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View Full Version : Witch doc/Neut killings



Squidypie
October 3rd, 2013, 11:07 PM
Witch Doctor should have a detection immune option.


The Neutral killings shouldn't be detection immune. If they are to be stronger they should have options like this:

-Sk can make someone visit him each night (that person gets no feedback)

-Mass Murderer: Death descriptions will read the same as for a vet kill for up to two nights

-Arson: Can type -Ignite during day and be publicly revealed as Arson and burn his victims, but only if he didn't douse anyone the night before.
(useful if all but neut/one person are doused and he's being rbd or it looks like he'll be lynched, and in a desperate "3 maf 3 town, and I dont have anyone doused" gambit)

Cryptonic
October 4th, 2013, 06:26 AM
Try creating setups where NK don't have both detection and attack immunity. The setting wasn't created to make them stronger, it was created to allow for more versatile saves.

Squidypie
October 4th, 2013, 08:58 AM
Same could have been said about the GF. If it's there people will gradually default to using it, and this is one of those things there's no warning about before the game starts.

-People have to manually move their cursor over each neut killing to make sure that they aren't detection immune now.

-It's particulalry awful for sheriffs who might see that they can detect SK but not realize they can't.