SamSparta
August 9th, 2013, 03:21 PM
Hello, here are some role suggestions I came up with for Mafia. Please do not be mean - give constructive criticism and tell me whether these roles are overpowered, don't fit in the metagame, what changes I could make, etc. I'd love some feedback!
Enjoy :)
Preacher
Alignment: Cult (Neutral Evil)
The Preacher is a Cultist who can also talk at night. Preacher messages during the night come up as Crier, similar to how Kidnapper comes up as Jailor while talking in Jail. The Preacher can convert people to the Cult as well. However, Cultists will take priority over the Preacher and will visit the target instead of the Preacher.
Abilities:
- Talk during the night
- Convert
Win Condition: same as Cult
Host Options:
Can convert at night: yes/no (default yes)
Becomes Cultist if alone: yes/no (default no)
Crier becomes Preacher upon conversion: yes/no (default yes)
Voyeur
Alignment: Town Investigative
The Voyeur is a counterpart to the Lookout. Instead of seeing who visited his target, he sees the events that happened to his target. For example, he sees if they were attacked, healed, role-blocked, annoyed, someone attempted to convert them, etc. but does not see the exact role that performed that action.
Abilities:
- Watch someone each night
Win Condition: Lynch every criminal and evildoer
Host Options:
Sees exact role: yes/no (default no)
Ignores detection immunity: yes/no (default yes)
Example messages:
"Someone attempted to convert your target last night." (Cult/Mason conversion) Note: Voyeur does not know if they succeed
"Your target was attacked last night." (Any attacking role attack)
"Your target rode on a bus last night." (Bus Driver)
"Your target was doused last night." (Arsonist)
Priest
Alignment: Town Protective
The Priest can cleanse a target each night. Cleanses remove any effects on the target, and make them immune to all effects except kills (including positive effects such as Doctor healing) for that night. The Priest cannot cleanse himself.
Abilities:
- Cleanse someone each night
Win Condition: Lynch every criminal and evildoer
Host Options:
Stops attackers: yes/no (default no)
Limited to 2 cleanses: yes/no (default no)
Limited to 3 cleanses: yes/no (default no)
Kills Cultists: yes/no (default no)
Thief
Alignment: Neutral Benign
The Thief can steal an item from someone during the night. The next night, they can use that item on a target to perform that role’s action. For example, if they steal from a Vigilante, they can kill someone the next night. The Thief does not know what item he has stolen and what use it has until he uses it. The Thief’s steal is also a role-block for one night. The Thief cannot steal items from targets that do not visit, and he also cannot steal from the Disguiser, Bus Driver, Amnesiac, Coroner, Jailor, Kidnapper, Cultist, or Mason/Mason Leader. The Thief can only hold one item at a time, but he can choose when to use it and who to use it on. The Thief's role-block does not ignore block immunity.
Abilities:
- Steal from someone
- Use a stolen item
Win Condition: Survive
Host Options:
Knows what item was stolen: yes/no (default no)
Role-blocks target: yes/no (default yes)
Cannot steal from night immune: yes/no (default yes)
Ignores block immunity: yes/no (default no)
Messages:
If Thief tries to steal from Serial Killer who kills role-blockers: “A Thief attempted to steal from you, but you had other plans for them…”
Example role-block message: "A Thief stole your gun! You cannot shoot anyone tonight."
Bomber
Alignment: Neutral Killing
The Bomber can place a bomb on someone every night. Bombs detonate in two nights. If someone with a bomb on them visits someone else, they will pass the bomb onto them, like a sticky bomb. Bombs ignore night immunity, however they can be removed and disarmed by Doctors, Witch Doctors, and Priests. The Bomber also has an ability to detonate all bombs immediately, but it uses up a night and he cannot place another bomb during that night.
Abilities:
- Attach a bomb onto someone each night
- Explode bombs
Win Condition: be the last one left alive
Host Options:
Ignores immunity: yes/no (default yes)
Must wait one night between bombings: yes/no (default no)
Invulnerable at night: yes/no (default yes)
Target knows he has a bomb: yes/no (default no)
Bombs detonate in 1 night: yes/no (default no)
Bombs detonate in 2 nights: yes/no (default yes)
Bombs detonate in 3 nights: yes/no (default no)
Bomb can be removed by Doctor: yes/no (default yes)
Messages:
Death message: “He/she was killed in an explosion.”
Removed bomb: "You find a bomb on your target! You remove and disarm the bomb."
EDIT: Invest Messages
"Your target stays up during the night to talk, leading you to believe they are likely either a Crier or a Preacher."
"You discover a number of sharp tools and implements, suggesting that your target is a Priest, a Doctor, or a Witch, or if you're unlucky, a Witch Doctor."
