Squidypie
August 9th, 2013, 08:29 AM
Colonel
Colonel
- Town Power
- Mayor/Marshall/Gf/Mason Leader clue set
- Cannot be healed
- Option: May Declare martial law once/twice
- Option: 2/3 martial law targets
- Option: Immune to "kill role blockers"effect
- Option: Colonel is revealed to town (Off)
The Colonel may activate his ability at night by typing -law, he can then select targets (excluding himself) who will be notified at the end of the night that they were "under curfew". Those people will be perfectly role blocked, and healed of any attacks. Neither the Colonel nor the target will be notified if anyone was attacked.
-This role will generally buy time for town and has an exceedingly complicated investigative potential. (as he can't know whether the people he targets are victims or villains.)
-Weaker than a Marshall, but stronger than a mayor or crier with an uncooperative town.
-His ability cannot be triggered by a Witch, but on a night that he triggers it his first target can be sWitched.
I'm honestly not sure how powerful this role will be in general play. Rather than only waiting a few rounds like Mayor/Marshall the Colonel will want to spend most games laying low until late. If he's too powerful the roleblock may be altered to only affect town.
Colonel
- Town Power
- Mayor/Marshall/Gf/Mason Leader clue set
- Cannot be healed
- Option: May Declare martial law once/twice
- Option: 2/3 martial law targets
- Option: Immune to "kill role blockers"effect
- Option: Colonel is revealed to town (Off)
The Colonel may activate his ability at night by typing -law, he can then select targets (excluding himself) who will be notified at the end of the night that they were "under curfew". Those people will be perfectly role blocked, and healed of any attacks. Neither the Colonel nor the target will be notified if anyone was attacked.
-This role will generally buy time for town and has an exceedingly complicated investigative potential. (as he can't know whether the people he targets are victims or villains.)
-Weaker than a Marshall, but stronger than a mayor or crier with an uncooperative town.
-His ability cannot be triggered by a Witch, but on a night that he triggers it his first target can be sWitched.
I'm honestly not sure how powerful this role will be in general play. Rather than only waiting a few rounds like Mayor/Marshall the Colonel will want to spend most games laying low until late. If he's too powerful the roleblock may be altered to only affect town.