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Squidypie
July 25th, 2013, 07:45 AM
Analyst

Analyst
Town Investigative
Clue Set: "You find several rare and dangerous objects lying around your target's house, meaning that they could be a Coroner, Spy, Analyst or Framer."

Ability: Sees the exact roles, but not persons that visited someone each night.

Use: Will learn which evil roles are present, will learn which roles are in the game, Can potentially synergize with lookout to find non-killing evil roles.

Strategy: The analyst will get a feel for what roles are in the game and a little indication of how many of them there are. With a good memory and using Last Wills, he should be able to piece together the events of the game. Rather than catching evil directly as a Sheriff/invest would do or catching killers in the act as a Lookout/detective, he will instead reason out events to rule out alibis and discover town members. Town members will more readily acknowledge having visited a living person than admit their role, thus he will mostly learn town roles and see night events rather than discover which person is evil directly.

Quirks
-Much more likely to find non-maf than other detective roles
-Can discover if a person was Framed
-Can rarely discover if a person is night immune (survived a visit from the GF, but no doctor came)
-Can get a feel for the number of roles in a game: If he encounters 4 doctors in 4 nights, odds are that there are several doctors.
-Not tailored to finding kill-roles
-Can clear/condemn people based on their role claim and last wills better than other investigatives.
-When he visits the same person as a cultist, he can be confident that the person is either now a cult or a mafia.

Slaol
July 25th, 2013, 08:57 PM
3/5 role (i.e. slightly good)

Good at answering a hidden roles list. Bad at catching people directly, but can use it's info to answer claims.

Combo w/ Lookout = GG.

Squidypie
July 26th, 2013, 08:22 PM
Yeah, lookout/Analyst combo is almost as good as a sheriff, lol

CmG
July 26th, 2013, 08:36 PM
So basicly this role knows every role in game if they visit people. So it limits the false claim capabilities of scum. A witch who witches N1 will be revealed that she is in game n1 same goes for cult, witch doctor and Arsonist.

Don't you think that this screws scum over?

Slaol
July 26th, 2013, 08:51 PM
So basicly this role knows every role in game if they visit people. So it limits the false claim capabilities of scum. A witch who witches N1 will be revealed that she is in game n1 same goes for cult, witch doctor and Arsonist.

Don't you think that this screws scum over?

Sheriff is haralded as a breaking OP role.
I consider Investigator even more powerful.
Detective can track based on feedback.
So can Lookout.
Investigative roles are supposed to screw over scums. This one would only answer claims, so scum would still be able to dance around accusations most of the time. Also, this role would work defensively, so it isn't just like it points and clicks and wins the game.

CmG
July 26th, 2013, 08:55 PM
missinterpreted the role. Sorry my fault

powerofdeath
July 26th, 2013, 08:59 PM
He gets a ton of information while doing nothing? How is that fun? Basicly he has to write in his lw all the roles and then he can just die. Wow. He doesn't have to do anything for it.

and confirms to 100% All roles which visit people. He can just claim into day with his list nobody will counterclaim him. It's easy to reach confirmed town status. Hey i am Mayor/Marshall/Crier pm me your roles.
Analyst pm's him all roles in game. Guy uses it to find liars in an instant.

Sorry mang it's el terrible. :/

A lot of roles can do exact same things

Beside, he could get absolutely nothing n1

CmG
July 26th, 2013, 09:04 PM
A lot of roles can do exact same things

Beside, he could get absolutely nothing n1


Nevermind it's just a reverse lookout. Hm k. I thought that role worked differently. Well yes sure. Would work but is rather boring.

powerofdeath
July 26th, 2013, 09:08 PM
Lol what setups are you playing? 14 cits 1 afk mafia?

Dont you get how this role work at all?!

He doesnt know the entire list of role.

He visit someone each night.
He will get all roles that visited the person but not identity

For example:
1 is framer, 4 is escort, 7 is doctor, and 10 is analyst
They all visited 5 the citizen

The analyist will get feedback
Frmer, escort, and doctor visited your target. He will not know 1, 4, or 7 visitsd your target.

Learn to read

CmG
July 26th, 2013, 09:09 PM
Dont you get how this role work at all?!

He doesnt know the entire list of role.

He visit someone each night.
He will get all roles that visited the person but not identity

For example:
1 is framer, 4 is escort, 7 is doctor, and 10 is analyst
They all visited 5 the citizen

The analyist will get feedback
Frmer, escort, and doctor visited your target. He will not know 1, 4, or 7 visitsd your target.

Stop post farming. It's a weaker version of lookout. I don't reccommend it. It's already hard enough with a real lookout to find the scumz. Your target died to the sk. You get the sk visited him. Oh wow! So useful!


i edited the post b4 powerofmeth at 4:07 he decided to ignore it and just post at 4:08. Post farm detected. infract infract! :P

powerofdeath
July 26th, 2013, 09:13 PM
Stop post farming. It's a weaker version of lookout. I don't reccommend it. It's already hard enough with a real lookout to find the scumz

How the fuck is it post farming. Post farming is posting 2 or more posts in a row.


Its not necessarily to have every single investigative role in game, its just another option for investigative roles.
Like some host might switch from sheriff to analyst.
Another option doesnt mean its harder for the scums.

Fubby
July 26th, 2013, 09:27 PM
Looks pretty cool, could work. Town already has 4 investigatives, so more is kind overkill imo, but this could work. So many roles at this point its hard to find a role that wouldnt overkill their specific category. +.5 I suppose.