"Your target spends his time stalking others in secret. You believe they are a Voyeur, but they might be a Thief or even a Bomber."
Enjoy :)
Preacher
Alignment: Cult (Neutral Evil)
The Preacher is a Cultist who can also talk at night. Preacher messages during the night come up as Crier, similar to how Kidnapper comes up as Jailor while talking in Jail. The Preacher can convert people to the Cult as well. However, Cultists will take priority over the Preacher and will visit the target instead of the Preacher.
Abilities:
- Talk during the night
- Convert
Win Condition: same as Cult
Host Options:
Can convert at night: yes/no (default yes)
Becomes Cultist if alone: yes/no (default no)
Crier becomes Preacher upon conversion: yes/no (default yes)
Voyeur
Alignment: Town Investigative
The Voyeur is a counterpart to the Lookout. Instead of seeing who visited his target, he sees the events that happened to his target. For example, he sees if they were attacked, healed, role-blocked, annoyed, someone attempted to convert them, etc. but does not see the exact role that performed that action.
Abilities:
- Watch someone each night
Win Condition: Lynch every criminal and evildoer
Host Options:
Sees exact role: yes/no (default no)
Ignores detection immunity: yes/no (default yes)
Example messages:
"Someone attempted to convert your target last night." (Cult/Mason conversion) Note: Voyeur does not know if they succeed
"Your target was attacked last night." (Any attacking role attack)
"Your target rode on a bus last night." (Bus Driver)
"Your target was doused last night." (Arsonist)
Priest
Alignment: Town Protective
The Priest can cleanse a target each night. Cleanses remove any effects on the target, and make them immune to all effects except kills (including positive effects such as Doctor healing) for that night. The Priest cannot cleanse himself.
Abilities:
- Cleanse someone each night
Win Condition: Lynch every criminal and evildoer
Host Options:
Stops attackers: yes/no (default no)
Limited to 2 cleanses: yes/no (default no)
Limited to 3 cleanses: yes/no (default no)
Kills Cultists: yes/no (default no)
Thief
Alignment: Neutral Benign
The Thief can steal an item from someone during the night. The next night, they can use that item on a target to perform that role’s action. For example, if they steal from a Vigilante, they can kill someone the next night. The Thief does not know what item he has stolen and what use it has until he uses it. The Thief’s steal is also a role-block for one night. The Thief cannot steal items from targets that do not visit, and he also cannot steal from the Disguiser, Bus Driver, Amnesiac, Coroner, Jailor, Kidnapper, Cultist, or Mason/Mason Leader. The Thief can only hold one item at a time, but he can choose when to use it and who to use it on. The Thief's role-block does not ignore block immunity.
Abilities:
- Steal from someone
- Use a stolen item
Win Condition: Survive
Host Options:
Knows what item was stolen: yes/no (default no)
Role-blocks target: yes/no (default yes)
Cannot steal from night immune: yes/no (default yes)
Ignores block immunity: yes/no (default no)
Messages:
If Thief tries to steal from Serial Killer who kills role-blockers: “A Thief attempted to steal from you, but you had other plans for them…”
Example role-block message: "A Thief stole your gun! You cannot shoot anyone tonight."
Bomber
Alignment: Neutral Killing
The Bomber can place a bomb on someone every night. Bombs detonate in two nights. If someone with a bomb on them visits someone else, they will pass the bomb onto them, like a sticky bomb. Bombs ignore night immunity, however they can be removed and disarmed by Doctors, Witch Doctors, and Priests. The Bomber also has an ability to detonate all bombs immediately, but it uses up a night and he cannot place another bomb during that night.
Abilities:
- Attach a bomb onto someone each night
- Explode bombs
Win Condition: be the last one left alive
Host Options:
Ignores immunity: yes/no (default yes)
Must wait one night between bombings: yes/no (default no)
Invulnerable at night: yes/no (default yes)
Target knows he has a bomb: yes/no (default no)
Bombs detonate in 1 night: yes/no (default no)
Bombs detonate in 2 nights: yes/no (default yes)
Bombs detonate in 3 nights: yes/no (default no)
Bomb can be removed by Doctor: yes/no (default yes)
Messages:
Death message: “He/she was killed in an explosion.”
Removed bomb: "You find a bomb on your target! You remove and disarm the bomb."
EDIT: Invest Messages
"Your target stays up during the night to talk, leading you to believe they are likely either a Crier or a Preacher."
"You discover a number of sharp tools and implements, suggesting that your target is a Priest, a Doctor, or a Witch, or if you're unlucky, a Witch Doctor."
"Your target spends his time stalking others in secret. You believe they are a Voyeur, but they might be a Thief or even a Bomber."