Squidypie
August 21st, 2013, 01:38 AM
MACHETE CULT
Machete Cult
Neutral Evil (Killing, but not Neutral Killing)
Sk/Vig/ Mafioso clue set
Unique
Victims will become cult if healed
Converted Vigilantes will be capped at their remaining attacks (up to 3)
Cannot perform a kill on a night where cultist attempts a conversion or the night after a successful conversion (including WDs)
Cannot convert beyond cult limit
Options
-Converted vigilantes become Machete Cult
-Machete Cult has 3 attacks (standard 2)
Strengths
-Useful in balancing a maf>town situation
-Remains useful after cult reaches cap
-Makes vigilantes less powerful vs cult
Generally the cultist will take the night action, but when a cultist fails to convert a maf, the next night the Machete Cult can cut him down if it looks like mafia are nearing the majority
Weaknesses
-Will be the easiest role to detect (masons/sheriffs/lookouts/detectives/worst clue set to be in/ known vigi will be lynched as soon as machete kill occurs)
-Grows cult slower than normal cultists
-Might hit a wall where further conversion becomes impossible
-His converts will be highly suspect (docs will notice no Machete kill on a given night if there have been some previously)
I know what you're thinking; if Witch Doctor and Machete team up they'll be unstoppable! Yup! They can get up to 3 converts between the two of them over the course of 6 days by expending all their powers, and in the process probably kill and revive a mafia to no benefit, or hit a night immune.
A single normal cultist will convert at the same pace as WD/Machete, and Machete/cultist conversions are mutually exclusive.
-WD loses a heal when healing machete kill, but the machete is the one who causes the conversion. (WD functions as a normal doc)
Machete Cult
Neutral Evil (Killing, but not Neutral Killing)
Sk/Vig/ Mafioso clue set
Unique
Victims will become cult if healed
Converted Vigilantes will be capped at their remaining attacks (up to 3)
Cannot perform a kill on a night where cultist attempts a conversion or the night after a successful conversion (including WDs)
Cannot convert beyond cult limit
Options
-Converted vigilantes become Machete Cult
-Machete Cult has 3 attacks (standard 2)
Strengths
-Useful in balancing a maf>town situation
-Remains useful after cult reaches cap
-Makes vigilantes less powerful vs cult
Generally the cultist will take the night action, but when a cultist fails to convert a maf, the next night the Machete Cult can cut him down if it looks like mafia are nearing the majority
Weaknesses
-Will be the easiest role to detect (masons/sheriffs/lookouts/detectives/worst clue set to be in/ known vigi will be lynched as soon as machete kill occurs)
-Grows cult slower than normal cultists
-Might hit a wall where further conversion becomes impossible
-His converts will be highly suspect (docs will notice no Machete kill on a given night if there have been some previously)
I know what you're thinking; if Witch Doctor and Machete team up they'll be unstoppable! Yup! They can get up to 3 converts between the two of them over the course of 6 days by expending all their powers, and in the process probably kill and revive a mafia to no benefit, or hit a night immune.
A single normal cultist will convert at the same pace as WD/Machete, and Machete/cultist conversions are mutually exclusive.
-WD loses a heal when healing machete kill, but the machete is the one who causes the conversion. (WD functions as a normal doc)