Off topic what is the big deal with 'post farming'? Like why do people even care?

powerofdeath
July 26th, 2013, 09:38 PM
Looks pretty cool, could work. Town already has 4 investigatives, so more is kind overkill imo, but this could work. So many roles at this point its hard to find a role that wouldnt overkill their specific category. +.5 I suppose.

Off topic what is the big deal with 'post farming'? Like why do people even care?

Its illegal to post farm.
Cmg is either trying to get me infracted again or he doesnt understand what Im saying at all.
Probably the first one.

But back to the point, we should test this role out using our brand new FMM.
Best way to get a role in mafia is convincing the people here that its a great role.
If slaol gave it a 3, it have to be good. CmG is just a downer.
@Squiddypie you could try to test this role on either FMM or if you have time, on SFM.

CmG
July 26th, 2013, 09:59 PM
Its illegal to post farm.
Cmg is either trying to get me infracted again or he doesnt understand what Im saying at all.
Probably the first one.

But back to the point, we should test this role out using our brand new FMM.
Best way to get a role in mafia is convincing the people here that its a great role.
If slaol gave it a 3, it have to be good. CmG is just a downer.
@Squiddypie you could try to test this role on either FMM or if you have time, on SFM.

No i just think about possible scenarios where the role could be useful unlike you...
Why does this even need a test? Use your head once in a while!
Also we have a pm option no need to send me msgs with the rep system...

This role is underpowered for or aka the Lookout does it better:

sk kills his target no need for his abilities.
dies to MM no need for his abilities
dies to vet no need there.
godfather kills and usually fixed in the setup
vigi kills autoconfirm.
bus drivers and escort/consort give feedback so the target knows that he was visited.

His pros are that he 100% confirms roles in the game, which we don't want in mafia.

Ergo: it's sub par to lookout. There is no need to create a new role for it.

If you think thats AN AWESOME NEW ROLE. Then go to R&D and suggest to add that option to the ALREADY EXISTING Lookout role. Apparently it's your only chance to see this ever in game. Which is probably not gonna happen.

Bruno
July 26th, 2013, 10:01 PM
PoD, just gonna say this: you better word your next few posts carefully.

CmG made his observation, which you decided to be hostile about.

Keep it on topic.

Squidypie
July 27th, 2013, 05:36 PM
No i just think about possible scenarios where the role could be useful unlike you...
Why does this even need a test? Use your head once in a while!
Also we have a pm option no need to send me msgs with the rep system...

This role is underpowered for or aka the Lookout does it better:

sk kills his target no need for his abilities.
dies to MM no need for his abilities
dies to vet no need there.
godfather kills and usually fixed in the setup
vigi kills autoconfirm.
bus drivers and escort/consort give feedback so the target knows that he was visited.

His pros are that he 100% confirms roles in the game, which we don't want in mafia.

Ergo: it's sub par to lookout. There is no need to create a new role for it.

If you think thats AN AWESOME NEW ROLE. Then go to R&D and suggest to add that option to the ALREADY EXISTING Lookout role. Apparently it's your only chance to see this ever in game. Which is probably not gonna happen.



The information Analyst gets is different from the information lookout gets and the baddies he's good against are different as well. They just have the "see who visits target" rather than "see target" mechanic.


If a maf visits your target lookout will confirm that the visitor is not an immediate killer, the Analyst will confirm that the target is visited by the other sorts of baddies, and in most games they will then know 3-4 maf roles aren't possible: See an agent, know that consort isn't pretending to be escort.

And when you know what the mafs are you have a better idea what claims to suspect. You see an agent, you be wary of lookout/detective claims.

In a lot of games town fails to communicate, but if you have a friendly town and you see that 6 was visited by a doctor you ask town who visited 6 last night, since the evil roles can't benefit from that knowledge without knowing what action takes place the townie has no real reason to hide that info. Lookout finds most dangerous roles, Analyst finds the least dangerous Buuuuut, people are more willing to reveal who they visited than what their role is, so he has a stronger town presence.

yzb25
July 29th, 2013, 05:32 AM
I think this role is an extremely useful addition to the game. We've desperately needed a role that can directly counter witch / framer screwing up results. "Sheriff here, 4 came up as mafia" "Wait no, 4 was visited by a framer last night, he's not mafia!"

Also, due to the nature of the role, the data can still be interesting at higher levels of play, similar to a lookout or detective, and to some small extent an investigator. (Sheriff is very simple with the data it gives).

If CmG can't think of uses for this role, he is very uncreative. A few examples of uses could be:

.The previously-mentioned lookout-Analyst combo.

.This role can much more easily pick apart lws.

.Can help to find out who spawned as the town random(s). Combined with an investigator he can work out who is actually town and who isn't.

.Can work well with investigator (if 1 is a sheriff / exe / bm, 2 is an investigator / consig / disg, 3 is an escort / consort / janitor, 4 is a doctor / witch / wd, and 5 is a bg / bd / beguiler. Because the analyst saw someone was hid behind, he can know for sure 5 is beguiler and if he saw someone was bm then he must know for sure 1 is bm.)

And also, because there's no mafia role equivalent, (something that was taken from detective and lookout with the edition of agent to the game) if you find useful data and announce it to the rest of the town, you can semi confirm yourself early in the game to get more evidence.

And finally, to people who are saying lookout / analyst is op, There are so many town roles that are op when paired. Double sheriff, double doctor, double jailor, investigator and detective, double veteran exc. At least in this scenario, when 3 people visit someone you cannot be 100% sure instantly which one is the beguiler.

But the role does have very limited use. And this is not a very newbie friendly role to add to the game.

Oh and CmG, there's no need to be a dick. You're just making him rage too hard to focus on the argument =/