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Forum Mafia GM
July 18th, 2014, 01:45 PM
Name: Town of Salem

Current Health: 9/10
Current Charge: 0
Charge Generation: 0 per 24h gt

Race: Ferengi

Racial Flaw:
You are greedy! You need more money!

You are limited to staying in 10 forward 24h a day.

Your vote is worth nothing... it won't count in lynches, but you may appear to vote so that people can't find the Ferengi that way.

Race Abilities:
-Obtain items:
You get a copy of whatever the blacksmiths and doctors make, if the blacksmith sells you an item, the federation will pay for it... it wont cost you a dime even though the blacksmith gets paid. And you make 3 Alcohols per 24h - you pick what colors. Alcohols are ready in the morning... aka you can start to sell them during the day.

-Offer Deals:
Set your prices during the day for the evening and night phases.
Trade weapons, armor, medical suplies, other items, or information with players for a price set by you. You get an extra 25% on top of the price the player pays for each item sold. Money seems to grow on trees in FM 22.

-Set bounties: Set during the evening/night phases.
If a player is lynched, all players who voted at the end will receive an equal share of the bounty on that player. You pay out the bounties. This is how most will earn money.

-Revenge: if killed, another Ferengi will appear 2 days later with a major bounty on those responsible (you will not pay out this bounty).. but you will lose all your inventory and 50% of your profits.

-Anonymous Merchant account:
FM Ferengi (same password as this account)

Class Abilities:

Pay some underling to get the following information that you can then sell.
-95$: Learn a random role on the role list (all abilities will update with that role if it upgrades from an event)

-100$ Sheriff: (Anytime - Same location as target or living quarters)
Learns a players alignment.
To use this ability, PM the Host with the title "Action" and indicate who you are doing a background check on.

-35$ Spy:
Learn 3rd player feedback received by someone for both the evening and night phase. (I.E. not feedback from that persons own role)
To use this ability, PM the Host with the title "Action" and indicate who you are spying on.

-35$ Detective: (Evening/Night action - Anywhere)
Follows a player for 1 phase. You will relocate to where he is automatically (does not affect game-play).
To use this ability, PM the Host with the title "Action" and indicate who you are following as well as a number between 1-100.

-45$ Lookout: (Evening/Night action - Anywhere)
Learns the names of all the players who visited a player as well as his quarters for 1 phase. (visiting from a distance is not seen) You will relocate to his location automatically (does not affect game-play).
To use this ability, PM the Host with the title "Action" and indicate who you are watching as well as a number between 1-100.

-30$ to 90$ Investigator: (Evening/Night action - Same location as target or living quarters)
Learns the race of a player. Finds and disarms Sabotaged rooms.
To use this ability, PM the Host with the title "Action" and indicate who you are investigating. You will be notified if you find a bomb which will increase the price of the information to 90$.

-75$ Lawyer: (Evening/Night action - Living quarters)
Look up last entry log (last will) for dead player.
To use this ability, PM the Host with the title "Action" and indicate whose last will you are looking for.

-80$ Coroner: (Evening/Night action - Sickbay)
Learn cause of death, real alignment.
To use this ability, PM the Host with the title "Action" and indicate who you are examining (dead players pls, we have learnt that living players don't like autopsies performed on them).



Current Items:
Alcohol:
1 red: (Klingon get +2c) effects unknown for other races
1 blue: effects unknown
1 Green: effects unknown
2 brown: effects unknown

Items:
1 Sleep dart gun
1 Standard Phaser on stun
2 Used Armour
10 Anti-Borg Serum

Info:
Role #11
Sheriff check on Commander Spock.
Lookout Bryan evening 3.

$: 1130
(Other players start with 100$ -> this information is so you know what price range each player can afford at the start)

Win Condition: Make more money!

Forum Mafia GM
July 18th, 2014, 06:05 PM
History:

Signups: Character created.
Signups: -1HP, you are suffering from a temporary case of illiteracy!
Day 1: Roles giving out.
Day 1: Sold red Alcohol +46$
Day 1: Sold red Alcohol +40$
Day 1: Sold Blue Alcohol +155$
Day 1: Sold Brown Alcohol +125$
Day 1: Sold Green Alcohol +51$
Day 1: -95$ Sent minion to get role information. Received role # 11.

Night 1: (-100$) Sheriff action Commander Spock. Info added to list of info.

Day 2: Made Alcohol (1 red, 1 Blue, 1 Brown)
Day 2: (-200$) Paid out bounty on I dont care

Evening 2: Bryan Lewellen will learn spocks sheriff check
Evening 2: PoD buys red alcohol for 250$ ... that sucker!

Night 2: Bosco will lean spocks sheriff check
Night 2: Bosco: pay me $150 dollars tonight.
I receive an alcohol that is good for his race. (if im not allowed to just default I will give him a green one)

Night 2: (-90$) Bastian sells alcohol info: Alcohol gives Klingon +2c.
Night 2: (+25$) spock will pay me $25 due to the deal he made

Day 3: Made Alcohol (1 red, 1 Breen, 1 Brown)
Day 3: (-$350) Bounty paid for lynch of red is mafia.

Night 3: (+167) Harvesting money off the money tree.
Night 3: (+1$) PoD buys spocks sheriff check
Night 3: (-45) Lookout action on Bryan Evening 3. Info added to list of info.