminator dies.
SkyNet Virus [Random]
Visit a player who dies at night to steal their last will and delete their role before it is shown to town following morning
Can delete 3 roles.
Cannot be seen by Scout
Becomes terminator if terminator dies.
SkyNet Manipulator [Random]
visit a player at night and control the person they visit.
Cannot be detected by Sergeant.
Target knows they were manipulated.
You can cause self targets
Becomes terminator if terminator dies.
Survivor [Benign]
Has two vests that it can use to become night immune
Quisling [Benign]
You have no alignment but you want to join SkyNet
If a Skynet member dies you can become a random Skynet role before night starts.
Your role is not announced but the town is informed that someone has picked a side the following day.
Recruit [Benign]
You have no alignment but you want to join the resistance
If a town member dies you can become a random town role (Not killing) before night starts.
Your role is not announced but the town is informed that someone has picked a side the following day.
Research Options for Scientist and Researcher:
Players use night action to research an item
Players can get an extra research item if they didn’t vote on Day 2.
All of these are ITEMS, they can be given to other players at any point in the game, night or day as long as player is alive. If player dies holding the item they are given to Terminator.
You pick the category of item you want, the odds of getting the item is random after that.
You can pick the same category twice.
You can have multiple of same item.
NanoTech Tracker-[Offensive]
One time use that will follow a players actions for two nights and report it to the item holder.
Will get nightly feedback updates as if you checked them.
Mind Control Helmet-[Offensive]
One time use that will control a player to target another player.
Can use it to force a self target.
Untested Advanced Rifle-[Offensive]
One time use that will allow you to kill a player with a 100% certainty if successful. 50% of success and if it fails it will kill you.
Thermal Grenade-[Offensive]
One time grenade that attach to self, if visited by someone killing will explode and take you along with them.
Correctional Behavior Collar-[Offensive]
One time use that allows you to put a collar on a player stopping them from talking the next day.
Player that has collar on can vote and unvote twice, can only say “I am a bad dog.” Once in the day chat for that day.
Scrambler Radar-[Defensive]
One time use that stops a player from being checked by any invest actions
Used only on self.
Advanced Biotic Destabilizer-[Defensive]
One time use that will stop a player from performing night actions for a night.
Nano Biomedicine-[Defensive]
One time use heals player from being killed for one night. Doesn’t work if player body guarded someone.
Cannot be used on self
Transporter-[Defensive]
Allows one time switch of two players. Changing the targets
Prototype Armor-[Defensive]
One time vest and shields a player from dying at night. Doesn’t work if player is body guarding someone.
Satellite Network-[Power]
Creates a network that can add players each night to post messages to
All messages on network is posted during the day. All posted anonymously.
Voice Changer-[Power]
Allows you to impersonate John Connor and have 2 extra votes for next day.
Win Conditions:
If win conditions are met for Terminator or Town before Judgement day the game ends there.
Pre-Judgment Day
Terminator-Eliminate John Connor
Town-Eliminate the Scientist & Researcher to stop Judgement day from occurring. Protect John Conner or you lose.
Scientist & Researcher-Do not get lynched or killed before judgement day, then win with your faction after judgement day.
Post Judgment Day
SkyNet-Destroy the Resistance.
Resistance-Eliminate SkyNet
Benign-Survive to the end, or if you join a faction (Quisling/Recruit) see your team win.
Order of Operations:
.1 John Conner gives orders.
.2 Quisling/Recruit joins a team
NIGHT BEGINS
NIGHT CHAT BEGINS/ENDS--Spy is given night chat.
1. Protective action/ Vest if Applied
2. SKYNET Actions [Non Killing]
3. Resistance Killing
5. Terminator Kill Action
6. Investigator Action
NIGHT ENDS
Rules of Conduct:
No Out of Game Communication
No editing posts
1 post per day chat minimum
No videos/pictures/links
Only default font, size, color. Bold/Italics, and Underline permitted. You can still quote/spoiler tags.
Miscellaneous Information:
Game starts at Day 1 with no lynch. 12 hour day.
Days last 24 hours, nights last 24 hours.
Judgement day’s first night (Night 3) will last 48 hours.
Death Descriptions will be given.
Suicide is not allowed.
Night chat available after Judgment Day.
Post judgement day there is likely going to be at least 1 Cadet.
[B]Additional Info:
They can't use items same night they are created, they will be informed after night is over and given the item they completed, if they are killed the terminator is given his item and informed he stole it of the dead Researcher/Scientists body.
Items are separate actions form night actions, you can use as many items you want in a night. You can also give them to another player at any point, you will be informed who gave it to you though. So you could use it to solidify your town claim for instance by giving it to John or helping SkyNet by giving it to them.