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View Full Version : Role Augmentation: Corrupt Citizen



Footy
May 17th, 2011, 04:43 AM
More of a random factor then a new role, a little bit of a take on the Miller and ballot fixer class that's been suggested already.

Corrupt Citizen.

Allegiance: Mafia (Is not aware of his affiliation to the mafia, sees himself as a normal Citizen, Mafia are unaware of his existance.)

Corrupt Citizen is in every sense a normal Citizen, with a twist, they want the Mafia to win and they don't know it, Corrupt Citizens when voting are forced to vote Guilty for Non-Mafia roles and Innocent for Mafia roles, they are unaware their vote has been changed to reflect this, everyone else will see the changed vote.

Just to confuse things even more, a sheriff will see the Corrupt Citizen as Mafia, Investigator will see the Target as non-suspicious, a Consigliere will know the Citizen is Corrupt if checked.

I propose that the Corrupt Citizen is not a role that can be manually added, but has a random chance of being created whenever a Normal Citizen role can be placed into a game. (Maybe something like 10%-20% chance of appearing)

On Death the Citizen appears as a Normal Citizen, the player is informed they were Corrupt, Final Game list reveals the Players true role.

Zack
May 17th, 2011, 06:46 AM
The citizen's vote changes without him knowing it? Sounds more like a Split Personality Citizen.

Also that whole thing of vote changing according to the lynched person's role is wrong on all accounts.

This is worse than being a real citizen... Seriously...

Omgproberush
May 17th, 2011, 09:30 AM
So, basically you sit there and do nothing basically, since your vote is automatically changed for you regardless? Guess that's the role that if you get it, you go and take a shower or make a sandwich or something.

Footy
May 17th, 2011, 10:14 AM
You wouldn't be aware of how your actions were affecting the game, you'd still appear to yourself as if you we're playing like a normal Citizen and making your own choices (Even if you're actually not). Except to other people you would be making some very silly choices and raising suspicion, essentially yes your actions would preordained but you would not be aware of that in any aspect. Thus when/if people started to turn on you, you would genuinely not have a clue what is going on and if you were lynched and appeared as a Citizen, people would be confused as hell.

But I agree, people hate Citizens already, so to have a kind of "mole" Citizen as it were is a bad idea in the first place. :p

Nick
May 17th, 2011, 11:09 AM
Play style a bit too confusing...